git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			43 lines
		
	
	
		
			967 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			967 B
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cZombiepigman.h"
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cZombiepigman::cZombiepigman()
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{
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	m_MobType = 57;
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	GetMonsterConfig("Zombiepigman");
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}
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cZombiepigman::~cZombiepigman()
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{
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}
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bool cZombiepigman::IsA( const char* a_EntityType )
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{
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	if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
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	return cMonster::IsA( a_EntityType );
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}
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void cZombiepigman::Tick(float a_Dt)
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{
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	cMonster::Tick(a_Dt);
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	//TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
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	if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
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		SetMetaData(BURNING); // BURN, BABY, BURN!  >:D
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	}
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}
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void cZombiepigman::KilledBy( cEntity* a_Killer )
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{
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	cMonster::RandomDropItem(E_ITEM_ROTTEN_FLESH, 0, 1);
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	cMonster::RandomDropItem(E_ITEM_GOLD_NUGGET, 0, 1);
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	cMonster::KilledBy( a_Killer );
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}
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