89 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include "BlockHandler.h"
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
class cBlockCactusHandler :
 | 
						|
	public cBlockHandler
 | 
						|
{
 | 
						|
public:
 | 
						|
	cBlockCactusHandler(BLOCKTYPE a_BlockType)
 | 
						|
		: cBlockHandler(a_BlockType)
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
 | 
						|
	{
 | 
						|
		// Reset meta to 0
 | 
						|
		a_Pickups.push_back(cItem(m_BlockType, 1, 0));
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
 | 
						|
	{
 | 
						|
		if (a_RelY <= 0)
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		BLOCKTYPE Surface = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
 | 
						|
		if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS))
 | 
						|
		{
 | 
						|
			// Cactus can only be placed on sand and itself
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		// Check surroundings. Cacti may ONLY be surrounded by air
 | 
						|
		static const struct
 | 
						|
		{
 | 
						|
			int x, z;
 | 
						|
		} Coords[] =
 | 
						|
		{
 | 
						|
			{-1,  0},
 | 
						|
			{ 1,  0},
 | 
						|
			{ 0, -1},
 | 
						|
			{ 0,  1},
 | 
						|
		} ;
 | 
						|
		for (int i = 0; i < ARRAYCOUNT(Coords); i++)
 | 
						|
		{
 | 
						|
			BLOCKTYPE BlockType;
 | 
						|
			NIBBLETYPE BlockMeta;
 | 
						|
			if (
 | 
						|
				a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) &&
 | 
						|
				(BlockType != E_BLOCK_AIR)
 | 
						|
			)
 | 
						|
			{
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
		}  // for i - Coords[]
 | 
						|
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	
 | 
						|
	virtual bool CanBePlacedOnSide(void) override
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
 | 
						|
	void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
 | 
						|
	{
 | 
						|
		a_World->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1);
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	virtual const char * GetStepSound(void) override
 | 
						|
	{
 | 
						|
		return "step.cloth";
 | 
						|
	}
 | 
						|
} ;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 |