 581165bb58
			
		
	
	
		581165bb58
		
	
	
	
	
		
			
			git-svn-id: http://mc-server.googlecode.com/svn/trunk@86 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			1426 lines
		
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1426 lines
		
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef _WIN32
 | |
| #include <cstring>
 | |
| #include <cstdlib>
 | |
| #include <stdio.h>
 | |
| #include <sys/stat.h>   // for mkdir
 | |
| #include <sys/types.h>
 | |
| #endif
 | |
| #include "cChunk.h"
 | |
| #include "cWorld.h"
 | |
| #include "cClientHandle.h"
 | |
| #include "cServer.h"
 | |
| #include "zlib.h"
 | |
| #include "Defines.h"
 | |
| #include <string> // memset
 | |
| #include "cChestEntity.h"
 | |
| #include "cFurnaceEntity.h"
 | |
| #include "cSignEntity.h"
 | |
| #include "cMCLogger.h"
 | |
| #include "cTorch.h"
 | |
| #include "cLadder.h"
 | |
| #include "cPickup.h"
 | |
| #include "cRedstone.h"
 | |
| #include "cItem.h"
 | |
| #include "cNoise.h"
 | |
| #include "cRoot.h"
 | |
| #include "cCriticalSection.h"
 | |
| #include "cBlockToPickup.h"
 | |
| 
 | |
| #include "cGenSettings.h"
 | |
| 
 | |
| #include "packets/cPacket_DestroyEntity.h"
 | |
| #include "packets/cPacket_PreChunk.h"
 | |
| #include "packets/cPacket_BlockChange.h"
 | |
| #include "packets/cPacket_MapChunk.h"
 | |
| #include "packets/cPacket_MultiBlock.h"
 | |
| 
 | |
| #include <json/json.h>
 | |
| 
 | |
| #include <list>
 | |
| #include <vector>
 | |
| #include <map>
 | |
| 
 | |
| #ifndef _WIN32
 | |
| #define sprintf_s(dst, size, format, ...) sprintf(dst, format, __VA_ARGS__ )
 | |
| #endif
 | |
| 
 | |
| extern bool g_bWaterPhysics;
 | |
| 
 | |
| 
 | |
| typedef std::list< cFurnaceEntity* > FurnaceEntityList;
 | |
| typedef std::list< cClientHandle* > ClientHandleList;
 | |
| typedef std::list< cBlockEntity* > BlockEntityList;
 | |
| typedef std::list< cEntity* > EntityList;
 | |
| struct cChunk::sChunkState
 | |
| {
 | |
| 	std::map< unsigned int, int > m_ToTickBlocks;
 | |
| 	FurnaceEntityList m_TickBlockEntities;
 | |
| 	std::vector< unsigned int > m_PendingSendBlocks;
 | |
| 	ClientHandleList m_LoadedByClient;
 | |
| 	ClientHandleList m_UnloadQuery;
 | |
| 	BlockEntityList m_BlockEntities;
 | |
| 	EntityList m_Entities;
 | |
| };
 | |
| 
 | |
| cChunk::~cChunk()
 | |
| {
 | |
| 	//LOG("~cChunk() %i %i %i", m_PosX, m_PosY, m_PosZ );
 | |
| 	for( std::list<cBlockEntity*>::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr)
 | |
| 	{
 | |
| 		delete *itr;
 | |
| 	}
 | |
| 	m_pState->m_BlockEntities.clear();
 | |
| 
 | |
| 	LockEntities();
 | |
| 	if( m_pState->m_Entities.size() > 0 )
 | |
| 	{
 | |
| 		EntityList Entities = m_pState->m_Entities; // Copy list to a temporary list
 | |
| 		for( EntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr)
 | |
| 		{
 | |
| 			if( (*itr)->GetEntityType() != cEntity::E_PLAYER )
 | |
| 			{
 | |
| 				(*itr)->RemoveFromChunk( this );
 | |
| 				(*itr)->Destroy();
 | |
| 			}
 | |
| 		}
 | |
| 		m_pState->m_Entities.clear();
 | |
| 	}
 | |
| 	UnlockEntities();
 | |
| 
 | |
| 	if( m_EntitiesCriticalSection )
 | |
| 	{
 | |
| 		delete m_EntitiesCriticalSection;
 | |
| 		m_EntitiesCriticalSection = 0;
 | |
| 	}
 | |
| 	delete m_pState;
 | |
| }
 | |
| 
 | |
| cChunk::cChunk(int a_X, int a_Y, int a_Z, cWorld* a_World)
 | |
| 	: m_pState( new sChunkState )
 | |
| 	, m_bCalculateLighting( false )
 | |
| 	, m_bCalculateHeightmap( false )
 | |
| 	, m_PosX( a_X )
 | |
| 	, m_PosY( a_Y )
 | |
| 	, m_PosZ( a_Z )
 | |
| 	, m_BlockType( m_BlockData ) // Offset the pointers
 | |
| 	, m_BlockMeta( m_BlockType + c_NumBlocks )
 | |
| 	, m_BlockLight( m_BlockMeta + c_NumBlocks/2 )
 | |
| 	, m_BlockSkyLight( m_BlockLight + c_NumBlocks/2 )
 | |
| 	, m_BlockTickNum( 0 )
 | |
| 	, m_BlockTickX( 0 )
 | |
| 	, m_BlockTickY( 0 )
 | |
| 	, m_BlockTickZ( 0 )
 | |
| 	, m_EntitiesCriticalSection( 0 )
 | |
| 	, m_World( a_World )
 | |
| {
 | |
| 	//LOG("cChunk::cChunk(%i, %i, %i)", a_X, a_Y, a_Z);
 | |
| 	m_EntitiesCriticalSection = new cCriticalSection();
 | |
| }
 | |
| 
 | |
| void cChunk::Initialize()
 | |
| {
 | |
| 	if( !LoadFromDisk() )
 | |
| 	{
 | |
| 		// Clear memory
 | |
| 		memset( m_BlockData, 0x00, c_BlockDataSize );
 | |
| 
 | |
| //		LARGE_INTEGER TicksPerSecond;
 | |
| //		QueryPerformanceFrequency( &TicksPerSecond );
 | |
| 
 | |
| 		GenerateTerrain();
 | |
| 
 | |
| // 		LARGE_INTEGER start;
 | |
| // 		QueryPerformanceCounter( &start );
 | |
| 
 | |
| 		CalculateHeightmap();
 | |
| 		CalculateLighting();
 | |
| 
 | |
| // 		LARGE_INTEGER end;
 | |
| // 		QueryPerformanceCounter( &end );
 | |
| // 		double Time = double( end.QuadPart - start.QuadPart ) / double( TicksPerSecond.QuadPart / 1000 );
 | |
| // 		LOG("Calculated light in %f ms", Time );
 | |
| 
 | |
| 		CreateBlockEntities();
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		//LOGINFO("Successfully loaded from disk");
 | |
| 		CalculateHeightmap();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void cChunk::Tick(float a_Dt)
 | |
| {
 | |
| 	if( m_bCalculateLighting )
 | |
| 		CalculateLighting();
 | |
| 	if( m_bCalculateHeightmap )
 | |
| 		CalculateHeightmap();
 | |
| 
 | |
| 	unsigned int PendingSendBlocks = m_pState->m_PendingSendBlocks.size();
 | |
|  	if( PendingSendBlocks > 1 )
 | |
|  	{
 | |
|  		cPacket_MultiBlock MultiBlock;
 | |
|  		MultiBlock.m_ChunkX = m_PosX;
 | |
|  		MultiBlock.m_ChunkZ = m_PosZ;
 | |
|  		MultiBlock.m_NumBlocks = (short)PendingSendBlocks;
 | |
|  		MultiBlock.m_BlockCoordinates = new unsigned short[PendingSendBlocks];
 | |
|  		MultiBlock.m_BlockTypes = new char[PendingSendBlocks];
 | |
|  		MultiBlock.m_BlockMetas = new char[PendingSendBlocks];
 | |
|  		//LOG("Sending multiblock packet for %i blocks", PendingSendBlocks );
 | |
|  		for( unsigned int i = 0; i < PendingSendBlocks; i++)
 | |
|  		{
 | |
|  			unsigned int index = m_pState->m_PendingSendBlocks[i];
 | |
|  			unsigned int Y = index % 128;
 | |
|  			unsigned int Z = (index / 128) % 16;
 | |
|  			unsigned int X = (index / (128*16));
 | |
| 
 | |
|  			MultiBlock.m_BlockCoordinates[i] = (Z&0xf) | (X&0xf)<<4 | (Y&0xff)<<8;
 | |
|  			//LOG("X: %i Y: %i Z: %i Combo: 0x%04x", X, Y, Z, MultiBlock.m_BlockCoordinates[i] );
 | |
|  			MultiBlock.m_BlockTypes[i] = m_BlockType[index];
 | |
|  			MultiBlock.m_BlockMetas[i] = GetLight( m_BlockMeta, index );
 | |
|  		}
 | |
|  		m_pState->m_PendingSendBlocks.clear();
 | |
|  		PendingSendBlocks = m_pState->m_PendingSendBlocks.size();
 | |
|  		Broadcast( MultiBlock );
 | |
|  	}
 | |
| 	if( PendingSendBlocks > 0 )
 | |
| 	{
 | |
| 		for( unsigned int i = 0; i < PendingSendBlocks; i++)
 | |
| 		{
 | |
| 			unsigned int index = m_pState->m_PendingSendBlocks[i];
 | |
| 			int Y = index % 128;
 | |
| 			int Z = (index / 128) % 16;
 | |
| 			int X = (index / (128*16));
 | |
| 
 | |
| 			cPacket_BlockChange BlockChange;
 | |
| 			BlockChange.m_PosX = X + m_PosX*16;
 | |
| 			BlockChange.m_PosY = (char)(Y + m_PosY*128);
 | |
| 			BlockChange.m_PosZ = Z + m_PosZ*16;
 | |
| 			BlockChange.m_BlockType = m_BlockType[index];
 | |
| 			BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index );
 | |
| 			Broadcast( BlockChange );
 | |
| 		}
 | |
| 		m_pState->m_PendingSendBlocks.clear();
 | |
| 	}
 | |
| 
 | |
| 	while( !m_pState->m_UnloadQuery.empty() )
 | |
| 	{
 | |
| 		cPacket_PreChunk UnloadPacket;
 | |
| 		UnloadPacket.m_PosX = GetPosX();
 | |
| 		UnloadPacket.m_PosZ = GetPosZ();
 | |
| 		UnloadPacket.m_bLoad = false; // Unload
 | |
| 		(*m_pState->m_UnloadQuery.begin())->Send( UnloadPacket );
 | |
| 		m_pState->m_UnloadQuery.remove( *m_pState->m_UnloadQuery.begin() );
 | |
| 	}
 | |
| 
 | |
| 	std::map< unsigned int, int > ToTickBlocks = m_pState->m_ToTickBlocks;
 | |
| 	unsigned int NumTickBlocks = ToTickBlocks.size();
 | |
| 	//if( NumTickBlocks > 0 ) LOG("To tick: %i", NumTickBlocks );
 | |
| 	m_pState->m_ToTickBlocks.clear();
 | |
| 	bool isRedstone = false;
 | |
| 	for( std::map< unsigned int, int>::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
 | |
| 	{
 | |
| 		if( (*itr).second < 0 ) continue;
 | |
| 		unsigned int index = (*itr).first;
 | |
| 		int Y = index % 128;
 | |
| 		int Z = (index / 128) % 16;
 | |
| 		int X = (index / (128*16));
 | |
| 
 | |
| 		char BlockID = GetBlock( index );
 | |
| 		switch( BlockID )
 | |
| 		{
 | |
| 		case E_BLOCK_REDSTONE_REPEATER_OFF:
 | |
| 		case E_BLOCK_REDSTONE_REPEATER_ON:
 | |
| 		case E_BLOCK_REDSTONE_WIRE:
 | |
| 			{
 | |
| 				isRedstone = true;
 | |
| 			}
 | |
| 		case E_BLOCK_REEDS:
 | |
| 		case E_BLOCK_WOODEN_PRESSURE_PLATE:
 | |
| 		case E_BLOCK_STONE_PRESSURE_PLATE:
 | |
| 		case E_BLOCK_MINECART_TRACKS:
 | |
| 		case E_BLOCK_SIGN_POST:
 | |
| 		case E_BLOCK_CROPS:
 | |
| 		case E_BLOCK_SAPLING:
 | |
| 		case E_BLOCK_YELLOW_FLOWER:
 | |
| 		case E_BLOCK_RED_ROSE:
 | |
| 		case E_BLOCK_RED_MUSHROOM:
 | |
| 		case E_BLOCK_BROWN_MUSHROOM:		// Stuff that drops when block below is destroyed
 | |
| 			{
 | |
| 				if( GetBlock( X, Y-1, Z ) == E_BLOCK_AIR )
 | |
| 				{
 | |
| 					SetBlock( X, Y, Z, 0, 0 );
 | |
| 					if (isRedstone) {
 | |
| 						cRedstone Redstone(m_World);
 | |
| 						Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
 | |
| 					}
 | |
| 					cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
 | |
| 					Pickup->Initialize( m_World );
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case E_BLOCK_REDSTONE_TORCH_OFF:
 | |
| 		case E_BLOCK_REDSTONE_TORCH_ON:
 | |
| 				isRedstone = true;
 | |
| 		case E_BLOCK_TORCH:
 | |
| 			{
 | |
| 				char Dir = cTorch::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
 | |
| 				LOG("MetaData: %i", Dir );
 | |
| 				int XX = X + m_PosX*16;
 | |
| 				char YY = (char)Y;
 | |
| 				int ZZ = Z + m_PosZ*16;
 | |
| 				AddDirection( XX, YY, ZZ, Dir, true );
 | |
| 				if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
 | |
| 				{
 | |
| 					SetBlock( X, Y, Z, 0, 0 );
 | |
| 					if (isRedstone) {
 | |
| 						cRedstone Redstone(m_World);
 | |
| 						Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
 | |
| 					}
 | |
| 					cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
 | |
| 					Pickup->Initialize( m_World );
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case E_BLOCK_LADDER:
 | |
| 			{
 | |
| 				char Dir = cLadder::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
 | |
| 				int XX = X + m_PosX*16;
 | |
| 				char YY = (char)Y;
 | |
| 				int ZZ = Z + m_PosZ*16;
 | |
| 				AddDirection( XX, YY, ZZ, Dir, true );
 | |
| 				if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
 | |
| 				{
 | |
| 					SetBlock( X, Y, Z, 0, 0 );
 | |
| 					cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16,  cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
 | |
| 					Pickup->Initialize( m_World );
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case E_BLOCK_STATIONARY_WATER:
 | |
| 		case E_BLOCK_WATER:
 | |
| 			
 | |
| 			break;
 | |
| 		case E_BLOCK_GRAVEL:
 | |
| 		case E_BLOCK_SAND:
 | |
| 			{
 | |
| 				char BottomBlock = GetBlock( X, Y-1, Z );
 | |
| 				if( BottomBlock == E_BLOCK_AIR || BottomBlock == E_BLOCK_WATER || BottomBlock == E_BLOCK_STATIONARY_WATER || BottomBlock == E_BLOCK_LAVA || BottomBlock == E_BLOCK_STATIONARY_LAVA )
 | |
| 				{
 | |
| 					SetBlock( X, Y, Z, 0, 0 );
 | |
| 					SetBlock( X, Y-1, Z, BlockID, 0 );
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		default:
 | |
| 			break;
 | |
| 		};
 | |
| 	}
 | |
| 
 | |
| 	// Tick dem blocks
 | |
| 	int RandomX = rand();
 | |
| 	int RandomY = rand();
 | |
| 	int RandomZ = rand();
 | |
| 
 | |
| 	for(int i = 0; i < 50; i++)
 | |
| 	{
 | |
| 		m_BlockTickX = (m_BlockTickX + RandomX) % 16;
 | |
| 		m_BlockTickY = (m_BlockTickY + RandomY) % 128;
 | |
| 		m_BlockTickZ = (m_BlockTickZ + RandomZ) % 16;
 | |
| 
 | |
| 		//LOG("%03i %03i %03i", m_BlockTickX, m_BlockTickY, m_BlockTickZ);
 | |
| 
 | |
| 		if( m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ*16 ] ) continue; // It's all air up here
 | |
| 
 | |
| 		//m_BlockTickNum = (m_BlockTickNum + 1 ) % c_NumBlocks;
 | |
| 		unsigned int Index = MakeIndex( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
 | |
| 		char ID = m_BlockType[Index];
 | |
| 		switch( ID )
 | |
| 		{
 | |
| 		case E_BLOCK_DIRT:
 | |
| 			{
 | |
| 				char AboveBlock = GetBlock( Index+1 );
 | |
| 				if ( (AboveBlock == 0) && GetLight( m_BlockSkyLight, Index ) > 0xf/2 ) // Half lit //changed to not allow grass if any one hit object is on top
 | |
| 				{
 | |
| 					FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
 | |
| 				}
 | |
| 				if ( (g_BlockOneHitDig[AboveBlock]) && GetLight( m_BlockSkyLight, Index+1 ) > 0xf/2 ) // Half lit //ch$
 | |
| 				{
 | |
| 					FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 			break;
 | |
| 		case E_BLOCK_GRASS:
 | |
| 			{
 | |
| 				char AboveBlock = GetBlock( Index+1 );
 | |
| 				if (!( (AboveBlock == 0) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) ) //changed to not allow grass if any one hit object is on top
 | |
| 				{
 | |
| 					FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetLight( m_BlockMeta, Index ) );
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
 | |
| 			{
 | |
| 				FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_AIR, GetLight( m_BlockMeta, Index ) );
 | |
| 				m_World->GrowTree( m_BlockTickX + m_PosX*16, m_BlockTickY, m_BlockTickZ + m_PosZ*16 );
 | |
| 			}
 | |
| 			break;
 | |
| 		case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
 | |
| 			{
 | |
| 			}
 | |
| 			break;
 | |
| 		default:
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Tick block entities (furnace)
 | |
| 	std::list< cFurnaceEntity* > TickBlockEntites = m_pState->m_TickBlockEntities; // Dangerous stuff, better make a copy.
 | |
| 	for( std::list< cFurnaceEntity* >::iterator itr = TickBlockEntites.begin(); itr != TickBlockEntites.end(); ++itr )
 | |
| 	{
 | |
| 		if( !(*itr)->Tick( a_Dt ) ) // Remove from list
 | |
| 		{
 | |
| 			m_pState->m_TickBlockEntities.remove( *itr );
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| char cChunk::GetHeight( int a_X, int a_Z )
 | |
| {
 | |
| 	if( a_X >= 0 && a_X < 16 && a_Z >= 0 && a_Z < 16 )
 | |
| 		return m_HeightMap[a_X + a_Z*16];
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void cChunk::CreateBlockEntities()
 | |
| {
 | |
| 	for(int x = 0; x < 16; x++)
 | |
| 	{
 | |
| 		for(int z = 0; z < 16; z++)
 | |
| 		{
 | |
| 			for(int y = 0; y < 128; y++)
 | |
| 			{
 | |
| 				ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockData[ MakeIndex( x, y, z ) ];
 | |
| 				switch( BlockType )
 | |
| 				{
 | |
| 				case E_BLOCK_CHEST:
 | |
| 					{
 | |
| 						m_pState->m_BlockEntities.push_back( new cChestEntity( x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16, this ) );
 | |
| 					}
 | |
| 					break;
 | |
| 				case E_BLOCK_FURNACE:
 | |
| 					{
 | |
| 						m_pState->m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16, this ) );
 | |
| 					}
 | |
| 					break;
 | |
| 				case E_BLOCK_SIGN_POST:
 | |
| 				case E_BLOCK_WALLSIGN:
 | |
| 					{
 | |
| 						m_pState->m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16, this ) );
 | |
| 					}
 | |
| 					break;
 | |
| 				default:
 | |
| 					{
 | |
| 					}
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| unsigned int cChunk::MakeIndex(int x, int y, int z )
 | |
| {
 | |
| 	if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
 | |
| 		return y + (z * 128) + (x * 128 * 16);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| char cChunk::GetLight(char* a_Buffer, int a_BlockIdx)
 | |
| {
 | |
| 	if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks )
 | |
| 	{
 | |
| 		const int cindex = (a_BlockIdx/2);
 | |
| 		if( (a_BlockIdx & 1) == 0 )
 | |
| 		{	// First half byte
 | |
| 			return (a_Buffer[cindex] & 0x0f);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			return ((a_Buffer[cindex] & 0xf0) >> 4);
 | |
| 		}
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| char cChunk::GetLight(char* a_Buffer, int x, int y, int z)
 | |
| {
 | |
| 	if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
 | |
| 	{
 | |
| 		const int cindex = (y/2) + (z * 64) + (x * 64 * 16);
 | |
| 		if( (y & 1) == 0 )
 | |
| 		{	// First half byte
 | |
| 			return (a_Buffer[cindex] & 0x0f);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			return ((a_Buffer[cindex] & 0xf0) >> 4);
 | |
| 		}
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void cChunk::SetLight(char* a_Buffer, int a_BlockIdx, char a_Light)
 | |
| {
 | |
| 	if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks )
 | |
| 	{
 | |
| 		const int cindex = (a_BlockIdx/2);
 | |
| 		if( (a_BlockIdx & 1) == 0 )
 | |
| 		{	// First half byte
 | |
| 			a_Buffer[cindex] &= 0xf0; // Set first half to 0
 | |
| 			a_Buffer[cindex] |= (a_Light) & 0x0f;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			a_Buffer[cindex] &= 0x0f; // Set second half to 0
 | |
| 			a_Buffer[cindex] |= (a_Light << 4) & 0xf0;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void cChunk::SetLight(char* a_Buffer, int x, int y, int z, char light)
 | |
| {
 | |
| 	if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
 | |
| 	{
 | |
| 		int cindex = (y/2) + (z * 64) + (x * 64 * 16);
 | |
| 		if( (y & 1) == 0 )
 | |
| 		{	// First half byte
 | |
| 			a_Buffer[cindex] &= 0xf0; // Set first half to 0
 | |
| 			a_Buffer[cindex] |= (light) & 0x0f;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			a_Buffer[cindex] &= 0x0f; // Set second half to 0
 | |
| 			a_Buffer[cindex] |= (light << 4) & 0xf0;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| inline void cChunk::SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
 | |
| {
 | |
| 	unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
 | |
| 	SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
 | |
| 	SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
 | |
| 	SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
 | |
| 	SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
 | |
| 	SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) );
 | |
| 	SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
 | |
| }
 | |
| 
 | |
| inline void cChunk::SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
 | |
| {
 | |
| 	unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
 | |
| 	SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), CurrentLight-1) );
 | |
| 	SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), CurrentLight-1) );
 | |
| }
 | |
| 
 | |
| inline void cChunk::SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
 | |
| {
 | |
| 	unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
 | |
| 	SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), CurrentLight-1) );
 | |
| 	SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), CurrentLight-1) );
 | |
| }
 | |
| 
 | |
| inline void cChunk::SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
 | |
| {
 | |
| 	unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
 | |
| 	SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), CurrentLight-1) );
 | |
| 	SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), CurrentLight-1) );
 | |
| }
 | |
| 
 | |
| void cChunk::CalculateHeightmap()
 | |
| {
 | |
| 	m_bCalculateHeightmap = false;
 | |
| 	for(int x = 0; x < 16; x++)
 | |
| 	{
 | |
| 		for(int z = 0; z < 16; z++)
 | |
| 		{
 | |
| 			for(int y = 127; y > -1; y--)
 | |
| 			{
 | |
| 				int index = MakeIndex( x, y, z );
 | |
| 				if(m_BlockData[index] != E_BLOCK_AIR)
 | |
| 				{
 | |
| 					m_HeightMap[x + z*16] = (char)y;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void cChunk::CalculateLighting()
 | |
| {
 | |
| 	// Calculate sunlight
 | |
| 	memset(m_BlockSkyLight, 0xff, c_NumBlocks/2 ); // Set all to fully lit, so everything above HeightMap is lit
 | |
| 	for(int x = 0; x < 16; x++)
 | |
| 	{
 | |
| 		for(int z = 0; z < 16; z++)
 | |
| 		{
 | |
| 			char sunlight = 0xf;
 | |
| 			for(int y = m_HeightMap[x + z*16]; y > -1; y--)
 | |
| 			{
 | |
| 				int index = y + (z * 128) + (x * 128 * 16);
 | |
| 
 | |
| 				if( g_BlockTransparent[ (int)m_BlockData[index] ] == false )
 | |
| 				{
 | |
| 					sunlight = 0x0;
 | |
| 				}
 | |
| 				SetLight( m_BlockSkyLight, x, y, z, sunlight );
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Calculate blocklights
 | |
| 	for(int x = 0; x < 16; x++)
 | |
| 	{
 | |
| 		for(int z = 0; z < 16; z++)
 | |
| 		{
 | |
| 			int MaxHeight = m_HeightMap[x + z*16];
 | |
| 			for(int y = 0; y < MaxHeight; y++)
 | |
| 			{
 | |
| 				char BlockID = GetBlock(x, y, z);
 | |
| 				SetLight( m_BlockLight, x, y, z, g_BlockLightValue[(int)BlockID] );
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	SpreadLight(m_BlockSkyLight);
 | |
| 	SpreadLight(m_BlockLight);
 | |
| 
 | |
| 	// Stop it from calculating again :P
 | |
| 	m_bCalculateLighting = false;
 | |
| }
 | |
| 
 | |
| void cChunk::SpreadLight(char* a_LightBuffer)
 | |
| {
 | |
| 	// Spread the sunlight
 | |
| 	for(int x = 0; x < 16; x++)	for(int z = 0; z < 16; z++)	for(int y = 0; y < 128; y++)
 | |
| 	{
 | |
| 		int index = y + (z * 128) + (x * 128 * 16);
 | |
| 		if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
 | |
| 		{
 | |
| 			SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for(int x = 15; x > -1; x--) for(int z = 15; z > -1; z--) for(int y = 127; y > -1; y--)
 | |
| 	{
 | |
| 		int index = y + (z * 128) + (x * 128 * 16);
 | |
| 		if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
 | |
| 		{
 | |
| 			SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	bool bCalcLeft, bCalcRight, bCalcFront, bCalcBack;
 | |
| 	bCalcLeft = bCalcRight = bCalcFront = bCalcBack = false;
 | |
| 	// Spread to neighbour chunks X-axis
 | |
| 	cChunk* LeftChunk = m_World->GetChunkUnreliable( m_PosX-1, m_PosY, m_PosZ );
 | |
| 	cChunk* RightChunk = m_World->GetChunkUnreliable( m_PosX+1, m_PosY, m_PosZ );
 | |
| 	char* LeftSky = 0, *RightSky = 0;
 | |
| 	if(LeftChunk) LeftSky = (a_LightBuffer==m_BlockSkyLight)?LeftChunk->pGetSkyLight():LeftChunk->pGetLight();
 | |
| 	if(RightChunk) RightSky = (a_LightBuffer==m_BlockSkyLight)?RightChunk->pGetSkyLight():RightChunk->pGetLight();
 | |
| 	for(int z = 0; z < 16; z++)	for(int y = 0; y < 128; y++)
 | |
| 	{
 | |
| 		if( LeftChunk )
 | |
| 		{
 | |
| 			int index = y + (z * 128) + (0  * 128 * 16);
 | |
| 			if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
 | |
| 			{
 | |
| 				char CurrentLight = GetLight( a_LightBuffer, 0, y, z );
 | |
| 				char LeftLight = GetLight( LeftSky, 15, y, z );
 | |
| 				if( LeftLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
 | |
| 				{
 | |
| 					SetLight( LeftSky, 15, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
 | |
| 					bCalcLeft = true;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		if( RightChunk )
 | |
| 		{
 | |
| 			int index = y + (z * 128) + (15  * 128 * 16);
 | |
| 			if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
 | |
| 			{
 | |
| 				char CurrentLight = GetLight( a_LightBuffer, 15, y, z );
 | |
| 				char RightLight = GetLight( RightSky, 0, y, z );
 | |
| 				if( RightLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
 | |
| 				{
 | |
| 					SetLight( RightSky, 0, y, z,  MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
 | |
| 					bCalcRight = true;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Spread to neighbour chunks Z-axis
 | |
| 	cChunk* FrontChunk = m_World->GetChunkUnreliable( m_PosX, m_PosY, m_PosZ-1 );
 | |
| 	cChunk* BackChunk = m_World->GetChunkUnreliable( m_PosX, m_PosY, m_PosZ+1 );
 | |
| 	char* FrontSky = 0, *BackSky = 0;
 | |
| 	if(FrontChunk) FrontSky = (a_LightBuffer==m_BlockSkyLight)?FrontChunk->pGetSkyLight():FrontChunk->pGetLight();
 | |
| 	if(BackChunk) BackSky = (a_LightBuffer==m_BlockSkyLight)?BackChunk->pGetSkyLight():BackChunk->pGetLight();
 | |
| 	for(int x = 0; x < 16; x++)	for(int y = 0; y < 128; y++)
 | |
| 	{
 | |
| 		if( FrontChunk )
 | |
| 		{
 | |
| 			int index = y + (0 * 128) + (x  * 128 * 16);
 | |
| 			if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
 | |
| 			{
 | |
| 				char CurrentLight = GetLight( a_LightBuffer, x, y, 0 );
 | |
| 				char FrontLight = GetLight( FrontSky, x, y, 15 );
 | |
| 				if( FrontLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
 | |
| 				{
 | |
| 					SetLight( FrontSky, x, y, 15,  MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
 | |
| 					bCalcFront = true;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		if( BackChunk )
 | |
| 		{
 | |
| 			int index = y + (15 * 128) + (x  * 128 * 16);
 | |
| 			if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
 | |
| 			{
 | |
| 				char CurrentLight = GetLight( a_LightBuffer, x, y, 15 );
 | |
| 				char BackLight = GetLight( BackSky, x, y, 0 );
 | |
| 				if( BackLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
 | |
| 				{
 | |
| 					SetLight( BackSky, x, y, 0, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
 | |
| 					bCalcBack = true;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if( bCalcLeft )		m_World->ReSpreadLighting( LeftChunk );
 | |
| 	if( bCalcRight )	m_World->ReSpreadLighting( RightChunk );
 | |
| 	if( bCalcFront )	m_World->ReSpreadLighting( FrontChunk );
 | |
| 	if( bCalcBack )		m_World->ReSpreadLighting( BackChunk );
 | |
| }
 | |
| 
 | |
| float GetNoise( float x, float y, cNoise & a_Noise )
 | |
| {
 | |
| 	float oct1 = a_Noise.CubicNoise2D( x*cGenSettings::HeightFreq1, y*cGenSettings::HeightFreq1 )*cGenSettings::HeightAmp1;
 | |
| 	float oct2 = a_Noise.CubicNoise2D( x*cGenSettings::HeightFreq2, y*cGenSettings::HeightFreq2 )*cGenSettings::HeightAmp2;
 | |
| 	float oct3 = a_Noise.CubicNoise2D( x*cGenSettings::HeightFreq3, y*cGenSettings::HeightFreq3 )*cGenSettings::HeightAmp3;
 | |
| 
 | |
| 	float height = a_Noise.CubicNoise2D( x*0.1f, y*0.1f )*2;
 | |
| 
 | |
| 	float flatness = ((a_Noise.CubicNoise2D( x*0.5f, y*0.5f ) + 1.f ) * 0.5f) * 1.1f; // 0 ... 1.5
 | |
| 	flatness *= flatness * flatness;
 | |
| 
 | |
| 	return (oct1 + oct2 + oct3) * flatness + height;
 | |
| }
 | |
| 
 | |
| #define PI_2 (1.57079633)
 | |
| float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
 | |
| {
 | |
| 	float oct1 = (a_Noise.CubicNoise3D( x*0.1f, y*0.1f, z*0.1f ))*4;
 | |
| 
 | |
| 	oct1 = oct1 * oct1 * oct1;
 | |
| 	if( oct1 < 0.f ) oct1 = PI_2;
 | |
| 	if( oct1 > PI_2 ) oct1 = PI_2;
 | |
| 
 | |
| 	return oct1;
 | |
| }
 | |
| 
 | |
| float GetOreNoise( float x, float y, float z, cNoise & a_Noise )
 | |
| {
 | |
| 	float oct1 = a_Noise.CubicNoise3D( x*0.1f, y*0.1f, z*0.1f );
 | |
| 	float oct2 = a_Noise.CubicNoise3D( x*0.05f, y*0.5f, z*0.05f );
 | |
| 
 | |
| 	oct2 *= oct2;
 | |
| 	oct1 = (1 - (oct1 * oct1 *100)) * oct2;
 | |
| 	//if( oct1 < 0.5f ) oct1 = 0;
 | |
| 	//else oct1 = 1.f;
 | |
| 
 | |
| 	return oct1;
 | |
| }
 | |
| 
 | |
| void cChunk::GenerateTerrain()
 | |
| {
 | |
| 
 | |
| 
 | |
| 	const ENUM_BLOCK_ID GrassID =	E_BLOCK_GRASS;
 | |
| 	const ENUM_BLOCK_ID DirtID =	E_BLOCK_DIRT;
 | |
| 	const ENUM_BLOCK_ID StoneID =	E_BLOCK_STONE;
 | |
| 	const ENUM_BLOCK_ID SandID =	E_BLOCK_SAND;
 | |
| 	const ENUM_BLOCK_ID CaveID =	E_BLOCK_AIR;
 | |
| 	const ENUM_BLOCK_ID LavaID =	E_BLOCK_STATIONARY_LAVA;
 | |
| 	const ENUM_BLOCK_ID CoalID =	E_BLOCK_COAL_ORE;
 | |
| 	const ENUM_BLOCK_ID IronID =	E_BLOCK_IRON_ORE;
 | |
| 	const ENUM_BLOCK_ID GoldID =	E_BLOCK_GOLD_ORE;
 | |
| 	const ENUM_BLOCK_ID DiamondID =	E_BLOCK_DIAMOND_ORE;
 | |
| 	const ENUM_BLOCK_ID RedID =	E_BLOCK_REDSTONE_ORE;
 | |
| 
 | |
| 	 /*
 | |
| 	const ENUM_BLOCK_ID GrassID =	E_BLOCK_AIR;
 | |
| 	const ENUM_BLOCK_ID DirtID =	E_BLOCK_AIR;
 | |
| 	const ENUM_BLOCK_ID StoneID =	E_BLOCK_AIR;
 | |
| 	const ENUM_BLOCK_ID SandID =	E_BLOCK_AIR;
 | |
| 	const ENUM_BLOCK_ID CaveID =	E_BLOCK_AIR;
 | |
| 	const ENUM_BLOCK_ID LavaID =	E_BLOCK_AIR;
 | |
| 	const ENUM_BLOCK_ID CoalID =	E_BLOCK_COAL_ORE;
 | |
| 	const ENUM_BLOCK_ID IronID =	E_BLOCK_IRON_ORE;
 | |
| 	const ENUM_BLOCK_ID GoldID =	E_BLOCK_GOLD_ORE;
 | |
| 	const ENUM_BLOCK_ID DiamondID =	E_BLOCK_DIAMOND_ORE;
 | |
| 	const ENUM_BLOCK_ID RedID =		E_BLOCK_REDSTONE_ORE;
 | |
| 	*/
 | |
| 
 | |
| 	cNoise m_Noise( m_World->GetWorldSeed() );
 | |
| 	for(int z = 0; z < 16; z++) 
 | |
| 	{
 | |
| 		const float zz = (float)(m_PosZ*16 + z);
 | |
| 		for(int x = 0; x < 16; x++)
 | |
| 		{
 | |
| 			// Place bedrock on bottom layer
 | |
| 			m_BlockType[ MakeIndex(x, 0, z) ] = E_BLOCK_BEDROCK;
 | |
| 
 | |
| 			const float xx = (float)(m_PosX*16 + x);
 | |
| 			
 | |
| 			int Height = (int)(GetNoise( xx*0.05f, zz*0.05f, m_Noise )*16);
 | |
| 			const int Lower = 64;
 | |
| 			if( Height+Lower > 127 ) Height = 127-Lower;
 | |
| 			const int Top = Lower+Height;
 | |
| 			const float WaveNoise = 1;//m_Noise.CubicNoise2D( xx*0.01f, zz*0.01f ) + 0.5f;
 | |
| 			for( int y = 1; y < Top; ++y )
 | |
| 			{
 | |
| 				const float yy = (float)y;
 | |
| 				//   V prevent caves from getting too close to the surface
 | |
| 				if( (Top - y > (WaveNoise*2) ) && cosf(GetMarbleNoise( xx, yy*0.5f, zz, m_Noise )) * fabs( cosf( yy*0.2f + WaveNoise*2 )*0.75f + WaveNoise ) > 0.5f )
 | |
| 				{
 | |
| 					if( y > 4 )
 | |
| 					{
 | |
| 						m_BlockType[ MakeIndex(x, y, z) ] = CaveID;
 | |
| 						if( z > 0 ) m_BlockType[ MakeIndex(x, y, z-1) ] = CaveID;
 | |
| 						if( z < 15 ) m_BlockType[ MakeIndex(x, y, z+1) ] = CaveID;
 | |
| 						if( x > 0 ) m_BlockType[ MakeIndex(x-1, y, z) ] = CaveID;
 | |
| 						if( x < 15 ) m_BlockType[ MakeIndex(x+1, y, z) ] = CaveID;
 | |
| 					}
 | |
| 					else
 | |
| 					{
 | |
| 						m_BlockType[ MakeIndex(x, y, z) ] = LavaID;
 | |
| 					}
 | |
| 				}
 | |
| 				else if( y < 61 && Top - y < 3 )
 | |
| 					m_BlockType[ MakeIndex(x, y, z) ] = SandID;
 | |
| 				else if( Top - y > ((WaveNoise+1.5f)*1.5f) ) // rock and ores between 1.5 .. 4.5 deep
 | |
| 				{
 | |
| 					if( GetOreNoise( xx, yy, zz, m_Noise ) > 0.5f )
 | |
| 						m_BlockType[ MakeIndex(x, y, z) ] = CoalID;
 | |
| 					else if( GetOreNoise( xx, yy+100.f, zz, m_Noise ) > 0.6f )
 | |
| 						m_BlockType[ MakeIndex(x, y, z) ] = IronID;
 | |
| 					else if( yy < 20 && GetOreNoise( xx*1.5f, yy+300.f, zz*1.5f, m_Noise ) > 0.6f )
 | |
| 						m_BlockType[ MakeIndex(x, y, z) ] = RedID;
 | |
| 					else if( yy < 30 && GetOreNoise( xx*2, yy+200.f, zz*2, m_Noise ) > 0.75f )
 | |
| 						m_BlockType[ MakeIndex(x, y, z) ] = DiamondID;
 | |
| 					else if( yy < 40 && GetOreNoise( xx*2, yy+100.f, zz*2, m_Noise ) > 0.75f )
 | |
| 						m_BlockType[ MakeIndex(x, y, z) ] = GoldID;
 | |
| 					else
 | |
| 						m_BlockType[ MakeIndex(x, y, z) ] = StoneID;
 | |
| 				}
 | |
| 				else
 | |
| 					m_BlockType[ MakeIndex(x, y, z) ] = DirtID;
 | |
| 			}
 | |
| 			for( int y = Lower+Height; y < 60; ++y )
 | |
| 			{
 | |
| 				m_BlockType[ MakeIndex(x, y, z) ] = E_BLOCK_STATIONARY_WATER;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for(int z = 0; z < 16; z++) for(int x = 0; x < 16; x++)
 | |
| 	{
 | |
| 		// Find top most Y
 | |
| 		int TopY = -1;
 | |
| 		for(int y = 127; y > 0; y--)
 | |
| 		{
 | |
| 			int index =  MakeIndex( x, y, z );
 | |
| 			if( m_BlockType[index] != E_BLOCK_AIR )
 | |
| 			{
 | |
| 				TopY = y;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		if( TopY > 0 )
 | |
| 		{
 | |
| 			// Change top dirt into grass
 | |
| 			int index = MakeIndex( x, TopY, z );
 | |
| 			if( m_BlockType[index] == DirtID )
 | |
| 			{
 | |
| 				m_BlockType[ index ] = (char)GrassID;
 | |
| 			}
 | |
| 
 | |
| 			
 | |
| 			// Plant sum trees
 | |
| 			{
 | |
| 				int xx = x + m_PosX*16;
 | |
| //				int yy = TopY;
 | |
| 				int zz = z + m_PosZ*16;
 | |
| 				
 | |
| 				float val1 = m_Noise.CubicNoise2D( xx*0.1f, zz*0.1f );
 | |
| 				float val2 = m_Noise.CubicNoise2D( xx*0.01f, zz*0.01f );
 | |
| 				if( m_BlockType[index] == SandID )
 | |
| 				{
 | |
| 					if( (val1 + val2 > 0.f) && (rand()%128) > 124 && m_BlockType[index] == E_BLOCK_SAND )
 | |
| 					{
 | |
| 						m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_CACTUS;
 | |
| 						if( (rand() & 3) == 3 )
 | |
| 						{
 | |
| 							m_BlockType[ MakeIndex(x, TopY+2, z) ] = E_BLOCK_CACTUS;
 | |
| 						}
 | |
| 						continue;
 | |
| 					}
 | |
| 				}
 | |
| 				else if( m_BlockType[index] == GrassID )
 | |
| 				{
 | |
| 					float val3 = m_Noise.CubicNoise2D( xx*0.01f+10, zz*0.01f+10 );
 | |
| 					float val4 = m_Noise.CubicNoise2D( xx*0.05f+20, zz*0.05f+20 );
 | |
| 					if( val1 + val2 > 0.2f && (rand()%128) > 124 )
 | |
| 						m_World->GrowTree( xx, TopY, zz );
 | |
| 					else if( val3 > 0.2f && (rand()%128) > 124 )
 | |
| 						m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_YELLOW_FLOWER;
 | |
| 					else if( val4 > 0.2f && (rand()%128) > 124 )
 | |
| 						m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_RED_ROSE;
 | |
| 					else if( val1+val2+val3+val4 > 0.2f && (rand()%128) > 124 )
 | |
| 						m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_RED_MUSHROOM;
 | |
| 					else if( val1+val2+val3+val4 > 0.2f && (rand()%128) > 124 )
 | |
| 						m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_BROWN_MUSHROOM;
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void cChunk::AsyncUnload( cClientHandle* a_Client )
 | |
| {
 | |
| 	m_pState->m_UnloadQuery.remove( a_Client );	// Make sure this client is only in the list once
 | |
| 	m_pState->m_UnloadQuery.push_back( a_Client );
 | |
| }
 | |
| 
 | |
| void cChunk::Send( cClientHandle* a_Client )
 | |
| {
 | |
| 	cPacket_PreChunk PreChunk;
 | |
| 	PreChunk.m_PosX = m_PosX;
 | |
| 	PreChunk.m_PosZ = m_PosZ;
 | |
| 	PreChunk.m_bLoad = true;
 | |
| 	a_Client->Send( PreChunk );
 | |
| 	a_Client->Send( cPacket_MapChunk( this ) );
 | |
| 
 | |
| 	for( BlockEntityList::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr )
 | |
| 	{
 | |
| 		(*itr)->SendTo( a_Client );
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
 | |
| {
 | |
| 	if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)
 | |
| 	{
 | |
| 		//printf(">>>>>>>>>>>>>>>> CLIPPED SETBLOCK %i %i %i\n", a_X, a_Y, a_Z );
 | |
| 		return; // Clip
 | |
| 	}
 | |
| 
 | |
| 	int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
 | |
| 	char OldBlockMeta = GetLight( m_BlockMeta, index );
 | |
| 	char OldBlockType = m_BlockType[index];
 | |
| 	m_BlockType[index] = a_BlockType;
 | |
| 
 | |
| 	SetLight( m_BlockMeta, index, a_BlockMeta );
 | |
| 
 | |
| 	if( OldBlockType != a_BlockType || OldBlockMeta != a_BlockMeta )
 | |
| 	{
 | |
| 		//LOG("Old: %i %i New: %i %i", OldBlockType, OldBlockMeta, a_BlockType, a_BlockMeta );
 | |
| 		m_pState->m_PendingSendBlocks.push_back( index );
 | |
| 
 | |
| 		m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z ) ]++;
 | |
| 		m_pState->m_ToTickBlocks[ MakeIndex( a_X+1, a_Y, a_Z ) ]++;
 | |
| 		m_pState->m_ToTickBlocks[ MakeIndex( a_X-1, a_Y, a_Z ) ]++;
 | |
| 		m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y+1, a_Z ) ]++;
 | |
| 		m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y-1, a_Z ) ]++;
 | |
| 		m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z+1 ) ]++;
 | |
| 		m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z-1 ) ]++;
 | |
| 
 | |
| 		cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX*16, a_Y+m_PosY*128, a_Z+m_PosZ*16 );
 | |
| 		if( BlockEntity )
 | |
| 		{
 | |
| 			BlockEntity->Destroy();
 | |
| 			RemoveBlockEntity( BlockEntity );
 | |
| 			delete BlockEntity;
 | |
| 		}
 | |
| 		switch( a_BlockType )
 | |
| 		{
 | |
| 		case E_BLOCK_CHEST:
 | |
| 			AddBlockEntity( new cChestEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
 | |
| 			break;
 | |
| 		case E_BLOCK_FURNACE:
 | |
| 			AddBlockEntity( new cFurnaceEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
 | |
| 			break;
 | |
| 		case E_BLOCK_SIGN_POST:
 | |
| 		case E_BLOCK_WALLSIGN:
 | |
| 			AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
 | |
| 			break;
 | |
| 		default:
 | |
| 			break;
 | |
| 		};
 | |
| 	}
 | |
| 
 | |
| 	CalculateHeightmap();
 | |
| 	RecalculateLighting();
 | |
| }
 | |
| 
 | |
| void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
 | |
| {
 | |
| 	if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)
 | |
| 	{
 | |
| 		//printf(">>>>>>>>>>>>>>>> CLIPPED SETBLOCK %i %i %i\n", a_X, a_Y, a_Z );
 | |
| 		return; // Clip
 | |
| 	}
 | |
| 
 | |
| 	const int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
 | |
| 	const char OldBlock = m_BlockType[index];
 | |
| 	m_BlockType[index] = a_BlockType;
 | |
| 	m_pState->m_PendingSendBlocks.push_back( index );
 | |
| 	SetLight( m_BlockMeta, index, a_BlockMeta );
 | |
| 
 | |
| 	// ONLY recalculate lighting if it's nessesary!
 | |
| 	if(		g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]
 | |
| 		||	g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]
 | |
| 		||	g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
 | |
| 	{
 | |
| 		RecalculateLighting();
 | |
| 	}
 | |
| 
 | |
| 	// Recalculate next tick
 | |
| 	RecalculateHeightmap();
 | |
| }
 | |
| 
 | |
| void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
 | |
| {
 | |
| 	if( a_Client == 0 )
 | |
| 	{
 | |
| 		m_pState->m_PendingSendBlocks.push_back( MakeIndex( a_X, a_Y, a_Z ) );
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	for( std::list< cClientHandle* >::iterator itr = m_pState->m_LoadedByClient.begin(); itr != m_pState->m_LoadedByClient.end(); ++itr )
 | |
| 	{
 | |
| 		if( *itr == a_Client )
 | |
| 		{
 | |
| 			unsigned int index = MakeIndex( a_X, a_Y, a_Z );
 | |
| 			cPacket_BlockChange BlockChange;
 | |
| 			BlockChange.m_PosX = a_X + m_PosX*16;
 | |
| 			BlockChange.m_PosY = (char)(a_Y + m_PosY*128);
 | |
| 			BlockChange.m_PosZ = a_Z + m_PosZ*16;
 | |
| 			BlockChange.m_BlockType = m_BlockType[ index ];
 | |
| 			BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index );
 | |
| 			a_Client->Send( BlockChange );
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity )
 | |
| {
 | |
| 	m_pState->m_BlockEntities.push_back( a_BlockEntity );
 | |
| }
 | |
| 
 | |
| void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
 | |
| {
 | |
| 	m_pState->m_BlockEntities.remove( a_BlockEntity );
 | |
| }
 | |
| 
 | |
| void cChunk::AddClient( cClientHandle* a_Client )
 | |
| {
 | |
| 	m_pState->m_LoadedByClient.remove( a_Client );
 | |
| 	m_pState->m_LoadedByClient.push_back( a_Client );
 | |
| 
 | |
| 	LockEntities();
 | |
| 	for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr )
 | |
| 	{
 | |
| 		LOG("%i %i %i Spawning on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
 | |
| 		(*itr)->SpawnOn( a_Client );
 | |
| 	}
 | |
| 	UnlockEntities();
 | |
| }
 | |
| 
 | |
| void cChunk::RemoveClient( cClientHandle* a_Client )
 | |
| {
 | |
| 	m_pState->m_LoadedByClient.remove( a_Client );
 | |
| 
 | |
| 	if( !a_Client->IsDestroyed() )
 | |
| 	{
 | |
| 		LockEntities();
 | |
| 		for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr )
 | |
| 		{
 | |
| 			LOG("%i %i %i Destroying on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
 | |
| 			cPacket_DestroyEntity DestroyEntity( *itr );
 | |
| 			a_Client->Send( DestroyEntity );
 | |
| 		}
 | |
| 		UnlockEntities();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void cChunk::AddEntity( cEntity & a_Entity )
 | |
| {
 | |
| 	LockEntities();
 | |
| 	m_pState->m_Entities.push_back( &a_Entity );
 | |
| 	UnlockEntities();
 | |
| }
 | |
| 
 | |
| bool cChunk::RemoveEntity( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ )
 | |
| {
 | |
| 	LockEntities();
 | |
| 	unsigned int SizeBefore = m_pState->m_Entities.size();
 | |
| 	m_pState->m_Entities.remove( &a_Entity );
 | |
| 	if( SizeBefore == m_pState->m_Entities.size() )
 | |
| 	{
 | |
| 		LOG("WARNING: Entity was not in chunk %i %i %i", m_PosX, m_PosY, m_PosZ );
 | |
| 		if( !a_CalledFrom )
 | |
| 		{
 | |
| 			UnlockEntities();
 | |
| 			return m_World->RemoveEntityFromChunk( a_Entity, this );
 | |
| 		}
 | |
| 		UnlockEntities();
 | |
| 		return false;
 | |
| 	}
 | |
| 	UnlockEntities();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void cChunk::LockEntities()
 | |
| {
 | |
| 	m_EntitiesCriticalSection->Lock();
 | |
| }
 | |
| 
 | |
| void cChunk::UnlockEntities()
 | |
| {
 | |
| 	m_EntitiesCriticalSection->Unlock();
 | |
| }
 | |
| 
 | |
| char cChunk::GetBlock( int a_X, int a_Y, int a_Z )
 | |
| {
 | |
| 	if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) return 0; // Clip
 | |
| 
 | |
| 	int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
 | |
| 	return m_BlockType[index];
 | |
| }
 | |
| 
 | |
| char cChunk::GetBlock( int a_BlockIdx )
 | |
| {
 | |
| 	if( a_BlockIdx < 0 || a_BlockIdx >= c_NumBlocks ) return 0;
 | |
| 	return m_BlockType[ a_BlockIdx ];
 | |
| }
 | |
| 
 | |
| cBlockEntity* cChunk::GetBlockEntity( int a_X, int a_Y, int a_Z )
 | |
| {
 | |
| 	for( std::list<cBlockEntity*>::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr)
 | |
| 	{
 | |
| 		if( (*itr)->GetPosX() == a_X &&
 | |
| 			(*itr)->GetPosY() == a_Y &&
 | |
| 			(*itr)->GetPosZ() == a_Z )
 | |
| 		{
 | |
| 			return *itr;
 | |
| 		}
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| bool cChunk::LoadFromDisk()
 | |
| {
 | |
| 	char SourceFile[128];
 | |
| 	sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
 | |
| 
 | |
| 	FILE* f = 0;
 | |
| 	#ifdef _WIN32
 | |
| 	if( fopen_s(&f, SourceFile, "rb" ) == 0 )	// no error
 | |
| 	#else
 | |
| 	if( (f = fopen(SourceFile, "rb" )) != 0 )	// no error
 | |
| 	#endif
 | |
| 	{
 | |
| 		if( fread( m_BlockData, sizeof(char)*c_BlockDataSize, 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
 | |
| 
 | |
| 		// Now load Block Entities
 | |
| 		ENUM_BLOCK_ID BlockType;
 | |
| 		while( fread( &BlockType, sizeof(ENUM_BLOCK_ID), 1, f) == 1 )
 | |
| 		{
 | |
| 			switch( BlockType )
 | |
| 			{
 | |
| 			case E_BLOCK_CHEST:
 | |
| 				{
 | |
| 					cChestEntity* ChestEntity = new cChestEntity( 0, 0, 0, this );
 | |
| 					if( !ChestEntity->LoadFromFile( f ) )
 | |
| 					{
 | |
| 						LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile );
 | |
| 						delete ChestEntity;
 | |
| 						fclose(f);
 | |
| 						return false;
 | |
| 					}
 | |
| 					m_pState->m_BlockEntities.push_back( ChestEntity );
 | |
| 				}
 | |
| 				break;
 | |
| 			case E_BLOCK_FURNACE:
 | |
| 				{
 | |
| 					cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0, this );
 | |
| 					if( !FurnaceEntity->LoadFromFile( f ) )
 | |
| 					{
 | |
| 						LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile );
 | |
| 						delete FurnaceEntity;
 | |
| 						fclose(f);
 | |
| 						return false;
 | |
| 					}
 | |
| 					m_pState->m_BlockEntities.push_back( FurnaceEntity );
 | |
| 					m_pState->m_TickBlockEntities.push_back( FurnaceEntity ); // They need tickin'
 | |
| 				}
 | |
| 				break;
 | |
| 			case E_BLOCK_SIGN_POST:
 | |
| 			case E_BLOCK_WALLSIGN:
 | |
| 				{
 | |
| 					cSignEntity* SignEntity = new cSignEntity(BlockType, 0, 0, 0, this );
 | |
| 					if( !SignEntity->LoadFromFile( f ) )
 | |
| 					{
 | |
| 						LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile );
 | |
| 						delete SignEntity;
 | |
| 						fclose(f);
 | |
| 						return false;
 | |
| 					}
 | |
| 					m_pState->m_BlockEntities.push_back( SignEntity );
 | |
| 				}
 | |
| 				break;
 | |
| 			default:
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		fclose(f);
 | |
| 
 | |
| 		// Delete old format file
 | |
| 		if( std::remove( SourceFile ) != 0 )
 | |
| 			LOGERROR("Could not delete file %s", SourceFile );
 | |
| 		else
 | |
| 			LOGINFO("Successfully deleted olf format file %s", SourceFile );
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		//LOGWARN("COULD NOT OPEN FILE %s\n", SourceFile);
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool cChunk::SaveToDisk()
 | |
| {
 | |
| 	return true; //no more saving old format!
 | |
| 
 | |
| 	char SourceFile[128];
 | |
| 	sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
 | |
| 
 | |
|     #ifdef _WIN32
 | |
| 	{
 | |
| 		SECURITY_ATTRIBUTES Attrib;
 | |
| 		Attrib.nLength = sizeof(SECURITY_ATTRIBUTES);
 | |
| 		Attrib.lpSecurityDescriptor = NULL;
 | |
| 		Attrib.bInheritHandle = false;
 | |
| 		::CreateDirectory("world", &Attrib);
 | |
| 	}
 | |
| 	#else
 | |
| 	{
 | |
|         mkdir("world", S_IRWXU | S_IRWXG | S_IRWXO);
 | |
| 	}
 | |
| 	#endif
 | |
| 
 | |
| 	FILE* f = 0;
 | |
| #ifdef _WIN32
 | |
| 	if( fopen_s(&f, SourceFile, "wb" ) == 0 )	// no error
 | |
| 	#else
 | |
| 	if( (f = fopen(SourceFile, "wb" )) != 0 )	// no error
 | |
| 	#endif
 | |
| 	{
 | |
| 		fwrite( m_BlockData, sizeof(char)*c_BlockDataSize, 1, f );
 | |
| 
 | |
| 		// Now write Block Entities
 | |
| 		for( std::list<cBlockEntity*>::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr)
 | |
| 		{
 | |
| 			cBlockEntity* BlockEntity = *itr;
 | |
| 			switch( BlockEntity->GetBlockType() )
 | |
| 			{
 | |
| 			case E_BLOCK_CHEST:
 | |
| 				{
 | |
| 					cChestEntity* ChestEntity = reinterpret_cast< cChestEntity* >( BlockEntity );
 | |
| 					ChestEntity->WriteToFile( f );
 | |
| 				}
 | |
| 				break;
 | |
| 			case E_BLOCK_FURNACE:
 | |
| 				{
 | |
| 					cFurnaceEntity* FurnaceEntity = reinterpret_cast< cFurnaceEntity* >( BlockEntity );
 | |
| 					FurnaceEntity->WriteToFile( f );
 | |
| 				}
 | |
| 				break;
 | |
| 			case E_BLOCK_SIGN_POST:
 | |
| 			case E_BLOCK_WALLSIGN:
 | |
| 				{
 | |
| 					cSignEntity* SignEntity = reinterpret_cast< cSignEntity* >( BlockEntity );
 | |
| 					SignEntity->WriteToFile( f );
 | |
| 				}
 | |
| 				break;
 | |
| 			default:
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		fclose(f);
 | |
| 		return true;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		LOGERROR("ERROR WRITING TO FILE %s", SourceFile);
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void cChunk::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ ) const
 | |
| {
 | |
| 	for( std::list< cClientHandle* >::const_iterator itr = m_pState->m_LoadedByClient.begin(); itr != m_pState->m_LoadedByClient.end(); ++itr )
 | |
| 	{
 | |
| 		if( *itr == a_Exclude ) continue;
 | |
| 		(*itr)->Send( a_Packet );
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void cChunk::LoadFromJson( const Json::Value & a_Value )
 | |
| {
 | |
| 	// Load chests
 | |
| 	Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
 | |
| 	if( !AllChests.empty() )
 | |
| 	{
 | |
| 		for( Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
 | |
| 		{
 | |
| 			Json::Value & Chest = *itr;
 | |
| 			cChestEntity* ChestEntity = new cChestEntity(0,0,0, this);
 | |
| 			if( !ChestEntity->LoadFromJson( Chest ) )
 | |
| 			{
 | |
| 				LOGERROR("ERROR READING CHEST FROM JSON!" );
 | |
| 				delete ChestEntity;
 | |
| 			}
 | |
| 			else m_pState->m_BlockEntities.push_back( ChestEntity );
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Load furnaces
 | |
| 	Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
 | |
| 	if( !AllFurnaces.empty() )
 | |
| 	{
 | |
| 		for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr )
 | |
| 		{
 | |
| 			Json::Value & Furnace = *itr;
 | |
| 			cFurnaceEntity* FurnaceEntity = new cFurnaceEntity(0,0,0, this);
 | |
| 			if( !FurnaceEntity->LoadFromJson( Furnace ) )
 | |
| 			{
 | |
| 				LOGERROR("ERROR READING FURNACE FROM JSON!" );
 | |
| 				delete FurnaceEntity;
 | |
| 			}
 | |
| 			else m_pState->m_BlockEntities.push_back( FurnaceEntity );
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Load signs
 | |
| 	Json::Value AllSigns = a_Value.get("Signs", Json::nullValue);
 | |
| 	if( !AllSigns.empty() )
 | |
| 	{
 | |
| 		for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr )
 | |
| 		{
 | |
| 			Json::Value & Sign = *itr;
 | |
| 			cSignEntity* SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, this);
 | |
| 			if( !SignEntity->LoadFromJson( Sign ) )
 | |
| 			{
 | |
| 				LOGERROR("ERROR READING SIGN FROM JSON!" );
 | |
| 				delete SignEntity;
 | |
| 			}
 | |
| 			else m_pState->m_BlockEntities.push_back( SignEntity );
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void cChunk::SaveToJson( Json::Value & a_Value )
 | |
| {
 | |
| 	Json::Value AllChests;
 | |
| 	Json::Value AllFurnaces;
 | |
| 	Json::Value AllSigns;
 | |
| 	for( std::list<cBlockEntity*>::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr)
 | |
| 	{
 | |
| 		cBlockEntity* BlockEntity = *itr;
 | |
| 		switch( BlockEntity->GetBlockType() )
 | |
| 		{
 | |
| 		case E_BLOCK_CHEST:
 | |
| 			{
 | |
| 				cChestEntity* ChestEntity = reinterpret_cast< cChestEntity* >( BlockEntity );
 | |
| 				Json::Value NewChest;
 | |
| 				ChestEntity->SaveToJson( NewChest );
 | |
| 				AllChests.append( NewChest );
 | |
| 			}
 | |
| 			break;
 | |
| 		case E_BLOCK_FURNACE:
 | |
| 			{
 | |
| 				cFurnaceEntity* FurnaceEntity = reinterpret_cast< cFurnaceEntity* >( BlockEntity );
 | |
| 				Json::Value NewFurnace;
 | |
| 				FurnaceEntity->SaveToJson( NewFurnace );
 | |
| 				AllFurnaces.append( NewFurnace );
 | |
| 			}
 | |
| 			break;
 | |
| 		case E_BLOCK_SIGN_POST:
 | |
| 		case E_BLOCK_WALLSIGN:
 | |
| 			{
 | |
| 				cSignEntity* SignEntity = reinterpret_cast< cSignEntity* >( BlockEntity );
 | |
| 				Json::Value NewSign;
 | |
| 				SignEntity->SaveToJson( NewSign );
 | |
| 				AllSigns.append( NewSign );
 | |
| 			}
 | |
| 			break;
 | |
| 		default:
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if( !AllChests.empty() )
 | |
| 		a_Value["Chests"] = AllChests;
 | |
| 	if( !AllFurnaces.empty() )
 | |
| 		a_Value["Furnaces"] = AllFurnaces;
 | |
| 	if( !AllSigns.empty() )
 | |
| 		a_Value["Signs"] = AllSigns;
 | |
| }
 | |
| 
 | |
| EntityList & cChunk::GetEntities()
 | |
| {
 | |
| 	return m_pState->m_Entities;
 | |
| }
 | |
| 
 | |
| const ClientHandleList & cChunk::GetClients()
 | |
| {
 | |
| 	return m_pState->m_LoadedByClient;
 | |
| }
 | |
| 
 | |
| 
 | |
| void cChunk::AddTickBlockEntity( cFurnaceEntity* a_Entity )
 | |
| {
 | |
| 	m_pState->m_TickBlockEntities.remove( a_Entity );
 | |
| 	m_pState->m_TickBlockEntities.push_back( a_Entity );
 | |
| }
 | |
| 
 | |
| void cChunk::RemoveTickBlockEntity( cFurnaceEntity* a_Entity )
 | |
| {
 | |
| 	m_pState->m_TickBlockEntities.remove( a_Entity );
 | |
| }
 |