606 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			606 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Root.h"
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#include "Server.h"
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#include "World.h"
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#include "WebAdmin.h"
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#include "FurnaceRecipe.h"
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#include "GroupManager.h"
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#include "CraftingRecipes.h"
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#include "PluginManager.h"
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#include "MonsterConfig.h"
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#include "Player.h"
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#include "Blocks/BlockHandler.h"
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#include "Items/ItemHandler.h"
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#include "Chunk.h"
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#include "Protocol/ProtocolRecognizer.h"  // for protocol version constants
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#include "CommandOutput.h"
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#include "../iniFile/iniFile.h"
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#include <iostream>
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cRoot* cRoot::s_Root = 0;
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cRoot::cRoot()
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	: m_Server( NULL )
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	, m_MonsterConfig( NULL )
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	, m_GroupManager( NULL )
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	, m_CraftingRecipes(NULL)
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	, m_FurnaceRecipe( NULL )
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	, m_WebAdmin( NULL )
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	, m_PluginManager( NULL )
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	, m_Log( NULL )
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	, m_bStop( false )
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	, m_bRestart( false )
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	, m_InputThread( NULL )
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	, m_pDefaultWorld( NULL )
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{
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	s_Root = this;
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}
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cRoot::~cRoot()
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{
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	s_Root = 0;
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}
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void cRoot::InputThread(void * a_Params)
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{
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	cRoot & self = *(cRoot*)a_Params;
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	cLogCommandOutputCallback Output;
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	while (!(self.m_bStop || self.m_bRestart) && std::cin.good())
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	{
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		std::string Command;
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		std::getline(std::cin, Command);
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		if (!Command.empty())
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		{
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			self.ExecuteConsoleCommand(Command, Output);
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		}
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	}
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	if (!(self.m_bStop || self.m_bRestart))
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	{
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		// We have come here because the std::cin has received an EOF and the server is still running; stop the server:
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		self.m_bStop = true;
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	}
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}
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void cRoot::Start(void)
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{
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	delete m_Log;
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	m_Log = new cMCLogger();
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	m_bStop = false;
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	while (!m_bStop)
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	{
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		m_bRestart = false;
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		LoadGlobalSettings();
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		LOG("Creating new server instance...");
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		m_Server = new cServer();
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		LOG("Reading server config...");
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		cIniFile IniFile("settings.ini");
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		if (!IniFile.ReadFile())
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		{
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			LOGWARNING("settings.ini inaccessible, all settings are reset to default values");
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		}
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		m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0);
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		if (m_PrimaryServerVersion == 0)
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		{
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			m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST;
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		}
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		else
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		{
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			// Make a note in the log that the primary server version is explicitly set in the ini file
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			LOGINFO("settings.ini: [Server].PrimaryServerVersion set to %d.", m_PrimaryServerVersion);
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		}
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		LOG("Starting server...");
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		if (!m_Server->InitServer(IniFile))
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		{
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			LOGERROR("Failed to start server, shutting down.");
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			return;
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		}
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		IniFile.WriteFile();
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		cIniFile WebIniFile("webadmin.ini");
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		if (!WebIniFile.ReadFile())
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		{
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			LOGWARNING("webadmin.ini inaccessible, wabadmin is disabled");
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		}
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		if (WebIniFile.GetValueB("WebAdmin", "Enabled", false))
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		{
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			LOG("Creating WebAdmin...");
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			m_WebAdmin = new cWebAdmin(8080);
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		}
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		LOG("Loading settings...");
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		m_GroupManager    = new cGroupManager();
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		m_CraftingRecipes = new cCraftingRecipes;
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		m_FurnaceRecipe   = new cFurnaceRecipe();
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		LOG("Loading worlds...");
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		LoadWorlds();
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		LOG("Loading plugin manager...");
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		m_PluginManager = new cPluginManager();
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		m_PluginManager->ReloadPluginsNow();
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		LOG("Loading MonsterConfig...");
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		m_MonsterConfig = new cMonsterConfig;
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		// This sets stuff in motion
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		LOG("Starting Authenticator...");
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		m_Authenticator.Start();
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		LOG("Starting worlds...");
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		StartWorlds();
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		LOG("Starting server...");
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		m_Server->Start();
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		#if !defined(ANDROID_NDK)
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		LOG("Starting InputThread...");
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		m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
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		m_InputThread->Start( false );	// We should NOT wait? Otherwise we can<61>t stop the server from other threads than the input thread
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		#endif
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		LOG("Initialization done, server running now.");
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		while (!m_bStop && !m_bRestart)  // These are modified by external threads
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		{
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			cSleep::MilliSleep(1000);
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		}
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		#if !defined(ANDROID_NDK)
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		delete m_InputThread; m_InputThread = NULL;
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		#endif
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		// Deallocate stuffs
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		LOG("Shutting down server...");
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		m_Server->Shutdown();  // This waits for threads to stop and d/c clients
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		LOG("Stopping world threads...");
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		StopWorlds();
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		LOG("Stopping authenticator...");
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		m_Authenticator.Stop();
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		LOG("Freeing MonsterConfig...");
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		delete m_MonsterConfig; m_MonsterConfig = 0;
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		LOG("Stopping WebAdmin...");
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		delete m_WebAdmin; m_WebAdmin = 0;
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		LOG("Unloading recipes...");
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		delete m_FurnaceRecipe;   m_FurnaceRecipe = NULL;
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		delete m_CraftingRecipes; m_CraftingRecipes = NULL;
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		LOG("Forgetting groups...");
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		delete m_GroupManager; m_GroupManager = 0;
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		LOG("Unloading worlds...");
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		UnloadWorlds();
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		LOG("Stopping plugin manager...");
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		delete m_PluginManager; m_PluginManager = NULL;
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		cItemHandler::Deinit();
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		cBlockHandler::Deinit();
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		LOG("Destroying server...");
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		//delete HeartBeat; HeartBeat = 0;
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		delete m_Server; m_Server = 0;
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		LOG("Shutdown done.");
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	}
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	delete m_Log; m_Log = 0;
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}
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void cRoot::LoadGlobalSettings()
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{
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	// Nothing needed yet
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}
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void cRoot::LoadWorlds(void)
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{
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	cIniFile IniFile("settings.ini"); IniFile.ReadFile();
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	// First get the default world
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	AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
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	m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
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	m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
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	// Then load the other worlds
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	unsigned int KeyNum = IniFile.FindKey("Worlds");
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	unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
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	if (NumWorlds <= 0)
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	{
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		return;
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	}
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	for (unsigned int i = 0; i < NumWorlds; i++)
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	{
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		AString ValueName = IniFile.GetValueName(KeyNum, i );
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		if (ValueName.compare("World") != 0)
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		{
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			continue;
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		}
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		AString WorldName = IniFile.GetValue(KeyNum, i );
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		if (WorldName.empty())
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		{
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			continue;
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		}
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		cWorld* NewWorld = new cWorld( WorldName.c_str() );
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		m_WorldsByName[ WorldName ] = NewWorld;
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	}  // for i - Worlds
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}
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void cRoot::StartWorlds(void)
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{
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	for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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	{
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		itr->second->InitializeSpawn();
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	}
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}
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void cRoot::StopWorlds(void)
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{
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	for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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	{
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		itr->second->StopThreads();
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	}
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}
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void cRoot::UnloadWorlds(void)
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{
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	m_pDefaultWorld = NULL;
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	for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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	{
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		delete itr->second;
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	}
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	m_WorldsByName.clear();
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}
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cWorld* cRoot::GetDefaultWorld()
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{
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	return m_pDefaultWorld;
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}
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cWorld* cRoot::GetWorld( const AString & a_WorldName )
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{
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	WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
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	if( itr != m_WorldsByName.end() )
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		return itr->second;
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	return 0;
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}
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bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
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{
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	for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
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	{
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		++itr2;
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		if (a_Callback.Item(itr->second))
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		{
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			return false;
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		}
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	}
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	return true;
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}
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void cRoot::TickWorlds(float a_Dt)
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{
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	// Execute any pending commands:
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	cCommandQueue PendingCommands;
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	{
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		cCSLock Lock(m_CSPendingCommands);
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		std::swap(PendingCommands, m_PendingCommands);
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	}
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	for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr)
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	{
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		ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output));
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	}
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	// Tick the worlds:
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	for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
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	{
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		itr->second->Tick(a_Dt);
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	}
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}
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void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
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{
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	// Some commands are built-in:
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	if (a_Cmd == "stop")
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	{
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		m_bStop = true;
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	}
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	else if (a_Cmd == "restart")
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	{
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		m_bRestart = true;
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	}
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	// Put the command into a queue (Alleviates FS #363):
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	cCSLock Lock(m_CSPendingCommands);
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	m_PendingCommands.push_back(cCommand(a_Cmd, &a_Output));
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}
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void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
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{
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	// Some commands are built-in:
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	if (a_Cmd == "stop")
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	{
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		m_bStop = true;
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	}
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	else if (a_Cmd == "restart")
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	{
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		m_bRestart = true;
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	}
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	// Put the command into a queue (Alleviates FS #363):
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	cCSLock Lock(m_CSPendingCommands);
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	m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
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}
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void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
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{
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	// Some commands are built-in:
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	if (a_Cmd == "stop")
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	{
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		m_bStop = true;
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	}
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	else if (a_Cmd == "restart")
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	{
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		m_bRestart = true;
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	}
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	LOG("Executing console command: \"%s\"", a_Cmd.c_str());
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	m_Server->ExecuteConsoleCommand(a_Cmd, a_Output);
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}
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void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
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{
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	m_Server->KickUser(a_ClientID, a_Reason);
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}
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void cRoot::AuthenticateUser(int a_ClientID)
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{
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	m_Server->AuthenticateUser(a_ClientID);
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}
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int cRoot::GetTotalChunkCount(void)
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{
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	int res = 0;
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	for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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	{
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		res += itr->second->GetNumChunks();
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	}
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	return res;
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}
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void cRoot::SaveAllChunks(void)
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{
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	for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
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	{
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		itr->second->SaveAllChunks();
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	}
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}
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bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
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{
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	for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
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	{
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		++itr2;
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		if (!itr->second->ForEachPlayer(a_Callback))
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		{
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			return false;
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		}
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	}
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	return true;
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}
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bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
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{
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	class cCallback : public cPlayerListCallback
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	{
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		unsigned int BestRating;
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		unsigned int NameLength;
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		const AString PlayerName;
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		cPlayerListCallback & m_Callback;
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		virtual bool Item (cPlayer * a_pPlayer)
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		{
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			unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName());
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			if (Rating > 0 && Rating >= BestRating)
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			{
 | 
						||
				BestMatch = a_pPlayer;
 | 
						||
				if( Rating > BestRating ) NumMatches = 0;
 | 
						||
				BestRating = Rating;
 | 
						||
				++NumMatches;
 | 
						||
			}
 | 
						||
			if (Rating == NameLength) // Perfect match
 | 
						||
			{
 | 
						||
				return false;
 | 
						||
			}
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
 | 
						||
	public:
 | 
						||
		cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) 
 | 
						||
			: m_Callback( a_Callback )
 | 
						||
			, BestMatch( NULL )
 | 
						||
			, BestRating( 0 )
 | 
						||
			, NumMatches( 0 )
 | 
						||
			, NameLength( a_PlayerName.length() )
 | 
						||
			, PlayerName( a_PlayerName )
 | 
						||
		{}
 | 
						||
 | 
						||
		cPlayer * BestMatch;
 | 
						||
		unsigned int NumMatches;
 | 
						||
	} Callback (a_PlayerName, a_Callback);
 | 
						||
	ForEachPlayer( Callback );
 | 
						||
 | 
						||
	if (Callback.NumMatches == 1)
 | 
						||
	{
 | 
						||
		return a_Callback.Item (Callback.BestMatch);
 | 
						||
	}
 | 
						||
	return false;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
 | 
						||
{
 | 
						||
	return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
 | 
						||
{
 | 
						||
	int SumNumValid = 0;
 | 
						||
	int SumNumDirty = 0;
 | 
						||
	int SumNumInLighting = 0;
 | 
						||
	int SumNumInGenerator = 0;
 | 
						||
	int SumMem = 0;
 | 
						||
	for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
 | 
						||
	{
 | 
						||
		cWorld * World = itr->second;
 | 
						||
		int NumInGenerator = World->GetGeneratorQueueLength();
 | 
						||
		int NumInSaveQueue = World->GetStorageSaveQueueLength();
 | 
						||
		int NumInLoadQueue = World->GetStorageLoadQueueLength();
 | 
						||
		int NumValid = 0;
 | 
						||
		int NumDirty = 0;
 | 
						||
		int NumInLighting = 0;
 | 
						||
		World->GetChunkStats(NumValid, NumDirty, NumInLighting);
 | 
						||
		a_Output.Out("World %s:", World->GetName().c_str());
 | 
						||
		a_Output.Out("  Num loaded chunks: %d", NumValid);
 | 
						||
		a_Output.Out("  Num dirty chunks: %d", NumDirty);
 | 
						||
		a_Output.Out("  Num chunks in lighting queue: %d", NumInLighting);
 | 
						||
		a_Output.Out("  Num chunks in generator queue: %d", NumInGenerator);
 | 
						||
		a_Output.Out("  Num chunks in storage load queue: %d", NumInLoadQueue);
 | 
						||
		a_Output.Out("  Num chunks in storage save queue: %d", NumInSaveQueue);
 | 
						||
		int Mem = NumValid * sizeof(cChunk);
 | 
						||
		a_Output.Out("  Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
 | 
						||
		a_Output.Out("  Per-chunk memory size breakdown:");
 | 
						||
		a_Output.Out("    block types:    %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
 | 
						||
		a_Output.Out("    block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
 | 
						||
		a_Output.Out("    block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
 | 
						||
		a_Output.Out("    heightmap:      %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
 | 
						||
		a_Output.Out("    biomemap:       %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
 | 
						||
		int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
 | 
						||
		a_Output.Out("    other:          %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
 | 
						||
		SumNumValid += NumValid;
 | 
						||
		SumNumDirty += NumDirty;
 | 
						||
		SumNumInLighting += NumInLighting;
 | 
						||
		SumNumInGenerator += NumInGenerator;
 | 
						||
		SumMem += Mem;
 | 
						||
	}
 | 
						||
	a_Output.Out("Totals:");
 | 
						||
	a_Output.Out("  Num loaded chunks: %d", SumNumValid);
 | 
						||
	a_Output.Out("  Num dirty chunks: %d", SumNumDirty);
 | 
						||
	a_Output.Out("  Num chunks in lighting queue: %d", SumNumInLighting);
 | 
						||
	a_Output.Out("  Num chunks in generator queue: %d", SumNumInGenerator);
 | 
						||
	a_Output.Out("  Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 |