git-svn-id: http://mc-server.googlecode.com/svn/trunk@1649 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			164 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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// Protocol16x.cpp
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/*
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Implements the 1.6.x protocol classes:
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	- cProtocol161
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		- release 1.6.1 protocol (#73)
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(others may be added later in the future for the 1.6 release series)
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*/
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#include "Globals.h"
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#include "Protocol16x.h"
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#include "../ClientHandle.h"
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#include "../Entity.h"
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#include "../Player.h"
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#define HANDLE_PACKET_READ(Proc, Type, Var) \
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	Type Var; \
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	{ \
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		if (!m_ReceivedData.Proc(Var)) \
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		{ \
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			m_ReceivedData.CheckValid(); \
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			return PARSE_INCOMPLETE; \
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		} \
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		m_ReceivedData.CheckValid(); \
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	}
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enum
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{
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	PACKET_CHAT              = 0x03,
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	PACKET_UPDATE_HEALTH     = 0x08,
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	PACKET_ATTACH_ENTITY     = 0x27,
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	PACKET_ENTITY_PROPERTIES = 0x2c,
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	PACKET_WINDOW_OPEN       = 0x64,
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	PACKET_PLAYER_ABILITIES  = 0xca,
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} ;
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cProtocol161::cProtocol161(cClientHandle * a_Client) :
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	super(a_Client)
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{
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}
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void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
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{
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	cCSLock Lock(m_CSPacket);
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	WriteByte(PACKET_ATTACH_ENTITY);
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	WriteInt(a_Entity.GetUniqueID());
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	WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
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	WriteBool(false);  // TODO: "Should use leash?" -> no
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	Flush();
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}
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void cProtocol161::SendChat(const AString & a_Message)
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{
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	super::SendChat(Printf("{\"text\":\"%s\"}", a_Message.c_str()));
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}
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void cProtocol161::SendGameMode(eGameMode a_GameMode)
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{
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	super::SendGameMode(a_GameMode);
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	// Also send the EntityProperties packet specifying the movementSpeed:
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	cCSLock Lock(m_CSPacket);
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	WriteByte(PACKET_ENTITY_PROPERTIES);
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	WriteInt(m_Client->GetPlayer()->GetUniqueID());
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	WriteInt(1);
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	WriteString("generic.movementSpeed");
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	WriteDouble(0.1);
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	Flush();
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}
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void cProtocol161::SendHealth(void)
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{
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	cCSLock Lock(m_CSPacket);
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	WriteByte (PACKET_UPDATE_HEALTH);
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	WriteFloat((float)m_Client->GetPlayer()->GetHealth());
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	WriteShort(m_Client->GetPlayer()->GetFoodLevel());
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	WriteFloat(m_Client->GetPlayer()->GetFoodSaturationLevel());
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	Flush();
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}
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void cProtocol161::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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{
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	if (a_WindowType < 0)
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	{
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		// Do not send for inventory windows
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		return;
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	}
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	cCSLock Lock(m_CSPacket);
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	WriteByte  (PACKET_WINDOW_OPEN);
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	WriteByte  (a_WindowID);
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	WriteByte  (a_WindowType);
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	WriteString(a_WindowTitle);
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	WriteByte  (a_NumSlots);
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	WriteByte  (1);  // Use title
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	if (a_WindowType == 11)  // horse / donkey
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	{
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		WriteInt(0);  // Unknown value sent only when window type is 11 (horse / donkey)
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	}
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	Flush();
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}
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int cProtocol161::ParseEntityAction(void)
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{
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	HANDLE_PACKET_READ(ReadBEInt, int,  EntityID);
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	HANDLE_PACKET_READ(ReadChar,  char, ActionID);
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	HANDLE_PACKET_READ(ReadBEInt, int,  UnknownHorseVal);
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	m_Client->HandleEntityAction(EntityID, ActionID);
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	return PARSE_OK;
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}
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int cProtocol161::ParsePlayerAbilities(void)
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{
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	HANDLE_PACKET_READ(ReadByte,    Byte,  Flags);
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	HANDLE_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
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	HANDLE_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
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	// TODO: m_Client->HandlePlayerAbilities(...);
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	return PARSE_OK;
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}
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