Using templates to generate ForEach* functions instead of MACROS Better error reporting in ForEach* functions git-svn-id: http://mc-server.googlecode.com/svn/trunk@1191 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#pragma once
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#include "BlockEntity.h"
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#include "UI/WindowOwner.h"
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namespace Json
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{
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	class Value;
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};
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class cClientHandle;
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class cServer;
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class cItem;
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class cNBTData;
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class cChestEntity :              // tolua_export
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	public cBlockEntity,            // tolua_export
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	public cBlockEntityWindowOwner  // tolua_export
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{  // tolua_export
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public:
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	cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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	virtual ~cChestEntity();
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	virtual void Destroy();
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	static const char * GetClassStatic() { return "cChestEntity"; }
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	const cItem * GetSlot(int a_Slot) const;                   // tolua_export
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	void          SetSlot(int a_Slot, const cItem & a_Item );  // tolua_export
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	bool LoadFromJson( const Json::Value& a_Value );
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	// cBlockEntity overrides:
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	virtual void SaveToJson(Json::Value& a_Value ) override;
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	virtual void SendTo(cClientHandle & a_Client) override;
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	virtual void UsedBy(cPlayer * a_Player);  // tolua_export
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	/// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
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	void OpenNewWindow(void);
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	cItem * GetContents(void) { return m_Content; }
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	static const int c_ChestWidth = 9;
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	static const int c_ChestHeight = 3;
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private:
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	cItem * m_Content;
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};	// tolua_export
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