 36f7084e3f
			
		
	
	
		36f7084e3f
		
	
	
	
	
		
			
			git-svn-id: http://mc-server.googlecode.com/svn/trunk@67 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			237 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			237 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef _WIN32
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| #include <cstdlib>
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| #endif
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| 
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| #include "cPickup.h"
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| #include "cClientHandle.h"
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| #include "cInventory.h"
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| #include "cWorld.h"
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| #include "cServer.h"
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| #include "cPlayer.h"
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| #include "cPluginManager.h"
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| #include "cItem.h"
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| #include "cRoot.h"
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| #include "cMCLogger.h"
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| #include "cTracer.h"
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| #include "cChunk.h"
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| 
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| #include "packets/cPacket_TeleportEntity.h"
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| #include "packets/cPacket_PickupSpawn.h"
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| #include "packets/cPacket_CollectItem.h"
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| 
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| #include "Vector3d.h"
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| #include "Vector3f.h"
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| 
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| CLASS_DEFINITION( cPickup, cEntity )
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| 
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| cPickup::~cPickup()
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| {
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| 	delete m_Item;
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| 	delete m_Speed;
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| }
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| 
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| cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
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| 	:	cEntity( ((double)(a_X))/32, ((double)(a_Y))/32, ((double)(a_Z))/32 )
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| 	, m_Speed( new Vector3f( a_SpeedX, a_SpeedY, a_SpeedZ ) )
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| 	, m_bOnGround( false )
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| 	, m_bReplicated( false )
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| 	, m_Timer( 0.f )
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| 	, m_Item( new cItem( a_Item ) )
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| 	, m_bCollected( false )
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| {
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| 
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| 	//LOG("New pickup: ID(%i) Amount(%i) Health(%i)", m_Item.m_ItemID, m_Item.m_ItemCount, m_Item.m_ItemHealth );
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| 
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| 	// Spawn it on clients
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| 	cPacket_PickupSpawn PickupSpawn;
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| 	PickupSpawn.m_UniqueID = m_UniqueID;
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| 	PickupSpawn.m_Item = (short)m_Item->m_ItemID;
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| 	PickupSpawn.m_Count = m_Item->m_ItemCount;
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| 	PickupSpawn.m_Health = m_Item->m_ItemHealth;
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| 	PickupSpawn.m_PosX = a_X;
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| 	PickupSpawn.m_PosY = a_Y;
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| 	PickupSpawn.m_PosZ = a_Z;
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| 	PickupSpawn.m_Rotation = (char)(m_Speed->x * 8);
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| 	PickupSpawn.m_Pitch = (char)(m_Speed->y * 8);
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| 	PickupSpawn.m_Roll = (char)(m_Speed->z * 8);
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| 	cRoot::Get()->GetServer()->Broadcast( PickupSpawn );
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| 
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| 	m_EntityType = E_PICKUP;
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| }
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| 
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| cPickup::cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket)
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| 	:	cEntity( ((double)a_PickupSpawnPacket->m_PosX)/32, ((double)a_PickupSpawnPacket->m_PosY)/32, ((double)a_PickupSpawnPacket->m_PosZ)/32 )
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| 	, m_Speed( new Vector3f() )
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| 	, m_bOnGround( false )
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| 	, m_bReplicated( false )
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| 	, m_Timer( 0.f )
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| 	, m_bCollected( false )
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| {
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| 	a_PickupSpawnPacket->m_UniqueID = m_UniqueID;
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| 
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| 	m_Item = new cItem();
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| 	m_Item->m_ItemID = (ENUM_ITEM_ID)a_PickupSpawnPacket->m_Item;
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| 	m_Item->m_ItemCount = a_PickupSpawnPacket->m_Count;
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| 	m_Item->m_ItemHealth = 0x0;
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| 
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| 	m_Speed->x = (float)(a_PickupSpawnPacket->m_Rotation)	/ 8;
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| 	m_Speed->y = (float)(a_PickupSpawnPacket->m_Pitch)		/ 8;
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| 	m_Speed->z = (float)(a_PickupSpawnPacket->m_Roll)		/ 8;
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| 
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| 	// Spawn it on clients
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| 	cRoot::Get()->GetServer()->Broadcast( *a_PickupSpawnPacket );
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| 
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| 	m_EntityType = E_PICKUP;
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| }
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| 
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| void cPickup::SpawnOn( cClientHandle* a_Target )
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| {
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| 	cPacket_PickupSpawn PickupSpawn;
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| 	PickupSpawn.m_UniqueID = m_UniqueID;
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| 	PickupSpawn.m_Item = (short)m_Item->m_ItemID;
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| 	PickupSpawn.m_Count = m_Item->m_ItemCount;
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| 	PickupSpawn.m_Health = m_Item->m_ItemHealth;
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| 	PickupSpawn.m_PosX = (int)(m_Pos->x * 32);
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| 	PickupSpawn.m_PosY = (int)(m_Pos->y * 32);
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| 	PickupSpawn.m_PosZ = (int)(m_Pos->z * 32);
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| 	PickupSpawn.m_Rotation = (char)(m_Speed->x * 8);
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| 	PickupSpawn.m_Pitch    = (char)(m_Speed->y * 8);
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| 	PickupSpawn.m_Roll	   = (char)(m_Speed->z * 8);
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| 	a_Target->Send( PickupSpawn );
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| }
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| 
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| void cPickup::Tick(float a_Dt)
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| {
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| 	m_Timer+=a_Dt;
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| 	a_Dt = a_Dt / 1000.f;
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| 	if(m_bCollected)
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| 	{
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| 		if(m_Timer > 500.f) // 0.5 second
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| 		{
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| 			Destroy();
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| 			return;
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| 		}
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| 	}
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| 
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| 	if( m_Timer > 1000*60*5 ) // 5 minutes
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| 	{
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| 		Destroy();
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| 		return;
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| 	}
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| 
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| 	if( m_Pos->y < 0 ) // Out of this world!
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| 	{
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| 		Destroy();
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| 		return;
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| 	}
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| 
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| 	if(!m_bCollected)
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| 		HandlePhysics( a_Dt );
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| 
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| 	if( !m_bReplicated || m_bDirtyPosition )
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| 	{
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| 		MoveToCorrectChunk();
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| 		m_bReplicated = true;
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| 		m_bDirtyPosition = false;
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| 		cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
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| 		if( Chunk )
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| 		{
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| 			cPacket_TeleportEntity TeleportEntity( this );
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| 			Chunk->Broadcast( TeleportEntity );
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| 		}
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| 	}
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| 
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| 	//printf("YSpeed: %f, OnGround: %i\n", m_SpeedY, m_bOnGround );
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| }
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| 
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| void cPickup::HandlePhysics(float a_Dt)
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| {
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| 	if( m_bOnGround ) // check if it's still on the ground
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| 	{
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| 		cWorld* World = GetWorld();
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| 		int BlockX = (m_Pos->x)<0 ? (int)m_Pos->x-1 : (int)m_Pos->x;
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| 		int BlockZ = (m_Pos->z)<0 ? (int)m_Pos->z-1 : (int)m_Pos->z;
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| 		if( World->GetBlock( BlockX, (int)m_Pos->y -1, BlockZ ) == E_BLOCK_AIR )
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| 		{
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| 			m_bOnGround = false;
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| 		}
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| 		char block = World->GetBlock( BlockX, (int)m_Pos->y - (int)m_bOnGround, BlockZ );
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| 		if( block == E_BLOCK_STATIONARY_LAVA || block == E_BLOCK_LAVA ) {
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| 			m_bCollected = true;
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| 			m_Timer = 0;
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| 			return;
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| 		}
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| 		if( World->GetBlock( BlockX, (int)m_Pos->y, BlockZ ) != E_BLOCK_AIR ) // If in ground itself, push it out
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| 		{
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| 			m_bOnGround = true;
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| 			m_Pos->y += 0.2;
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| 			m_bReplicated = false;
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| 		}
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| 		m_Speed->x *= 0.7f/(1+a_Dt);
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| 		if( fabs(m_Speed->x) < 0.05 ) m_Speed->x = 0;
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| 		m_Speed->z *= 0.7f/(1+a_Dt);
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| 		if( fabs(m_Speed->z) < 0.05 ) m_Speed->z = 0;
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| 	}
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| 
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| 	if( !m_bOnGround )
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| 	{
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| 
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| 		float Gravity = -9.81f*a_Dt;
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| 		m_Speed->y += Gravity;
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| 
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| 		cTracer Tracer( GetWorld() );
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| 		int Ret = Tracer.Trace( *m_Pos, *m_Speed, 2 );
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| 		if( Ret ) // Oh noez! we hit something
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| 		{
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| 			// Set to hit position
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| 			if( (*Tracer.RealHit - Vector3f(*m_Pos)).SqrLength() <= ( *m_Speed * a_Dt ).SqrLength() )
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| 			{
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| 				m_bReplicated = false; // It's only interesting to replicate when we actually hit something...
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| 				if( Ret == 1 )
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| 				{
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| 
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| 					if( Tracer.HitNormal->x != 0.f ) m_Speed->x = 0.f;
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| 					if( Tracer.HitNormal->y != 0.f ) m_Speed->y = 0.f;
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| 					if( Tracer.HitNormal->z != 0.f ) m_Speed->z = 0.f;
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| 
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| 					if( Tracer.HitNormal->y > 0 ) // means on ground
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| 					{
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| 						m_bOnGround = true;
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| 					}
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| 				}
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| 				*m_Pos = Tracer.RealHit;
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| 				*m_Pos += *Tracer.HitNormal * 0.2;
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| 
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| 			}
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| 			else
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| 				*m_Pos += *m_Speed*a_Dt;
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| 		}
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| 		else
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| 		{	// We didn't hit anything, so move =]
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| 			*m_Pos += *m_Speed*a_Dt;
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| 		}
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| 	}
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| }
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| 
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| bool cPickup::CollectedBy( cPlayer* a_Dest )
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| {
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| 	if(m_bCollected) return false; // It's already collected!
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| 	if(m_Timer < 800.f) return false; // Not old enough
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| 
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| 	if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_COLLECT_ITEM, 2, this, a_Dest ) ) return false;
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| 
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| 	if( a_Dest->GetInventory().AddItem( *m_Item ) )
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| 	{
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| 		cPacket_CollectItem CollectItem;
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| 		CollectItem.m_CollectedID = m_UniqueID;
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| 		CollectItem.m_CollectorID = a_Dest->GetUniqueID();
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| 		cRoot::Get()->GetServer()->Broadcast( CollectItem );
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| 
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| 		m_bCollected = true;
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| 		m_Timer = 0;
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| 		return true;
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| 	}
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| 
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| 	return false;
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| }
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