 386d58b586
			
		
	
	
		386d58b586
		
	
	
	
	
		
			
			git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			216 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "cWaterSimulator.h"
 | |
| #include "cWorld.h"
 | |
| #include "Vector3i.h"
 | |
| #include "BlockID.h"
 | |
| #include <vector>
 | |
| 
 | |
| class cWaterSimulator::WaterData
 | |
| {
 | |
| public:
 | |
| 	WaterData( cWorld* a_World )
 | |
| 		: m_ActiveWater( new std::vector< Vector3i >() )
 | |
| 		, m_Buffer( new std::vector< Vector3i >() )
 | |
| 		, m_World( a_World )
 | |
| 	{}
 | |
| 
 | |
| 	std::vector< Vector3i > GetLowestPoints( int a_X, int a_Y, int a_Z )
 | |
| 	{
 | |
| 		std::vector< Vector3i > Points;
 | |
| 		if( m_World->GetBlock(a_X, a_Y-1, a_Z) == E_BLOCK_AIR )
 | |
| 		{
 | |
| 			Points.push_back( Vector3i( a_X, a_Y-1, a_Z ) );
 | |
| 			return Points;
 | |
| 		}
 | |
| 
 | |
| 		Vector3i LowerPoints [] = {
 | |
| 			Vector3i( a_X-1, a_Y-1, a_Z ),
 | |
| 			Vector3i( a_X+1, a_Y-1, a_Z ),
 | |
| 			Vector3i( a_X, a_Y-1, a_Z-1 ),
 | |
| 			Vector3i( a_X, a_Y-1, a_Z+1 ),
 | |
| 		};
 | |
| 		bool bWaterFound = false;
 | |
| 		for( int i = 0; i < 4; ++i )
 | |
| 		{
 | |
| 			char Block1 = m_World->GetBlock( LowerPoints[i].x, LowerPoints[i].y, LowerPoints[i].z );
 | |
| 			char Block2 = m_World->GetBlock( LowerPoints[i].x, a_Y, LowerPoints[i].z );
 | |
| 			if( Block1 == E_BLOCK_AIR && Block2 == E_BLOCK_AIR )
 | |
| 			{
 | |
| 				Points.push_back( LowerPoints[i] );
 | |
| 				LowerPoints[i].y = a_Y;
 | |
| 				Points.push_back( LowerPoints[i] );
 | |
| 			}
 | |
| 			else if( (Block2 == E_BLOCK_WATER || Block2 == E_BLOCK_STATIONARY_WATER ) && ( Block1 == E_BLOCK_AIR || Block1 == E_BLOCK_WATER || Block1 == E_BLOCK_STATIONARY_WATER ) )
 | |
| 			{
 | |
| 				bWaterFound = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if( Points.size() == 0 && !bWaterFound )
 | |
| 		{
 | |
| 			Vector3i LevelPoints [] = {
 | |
| 				Vector3i( a_X-1, a_Y, a_Z ),
 | |
| 				Vector3i( a_X+1, a_Y, a_Z ),
 | |
| 				Vector3i( a_X, a_Y, a_Z-1 ),
 | |
| 				Vector3i( a_X, a_Y, a_Z+1 ),
 | |
| 			};
 | |
| 			for( int i = 0; i < 4; ++i )
 | |
| 			{
 | |
| 				char Block = m_World->GetBlock( LevelPoints[i].x, a_Y, LevelPoints[i].z );
 | |
| 				if( Block == E_BLOCK_AIR || Block == E_BLOCK_WATER || Block == E_BLOCK_STATIONARY_WATER )
 | |
| 					Points.push_back( LevelPoints[i] );
 | |
| 			}
 | |
| 		}
 | |
| 		return Points;
 | |
| 	}
 | |
| 
 | |
| 	std::vector< Vector3i >* m_ActiveWater;
 | |
| 	std::vector< Vector3i >* m_Buffer;
 | |
| 	cWorld* m_World;
 | |
| };
 | |
| 
 | |
| cWaterSimulator::cWaterSimulator( cWorld* a_World )
 | |
| 	: m_World( a_World )
 | |
| 	, m_Data( new WaterData( a_World ) )
 | |
| {
 | |
| }
 | |
| 
 | |
| cWaterSimulator::~cWaterSimulator()
 | |
| {
 | |
| }
 | |
| 
 | |
| void cWaterSimulator::WakeUp( int a_X, int a_Y, int a_Z )
 | |
| {
 | |
| 	AddBlock( a_X, a_Y, a_Z );
 | |
| 	AddBlock( a_X-1, a_Y, a_Z );
 | |
| 	AddBlock( a_X+1, a_Y, a_Z );
 | |
| 	AddBlock( a_X, a_Y-1, a_Z );
 | |
| 	AddBlock( a_X, a_Y+1, a_Z );
 | |
| 	AddBlock( a_X, a_Y, a_Z-1 );
 | |
| 	AddBlock( a_X, a_Y, a_Z+1 );
 | |
| }
 | |
| 
 | |
| void cWaterSimulator::AddBlock( int a_X, int a_Y, int a_Z )
 | |
| {
 | |
| 	// Check for duplicates
 | |
| 	std::vector< Vector3i > & ActiveWater = *m_Data->m_ActiveWater;
 | |
| 	for( std::vector< Vector3i >::iterator itr = ActiveWater.begin(); itr != ActiveWater.end(); ++itr )
 | |
| 	{
 | |
| 		Vector3i & pos = *itr;
 | |
| 		if( pos.x == a_X && pos.y == a_Y && pos.z == a_Z )
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	ActiveWater.push_back( Vector3i( a_X, a_Y, a_Z ) );
 | |
| }
 | |
| 
 | |
| char cWaterSimulator::GetHighestLevelAround( int a_X, int a_Y, int a_Z )
 | |
| {
 | |
| 	char Max = 8;
 | |
| #define __HIGHLEVEL_CHECK__( x, y, z ) \
 | |
| 	if( IsWaterBlock( m_World->GetBlock( x, y, z ) ) ) \
 | |
| 	{ \
 | |
| 		char Meta; \
 | |
| 		if( (Meta = m_World->GetBlockMeta( x, y, z ) ) < Max ) Max = Meta; \
 | |
| 		else if( Meta == 8 ) Max = 0; \
 | |
| 		if( Max == 0 ) return 0; \
 | |
| 	}
 | |
| 
 | |
| 	__HIGHLEVEL_CHECK__( a_X-1, a_Y, a_Z );
 | |
| 	__HIGHLEVEL_CHECK__( a_X+1, a_Y, a_Z );
 | |
| 	__HIGHLEVEL_CHECK__( a_X, a_Y, a_Z-1 );
 | |
| 	__HIGHLEVEL_CHECK__( a_X, a_Y, a_Z+1 );
 | |
| 
 | |
| 	return Max;
 | |
| }
 | |
| 
 | |
| void cWaterSimulator::Simulate( float a_Dt )
 | |
| {
 | |
| 	m_Timer += a_Dt;
 | |
| 
 | |
| 	std::swap( m_Data->m_ActiveWater, m_Data->m_Buffer );	// Swap so blocks can be added to empty ActiveWater array
 | |
| 	m_Data->m_ActiveWater->clear();
 | |
| 
 | |
| 	std::vector< Vector3i > & WaterBlocks = *m_Data->m_Buffer;
 | |
| 	for( std::vector< Vector3i >::iterator itr = WaterBlocks.begin(); itr != WaterBlocks.end(); ++itr )
 | |
| 	{
 | |
| 		Vector3i & pos = *itr;
 | |
| 		char BlockID = m_World->GetBlock( pos.x, pos.y, pos.z );
 | |
| 		if( IsWaterBlock( BlockID ) ) // only care about water
 | |
| 		{
 | |
| 			bool bIsFed = false;
 | |
| 			char Meta = m_World->GetBlockMeta( pos.x, pos.y, pos.z );
 | |
| 			char Feed = Meta;
 | |
| 			if( Meta == 8 ) // Falling water
 | |
| 			{
 | |
| 				if( IsWaterBlock( m_World->GetBlock(pos.x, pos.y+1, pos.z) ) )	// Block above is water
 | |
| 				{
 | |
| 					bIsFed = true;
 | |
| 					Meta = 0;	// Make it a full block
 | |
| 				}
 | |
| 			}
 | |
| 			else if( Meta == 0 ) // It's a full block, so it's always fed
 | |
| 			{
 | |
| 				bIsFed = true;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if( (Feed = GetHighestLevelAround( pos.x, pos.y, pos.z )) < Meta )
 | |
| 					bIsFed = true;
 | |
| 			}
 | |
| 
 | |
| 
 | |
| 			if( bIsFed )
 | |
| 			{
 | |
| 				char DownID = m_World->GetBlock( pos.x, pos.y-1, pos.z );
 | |
| 				if( DownID == E_BLOCK_AIR || IsWaterBlock( DownID ) ) // free for water
 | |
| 				{
 | |
| 					m_World->FastSetBlock( pos.x, pos.y-1, pos.z, E_BLOCK_WATER, 8 ); // falling
 | |
| 					AddBlock( pos.x, pos.y-1, pos.z );
 | |
| 				}
 | |
| 				else // Not falling water
 | |
| 				{
 | |
| 					if( Feed+1 < Meta )
 | |
| 					{
 | |
| 						m_World->FastSetBlock( pos.x, pos.y, pos.z, E_BLOCK_WATER, Feed+1 );
 | |
| 						AddBlock( pos.x, pos.y, pos.z );
 | |
| 					}
 | |
| 					else if( Meta < 7 ) // 7 is only 1 unit high, so it cannot spread, lower than 7 can though.
 | |
| 					{
 | |
| 						std::vector< Vector3i > Points = m_Data->GetLowestPoints( pos.x, pos.y, pos.z );
 | |
| 						for( std::vector< Vector3i >::iterator itr = Points.begin(); itr != Points.end(); ++itr )
 | |
| 						{
 | |
| 							Vector3i & p = *itr;
 | |
| 							char BlockID = m_World->GetBlock( p.x, p.y, p.z );
 | |
| 							if( !IsWaterBlock( BlockID ) )
 | |
| 							{
 | |
| 								if( p.y == pos.y )
 | |
| 									m_World->FastSetBlock(p.x, p.y, p.z, E_BLOCK_WATER, Meta+1);
 | |
| 								else
 | |
| 									m_World->FastSetBlock(p.x, p.y, p.z, E_BLOCK_WATER, 8);
 | |
| 								AddBlock( p.x, p.y, p.z );
 | |
| 							}
 | |
| 							else // it's water
 | |
| 							{
 | |
| 								char PointMeta = m_World->GetBlockMeta( p.x, p.y, p.z );
 | |
| 								if( PointMeta > Meta+1 )
 | |
| 								{
 | |
| 									AddBlock( p.x, p.y, p.z );
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			else // not fed
 | |
| 			{
 | |
| 				m_World->FastSetBlock( pos.x, pos.y, pos.z, E_BLOCK_AIR, 0 );
 | |
| 				WakeUp( pos.x, pos.y, pos.z );
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool cWaterSimulator::IsWaterBlock( char a_BlockID )
 | |
| {
 | |
| 	return a_BlockID == E_BLOCK_WATER || a_BlockID == E_BLOCK_STATIONARY_WATER;
 | |
| } |