254 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			254 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| // Protocol14x.cpp
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| 
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| /*
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| Implements the 1.4.x protocol classes representing these protocols:
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| - cProtocol142:
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| 	- release 1.4.2 protocol (#47)
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| 	- release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA)
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| 	- release 1.4.5 protocol (same as 1.4.4)
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| - cProtocol146:
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| 	- release 1.4.6 protocol (#51)
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| */
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| 
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| #include "Globals.h"
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| #include "Protocol14x.h"
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| #include "../Root.h"
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| #include "../Server.h"
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| #include "../ClientHandle.h"
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| #include "../../CryptoPP/randpool.h"
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| #include "../Item.h"
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| #include "ChunkDataSerializer.h"
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| #include "../Player.h"
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| #include "../Mobs/Monster.h"
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| #include "../UI/Window.h"
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| #include "../Pickup.h"
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| #include "../FallingBlock.h"
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| 
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| 
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| 
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| 
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| 
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| #define HANDLE_PACKET_READ(Proc, Type, Var) \
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| 	Type Var; \
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| 	{ \
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| 		if (!m_ReceivedData.Proc(Var)) \
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| 		{ \
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| 			m_ReceivedData.CheckValid(); \
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| 			return PARSE_INCOMPLETE; \
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| 		} \
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| 		m_ReceivedData.CheckValid(); \
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| 	}
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| 
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| 
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| 
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| 
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| 
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| enum
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| {
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| 	PACKET_UPDATE_TIME           = 0x04,
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| 	PACKET_PICKUP_SPAWN          = 0x15,
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| 	PACKET_SPAWN_OBJECT          = 0x17,
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| 	PACKET_ENTITY_METADATA       = 0x28,
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| 	PACKET_SOUND_PARTICLE_EFFECT = 0x3d
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| } ;
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| 
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| 
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| 
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| 
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| 
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| ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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| // cProtocol142:
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| 
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| cProtocol142::cProtocol142(cClientHandle * a_Client) :
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| 	super(a_Client)
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| {
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| }
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| 
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| 
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| 
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| 
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| 
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| int cProtocol142::ParseLocaleViewDistance(void)
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| {
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| 	HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
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| 	HANDLE_PACKET_READ(ReadChar,            char,    ViewDistance);
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| 	HANDLE_PACKET_READ(ReadChar,            char,    ChatFlags);
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| 	HANDLE_PACKET_READ(ReadChar,            char,    ClientDifficulty);
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| 	HANDLE_PACKET_READ(ReadChar,            char,    ShouldShowCape);  // <-- new in 1.4.2
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| 	// TODO: m_Client->HandleLocale(Locale);
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| 	// TODO: m_Client->HandleViewDistance(ViewDistance);
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| 	// TODO: m_Client->HandleChatFlags(ChatFlags);
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| 	// Ignoring client difficulty
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| 	return PARSE_OK;
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| }
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| 
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| 
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| 
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| 
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| 
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| void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
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| {
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| 	cCSLock Lock(m_CSPacket);
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| 	WriteByte   (PACKET_PICKUP_SPAWN);
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| 	WriteInt    (a_Pickup.GetUniqueID());
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| 	WriteItem   (a_Pickup.GetItem());
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| 	WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
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| 	WriteByte   ((char)(a_Pickup.GetSpeed().x * 8));
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| 	WriteByte   ((char)(a_Pickup.GetSpeed().y * 8));
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| 	WriteByte   ((char)(a_Pickup.GetSpeed().z * 8));
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| 	Flush();
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| }
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| 
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| 
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| 
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| 
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| 
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| void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
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| {
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| 	cCSLock Lock(m_CSPacket);
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| 	WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
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| 	WriteInt (a_EffectID);
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| 	WriteInt (a_SrcX / 8);
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| 	WriteByte(a_SrcY / 8);
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| 	WriteInt (a_SrcZ / 8);
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| 	WriteInt (a_Data);
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| 	WriteBool(0);
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| 	Flush();
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| }
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| 
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| 
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| 
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| 
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| 
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| void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
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| {
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| 	cCSLock Lock(m_CSPacket);
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| 	WriteByte (PACKET_UPDATE_TIME);
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| 	WriteInt64(a_WorldAge);
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| 	WriteInt64(a_TimeOfDay);
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| 	Flush();
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| }
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| 
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| 
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| 
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| 
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| 
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| 
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| ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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| // cProtocol146:
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| 
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| cProtocol146::cProtocol146(cClientHandle * a_Client) :
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| 	super(a_Client)
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| {
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| }
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| 
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| 
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| 
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| 
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| 
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| void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup)
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| {
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| 	ASSERT(!a_Pickup.GetItem().IsEmpty());
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| 	
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| 	cCSLock Lock(m_CSPacket);
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| 
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| 	// Send a SPAWN_OBJECT packet for the base entity:
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| 	WriteByte(PACKET_SPAWN_OBJECT);
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| 	WriteInt (a_Pickup.GetUniqueID());
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| 	WriteByte(0x02);
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| 	WriteInt ((int)(a_Pickup.GetPosX() * 32));
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| 	WriteInt ((int)(a_Pickup.GetPosY() * 32));
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| 	WriteInt ((int)(a_Pickup.GetPosZ() * 32));
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| 	WriteInt (1);
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| 	WriteShort((short)(a_Pickup.GetSpeed().x * 32));
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| 	WriteShort((short)(a_Pickup.GetSpeed().y * 32));
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| 	WriteShort((short)(a_Pickup.GetSpeed().z * 32));
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| 	WriteByte(0);
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| 	WriteByte(0);
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| 	
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| 	// Send a ENTITY_METADATA packet with the slot info:
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| 	WriteByte(PACKET_ENTITY_METADATA);
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| 	WriteInt(a_Pickup.GetUniqueID());
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| 	WriteByte(0xaa);  // a slot value at index 10
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| 	WriteItem(a_Pickup.GetItem());
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| 	WriteByte(0x7f);  // End of metadata
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| 	Flush();
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| }
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| 
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| 
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| 
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| 
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| 
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| void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
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| {
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| 	// Send a spawn object / vehicle packet
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| 	cCSLock Lock(m_CSPacket);
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| 
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| 	WriteByte(PACKET_SPAWN_OBJECT);
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| 	WriteInt (a_FallingBlock.GetUniqueID());
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| 	WriteByte(70);
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| 	WriteInt ((int)(a_FallingBlock.GetPosX() * 32));
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| 	WriteInt ((int)(a_FallingBlock.GetPosY() * 32));
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| 	WriteInt ((int)(a_FallingBlock.GetPosZ() * 32));
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| 	WriteByte (0);  // Pitch
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| 	WriteByte (0);  // Yaw
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| 	WriteInt (a_FallingBlock.GetBlockType());  // data indicator = blocktype
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| 	WriteShort((short)(a_FallingBlock.GetSpeedX() * 400));
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| 	WriteShort((short)(a_FallingBlock.GetSpeedY() * 400));
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| 	WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400));
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| 	Flush();
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| }
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| 
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| 
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| 
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| 
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| 
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| void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
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| {
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| 	cCSLock Lock(m_CSPacket);
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| 	WriteByte(PACKET_SPAWN_OBJECT);
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| 	WriteInt (a_Entity.GetUniqueID());
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| 	WriteByte(a_ObjectType);
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| 	WriteInt ((int)(a_Entity.GetPosX() * 32));
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| 	WriteInt ((int)(a_Entity.GetPosY() * 32));
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| 	WriteInt ((int)(a_Entity.GetPosZ() * 32));
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| 	WriteByte(a_Pitch);
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| 	WriteByte(a_Yaw);
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| 	WriteInt (a_ObjectData);
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| 	if (a_ObjectData != 0)
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| 	{
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| 		WriteShort((short)(a_Entity.GetSpeedX() * 400));
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| 		WriteShort((short)(a_Entity.GetSpeedY() * 400));
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| 		WriteShort((short)(a_Entity.GetSpeedZ() * 400));
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| 	}
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| 	Flush();
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| }
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| 
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| 
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| 
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| 
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| 
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| void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType)
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| {
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| 	cCSLock Lock(m_CSPacket);
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| 	WriteByte(PACKET_SPAWN_OBJECT);
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| 	WriteInt (a_Vehicle.GetUniqueID());
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| 	WriteByte(a_VehicleType);
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| 	WriteInt ((int)(a_Vehicle.GetPosX() * 32));
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| 	WriteInt ((int)(a_Vehicle.GetPosY() * 32));
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| 	WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
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| 	WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
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| 	WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
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| 	WriteInt (1);
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| 	WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
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| 	WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
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| 	WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
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| 	Flush();
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| }
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| 
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| 
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| 
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| 
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| 
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