 993680a39e
			
		
	
	
		993680a39e
		
	
	
	
	
		
			
			git-svn-id: http://mc-server.googlecode.com/svn/trunk@89 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			117 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "cPawn.h"
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| #include <list>
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| #include <string> // TODO - use const char*
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| 
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| class cGroup;
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| class cWindow;
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| class cInventory;
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| class cClientHandle;
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| class cPlayer :	public cPawn												//tolua_export
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| {																			//tolua_export
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| public:
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| 	CLASS_PROTOTYPE();
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| 
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| 	cPlayer(cClientHandle* a_Client, const char* a_PlayerName);
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| 	virtual ~cPlayer();
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| 
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| 	virtual void Initialize( cWorld* a_World );								//tolua_export
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| 
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| 	virtual void SpawnOn( cClientHandle* a_Target );
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| 	virtual void Tick(float a_Dt);
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| 
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| 	void SetTouchGround( bool a_bTouchGround );
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| 	inline void SetStance( const double & a_Stance ) { m_Stance = a_Stance; }
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| 	double GetEyeHeight();													//tolua_export
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| 	Vector3d GetEyePosition();												//tolua_export
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| 	inline bool GetFlying() { return m_bTouchGround; }						//tolua_export
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| 	inline const double & GetStance() { return m_Stance; }					//tolua_export
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| 	cInventory & GetInventory() { return *m_Inventory; }					//tolua_export
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| 	virtual void TeleportTo( cEntity* a_Entity );													//tolua_export
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| 	virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ );	//tolua_export
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| 
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| 	int GetGameMode() { return m_GameMode; }												//tolua_export
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| 	std::string GetIP() { return m_IP; }														//tolua_export
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| 	float GetLastBlockActionTime() { return m_LastBlockActionTime; }														//tolua_export
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| 	int GetLastBlockActionCnt() { return m_LastBlockActionCnt; }														//tolua_export
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| 	void SetLastBlockActionCnt( int );														//tolua_export
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| 	void SetLastBlockActionTime();														//tolua_export
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| 	void SetGameMode( int a_GameMode );														//tolua_export
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| 	void LoginSetGameMode( int a_GameMode );
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| 	void SetIP( std::string a_IP );
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| 
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| 	// Tries to move to a new position, with collision checks and stuff
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| 	virtual void MoveTo( const Vector3d & a_NewPos );												//tolua_export
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| 
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| 	cWindow* GetWindow() { return m_CurrentWindow; }
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| 	void OpenWindow( cWindow* a_Window );
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| 	void CloseWindow();
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| 
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| 	cClientHandle* GetClientHandle() { return m_ClientHandle; }				//tolua_export
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| 	void SetClientHandle( cClientHandle* a_Client ) { m_ClientHandle = a_Client; }
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| 
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| 	void SendMessage( const char* a_Message );								//tolua_export
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| 
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| 	const char* GetName();													//tolua_export
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| 	void SetName( const char* a_Name );										//tolua_export
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| 
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| 	typedef std::list< cGroup* > GroupList;
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| 	void AddToGroup( const char* a_GroupName );								//tolua_export
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| 	bool CanUseCommand( const char* a_Command );							//tolua_export
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| 	bool HasPermission( const char* a_Permission );							//tolua_export
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| 	const GroupList & GetGroups();											// >> EXPORTED IN MANUALBINDINGS <<
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| 	bool IsInGroup( const char* a_Group );									//tolua_export
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| 
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| 	std::string GetColor();													//tolua_export
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| 
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| 	void TossItem( bool a_bDraggingItem, int a_Amount = 1 );				//tolua_export
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| 
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| 	void Heal( int a_Health );												//tolua_export
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| 	void TakeDamage( int a_Damage, cEntity* a_Instigator );					//tolua_export
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| 	void KilledBy( cEntity* a_Killer );										//tolua_export
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| 	void Respawn();															//tolua_export
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| 
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| 	void SetVisible( bool a_bVisible );										//tolua_export
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| 	bool IsVisible() { return m_bVisible; }									//tolua_export
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| 
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| 	bool SaveToDisk();
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| 	bool LoadFromDisk();
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| 
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| 	const char* GetLoadedWorldName();
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| 
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| 	//Burning logic
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| 	bool m_bBurnable;
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| 	enum PMetaState{NORMAL,BURNING,CROUCHED,RIDING} e_EPMetaState;
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| 	virtual void CheckMetaDataBurn();
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| 	virtual void InStateBurning(float a_Dt);
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| 
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| protected:
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| 	struct sPlayerState;
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| 	sPlayerState* m_pState;
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| 
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| 	bool m_bVisible;
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| 
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| 	float m_LastGroundHeight;
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| 	bool m_bTouchGround;
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| 	double m_Stance;
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| 	cInventory* m_Inventory;
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| 	cWindow* m_CurrentWindow;
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| 
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| 	float m_TimeLastPickupCheck;
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| 
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| 	void ResolvePermissions();
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| 
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| 	void ResolveGroups();
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| 	char m_Color;
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| 	float m_FireDamageInterval;
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| 	float m_BurnPeriod;
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| 
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| 	float m_LastBlockActionTime;
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| 	int m_LastBlockActionCnt;
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| 	int m_GameMode;
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| 	std::string m_IP;
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| 
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| 	cClientHandle* m_ClientHandle;
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| }; //tolua_export
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