-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager - moved sand and gravel simulation to a Simulator-class (cSandSimulator) - Made Squid a little bit more funny and realistic, because it dies now when it´s not in water -Escaping mobs run now faster than normal (They just walked away before :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			19 lines
		
	
	
		
			293 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			293 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "cPassiveMonster.h"
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class cSquid : public cPassiveMonster
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{
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public:
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	cSquid();
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	~cSquid();
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	virtual void Tick(float a_Dt);
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	virtual bool IsA( const char* a_EntityType );
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	virtual void KilledBy( cEntity* a_Killer );
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protected:
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	float m_NoWater;
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};
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