git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			172 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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// BioGen.h
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/*
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Interfaces to the various biome generators:
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	- cBioGenConstant
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	- cBioGenCheckerboard
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	- cBioGenDistortedVoronoi
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*/
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#pragma once
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#include "cChunkGenerator.h"
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#include "cNoise.h"
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class cBioGenConstant :
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	public cBiomeGen
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{
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public:
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	cBioGenConstant(EMCSBiome a_Biome) : m_Biome(a_Biome) {}
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protected:
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	EMCSBiome m_Biome;
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	// cBiomeGen override:
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	virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
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} ;
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/// A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation
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class cBioGenCache :
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	public cBiomeGen
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{
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public:
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	cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize);  // Takes ownership of a_BioGenToCache
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	~cBioGenCache();
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protected:
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	cBiomeGen * m_BioGenToCache;
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	struct sCacheData
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	{
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		int m_ChunkX;
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		int m_ChunkZ;
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		cChunkDef::BiomeMap m_BiomeMap;
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	} ;
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	// To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
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	int          m_CacheSize;
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	int *        m_CacheOrder;  // MRU-ized order, indices into m_CacheData array
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	sCacheData * m_CacheData;   // m_CacheData[m_CacheOrder[0]] is the most recently used
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	// Cache statistics
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	int m_NumHits;
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	int m_NumMisses;
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	int m_TotalChain;  // Number of cache items walked to get to a hit (only added for hits)
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	virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
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} ;
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/// Base class for generators that use a list of available biomes. This class takes care of the list.
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class cBiomeGenList :
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	public cBiomeGen
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{
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protected:
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	cBiomeGenList(const AString & a_Biomes)
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	{
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		InitializeBiomes(a_Biomes);
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	}
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	// List of biomes that the generator is allowed to generate:
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	typedef std::vector<EMCSBiome> EMCSBiomes;
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	EMCSBiomes m_Biomes;
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	int        m_BiomesCount;  // Pulled out of m_Biomes for faster access
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	void InitializeBiomes(const AString & a_Biomes);
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} ;
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class cBioGenCheckerboard :
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	public cBiomeGenList
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{
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public:
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	cBioGenCheckerboard(int a_BiomeSize, const AString & a_Biomes) :
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		cBiomeGenList(a_Biomes),
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		m_BiomeSize((a_BiomeSize < 8) ? 8 : a_BiomeSize)
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	{
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	}
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protected:
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	int m_BiomeSize;
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	// cBiomeGen override:
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	virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
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} ;
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class cBioGenVoronoi :
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	public cBiomeGenList
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{
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public:
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	cBioGenVoronoi(int a_Seed, int a_CellSize, const AString & a_Biomes) :
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		cBiomeGenList(a_Biomes),
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		m_CellSize((a_CellSize > 4) ? a_CellSize : 4),
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		m_Noise(a_Seed)
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	{
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	}
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protected:
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	int m_CellSize;
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	cNoise m_Noise;
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	// cBiomeGen override:
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	virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
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	EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ);
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} ;
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class cBioGenDistortedVoronoi :
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	public cBioGenVoronoi
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{
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public:
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	cBioGenDistortedVoronoi(int a_Seed, int a_CellSize, const AString & a_Biomes) :
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		cBioGenVoronoi(a_Seed, a_CellSize, a_Biomes)
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	{
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	}
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protected:
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	// cBiomeGen override:
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	virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
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	/// Distorts the coords using a Perlin-like noise
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	void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ);
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} ;
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