Commit is being made to allow additions of GPL3+ code previously un-addable. With these changes, contributions back to cuberite are possible with the backporting exemtion, as well as adding stuff in minetest with minetest code properly being read through and implimented to upgrade it to GPL3 from GPL2. project still has Apache2.0 license and credits to all its contributers, but now has the freedom of GPL3+ and all the code that can be implimented and shared with it.
366 lines
12 KiB
C++
366 lines
12 KiB
C++
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/*
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* Copyright 2011-2022 Cuberite Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Globals.h"
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#include "../TestHelpers.h"
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#include "Bindings/BlockTypePalette.h"
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#include "OSSupport/Stopwatch.h"
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/** Tests the BlockTypePalette's basic APIs - creation, addition, querying. */
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static void testBasic()
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{
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LOGD("Testing the basic BlockTypePalette's APIs...");
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// Check inserting different block type names:
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BlockTypePalette pal;
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TEST_EQUAL(pal.index("testblock", BlockState()), 0); // Insert the first entry
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TEST_EQUAL(pal.index("testblock", BlockState()), 0); // Check that it's not inserted again
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TEST_EQUAL(pal.maybeIndex("testblock", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
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TEST_EQUAL(pal.maybeIndex("nonexistent", BlockState()).second, false);
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TEST_EQUAL(pal.index("another", BlockState()), 1); // Insert the second entry
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TEST_EQUAL(pal.index("another", BlockState()), 1); // Check that it's not inserted twice
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TEST_EQUAL(pal.maybeIndex("another", BlockState()), (std::make_pair<UInt32, bool>(1, true)));
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TEST_EQUAL(pal.maybeIndex("testblock", BlockState()), (std::make_pair<UInt32, bool>(0, true))); // The first one stayed
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// Check same block type name, different BlockState:
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BlockState bs1;
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BlockState bs2("key1", "value1");
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BlockState bs3({{"key1", "value1"}, {"key2", "value2"}});
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BlockState bs2Copy(bs2);
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TEST_EQUAL(pal.index("multistate", bs1), 2);
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TEST_EQUAL(pal.index("multistate", bs2), 3);
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TEST_EQUAL(pal.index("multistate", bs3), 4);
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TEST_EQUAL(pal.index("multistate", bs2Copy), 3); // Different BlockState instance, but same content
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TEST_EQUAL(pal.count(), 5);
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// Check the entry() API:
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TEST_EQUAL(pal.entry(0), (std::make_pair<AString, BlockState>("testblock", BlockState())));
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TEST_EQUAL(pal.entry(1), (std::make_pair<AString, BlockState>("another", BlockState())));
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TEST_EQUAL(pal.entry(2), (std::make_pair<AString, BlockState>("multistate", BlockState(bs1)))); // make_pair requires a copy of the state
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TEST_EQUAL(pal.entry(3), (std::make_pair<AString, BlockState>("multistate", BlockState(bs2))));
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TEST_EQUAL(pal.entry(4), (std::make_pair<AString, BlockState>("multistate", BlockState(bs3))));
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TEST_THROWS(pal.entry(5), BlockTypePalette::NoSuchIndexException);
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}
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/** Tests creating the transform map between two palettes. */
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static void testTransformAddMissing()
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{
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LOGD("Testing the createTransformMapAddMissing API...");
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// Create two palettes with some overlap:
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BlockTypePalette pal1, pal2;
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/* 0 */ pal1.index("block1", BlockState());
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/* 1 */ pal1.index("block2", BlockState());
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/* 2 */ pal1.index("block3", BlockState());
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/* 3 */ pal1.index("block4", BlockState());
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/* 4 */ pal1.index("block5", BlockState("key1", "value1"));
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/* 0 */ pal2.index("block0", BlockState());
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/* 1 */ pal2.index("block2", BlockState()); // overlap
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/* 2 */ pal2.index("block4", BlockState()); // overlap
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/* 3 */ pal2.index("block4", BlockState("key1", "value1"));
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/* 4 */ pal2.index("block5", BlockState("key1", "value1")); // overlap
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/* 5 */ pal2.index("block6", BlockState("key1", "value1"));
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// Check the transform map:
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auto trans = pal1.createTransformMapAddMissing(pal2);
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TEST_EQUAL(pal1.maybeIndex("block1", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
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TEST_EQUAL(pal1.maybeIndex("block2", BlockState()), (std::make_pair<UInt32, bool>(1, true)));
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TEST_EQUAL(pal1.maybeIndex("block3", BlockState()), (std::make_pair<UInt32, bool>(2, true)));
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TEST_EQUAL(pal1.maybeIndex("block4", BlockState()), (std::make_pair<UInt32, bool>(3, true)));
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TEST_EQUAL(pal1.maybeIndex("block5", BlockState("key1", "value1")), (std::make_pair<UInt32, bool>(4, true)));
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TEST_EQUAL(pal1.maybeIndex("block0", BlockState()), (std::make_pair<UInt32, bool>(5, true)));
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TEST_EQUAL(pal1.maybeIndex("block4", BlockState("key1", "value1")), (std::make_pair<UInt32, bool>(6, true)));
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TEST_EQUAL(pal1.maybeIndex("block6", BlockState("key1", "value1")), (std::make_pair<UInt32, bool>(7, true)));
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TEST_EQUAL(trans.size(), 6);
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TEST_EQUAL(trans[0], 5); // Added
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TEST_EQUAL(trans[1], 1); // Mapped
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TEST_EQUAL(trans[2], 3); // Mapped
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TEST_EQUAL(trans[3], 6); // Added
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TEST_EQUAL(trans[4], 4); // Mapped
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TEST_EQUAL(trans[5], 7); // Added
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}
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/** Tests creating the transform map between two palettes, with fallback. */
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static void testTransformWithFallback()
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{
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LOGD("Testing the createTransformMapWithFallback API...");
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// Create two palettes with some overlap:
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BlockTypePalette pal1, pal2;
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/* 0 */ pal1.index("block1", BlockState());
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/* 1 */ pal1.index("block2", BlockState());
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/* 2 */ pal1.index("block3", BlockState());
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/* 3 */ pal1.index("block4", BlockState());
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/* 4 */ pal1.index("block5", BlockState("key1", "value1"));
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/* 0 */ pal2.index("block0", BlockState());
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/* 1 */ pal2.index("block2", BlockState()); // overlap
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/* 2 */ pal2.index("block4", BlockState()); // overlap
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/* 3 */ pal2.index("block4", BlockState("key1", "value1"));
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/* 4 */ pal2.index("block5", BlockState("key1", "value1")); // overlap
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/* 5 */ pal2.index("block6", BlockState("key1", "value1"));
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// Check the transform map:
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auto trans = pal1.createTransformMapWithFallback(pal2, 0);
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TEST_EQUAL(trans.size(), 6);
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TEST_EQUAL(trans[0], 0); // Fallback
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TEST_EQUAL(trans[1], 1); // Mapped
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TEST_EQUAL(trans[2], 3); // Mapped
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TEST_EQUAL(trans[3], 0); // Fallback
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TEST_EQUAL(trans[4], 4); // Mapped
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TEST_EQUAL(trans[5], 0); // Fallback
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}
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/** Tests that loading fails for nonsense input */
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static void testLoadErrors(void)
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{
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LOG("Testing palette load error reporting.");
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BlockTypePalette palette;
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TEST_THROWS(palette.loadFromString(""), BlockTypePalette::LoadFailedException);
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TEST_THROWS(palette.loadFromString("[]"), BlockTypePalette::LoadFailedException);
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TEST_THROWS(palette.loadFromString("a = {}"), BlockTypePalette::LoadFailedException);
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TEST_THROWS(palette.loadFromString("{x = 1}"), BlockTypePalette::LoadFailedException); // Lua style
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TEST_THROWS(palette.loadFromString("$#^%&"), BlockTypePalette::LoadFailedException);
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}
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/** Tests that loading a simple JSON palette succeeds. */
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static void testLoadJsonSimple(void)
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{
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LOG("Testing loading a simple JSON palette");
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BlockTypePalette palette;
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auto example = " \
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{ \
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\"minecraft:air\": { \
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\"states\": [ \
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{ \
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\"id\": 0, \
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\"default\": true \
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} \
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] \
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} \
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}";
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palette.loadFromString(example);
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TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
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TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState({{"foo", "baz"}})).second, false);
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TEST_EQUAL(palette.maybeIndex("minecraft:a", BlockState()).second, false);
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}
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/** Tests loading a complex block with multiple states and duplicates. */
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static void testLoadJsonComplex(void)
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{
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LOG("Testing loading a complex JSON palette");
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BlockTypePalette palette;
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auto str = " \
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{ \
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\"minecraft:oak_sapling\": { \
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\"properties\": { \
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\"stage\": [ \
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\"0\", \
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\"1\" \
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] \
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}, \
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\"states\": [ \
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{ \
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\"properties\": { \
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\"stage\": \"0\" \
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}, \
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\"id\" : 21, \
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\"default\" : true \
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}, \
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{ \
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\"properties\": { \
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\"stage\": \"1\" \
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}, \
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\"id\" : 22 \
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}, \
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{ \
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\"properties\": { \
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\"stage\": \"1\" \
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}, \
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\"id\" : 23 \
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}\
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] \
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} \
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}";
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// Note: The palette has a duplicate entry with differrent IDs, the latter ID wins
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palette.loadFromString(str);
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TEST_EQUAL(palette.maybeIndex("minecraft:oak_sapling", {{"stage", "10"}}).second, false);
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TEST_EQUAL(palette.maybeIndex("minecraft:oak_sapling", {{"stage", "0"}}), (std::make_pair<UInt32, bool>(21, true)));
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TEST_EQUAL(palette.maybeIndex("minecraft:oak_sapling", {{"stage", "1"}}), (std::make_pair<UInt32, bool>(23, true)));
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TEST_EQUAL(palette.maybeIndex("minecraft:oak_sapling", {{"foo", "baz"}}).second, false);
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TEST_EQUAL(palette.maybeIndex("minecraft:oak_sap", {{"stage", "0"}}).second, false);
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}
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/** Tests loading a palette from simple regular TSV text data. */
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static void testLoadTsvRegular(void)
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{
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LOG("Testing loading a simple regular TSV palette");
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BlockTypePalette palette;
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auto str = "\
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BlockTypePalette\r\n\
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FileVersion\t1\n\
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CommonPrefix\tminecraft:\n\
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\r\n\
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0\tair\r\n\
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1\tstone\n\
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2\tgrass\tsnow_covered\t0\n\
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3\tgrass\tsnow_covered\t1\n\
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";
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palette.loadFromString(str);
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TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
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TEST_EQUAL(palette.maybeIndex("minecraft:stone", BlockState()), (std::make_pair<UInt32, bool>(1, true)));
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TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState({{"snow_covered", "0"}})), (std::make_pair<UInt32, bool>(2, true)));
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TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState({{"snow_covered", "1"}})), (std::make_pair<UInt32, bool>(3, true)));
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TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState({{"snow_covered", "0"}})).second, false);
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TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState({{"snow_covered", "2"}})).second, false);
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TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState()).second, false);
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}
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/** Tests loading a palette from simple upgrade TSV text data. */
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static void testLoadTsvUpgrade(void)
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{
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LOG("Testing loading a simple upgrade TSV palette");
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BlockTypePalette palette;
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auto str = "\
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UpgradeBlockTypePalette\r\n\
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FileVersion\t1\n\
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CommonPrefix\tminecraft:\r\n\
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\n\
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0\t0\tair\r\n\
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1\t0\tstone\n\
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2\t0\tgrass\tsnow_covered\t0\n\
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2\t1\tgrass\tsnow_covered\t1\n\
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";
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palette.loadFromString(str);
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TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
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TEST_EQUAL(palette.maybeIndex("minecraft:stone", BlockState()), (std::make_pair<UInt32, bool>(16, true)));
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TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState({{"snow_covered", "0"}})), (std::make_pair<UInt32, bool>(32, true)));
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TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState({{"snow_covered", "1"}})), (std::make_pair<UInt32, bool>(33, true)));
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TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState({{"snow_covered", "0"}})).second, false);
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TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState({{"snow_covered", "2"}})).second, false);
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TEST_EQUAL(palette.maybeIndex("minecraft:grass", BlockState()).second, false);
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}
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/** Tests loading a palette from a real-life protocol base file (1.13). */
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static void testLoadFromBaseFile(void)
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{
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LOG("Testing loading a palette from file \"base.btp.txt\" (1.13)");
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BlockTypePalette palette;
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{
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auto fileContents = cFile::ReadWholeFile("base.btp.txt");
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cStopwatch sw("Loading palette");
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palette.loadFromString(fileContents);
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}
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TEST_EQUAL(palette.maybeIndex("minecraft:air", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
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TEST_EQUAL(palette.maybeIndex("minecraft:stone", BlockState()), (std::make_pair<UInt32, bool>(1, true)));
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TEST_EQUAL(
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palette.maybeIndex(
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"minecraft:dark_oak_leaves",
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BlockState({{"persistent", "false"}, {"distance", "6"}})
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),
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(std::make_pair<UInt32, bool>(225, true))
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);
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TEST_EQUAL(
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palette.maybeIndex(
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"minecraft:dark_oak_leaves",
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BlockState({{"persistent", "false"}})
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).second,
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false
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);
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}
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/** Tests loading an upgrade-palette from a real-life upgrade file. */
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static void testLoadFromUpgradeFile(void)
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{
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LOG("Testing loading an upgrade palette from file \"UpgradeBlockTypePalette.txt\".");
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BlockTypePalette palette;
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{
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auto fileContents = cFile::ReadWholeFile("UpgradeBlockTypePalette.txt");
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cStopwatch sw("Loading upgrade palette");
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palette.loadFromString(fileContents);
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}
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TEST_EQUAL(palette.entry(0), (std::make_pair<AString, BlockState>("minecraft:air", {})));
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TEST_EQUAL(palette.entry(44 * 16 + 8), (std::make_pair<AString, BlockState>("minecraft:stone_slab", {{"type", "top"}})));
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}
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IMPLEMENT_TEST_MAIN("BlockTypePalette",
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testBasic();
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testTransformAddMissing();
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testTransformWithFallback();
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testLoadErrors();
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testLoadJsonSimple();
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testLoadJsonComplex();
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testLoadTsvRegular();
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testLoadTsvUpgrade();
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testLoadFromBaseFile();
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testLoadFromUpgradeFile();
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)
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