git-svn-id: http://mc-server.googlecode.com/svn/trunk@420 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			86 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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class cPacket_WindowClick;
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class cPlayer;
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class cItem;
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class cWindowOwner;
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class cClientHandle;
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class cPacket;
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typedef std::list<cPlayer *> cPlayerList;
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class cWindow
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{
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public:
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	cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible );
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	~cWindow();
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	int GetWindowID() { return m_WindowID; }
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	void SetWindowID( int a_WindowID ) { m_WindowID = a_WindowID; }
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	enum WindowType {
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		Chest,
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		Workbench,
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		Furnace,
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		Dispenser,
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		Enchantment,
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		Brewery
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	};
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	int GetWindowType() { return m_WindowType; }
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	void SetWindowType( int a_WindowType ) { m_WindowType = a_WindowType; }
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	cItem* GetSlots() { return m_Slots; }
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	int GetNumSlots() { return m_NumSlots; }
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	cItem* GetSlot( int a_Slot );
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	cItem* GetDraggingItem( cPlayer * a_Player = 0 );
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	// a_Slots is an array of slots of size a_NumSlots
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	void SetSlots(cItem* a_Slots, int a_NumSlots) { m_Slots = a_Slots; m_NumSlots = a_NumSlots; }
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	bool IsInventoryVisible() { return m_bInventoryVisible; }
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	void SetInventoryVisible( bool a_bVisible ) { m_bInventoryVisible = a_bVisible; }
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	virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player );
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	virtual void Open( cPlayer & a_Player );
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	virtual void Close( cPlayer & a_Player );
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	cWindowOwner* GetOwner() { return m_Owner; }
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	void SetOwner( cWindowOwner* a_Owner ) { m_Owner = a_Owner; }
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	void SendWholeWindow( cClientHandle* a_Client );
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	void BroadcastWholeWindow(void);
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	void Broadcast(const cPacket & a_Packet);
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	const AString & GetWindowTitle() const { return m_WindowTitle; }
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	void SetWindowTitle( const std::string & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
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	void OwnerDestroyed();
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private:
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	void Destroy();
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	int m_WindowID;
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	int m_WindowType;
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	AString m_WindowTitle;
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	cWindowOwner * m_Owner;
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	cCriticalSection m_CS;
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	cPlayerList m_OpenedBy;
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	bool    m_bInventoryVisible;
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	int     m_NumSlots;
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	cItem * m_Slots;
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	cItem * m_DraggingItem;
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	bool    m_IsDestroyed;
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}; |