Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			1188 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1188 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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// WSSAnvil.cpp
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// Implements the cWSSAnvil class representing the Anvil world storage scheme
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#include "Globals.h"
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#include "WSSAnvil.h"
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#include "NBTChunkSerializer.h"
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#include "../World.h"
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#include "zlib.h"
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#include "../BlockID.h"
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#include "../ChestEntity.h"
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#include "../DispenserEntity.h"
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#include "../FurnaceEntity.h"
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#include "../SignEntity.h"
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#include "../NoteEntity.h"
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#include "../JukeboxEntity.h"
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#include "../Item.h"
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#include "../StringCompression.h"
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#include "../Entity.h"
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#include "../OSSupport/MakeDir.h"
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#include "FastNBT.h"
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#include "../FallingBlock.h"
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#include "../Minecart.h"
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#include "../Mobs/Monster.h"
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#include "../Pickup.h"
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/** Maximum number of MCA files that are cached in memory. 
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Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle.
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*/
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#define MAX_MCA_FILES 32
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/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities
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#define CHUNK_INFLATE_MAX 256 KiB
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWSSAnvil:
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cWSSAnvil::cWSSAnvil(cWorld * a_World) :
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	super(a_World)
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{
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	// Create a level.dat file for mapping tools, if it doesn't already exist:
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	AString fnam;
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	Printf(fnam, "%s/level.dat", a_World->GetName().c_str());
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	if (!cFile::Exists(fnam))
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	{
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		cFastNBTWriter Writer;
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		Writer.BeginCompound("");
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		Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX()));
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		Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY()));
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		Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ()));
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		Writer.EndCompound();
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		Writer.Finish();
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		#ifdef _DEBUG
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		cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
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		ASSERT(TestParse.IsValid());
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		#endif  // _DEBUG
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		gzFile gz = gzopen((FILE_IO_PREFIX + fnam).c_str(), "wb");
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		if (gz != NULL)
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		{
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			gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size());
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		}
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		gzclose(gz);
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	}
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}
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cWSSAnvil::~cWSSAnvil()
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{
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	cCSLock Lock(m_CS);
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	for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
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	{
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		delete *itr;
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	}  // for itr - m_Files[]
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}
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bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk)
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{
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	AString ChunkData;
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	if (!GetChunkData(a_Chunk, ChunkData))
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	{
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		// The reason for failure is already printed in GetChunkData()
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		return false;
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	}
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	return LoadChunkFromData(a_Chunk, ChunkData);
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}
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bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
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{
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	AString ChunkData;
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	if (!SaveChunkToData(a_Chunk, ChunkData))
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	{
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		return false;
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	}
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	if (!SetChunkData(a_Chunk, ChunkData))
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	{
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		return false;
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	}
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	// Everything successful
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	return true;
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}
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bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
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{
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	cCSLock Lock(m_CS);
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	cMCAFile * File = LoadMCAFile(a_Chunk);
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	if (File == NULL)
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	{
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		return false;
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	}
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	return File->GetChunkData(a_Chunk, a_Data);
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}
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bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
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{
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	cCSLock Lock(m_CS);
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	cMCAFile * File = LoadMCAFile(a_Chunk);
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	if (File == NULL)
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	{
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		return false;
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	}
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	LOGD("Saving chunk [%d, %d] into region file %s",
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		a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, File->GetFileName().c_str()
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	);
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	return File->SetChunkData(a_Chunk, a_Data);
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}
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cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
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{
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	// ASSUME m_CS is locked
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	ASSERT(m_CS.IsLocked());
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	const int RegionX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32);
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	const int RegionZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32);
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	ASSERT(a_Chunk.m_ChunkX - RegionX * 32 >= 0);
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	ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 >= 0);
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	ASSERT(a_Chunk.m_ChunkX - RegionX * 32 < 32);
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	ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 < 32);
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	// Is it already cached?
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	for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
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	{
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		if (((*itr) != NULL) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
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		{
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			// Move the file to front and return it:
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			cMCAFile * f = *itr;
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			if (itr != m_Files.begin())
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			{
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				m_Files.erase(itr);
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				m_Files.push_front(f);
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			}
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			return f;
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		}
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	}
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	// Load it anew:
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	AString FileName;
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	Printf(FileName, "%s/region", m_World->GetName().c_str());
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	cMakeDir::MakeDir(FileName);
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	AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
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	cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
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	if (f == NULL)
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	{
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		return NULL;
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	}
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	m_Files.push_front(f);
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	// If there are too many MCA files cached, delete the last one used:
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	if (m_Files.size() > MAX_MCA_FILES)
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	{
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		delete m_Files.back();
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		m_Files.pop_back();
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	}
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	return f;
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}
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bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data)
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{
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	// Decompress the data:
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	char Uncompressed[CHUNK_INFLATE_MAX];
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	z_stream strm;
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	strm.zalloc = (alloc_func)NULL;
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	strm.zfree = (free_func)NULL;
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	strm.opaque = NULL;
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	inflateInit(&strm);
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	strm.next_out  = (Bytef *)Uncompressed;
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	strm.avail_out = sizeof(Uncompressed);
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	strm.next_in   = (Bytef *)a_Data.data();
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	strm.avail_in  = a_Data.size();
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	int res = inflate(&strm, Z_FINISH);
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	inflateEnd(&strm);
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	if (res != Z_STREAM_END)
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	{
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		return false;
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	}
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	// Parse the NBT data:
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	cParsedNBT NBT(Uncompressed, strm.total_out);
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	if (!NBT.IsValid())
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	{
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		// NBT Parsing failed
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		return false;
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	}
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	// Load the data from NBT:
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	return LoadChunkFromNBT(a_Chunk, NBT);
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}
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bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
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{
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	cFastNBTWriter Writer;
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	if (!SaveChunkToNBT(a_Chunk, Writer))
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	{
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		return false;
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	}
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	Writer.Finish();
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	CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data);
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	return true;
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}
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bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT)
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{
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	// The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data)
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	cChunkDef::BlockTypes   BlockTypes;
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	cChunkDef::BlockNibbles MetaData;
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	cChunkDef::BlockNibbles BlockLight;
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	cChunkDef::BlockNibbles SkyLight;
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	memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes));
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	memset(MetaData,   0,           sizeof(MetaData));
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	memset(SkyLight,   0xff,        sizeof(SkyLight));  // By default, data not present in the NBT means air, which means full skylight
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	memset(BlockLight, 0x00,        sizeof(BlockLight));
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	// Load the blockdata, blocklight and skylight:
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	int Level = a_NBT.FindChildByName(0, "Level");
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	if (Level < 0)
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	{
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		return false;
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	}
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	int Sections = a_NBT.FindChildByName(Level, "Sections");
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	if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound))
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	{
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		return false;
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	}
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	for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child))
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	{
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		int y = 0;
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		int SectionY = a_NBT.FindChildByName(Child, "Y");
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		if ((SectionY < 0) || (a_NBT.GetType(SectionY) != TAG_Byte))
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		{
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			continue;
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		}
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		y = a_NBT.GetByte(SectionY);
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		if ((y < 0) || (y > 15))
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		{
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			continue;
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		}
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		CopyNBTData(a_NBT, Child, "Blocks",     (char *)&(BlockTypes[y * 4096]), 4096);
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		CopyNBTData(a_NBT, Child, "Data",       (char *)&(MetaData[y   * 2048]), 2048);
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		CopyNBTData(a_NBT, Child, "SkyLight",   (char *)&(SkyLight[y   * 2048]), 2048);
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		CopyNBTData(a_NBT, Child, "BlockLight", (char *)&(BlockLight[y * 2048]), 2048);
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	}  // for itr - LevelSections[]
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	// Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style:
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	cChunkDef::BiomeMap BiomeMap;
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	cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "MCSBiomes"));
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	if (Biomes == NULL)
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	{
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		// MCS-style biomes not available, load vanilla-style:
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		Biomes = LoadVanillaBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes"));
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	}
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	// Load the entities from NBT:
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	cEntityList      Entities;
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	cBlockEntityList BlockEntities;
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	LoadEntitiesFromNBT     (Entities,      a_NBT, a_NBT.FindChildByName(Level, "Entities"));
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	LoadBlockEntitiesFromNBT(BlockEntities, a_NBT, a_NBT.FindChildByName(Level, "TileEntities"));
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	bool IsLightValid = (a_NBT.FindChildByName(Level, "MCSIsLightValid") > 0);
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	/*
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	// Uncomment this block for really cool stuff :)
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	// DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
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	bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
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	memset(ShouldInvert, 0, sizeof(ShouldInvert));
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	for (int y = cChunkDef::Height - 1; y >= 0; y--)
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	{
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		for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
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		{
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			int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
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			if (ShouldInvert[x + cChunkDef::Width * z])
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			{
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				BlockTypes[Index] = (BlockTypes[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR;
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			}
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			else
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			{
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				switch (BlockTypes[Index])
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				{
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					case E_BLOCK_AIR:
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					case E_BLOCK_LEAVES:
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					{
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						// nothing needed
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						break;
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					}
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					default:
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					{
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						ShouldInvert[x + cChunkDef::Width * z] = true;
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					}
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				}
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				BlockTypes[Index] = E_BLOCK_AIR;
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			}
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		}
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	}  // for y
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	//*/
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	m_World->SetChunkData(
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		a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ,
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		BlockTypes, MetaData, 
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		IsLightValid ? BlockLight : NULL,
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		IsLightValid ? SkyLight : NULL,
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		NULL, Biomes,
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		Entities, BlockEntities,
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		false
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	);
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	return true;
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}
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void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length)
 | 
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{
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	int Child = a_NBT.FindChildByName(a_Tag, a_ChildName);
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						|
	if ((Child >= 0) && (a_NBT.GetType(Child) == TAG_ByteArray) && (a_NBT.GetDataLength(Child) == a_Length))
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	{
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		memcpy(a_Destination, a_NBT.GetData(Child), a_Length);
 | 
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	}
 | 
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}
 | 
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 | 
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 | 
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 | 
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 | 
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 | 
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bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer)
 | 
						|
{
 | 
						|
	a_Writer.BeginCompound("Level");
 | 
						|
	a_Writer.AddInt("xPos", a_Chunk.m_ChunkX);
 | 
						|
	a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ);
 | 
						|
	cNBTChunkSerializer Serializer(a_Writer);
 | 
						|
	if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ, Serializer))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	Serializer.Finish();  // Close NBT tags
 | 
						|
	
 | 
						|
	// Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray):
 | 
						|
	if (Serializer.m_BiomesAreValid)
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						|
	{
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						|
		a_Writer.AddByteArray("Biomes",    (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes));
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						|
		a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes),         ARRAYCOUNT(Serializer.m_Biomes));
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						|
	}
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						|
	
 | 
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	// Save blockdata:
 | 
						|
	a_Writer.BeginList("Sections", TAG_Compound);
 | 
						|
	int SliceSizeBlock  = cChunkDef::Width * cChunkDef::Width * 16;
 | 
						|
	int SliceSizeNibble = SliceSizeBlock / 2;
 | 
						|
	const char * BlockTypes    = (const char *)(Serializer.m_BlockTypes);
 | 
						|
	const char * BlockMetas    = (const char *)(Serializer.m_BlockMetas);
 | 
						|
	const char * BlockLight    = (const char *)(Serializer.m_BlockLight);
 | 
						|
	const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight);
 | 
						|
	for (int Y = 0; Y < 16; Y++)
 | 
						|
	{
 | 
						|
		a_Writer.BeginCompound("");
 | 
						|
		a_Writer.AddByteArray("Blocks",     BlockTypes    + Y * SliceSizeBlock,  SliceSizeBlock);
 | 
						|
		a_Writer.AddByteArray("Data",       BlockMetas    + Y * SliceSizeNibble, SliceSizeNibble);
 | 
						|
		a_Writer.AddByteArray("SkyLight",   BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble);
 | 
						|
		a_Writer.AddByteArray("BlockLight", BlockLight    + Y * SliceSizeNibble, SliceSizeNibble);
 | 
						|
		a_Writer.AddByte("Y", (unsigned char)Y);
 | 
						|
		a_Writer.EndCompound();
 | 
						|
	}
 | 
						|
	a_Writer.EndList();  // "Sections"
 | 
						|
	
 | 
						|
	// Store the information that the lighting is valid. 
 | 
						|
	// For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading.
 | 
						|
	if (Serializer.IsLightValid())
 | 
						|
	{
 | 
						|
		a_Writer.AddByte("MCSIsLightValid", 1);
 | 
						|
	}
 | 
						|
	
 | 
						|
	a_Writer.EndCompound();  // "Level"
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray))
 | 
						|
	{
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap))
 | 
						|
	{
 | 
						|
		// The biomes stored don't match in size
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	const unsigned char * VanillaBiomeData = (const unsigned char *)(a_NBT.GetData(a_TagIdx));
 | 
						|
	for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
 | 
						|
	{
 | 
						|
		if ((VanillaBiomeData)[i] == 0xff)
 | 
						|
		{
 | 
						|
			// Unassigned biomes
 | 
						|
			return NULL;
 | 
						|
		}
 | 
						|
		(*a_BiomeMap)[i] = (EMCSBiome)(VanillaBiomeData[i]);
 | 
						|
	}
 | 
						|
	return a_BiomeMap;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_IntArray))
 | 
						|
	{
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap))
 | 
						|
	{
 | 
						|
		// The biomes stored don't match in size
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	const int * BiomeData = (const int *)(a_NBT.GetData(a_TagIdx));
 | 
						|
	for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
 | 
						|
	{
 | 
						|
		(*a_BiomeMap)[i] = (EMCSBiome)(ntohl(BiomeData[i]));
 | 
						|
		if ((*a_BiomeMap)[i] == 0xff)
 | 
						|
		{
 | 
						|
			// Unassigned biomes
 | 
						|
			return NULL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return a_BiomeMap;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
 | 
						|
	{
 | 
						|
		if (a_NBT.GetType(Child) != TAG_Compound)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		int sID = a_NBT.FindChildByName(Child, "id");
 | 
						|
		if (sID < 0)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID));
 | 
						|
	}  // for Child - a_NBT[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
 | 
						|
	{
 | 
						|
		if (a_NBT.GetType(Child) != TAG_Compound)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		int sID = a_NBT.FindChildByName(Child, "id");
 | 
						|
		if (sID < 0)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0)
 | 
						|
		{
 | 
						|
			LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
 | 
						|
		}
 | 
						|
		else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
 | 
						|
		{
 | 
						|
			LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
 | 
						|
		}
 | 
						|
		else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
 | 
						|
		{
 | 
						|
			LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child);
 | 
						|
		}
 | 
						|
		else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0)
 | 
						|
		{
 | 
						|
			LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
 | 
						|
		}
 | 
						|
		else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0)
 | 
						|
		{
 | 
						|
			LoadNoteFromNBT(a_BlockEntities, a_NBT, Child);
 | 
						|
		}
 | 
						|
		else if (strncmp(a_NBT.GetData(sID), "RecordPlayer", a_NBT.GetDataLength(sID)) == 0)
 | 
						|
		{
 | 
						|
			LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child);
 | 
						|
		}
 | 
						|
		// TODO: Other block entities
 | 
						|
	}  // for Child - tag children
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	int ID = a_NBT.FindChildByName(a_TagIdx, "id");
 | 
						|
	if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	a_Item.m_ItemType = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
 | 
						|
	
 | 
						|
	int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage");
 | 
						|
	if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	a_Item.m_ItemDamage = a_NBT.GetShort(Damage);
 | 
						|
	
 | 
						|
	int Count = a_NBT.FindChildByName(a_TagIdx, "Count");
 | 
						|
	if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	a_Item.m_ItemCount = a_NBT.GetByte(Count);
 | 
						|
	
 | 
						|
	// TODO: enchantments and other item properties
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
 | 
						|
	int x, y, z;
 | 
						|
	if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
 | 
						|
	if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
 | 
						|
	{
 | 
						|
		return;  // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
 | 
						|
	}
 | 
						|
	std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World));
 | 
						|
	for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
 | 
						|
	{
 | 
						|
		int Slot = a_NBT.FindChildByName(Child, "Slot");
 | 
						|
		if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		cItem Item;
 | 
						|
		if (LoadItemFromNBT(Item, a_NBT, Child))
 | 
						|
		{
 | 
						|
			Chest->SetSlot(a_NBT.GetByte(Slot), Item);
 | 
						|
		}
 | 
						|
	}  // for itr - ItemDefs[]
 | 
						|
	a_BlockEntities.push_back(Chest.release());
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
 | 
						|
	int x, y, z;
 | 
						|
	if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
 | 
						|
	if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
 | 
						|
	{
 | 
						|
		return;  // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
 | 
						|
	}
 | 
						|
	std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(x, y, z, m_World));
 | 
						|
	for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
 | 
						|
	{
 | 
						|
		int Slot = a_NBT.FindChildByName(Child, "Slot");
 | 
						|
		if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		cItem Item;
 | 
						|
		if (LoadItemFromNBT(Item, a_NBT, Child))
 | 
						|
		{
 | 
						|
			Dispenser->SetSlot(a_NBT.GetByte(Slot), Item);
 | 
						|
		}
 | 
						|
	}  // for itr - ItemDefs[]
 | 
						|
	a_BlockEntities.push_back(Dispenser.release());
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
 | 
						|
	int x, y, z;
 | 
						|
	if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
 | 
						|
	if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
 | 
						|
	{
 | 
						|
		return;  // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
 | 
						|
	}
 | 
						|
	std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, m_World));
 | 
						|
	for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
 | 
						|
	{
 | 
						|
		int Slot = a_NBT.FindChildByName(Child, "Slot");
 | 
						|
		if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		cItem Item;
 | 
						|
		if (LoadItemFromNBT(Item, a_NBT, Child))
 | 
						|
		{
 | 
						|
			Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
 | 
						|
		}
 | 
						|
	}  // for itr - ItemDefs[]
 | 
						|
	int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
 | 
						|
	if (BurnTime >= 0)
 | 
						|
	{
 | 
						|
		Int16 bt = a_NBT.GetShort(BurnTime);
 | 
						|
		// Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
 | 
						|
		Furnace->SetBurnTimes((float)(bt * 50.0), (float)(bt * 50.0));
 | 
						|
	}
 | 
						|
	int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
 | 
						|
	if (CookTime >= 0)
 | 
						|
	{
 | 
						|
		Int16 ct = a_NBT.GetShort(CookTime);
 | 
						|
		// Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds
 | 
						|
		Furnace->SetCookTimes(10000.0, (float)(ct * 50.0));
 | 
						|
	}
 | 
						|
	Furnace->ContinueCooking();
 | 
						|
	a_BlockEntities.push_back(Furnace.release());
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
 | 
						|
	int x, y, z;
 | 
						|
	if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	std::auto_ptr<cSignEntity> Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World));
 | 
						|
 | 
						|
	int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
 | 
						|
	if (currentLine >= 0)
 | 
						|
	{
 | 
						|
		Sign->SetLine(0, a_NBT.GetString(currentLine));
 | 
						|
	}
 | 
						|
 | 
						|
	currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2");
 | 
						|
	if (currentLine >= 0)
 | 
						|
	{
 | 
						|
		Sign->SetLine(1, a_NBT.GetString(currentLine));
 | 
						|
	}
 | 
						|
 | 
						|
	currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3");
 | 
						|
	if (currentLine >= 0)
 | 
						|
	{
 | 
						|
		Sign->SetLine(2, a_NBT.GetString(currentLine));
 | 
						|
	}
 | 
						|
 | 
						|
	currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4");
 | 
						|
	if (currentLine >= 0)
 | 
						|
	{
 | 
						|
		Sign->SetLine(3, a_NBT.GetString(currentLine));
 | 
						|
	}
 | 
						|
 | 
						|
	a_BlockEntities.push_back(Sign.release());
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
 | 
						|
	int x, y, z;
 | 
						|
	if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	std::auto_ptr<cNoteEntity> Note(new cNoteEntity(x, y, z, m_World));
 | 
						|
	int note = a_NBT.FindChildByName(a_TagIdx, "note");
 | 
						|
	if (note >= 0)
 | 
						|
	{
 | 
						|
		Note->SetPitch(a_NBT.GetByte(note));
 | 
						|
	}
 | 
						|
	a_BlockEntities.push_back(Note.release());
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
 | 
						|
	int x, y, z;
 | 
						|
	if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World));
 | 
						|
	int Record = a_NBT.FindChildByName(a_TagIdx, "Record");
 | 
						|
	if (Record >= 0)
 | 
						|
	{
 | 
						|
		Jukebox->SetRecord(a_NBT.GetInt(Record));
 | 
						|
	}
 | 
						|
	a_BlockEntities.push_back(Jukebox.release());
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength)
 | 
						|
{
 | 
						|
	if (strncmp(a_IDTag, "FallingBlock", a_IDTagLength) == 0)
 | 
						|
	{
 | 
						|
		LoadFallingBlockFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
 | 
						|
	}
 | 
						|
	else if (strncmp(a_IDTag, "Minecart", a_IDTagLength) == 0)
 | 
						|
	{
 | 
						|
		// It is a minecart, old style, find out the type:
 | 
						|
		int TypeTag = a_NBT.FindChildByName(a_EntityTagIdx, "Type");
 | 
						|
		if ((TypeTag < 0) || (a_NBT.GetType(TypeTag) != TAG_Int))
 | 
						|
		{
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		switch (a_NBT.GetInt(TypeTag))
 | 
						|
		{
 | 
						|
			case 0: LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break;  // Rideable minecart
 | 
						|
			case 1: LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break;  // Minecart with chest
 | 
						|
			case 2: LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break;  // Minecart with furnace
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else if (strncmp(a_IDTag, "MinecartRideable", a_IDTagLength) == 0)
 | 
						|
	{
 | 
						|
		LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
 | 
						|
	}
 | 
						|
	else if (strncmp(a_IDTag, "MinecartChest", a_IDTagLength) == 0)
 | 
						|
	{
 | 
						|
		LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
 | 
						|
	}
 | 
						|
	else if (strncmp(a_IDTag, "MinecartFurnace", a_IDTagLength) == 0)
 | 
						|
	{
 | 
						|
		LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
 | 
						|
	}
 | 
						|
	if (strncmp(a_IDTag, "Item", a_IDTagLength) == 0)
 | 
						|
	{
 | 
						|
		LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
 | 
						|
	}
 | 
						|
	// TODO: other entities
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	// TODO
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	// TODO
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	// TODO
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	// TODO
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item");
 | 
						|
	if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	cItem Item;
 | 
						|
	if (!LoadItemFromNBT(Item, a_NBT, ItemTag))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item));
 | 
						|
	if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	a_Entities.push_back(Pickup.release());
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	double Pos[3];
 | 
						|
	if (!LoadDoublesListFromNBT(Pos, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Pos")))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	a_Entity.SetPosition(Pos[0], Pos[1], Pos[2]);
 | 
						|
	
 | 
						|
	double Speed[3];
 | 
						|
	if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion")))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]);
 | 
						|
	
 | 
						|
	double Rotation[3];
 | 
						|
	if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation")))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	a_Entity.SetRotation(Rotation[0]);
 | 
						|
	a_Entity.SetRoll    (Rotation[1]);
 | 
						|
	
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx)
 | 
						|
{
 | 
						|
	if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Double))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	int idx = 0;
 | 
						|
	for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumDoubles); Tag = a_NBT.GetNextSibling(Tag), ++idx)
 | 
						|
	{
 | 
						|
		a_Doubles[idx] = a_NBT.GetDouble(Tag);
 | 
						|
	}  // for Tag - PosTag[]
 | 
						|
	return (idx == a_NumDoubles);  // Did we read enough doubles?
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
 | 
						|
{
 | 
						|
	int x = a_NBT.FindChildByName(a_TagIdx, "x");
 | 
						|
	if ((x < 0) || (a_NBT.GetType(x) != TAG_Int))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	int y = a_NBT.FindChildByName(a_TagIdx, "y");
 | 
						|
	if ((y < 0) || (a_NBT.GetType(y) != TAG_Int))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	int z = a_NBT.FindChildByName(a_TagIdx, "z");
 | 
						|
	if ((z < 0) || (a_NBT.GetType(z) != TAG_Int))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	a_X = a_NBT.GetInt(x);
 | 
						|
	a_Y = a_NBT.GetInt(y);
 | 
						|
	a_Z = a_NBT.GetInt(z);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 | 
						|
// cWSSAnvil::cMCAFile:
 | 
						|
 | 
						|
cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) :
 | 
						|
	m_RegionX(a_RegionX),
 | 
						|
	m_RegionZ(a_RegionZ),
 | 
						|
	m_FileName(a_FileName)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
 | 
						|
{
 | 
						|
	if (m_File.IsOpen())
 | 
						|
	{
 | 
						|
		// Already open
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (a_IsForReading)
 | 
						|
	{
 | 
						|
		if (!cFile::Exists(m_FileName))
 | 
						|
		{
 | 
						|
			// We want to read and the file doesn't exist. Fail.
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (!m_File.Open(m_FileName, cFile::fmReadWrite))
 | 
						|
	{
 | 
						|
		// The file failed to open
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Load the header:
 | 
						|
	if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
 | 
						|
	{
 | 
						|
		// Cannot read the header - perhaps the file has just been created?
 | 
						|
		// Try writing a NULL header (both chunk offsets and timestamps):
 | 
						|
		memset(m_Header, 0, sizeof(m_Header));
 | 
						|
		if (
 | 
						|
			(m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) ||  // Real header - chunk offsets
 | 
						|
			(m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header))     // Bogus data for the chunk timestamps
 | 
						|
		)
 | 
						|
		{
 | 
						|
			LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str());
 | 
						|
			m_File.Close();
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
 | 
						|
{
 | 
						|
	if (!OpenFile(true))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	int LocalX = a_Chunk.m_ChunkX % 32;
 | 
						|
	if (LocalX < 0)
 | 
						|
	{
 | 
						|
		LocalX = 32 + LocalX;
 | 
						|
	}
 | 
						|
	int LocalZ = a_Chunk.m_ChunkZ % 32;
 | 
						|
	if (LocalZ < 0)
 | 
						|
	{
 | 
						|
		LocalZ = 32 + LocalZ;
 | 
						|
	}
 | 
						|
	unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
 | 
						|
	unsigned ChunkOffset = ChunkLocation >> 8;
 | 
						|
	
 | 
						|
	m_File.Seek(ChunkOffset * 4096);
 | 
						|
	
 | 
						|
	int ChunkSize = 0;
 | 
						|
	if (m_File.Read(&ChunkSize, 4) != 4)
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	ChunkSize = ntohl(ChunkSize);
 | 
						|
	char CompressionType = 0;
 | 
						|
	if (m_File.Read(&CompressionType, 1) != 1)
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	if (CompressionType != 2)
 | 
						|
	{
 | 
						|
		// Chunk is in an unknown compression
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	ChunkSize--;
 | 
						|
	
 | 
						|
	// HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
 | 
						|
	a_Data.assign(ChunkSize, '\0');
 | 
						|
	return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
 | 
						|
{
 | 
						|
	if (!OpenFile(false))
 | 
						|
	{
 | 
						|
		LOGWARNING("Cannot save chunk [%d, %d], opening file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	int LocalX = a_Chunk.m_ChunkX % 32;
 | 
						|
	if (LocalX < 0)
 | 
						|
	{
 | 
						|
		LocalX = 32 + LocalX;
 | 
						|
	}
 | 
						|
	int LocalZ = a_Chunk.m_ChunkZ % 32;
 | 
						|
	if (LocalZ < 0)
 | 
						|
	{
 | 
						|
		LocalZ = 32 + LocalZ;
 | 
						|
	}
 | 
						|
	
 | 
						|
	unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data);
 | 
						|
 | 
						|
	// Store the chunk data:
 | 
						|
	m_File.Seek(ChunkSector * 4096);
 | 
						|
	unsigned ChunkSize = htonl(a_Data.size() + 1);
 | 
						|
	if (m_File.Write(&ChunkSize, 4) != 4)
 | 
						|
	{
 | 
						|
		LOGWARNING("Cannot save chunk [%d, %d], writing(1) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	char CompressionType = 2;
 | 
						|
	if (m_File.Write(&CompressionType, 1) != 1)
 | 
						|
	{
 | 
						|
		LOGWARNING("Cannot save chunk [%d, %d], writing(2) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size()))
 | 
						|
	{
 | 
						|
		LOGWARNING("Cannot save chunk [%d, %d], writing(3) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Store the header:
 | 
						|
	ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096;  // Round data size *up* to nearest 4KB sector, make it a sector number
 | 
						|
	ASSERT(ChunkSize < 256);
 | 
						|
	m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize);
 | 
						|
	if (m_File.Seek(0) < 0)
 | 
						|
	{
 | 
						|
		LOGWARNING("Cannot save chunk [%d, %d], seeking in file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	if (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header))
 | 
						|
	{
 | 
						|
		LOGWARNING("Cannot save chunk [%d, %d], writing header to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data)
 | 
						|
{
 | 
						|
	// See if it fits the current location:
 | 
						|
	unsigned ChunkLocation = ntohl(m_Header[a_LocalX + 32 * a_LocalZ]);
 | 
						|
	unsigned ChunkLen = ChunkLocation & 0xff;
 | 
						|
	if (a_Data.size() + MCA_CHUNK_HEADER_LENGTH <= (ChunkLen * 4096))
 | 
						|
	{
 | 
						|
		return ChunkLocation >> 8;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later)
 | 
						|
	unsigned MaxLocation = 2 << 8;  // Minimum sector is #2 - after the headers
 | 
						|
	for (int i = 0; i < ARRAYCOUNT(m_Header); i++)
 | 
						|
	{
 | 
						|
		ChunkLocation = ntohl(m_Header[i]);
 | 
						|
		ChunkLocation = ChunkLocation + ((ChunkLocation & 0xff) << 8);  // Add the number of sectors used; don't care about the 4th byte
 | 
						|
		if (MaxLocation < ChunkLocation)
 | 
						|
		{
 | 
						|
			MaxLocation = ChunkLocation;
 | 
						|
		}
 | 
						|
	}  // for i - m_Header[]
 | 
						|
	return MaxLocation >> 8;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 |