git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			383 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			383 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cEntity.h"
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#include "cWorld.h"
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#include "cServer.h"
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#include "cRoot.h"
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#include "Vector3d.h"
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#include "Vector3f.h"
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#include "Matrix4f.h"
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#include "cReferenceManager.h"
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#include "cClientHandle.h"
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#include "packets/cPacket_DestroyEntity.h"
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int cEntity::m_EntityCount = 0;
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cCriticalSection cEntity::m_CSCount;
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cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
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	: m_UniqueID( 0 )
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	, m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
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	, m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
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	, m_ChunkX( 0 )
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	, m_ChunkY( 0 )
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	, m_ChunkZ( 0 )
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	, m_Pos( a_X, a_Y, a_Z )
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	, m_bDirtyPosition( true )
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	, m_bDirtyOrientation( true )
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	, m_bDestroyed( false )
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	, m_EntityType( eEntityType_Entity )
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	, m_World( 0 )
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	, m_bRemovedFromChunk( false )
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{
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	cCSLock Lock(m_CSCount);
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	m_EntityCount++;
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	m_UniqueID = m_EntityCount;
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}
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cEntity::~cEntity()
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{
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	LOG("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p", 
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		m_UniqueID,
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		m_Pos.x, m_Pos.z,
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		(int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
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		this
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	);
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	if( !m_bDestroyed || !m_bRemovedFromChunk )
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	{
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		LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk );
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		ASSERT(!"Entity deallocated without being destroyed or unlinked");
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	}
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	delete m_Referencers;
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	delete m_References;
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}
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void cEntity::Initialize( cWorld* a_World )
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{
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	m_World = a_World;
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	m_World->AddEntity( this );
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	MoveToCorrectChunk(true);
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}
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void cEntity::WrapRotation()
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{
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	while (m_Rot.x > 180.f)  m_Rot.x-=360.f; // Wrap it
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	while (m_Rot.x < -180.f) m_Rot.x+=360.f;
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	while (m_Rot.y > 180.f)  m_Rot.y-=360.f;
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	while (m_Rot.y < -180.f) m_Rot.y+=360.f;
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}
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void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
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{
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	ASSERT(m_World != NULL);  // Entity needs a world to move to a chunk
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	if( !m_World ) return;
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	int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
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	cWorld::BlockToChunk( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ );
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	if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ))
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	{
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		return;
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	}
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	class cMover :
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		public cClientDiffCallback
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	{
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		virtual void Removed(cClientHandle * a_Client) override
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		{
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			if (m_IgnoreOldChunk)
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			{
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				return;
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			}
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			if (m_Destroy == NULL)
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			{
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				m_Destroy = new cPacket_DestroyEntity(m_Entity);
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			}
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			a_Client->Send(*m_Destroy);
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		}
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		virtual void Added(cClientHandle * a_Client) override
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		{
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			if (m_Spawn == NULL)
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			{
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				m_Spawn = m_Entity->GetSpawnPacket();  // Only create the packet when needed
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			}
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			if (m_Spawn != NULL)
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			{
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				a_Client->Send(*m_Spawn);
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			}
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		}
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		cPacket * m_Destroy;
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		cPacket * m_Spawn;
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		bool      m_IgnoreOldChunk;
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		cEntity * m_Entity;
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	public:
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		cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) :
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			m_Destroy(NULL),
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			m_Spawn(NULL),
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			m_IgnoreOldChunk(a_IgnoreOldChunk),
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			m_Entity(a_Entity)
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		{}
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		~cMover()
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		{
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			delete m_Spawn;
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			delete m_Destroy;
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		}
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	} Mover(this, a_bIgnoreOldChunk);
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	m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover);
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	m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ);
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	m_ChunkX = ChunkX;
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	m_ChunkY = ChunkY;
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	m_ChunkZ = ChunkZ;
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}
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void cEntity::Destroy()
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{
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	if (m_bDestroyed)
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	{
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		return;
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	}
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	if (!m_bRemovedFromChunk)
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	{
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		RemoveFromChunk();
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	}
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	m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, cPacket_DestroyEntity(this));
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	m_bDestroyed = true;
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	Destroyed();
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}
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void cEntity::RemoveFromChunk(void)
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{
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	if (m_World == NULL)
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	{
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		return;
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	}
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	m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
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	m_bRemovedFromChunk = true;
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}
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void cEntity::SpawnOn(cClientHandle * a_Client)
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{
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	std::auto_ptr<cPacket> SpawnPacket(GetSpawnPacket());
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	if (SpawnPacket.get() == NULL)
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	{
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		return;
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	}
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	if (a_Client == NULL)
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	{
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		m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, *SpawnPacket.get(), NULL);
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	}
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	else
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	{
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		a_Client->Send(*(SpawnPacket.get()));
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	}
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}
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CLASS_DEF_GETCLASS( cEntity );
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bool cEntity::IsA( const char* a_EntityType )
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{
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    //LOG("IsA( cEntity ) : %s", a_EntityType);
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	if( strcmp( a_EntityType, "cEntity" ) == 0 ) return true;
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	return false;
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}
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//////////////////////////////////////////////////////////////////////////
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// Set orientations
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void cEntity::SetRot( const Vector3f & a_Rot )
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{
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	m_Rot = a_Rot;
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	m_bDirtyOrientation = true;
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}
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void cEntity::SetRotation( float a_Rotation )
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{
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	m_Rot.x = a_Rotation;
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	m_bDirtyOrientation = true;
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}
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void cEntity::SetPitch( float a_Pitch )
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{
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	m_Rot.y = a_Pitch;
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	m_bDirtyOrientation = true;
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}
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void cEntity::SetRoll( float a_Roll )
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{
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	m_Rot.z = a_Roll;
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	m_bDirtyOrientation = true;
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}
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//////////////////////////////////////////////////////////////////////////
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// Get look vector (this is NOT a rotation!)
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Vector3f cEntity::GetLookVector()
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{
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	Matrix4f m;
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	m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y );
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	Vector3f Look = m.Transform( Vector3f(0, 0, 1) );
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	LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z );
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	return Look;
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}
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//////////////////////////////////////////////////////////////////////////
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// Set position
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void cEntity::SetPosition( const Vector3d & a_Pos )
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{
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	m_Pos = a_Pos;
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	MoveToCorrectChunk();
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	m_bDirtyPosition = true;
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}
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void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
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{
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	m_Pos.Set( a_PosX, a_PosY, a_PosZ );
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	MoveToCorrectChunk();
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	m_bDirtyPosition = true;
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}
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void cEntity::SetPosX( const double & a_PosX )
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{
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	m_Pos.x = a_PosX;
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	MoveToCorrectChunk();
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	m_bDirtyPosition = true;
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}
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void cEntity::SetPosY( const double & a_PosY )
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{
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	m_Pos.y = a_PosY;
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	MoveToCorrectChunk();
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	m_bDirtyPosition = true;
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}
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void cEntity::SetPosZ( const double & a_PosZ )
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{
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	m_Pos.z = a_PosZ;
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	MoveToCorrectChunk();
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	m_bDirtyPosition = true;
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}
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//////////////////////////////////////////////////////////////////////////
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// Reference stuffs
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void cEntity::AddReference( cEntity*& a_EntityPtr )
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{
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	m_References->AddReference( a_EntityPtr );
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	a_EntityPtr->ReferencedBy( a_EntityPtr );
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}
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void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
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{
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	m_Referencers->AddReference( a_EntityPtr );
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}
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void cEntity::Dereference( cEntity*& a_EntityPtr )
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{
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	m_Referencers->Dereference( a_EntityPtr );
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}
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