git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			92 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cSandSimulator.h"
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#include "cWorld.h"
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#include "Vector3i.h"
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#include "BlockID.h"
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#include "Defines.h"
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cSandSimulator::cSandSimulator( cWorld* a_World )
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	: cSimulator(a_World)
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	, m_Blocks(new BlockList)
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	, m_Buffer(new BlockList)
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{
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}
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cSandSimulator::~cSandSimulator()
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{
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	delete m_Buffer;
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	delete m_Blocks;
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}
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void cSandSimulator::Simulate( float a_Dt )
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{
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	m_Buffer->clear();
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	std::swap( m_Blocks, m_Buffer );
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	for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
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	{
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		Vector3i Pos = *itr;
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		char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
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		if(!IsAllowedBlock(BlockID))
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			continue;
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		char BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
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		if( IsPassable(BottomBlock) )
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		{
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			m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
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			m_World->SetBlock( Pos.x, Pos.y - 1, Pos.z, BlockID, 0 );
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		}
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	}
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}
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bool cSandSimulator::IsAllowedBlock( char a_BlockID )
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{
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	return a_BlockID == E_BLOCK_SAND
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		|| a_BlockID == E_BLOCK_GRAVEL;
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}
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void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z)
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{
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	if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z)))		//This should save very much time because it doesn´t have to iterate through all blocks
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		return;
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	Vector3i Block(a_X, a_Y, a_Z);
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	//check for duplicates
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	for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
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	{
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		Vector3i Pos = *itr;
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		if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z )
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			return;
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	}
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	m_Blocks->push_back(Block);
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}
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bool cSandSimulator::IsPassable( char a_BlockID )
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{
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	return a_BlockID == E_BLOCK_AIR
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		|| IsBlockWater(a_BlockID)
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		|| IsBlockLava(a_BlockID)
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		|| a_BlockID == E_BLOCK_FIRE;
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}
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void cSandSimulator::WakeUp( int a_X, int a_Y, int a_Z )
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{
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	//Nothing else needs to be simulated :D (Bugs not included :s)
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	AddBlock( a_X, a_Y+1, a_Z );
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	AddBlock( a_X, a_Y, a_Z );
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}
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