Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			28 lines
		
	
	
		
			443 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			443 B
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Pawn.h"
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#include "Root.h"
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#include "Server.h"
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#include "World.h"
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#include "Player.h"
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#include "PluginManager.h"
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#include "Vector3d.h"
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#include "BlockID.h"
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#include "Defines.h"
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cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
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	: cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height)
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	, m_bBurnable(true)
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{
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}
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