git-svn-id: http://mc-server.googlecode.com/svn/trunk@527 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			1494 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1494 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#ifndef _WIN32
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	#include <cstdlib>
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#endif
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#include "cChunk.h"
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#include "cWorld.h"
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#include "cWaterSimulator.h"
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#include "cLavaSimulator.h"
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#include "cClientHandle.h"
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#include "cServer.h"
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#include "zlib.h"
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#include "Defines.h"
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#include "cChestEntity.h"
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#include "cFurnaceEntity.h"
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#include "cSignEntity.h"
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#include "cTorch.h"
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#include "cLadder.h"
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#include "cPickup.h"
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#include "cRedstone.h"
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#include "cItem.h"
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#include "cNoise.h"
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#include "cRoot.h"
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#include "cBlockToPickup.h"
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#include "MersenneTwister.h"
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#include "cPlayer.h"
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#include "packets/cPacket_DestroyEntity.h"
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#include "packets/cPacket_PreChunk.h"
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#include "packets/cPacket_BlockChange.h"
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#include "packets/cPacket_MultiBlock.h"
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#include <json/json.h>
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extern bool g_bWaterPhysics;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// sSetBlock:
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sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )  // absolute block position
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	: x( a_BlockX )
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	, y( a_BlockY )
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	, z( a_BlockZ )
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	, BlockType( a_BlockType )
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	, BlockMeta( a_BlockMeta )
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{
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	cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cChunk:
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cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World)
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	: m_PosX( a_ChunkX )
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	, m_PosY( a_ChunkY )
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	, m_PosZ( a_ChunkZ )
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	, m_BlockTickX( 0 )
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	, m_BlockTickY( 0 )
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	, m_BlockTickZ( 0 )
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	, m_World( a_World )
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	, m_ChunkMap(a_ChunkMap)
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	, m_IsValid(false)
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	, m_IsLightValid(false)
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	, m_IsDirty(false)
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	, m_IsSaving(false)
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	, m_StayCount(0)
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{
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	// LOGINFO("### new cChunk (%i, %i) at %p, thread 0x%x ###", a_X, a_Z, this, GetCurrentThreadId());
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}
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cChunk::~cChunk()
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{
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	// LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() );
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	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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	{
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		delete *itr;
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	}
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	m_BlockEntities.clear();
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	// Remove and destroy all entities that are not players:
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	cEntityList Entities;
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	for (cEntityList::const_iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
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	{
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		if ((*itr)->GetEntityType() != cEntity::eEntityType_Player)
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		{
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			Entities.push_back(*itr);
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		}
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	}
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	for (cEntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr)
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	{
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		(*itr)->RemoveFromChunk();
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		(*itr)->Destroy();
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	}
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	m_Entities.clear();
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}
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void cChunk::SetValid(void)
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{
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	m_IsValid = true;
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	m_World->GetChunkMap()->ChunkValidated();
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}
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void cChunk::MarkRegenerating(void)
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{
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	// Tell all clients attached to this chunk that they want this chunk:
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	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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	{
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		(*itr)->AddWantedChunk(m_PosX, m_PosZ);
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	}  // for itr - m_LoadedByClient[]
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}
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bool cChunk::CanUnload(void)
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{
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	return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0);
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}
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void cChunk::MarkSaving(void)
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{
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	m_IsSaving = true;
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}
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void cChunk::MarkSaved(void)
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{
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	if (!m_IsSaving)
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	{
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		return;
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	}
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	m_IsDirty = false;
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}
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void cChunk::MarkLoaded(void)
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{
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	m_IsDirty = false;
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	SetValid();
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}
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void cChunk::MarkLoadFailed(void)
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{
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	if (m_IsValid)
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	{
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		return;
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	}
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	m_HasLoadFailed = true;
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}
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void cChunk::GetAllData(cChunkDataCallback & a_Callback)
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{
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	a_Callback.HeightMap    (&m_HeightMap);
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	a_Callback.BiomeData    (&m_BiomeMap);
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	a_Callback.BlockTypes   (m_BlockTypes);
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	a_Callback.BlockMeta    (m_BlockMeta);
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	a_Callback.LightIsValid (m_IsLightValid);
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	a_Callback.BlockLight   (m_BlockLight);
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	a_Callback.BlockSkyLight(m_BlockSkyLight);
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	for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
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	{
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		a_Callback.Entity(*itr);
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	}
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	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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	{
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		a_Callback.BlockEntity(*itr);
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	}
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}
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void cChunk::SetAllData(
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	const BLOCKTYPE *  a_BlockTypes, 
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	const NIBBLETYPE * a_BlockMeta,
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	const NIBBLETYPE * a_BlockLight,
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	const NIBBLETYPE * a_BlockSkyLight,
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	const HeightMap *  a_HeightMap,
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	const BiomeMap &   a_BiomeMap,
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	cEntityList & a_Entities, 
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	cBlockEntityList & a_BlockEntities
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)
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{
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	memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
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	if (a_HeightMap != NULL)
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	{
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		memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
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	}
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	memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
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	memcpy(m_BlockMeta,  a_BlockMeta,  sizeof(m_BlockMeta));
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	if (a_BlockLight != NULL)
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	{
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		memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
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	}
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	if (a_BlockSkyLight != NULL)
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	{
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		memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
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	}
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	m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
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	if (a_HeightMap == NULL)
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	{
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		CalculateHeightmap();
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	}
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	// Append entities to current entity list:
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	m_Entities.splice(m_Entities.end(), a_Entities);
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	// Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
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	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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	{
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		delete *itr;
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	}
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	std::swap(a_BlockEntities, m_BlockEntities);
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	// Create block entities that the loader didn't load; fill them with defaults
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	CreateBlockEntities();
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	m_HasLoadFailed = false;
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}
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void cChunk::SetLight(
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	const cChunkDef::BlockNibbles & a_BlockLight,
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	const cChunkDef::BlockNibbles & a_SkyLight
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)
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{
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	// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
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	// Postponing until we see how bad it is :)
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	memcpy(m_BlockLight,    a_BlockLight, sizeof(m_BlockLight));
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	memcpy(m_BlockSkyLight, a_SkyLight,   sizeof(m_BlockSkyLight));
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	m_IsLightValid = true;
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}
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void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
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{
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	memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
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}
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void cChunk::GetBlockData(BLOCKTYPE * a_BlockData)
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{
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	memcpy(a_BlockData, m_BlockTypes, NumBlocks);
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	memcpy(a_BlockData + MetaOffset,     m_BlockMeta,     NumBlocks / 2);
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	memcpy(a_BlockData + LightOffset,    m_BlockLight,    NumBlocks / 2);
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	memcpy(a_BlockData + SkyLightOffset, m_BlockSkyLight, NumBlocks / 2);
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}
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/// Returns true if there is a block entity at the coords specified
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bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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	{
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		if (
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			((*itr)->GetPosX() == a_BlockX) &&
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			((*itr)->GetPosY() == a_BlockY) &&
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			((*itr)->GetPosZ() == a_BlockZ)
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		)
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		{
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			return true;
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		}
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	}  // for itr - m_BlockEntities[]
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	return false;
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}
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/// Sets or resets the internal flag that prevents chunk from being unloaded
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void cChunk::Stay(bool a_Stay)
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{
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	m_StayCount += (a_Stay ? 1 : -1);
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	ASSERT(m_StayCount >= 0);
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}
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void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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	cCSLock Lock(m_CSBlockLists);
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	unsigned int PendingSendBlocks = m_PendingSendBlocks.size();
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	if( PendingSendBlocks > 1 )
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	{
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		cPacket_MultiBlock MultiBlock;
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		MultiBlock.m_ChunkX = m_PosX;
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		MultiBlock.m_ChunkZ = m_PosZ;
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		MultiBlock.m_NumBlocks = (short)PendingSendBlocks;
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		MultiBlock.m_Data = new cPacket_MultiBlock::sBlockChange[ PendingSendBlocks ];
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		MultiBlock.m_DataSize = PendingSendBlocks * sizeof( cPacket_MultiBlock::sBlockChange );
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		//LOG("Sending multiblock packet for %i blocks", PendingSendBlocks );
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		for( unsigned int i = 0; i < PendingSendBlocks; i++)
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		{
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			unsigned int index = m_PendingSendBlocks[i];
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			Vector3i BlockPos = IndexToCoordinate( index );
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			unsigned int Coords = BlockPos.y | (BlockPos.z << 8) | (BlockPos.x << 12);
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			unsigned int Blocks = GetNibble( m_BlockMeta, index ) | (m_BlockTypes[index] << 4);
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			MultiBlock.m_Data[i].Data = Coords << 16 | Blocks;
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		}
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		m_PendingSendBlocks.clear();
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		PendingSendBlocks = m_PendingSendBlocks.size();
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		Broadcast( MultiBlock );
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	}
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	if( PendingSendBlocks > 0 )
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	{
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		for( unsigned int i = 0; i < PendingSendBlocks; i++)
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		{
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			unsigned int index = m_PendingSendBlocks[i];
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			Vector3i WorldPos = PositionToWorldPosition( IndexToCoordinate( index ) );
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			cPacket_BlockChange BlockChange;
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			BlockChange.m_PosX = WorldPos.x;
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			BlockChange.m_PosY = (unsigned char)WorldPos.y;
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			BlockChange.m_PosZ = WorldPos.z;
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			BlockChange.m_BlockType = m_BlockTypes[index];
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			BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index );
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			Broadcast( BlockChange );
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		}
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		m_PendingSendBlocks.clear();
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	}
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	Lock.Unlock();
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	while ( !m_UnloadQuery.empty() )
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	{
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		cPacket_PreChunk UnloadPacket;
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		UnloadPacket.m_PosX = GetPosX();
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		UnloadPacket.m_PosZ = GetPosZ();
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		UnloadPacket.m_bLoad = false; // Unload
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		(*m_UnloadQuery.begin())->Send( UnloadPacket );
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		m_UnloadQuery.remove( *m_UnloadQuery.begin() );
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	}
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	cCSLock Lock2(m_CSBlockLists);
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	unsigned int NumTickBlocks = m_ToTickBlocks.size();
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	Lock2.Unlock();
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	if ( NumTickBlocks > 0 )
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	{
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		Lock2.Lock();
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		std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
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		m_ToTickBlocks.clear();
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		Lock2.Unlock();
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		bool isRedstone = false;
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		for ( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
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		{
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			unsigned int index = (*itr);
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			Vector3i BlockPos = IndexToCoordinate( index );
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			char BlockID = GetBlock( index );
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			switch ( BlockID )
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			{
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				case E_BLOCK_REDSTONE_REPEATER_OFF:
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				case E_BLOCK_REDSTONE_REPEATER_ON:
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				case E_BLOCK_REDSTONE_WIRE:
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				{
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					isRedstone = true;
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					// fallthrough
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				}
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				case E_BLOCK_CACTUS:
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				case E_BLOCK_REEDS:
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				case E_BLOCK_WOODEN_PRESSURE_PLATE:
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				case E_BLOCK_STONE_PRESSURE_PLATE:
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				case E_BLOCK_MINECART_TRACKS:
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				case E_BLOCK_SIGN_POST:
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				case E_BLOCK_CROPS:
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				case E_BLOCK_SAPLING:
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				case E_BLOCK_YELLOW_FLOWER:
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				case E_BLOCK_RED_ROSE:
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				case E_BLOCK_RED_MUSHROOM:
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				case E_BLOCK_BROWN_MUSHROOM:		// Stuff that drops when block below is destroyed
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				{
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					if( GetBlock( BlockPos.x, BlockPos.y-1, BlockPos.z ) == E_BLOCK_AIR )
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					{
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						SetBlock( BlockPos, E_BLOCK_AIR, 0 );
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						Vector3i WorldPos = PositionToWorldPosition( BlockPos );
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						m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
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						cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
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						Pickup->Initialize( m_World );
 | 
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					}
 | 
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					break;
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				}
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				case E_BLOCK_REDSTONE_TORCH_OFF:
 | 
						|
				case E_BLOCK_REDSTONE_TORCH_ON:
 | 
						|
				{
 | 
						|
					isRedstone = true;
 | 
						|
					// fallthrough
 | 
						|
				}
 | 
						|
				
 | 
						|
				case E_BLOCK_TORCH:
 | 
						|
				{
 | 
						|
					char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
 | 
						|
					Vector3i WorldPos = PositionToWorldPosition( BlockPos );
 | 
						|
 | 
						|
					Vector3i AttachedTo = WorldPos;
 | 
						|
					AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
 | 
						|
					if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
 | 
						|
					{
 | 
						|
						SetBlock( BlockPos, E_BLOCK_AIR, 0 );
 | 
						|
 | 
						|
						m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
 | 
						|
 | 
						|
						cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
 | 
						|
						Pickup->Initialize( m_World );
 | 
						|
					}
 | 
						|
					break;
 | 
						|
				}
 | 
						|
 | 
						|
				case E_BLOCK_LADDER:
 | 
						|
				{
 | 
						|
					char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
 | 
						|
					Vector3i WorldPos = PositionToWorldPosition( BlockPos );
 | 
						|
					Vector3i AttachedTo = WorldPos;
 | 
						|
					AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
 | 
						|
					if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
 | 
						|
					{
 | 
						|
						SetBlock( BlockPos, E_BLOCK_AIR, 0 );
 | 
						|
						cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16,  cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
 | 
						|
						Pickup->Initialize( m_World );
 | 
						|
					}
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}  // switch (BlockType)
 | 
						|
		}  // for itr - ToTickBlocks[]
 | 
						|
	}
 | 
						|
 | 
						|
	TickBlocks(a_TickRandom);
 | 
						|
 | 
						|
	// Tick block entities (furnaces)
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
 | 
						|
	{
 | 
						|
		if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
 | 
						|
		{
 | 
						|
			m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::TickBlocks(MTRand & a_TickRandom)
 | 
						|
{
 | 
						|
	// Tick dem blocks
 | 
						|
	int RandomX = a_TickRandom.randInt();
 | 
						|
	int RandomY = a_TickRandom.randInt();
 | 
						|
	int RandomZ = a_TickRandom.randInt();
 | 
						|
	int TickX = m_BlockTickX;
 | 
						|
	int TickY = m_BlockTickY;
 | 
						|
	int TickZ = m_BlockTickZ;
 | 
						|
 | 
						|
	// This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it
 | 
						|
	// This is so that SetNextBlockTick() works
 | 
						|
	for (int i = 0; i < 50; i++,
 | 
						|
	
 | 
						|
		// This weird construct (*2, then /2) is needed,
 | 
						|
		// otherwise the blocktick distribution is too biased towards even coords!
 | 
						|
		
 | 
						|
		TickX = (TickX + RandomX) % (Width * 2),
 | 
						|
		TickY = (TickY + RandomY) % (Height * 2),
 | 
						|
		TickZ = (TickZ + RandomZ) % (Width * 2),
 | 
						|
		m_BlockTickX = TickX / 2,
 | 
						|
		m_BlockTickY = TickY / 2,
 | 
						|
		m_BlockTickZ = TickZ / 2
 | 
						|
	)
 | 
						|
	{
 | 
						|
 | 
						|
		if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ))
 | 
						|
		{
 | 
						|
			continue; // It's all air up here
 | 
						|
		}
 | 
						|
 | 
						|
		unsigned int Index = MakeIndexNoCheck( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
 | 
						|
		BLOCKTYPE ID = m_BlockTypes[Index];
 | 
						|
		switch( ID )
 | 
						|
		{
 | 
						|
			case E_BLOCK_GRASS:
 | 
						|
			{
 | 
						|
				// Grass turns into dirt if there's another block on top of it:
 | 
						|
				BLOCKTYPE AboveBlock = GetBlock(Index + (Width * Width) );
 | 
						|
				if (!( (AboveBlock == E_BLOCK_AIR) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) )
 | 
						|
				{
 | 
						|
					FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetNibble( m_BlockMeta, Index ) );
 | 
						|
				}
 | 
						|
				
 | 
						|
				// TODO: Grass spreads to nearby blocks if there's enough light and free space above that block
 | 
						|
				// Ref.: http://www.minecraftwiki.net/wiki/Grass_Block#Growth
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			
 | 
						|
			case E_BLOCK_CROPS:
 | 
						|
			{
 | 
						|
				NIBBLETYPE Meta = GetMeta(Index);
 | 
						|
				if (Meta < 7)
 | 
						|
				{
 | 
						|
					FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_CROPS, ++Meta);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			
 | 
						|
			case E_BLOCK_PUMPKIN_STEM:
 | 
						|
			case E_BLOCK_MELON_STEM: TickMelonPumpkin(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Index, ID, a_TickRandom); break;
 | 
						|
			
 | 
						|
			case E_BLOCK_FARMLAND: TickFarmland(m_BlockTickX, m_BlockTickY, m_BlockTickZ); break;
 | 
						|
			
 | 
						|
			case E_BLOCK_SAPLING:
 | 
						|
			{
 | 
						|
				// Check the highest bit, if set, grow the tree, if not, set it (1-bit delay):
 | 
						|
				NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
 | 
						|
				if ((Meta & 0x08) != 0)
 | 
						|
				{
 | 
						|
					m_World->GrowTree( m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width );
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					SetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Meta | 0x08);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			
 | 
						|
			case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
 | 
						|
			{
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			
 | 
						|
			default:
 | 
						|
			{
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
 | 
						|
{
 | 
						|
	NIBBLETYPE Meta = GetMeta(a_BlockIdx);
 | 
						|
	if (Meta < 7)
 | 
						|
	{
 | 
						|
		FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_BlockType, ++Meta);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Convert the stem BlockType into produce BlockType
 | 
						|
	BLOCKTYPE ProduceType;
 | 
						|
	switch (a_BlockType)
 | 
						|
	{
 | 
						|
		case E_BLOCK_MELON_STEM:   ProduceType = E_BLOCK_MELON;   break;
 | 
						|
		case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break;
 | 
						|
		default:
 | 
						|
		{
 | 
						|
			ASSERT(!"Unhandled blocktype in TickMelonPumpkin()");
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Check if there's another melon / pumpkin around that stem, if so, abort:
 | 
						|
	bool IsValid;
 | 
						|
	BLOCKTYPE BlockType[4];
 | 
						|
	NIBBLETYPE BlockMeta;  // unused
 | 
						|
	IsValid =            UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ,     BlockType[0], BlockMeta);
 | 
						|
	IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ,     BlockType[1], BlockMeta);
 | 
						|
	IsValid = IsValid && UnboundedRelGetBlock(a_RelX,     a_RelY, a_RelZ + 1, BlockType[2], BlockMeta);
 | 
						|
	IsValid = IsValid && UnboundedRelGetBlock(a_RelX,     a_RelY, a_RelZ - 1, BlockType[3], BlockMeta);
 | 
						|
	if (
 | 
						|
		!IsValid || 
 | 
						|
		(BlockType[0] == ProduceType) || 
 | 
						|
		(BlockType[1] == ProduceType) || 
 | 
						|
		(BlockType[2] == ProduceType) || 
 | 
						|
		(BlockType[3] == ProduceType)
 | 
						|
	)
 | 
						|
	{
 | 
						|
		// Neighbors not valid or already taken by the same produce
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Pick a direction in which to place the produce:
 | 
						|
	int x = 0, z = 0;
 | 
						|
	int CheckType = a_TickRandom.randInt(4);  // The index to the neighbors array which should be checked for emptiness
 | 
						|
	switch (CheckType)
 | 
						|
	{
 | 
						|
		case 0: x =  1; break;
 | 
						|
		case 1: x = -1; break;
 | 
						|
		case 2: z =  1; break;
 | 
						|
		case 3: z = -1; break;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Check that the block in that direction is empty:
 | 
						|
	switch (BlockType[CheckType])
 | 
						|
	{
 | 
						|
		case E_BLOCK_AIR:
 | 
						|
		case E_BLOCK_SNOW:
 | 
						|
		case E_BLOCK_TALL_GRASS:
 | 
						|
		case E_BLOCK_DEAD_BUSH:
 | 
						|
		{
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		default: return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok
 | 
						|
	BLOCKTYPE Soil;
 | 
						|
	UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta);
 | 
						|
	switch (Soil)
 | 
						|
	{
 | 
						|
		case E_BLOCK_DIRT:
 | 
						|
		case E_BLOCK_GRASS:
 | 
						|
		case E_BLOCK_FARMLAND:
 | 
						|
		{
 | 
						|
			// Place a randomly-facing produce:
 | 
						|
			UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
 | 
						|
{
 | 
						|
	// TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining.
 | 
						|
	
 | 
						|
	// Search for water in a close proximity:
 | 
						|
	// Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
 | 
						|
	bool Found = false;
 | 
						|
	for (int y = a_RelY; y <= a_RelY + 1; y++)
 | 
						|
	{
 | 
						|
		for (int z = a_RelZ - 4; z <= a_RelZ + 4; z++)
 | 
						|
		{
 | 
						|
			for (int x = a_RelX - 4; x <= a_RelX + 4; x++)
 | 
						|
			{
 | 
						|
				BLOCKTYPE BlockType;
 | 
						|
				NIBBLETYPE Meta;  // unused
 | 
						|
				
 | 
						|
				if (!UnboundedRelGetBlock(x, y, z, BlockType, Meta))
 | 
						|
				{
 | 
						|
					// Too close to an unloaded chunk, we might miss a water block there, so don't tick at all
 | 
						|
					return;
 | 
						|
				}
 | 
						|
				if (
 | 
						|
					(BlockType == E_BLOCK_WATER) ||
 | 
						|
					(BlockType == E_BLOCK_STATIONARY_WATER)
 | 
						|
				)
 | 
						|
				{
 | 
						|
					Found = true;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}  // for x
 | 
						|
			if (Found)
 | 
						|
			{
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}  // for z
 | 
						|
		if (Found)
 | 
						|
		{
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}  // for y
 | 
						|
	
 | 
						|
	NIBBLETYPE BlockMeta = GetMeta(a_RelX, a_RelY, a_RelZ);
 | 
						|
	
 | 
						|
	if (Found)
 | 
						|
	{
 | 
						|
		// Water was found, hydrate the block until hydration reaches 7:
 | 
						|
		if (BlockMeta < 7)
 | 
						|
		{
 | 
						|
			FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, ++BlockMeta);
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Water wasn't found, de-hydrate block:
 | 
						|
	if (BlockMeta > 0)
 | 
						|
	{
 | 
						|
		FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Farmland too dry. Turn back to dirt:
 | 
						|
	FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
 | 
						|
	
 | 
						|
	// TODO: Uproot whatever was growing on top:
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
 | 
						|
{
 | 
						|
	if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
 | 
						|
	{
 | 
						|
		int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
 | 
						|
		a_BlockType = GetBlock(BlockIdx);
 | 
						|
		a_BlockMeta = GetMeta(BlockIdx);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	return m_ChunkMap->LockedGetBlock(
 | 
						|
		m_PosX * cChunkDef::Width + a_RelX,
 | 
						|
		ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
 | 
						|
		m_PosZ * cChunkDef::Width + a_RelZ,
 | 
						|
		a_BlockType, a_BlockMeta
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
 | 
						|
{
 | 
						|
	if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
 | 
						|
	{
 | 
						|
		SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	return m_ChunkMap->LockedSetBlock(
 | 
						|
		m_PosX * cChunkDef::Width + a_RelX,
 | 
						|
		ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
 | 
						|
		m_PosZ * cChunkDef::Width + a_RelZ,
 | 
						|
		a_BlockType, a_BlockMeta
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
 | 
						|
{
 | 
						|
	if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
 | 
						|
	{
 | 
						|
		FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	return m_ChunkMap->LockedFastSetBlock(
 | 
						|
		m_PosX * cChunkDef::Width + a_RelX,
 | 
						|
		ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
 | 
						|
		m_PosZ * cChunkDef::Width + a_RelZ,
 | 
						|
		a_BlockType, a_BlockMeta
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
int cChunk::GetHeight( int a_X, int a_Z )
 | 
						|
{
 | 
						|
	ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width));
 | 
						|
	
 | 
						|
	if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width))
 | 
						|
	{
 | 
						|
		return m_HeightMap[a_X + a_Z * Width];
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::CreateBlockEntities(void)
 | 
						|
{
 | 
						|
	for (int x = 0; x < Width; x++)
 | 
						|
	{
 | 
						|
		for (int z = 0; z < Width; z++)
 | 
						|
		{
 | 
						|
			for (int y = 0; y < Height; y++)
 | 
						|
			{
 | 
						|
				ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockTypes[ MakeIndex( x, y, z ) ];
 | 
						|
				switch ( BlockType )
 | 
						|
				{
 | 
						|
					case E_BLOCK_CHEST:
 | 
						|
					{
 | 
						|
						if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
 | 
						|
						{
 | 
						|
							m_BlockEntities.push_back( new cChestEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
 | 
						|
						}
 | 
						|
						break;
 | 
						|
					}
 | 
						|
					
 | 
						|
					case E_BLOCK_FURNACE:
 | 
						|
					{
 | 
						|
						if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
 | 
						|
						{
 | 
						|
							m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
 | 
						|
						}
 | 
						|
						break;
 | 
						|
					}
 | 
						|
					
 | 
						|
					case E_BLOCK_SIGN_POST:
 | 
						|
					case E_BLOCK_WALLSIGN:
 | 
						|
					{
 | 
						|
						if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
 | 
						|
						{
 | 
						|
							m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
 | 
						|
						}
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}  // switch (BlockType)
 | 
						|
			}  // for y
 | 
						|
		}  // for z
 | 
						|
	}  // for x
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::CalculateHeightmap()
 | 
						|
{
 | 
						|
	for (int x = 0; x < Width; x++)
 | 
						|
	{
 | 
						|
		for (int z = 0; z < Width; z++)
 | 
						|
		{
 | 
						|
			for (int y = Height - 1; y > -1; y--)
 | 
						|
			{
 | 
						|
				int index = MakeIndex( x, y, z );
 | 
						|
				if (m_BlockTypes[index] != E_BLOCK_AIR)
 | 
						|
				{
 | 
						|
					m_HeightMap[x + z * Width] = (unsigned char)y;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}  // for y
 | 
						|
		}  // for z
 | 
						|
	}  // for x
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
 | 
						|
{
 | 
						|
	if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width)
 | 
						|
	{
 | 
						|
		return;  // Clip
 | 
						|
	}
 | 
						|
 | 
						|
	ASSERT(IsValid());  // Is this chunk loaded / generated?
 | 
						|
	
 | 
						|
	int index = MakeIndexNoCheck( a_RelX, a_RelY, a_RelZ );
 | 
						|
	BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
 | 
						|
	BLOCKTYPE OldBlockType = m_BlockTypes[index];
 | 
						|
	m_BlockTypes[index] = a_BlockType;
 | 
						|
 | 
						|
	SetNibble( m_BlockMeta, index, a_BlockMeta );
 | 
						|
 | 
						|
	if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	MarkDirty();
 | 
						|
	
 | 
						|
	{
 | 
						|
		cCSLock Lock(m_CSBlockLists);
 | 
						|
		m_PendingSendBlocks.push_back( index );
 | 
						|
	}
 | 
						|
 | 
						|
	// ONLY recalculate lighting if it's necessary!
 | 
						|
	if(
 | 
						|
		(g_BlockLightValue[ OldBlockType ] != g_BlockLightValue[ a_BlockType ]) ||
 | 
						|
		(g_BlockSpreadLightFalloff[ OldBlockType ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
 | 
						|
		(g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] )
 | 
						|
	)
 | 
						|
	{
 | 
						|
		m_IsLightValid = false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Update heightmap, if needed:
 | 
						|
	if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
 | 
						|
	{
 | 
						|
		if (a_BlockType != E_BLOCK_AIR)
 | 
						|
		{
 | 
						|
			SetHeight(m_HeightMap, a_RelX, a_RelZ, a_RelY);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			for (int y = a_RelY - 1; y > 0; --y)
 | 
						|
			{
 | 
						|
				if (cChunkDef::GetBlock(m_BlockTypes, a_RelX, y, a_RelZ) != E_BLOCK_AIR)
 | 
						|
				{
 | 
						|
					SetHeight(m_HeightMap, a_RelX, a_RelZ, y);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}  // for y - column in m_BlockData
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	m_ToTickBlocks.push_back( MakeIndex( a_RelX,     a_RelY,     a_RelZ ) );
 | 
						|
	m_ToTickBlocks.push_back( MakeIndex( a_RelX + 1, a_RelY,     a_RelZ ) );
 | 
						|
	m_ToTickBlocks.push_back( MakeIndex( a_RelX - 1, a_RelY,     a_RelZ ) );
 | 
						|
	m_ToTickBlocks.push_back( MakeIndex( a_RelX,     a_RelY + 1, a_RelZ ) );
 | 
						|
	m_ToTickBlocks.push_back( MakeIndex( a_RelX,     a_RelY - 1, a_RelZ ) );
 | 
						|
	m_ToTickBlocks.push_back( MakeIndex( a_RelX,     a_RelY,     a_RelZ + 1 ) );
 | 
						|
	m_ToTickBlocks.push_back( MakeIndex( a_RelX,     a_RelY,     a_RelZ - 1 ) );
 | 
						|
 | 
						|
	Vector3i WorldPos = PositionToWorldPosition( a_RelX, a_RelY, a_RelZ );
 | 
						|
	cBlockEntity* BlockEntity = GetBlockEntity( WorldPos );
 | 
						|
	if( BlockEntity )
 | 
						|
	{
 | 
						|
		BlockEntity->Destroy();
 | 
						|
		RemoveBlockEntity( BlockEntity );
 | 
						|
		delete BlockEntity;
 | 
						|
	}
 | 
						|
	switch( a_BlockType )
 | 
						|
	{
 | 
						|
		case E_BLOCK_CHEST:
 | 
						|
		{
 | 
						|
			AddBlockEntity( new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case E_BLOCK_FURNACE:
 | 
						|
		{
 | 
						|
			AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case E_BLOCK_SIGN_POST:
 | 
						|
		case E_BLOCK_WALLSIGN:
 | 
						|
		{
 | 
						|
			AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}  // switch (a_BlockType)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
 | 
						|
{
 | 
						|
	ASSERT(!((a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width)));
 | 
						|
 | 
						|
	ASSERT(IsValid());
 | 
						|
	
 | 
						|
	const int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
 | 
						|
	const BLOCKTYPE OldBlock = m_BlockTypes[index];
 | 
						|
	const BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
 | 
						|
	if ((OldBlock == a_BlockType) && (OldBlockMeta == a_BlockMeta))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	MarkDirty();
 | 
						|
	
 | 
						|
	m_BlockTypes[index] = a_BlockType;
 | 
						|
 | 
						|
	{
 | 
						|
		cCSLock Lock(m_CSBlockLists);
 | 
						|
		m_PendingSendBlocks.push_back( index );
 | 
						|
	}
 | 
						|
	
 | 
						|
	SetNibble( m_BlockMeta, index, a_BlockMeta );
 | 
						|
 | 
						|
	// ONLY recalculate lighting if it's necessary!
 | 
						|
	if(
 | 
						|
		(g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]) ||
 | 
						|
		(g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
 | 
						|
		(g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
 | 
						|
	)
 | 
						|
	{
 | 
						|
		m_IsLightValid = false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Update heightmap, if needed:
 | 
						|
	if (a_Y >= m_HeightMap[a_X + a_Z * Width])
 | 
						|
	{
 | 
						|
		if (a_BlockType != E_BLOCK_AIR)
 | 
						|
		{
 | 
						|
			m_HeightMap[a_X + a_Z * Width] = (unsigned char)a_Y;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			for (int y = a_Y - 1; y > 0; --y)
 | 
						|
			{
 | 
						|
				if (m_BlockTypes[MakeIndexNoCheck(a_X, y, a_Z)] != E_BLOCK_AIR)
 | 
						|
				{
 | 
						|
					m_HeightMap[a_X + a_Z * Width] = (unsigned char)y;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}  // for y - column in m_BlockData
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
 | 
						|
{
 | 
						|
	if( a_Client == 0 )
 | 
						|
	{
 | 
						|
		cCSLock Lock(m_CSBlockLists);
 | 
						|
		unsigned int index = MakeIndex( a_X, a_Y, a_Z );
 | 
						|
		if( index != INDEX_OUT_OF_RANGE )
 | 
						|
		{
 | 
						|
			m_PendingSendBlocks.push_back( index );
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			LOGWARN("cChunk::SendBlockTo Index out of range!");
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if ( *itr == a_Client )
 | 
						|
		{
 | 
						|
			unsigned int index = MakeIndex( a_X, a_Y, a_Z );
 | 
						|
			Vector3i WorldPos = PositionToWorldPosition( a_X, a_Y, a_Z );
 | 
						|
			cPacket_BlockChange BlockChange;
 | 
						|
			BlockChange.m_PosX = WorldPos.x;
 | 
						|
			BlockChange.m_PosY = (unsigned char)WorldPos.y;
 | 
						|
			BlockChange.m_PosZ = WorldPos.z;
 | 
						|
			if( index != INDEX_OUT_OF_RANGE )
 | 
						|
			{
 | 
						|
				BlockChange.m_BlockType = m_BlockTypes[ index ];
 | 
						|
				BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index );
 | 
						|
			} // else it's both 0
 | 
						|
			a_Client->Send( BlockChange );
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity )
 | 
						|
{
 | 
						|
	cCSLock Lock(m_CSBlockLists);
 | 
						|
	m_BlockEntities.push_back( a_BlockEntity );
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
cBlockEntity * cChunk::GetBlockEntity(int a_X, int a_Y, int a_Z)
 | 
						|
{
 | 
						|
	// Assumes that the m_CSBlockList is already locked, we're being called from SetBlock()
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
 | 
						|
	{
 | 
						|
		if (
 | 
						|
			((*itr)->GetPosX() == a_X) &&
 | 
						|
			((*itr)->GetPosY() == a_Y) &&
 | 
						|
			((*itr)->GetPosZ() == a_Z)
 | 
						|
		)
 | 
						|
		{
 | 
						|
			return *itr;
 | 
						|
		}
 | 
						|
	}  // for itr - m_BlockEntities[]
 | 
						|
	
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
 | 
						|
{
 | 
						|
	cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z);
 | 
						|
	if (be != NULL)
 | 
						|
	{
 | 
						|
		be->UsedBy(a_Player);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
 | 
						|
{
 | 
						|
	double PosX = a_Player->GetPosX();
 | 
						|
	double PosY = a_Player->GetPosY();
 | 
						|
	double PosZ = a_Player->GetPosZ();
 | 
						|
	
 | 
						|
	for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
 | 
						|
	{
 | 
						|
		if ( (*itr)->GetEntityType() != cEntity::eEntityType_Pickup )
 | 
						|
		{
 | 
						|
			continue; // Only pickups
 | 
						|
		}
 | 
						|
		float DiffX = (float)((*itr)->GetPosX() - PosX );
 | 
						|
		float DiffY = (float)((*itr)->GetPosY() - PosY );
 | 
						|
		float DiffZ = (float)((*itr)->GetPosZ() - PosZ );
 | 
						|
		float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
 | 
						|
		if (SqrDist < 1.5f * 1.5f)  // 1.5 block
 | 
						|
		{
 | 
						|
			MarkDirty();
 | 
						|
			(reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player );
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
 | 
						|
{
 | 
						|
	// Also sends update packets to all clients in the chunk
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
 | 
						|
	{
 | 
						|
		if (
 | 
						|
			((*itr)->GetPosX() == a_PosX) &&
 | 
						|
			((*itr)->GetPosY() == a_PosY) &&
 | 
						|
			((*itr)->GetPosZ() == a_PosZ) &&
 | 
						|
			(
 | 
						|
				((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) ||
 | 
						|
				((*itr)->GetBlockType() == E_BLOCK_SIGN_POST)
 | 
						|
			)
 | 
						|
		)
 | 
						|
		{
 | 
						|
			MarkDirty();
 | 
						|
			(reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
 | 
						|
			(*itr)->SendTo(NULL);
 | 
						|
		}
 | 
						|
	}  // for itr - m_BlockEntities[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
 | 
						|
{
 | 
						|
	cCSLock Lock(m_CSBlockLists);
 | 
						|
	MarkDirty();
 | 
						|
	m_BlockEntities.remove( a_BlockEntity );
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::AddClient(cClientHandle* a_Client)
 | 
						|
{
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
 | 
						|
	{
 | 
						|
		if (a_Client == *itr)
 | 
						|
		{
 | 
						|
			// Already there, nothing needed
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	m_LoadedByClient.push_back( a_Client );
 | 
						|
 | 
						|
	for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
 | 
						|
	{
 | 
						|
		LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
 | 
						|
		(*itr)->SpawnOn( a_Client );
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::RemoveClient( cClientHandle* a_Client )
 | 
						|
{
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
 | 
						|
	{
 | 
						|
		if (*itr != a_Client)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		
 | 
						|
		m_LoadedByClient.erase(itr);
 | 
						|
 | 
						|
		if ( !a_Client->IsDestroyed() )
 | 
						|
		{
 | 
						|
			for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
 | 
						|
			{
 | 
						|
				LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() );
 | 
						|
				cPacket_DestroyEntity DestroyEntity( *itr );
 | 
						|
				a_Client->Send( DestroyEntity );
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}  // for itr - m_LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::HasClient( cClientHandle* a_Client )
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
 | 
						|
	{
 | 
						|
		if ((*itr) == a_Client)
 | 
						|
		{
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::HasAnyClients(void)
 | 
						|
{
 | 
						|
	return !m_LoadedByClient.empty();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::AddEntity( cEntity * a_Entity)
 | 
						|
{
 | 
						|
	if (a_Entity->GetEntityType() != cEntity::eEntityType_Player)
 | 
						|
	{
 | 
						|
		MarkDirty();
 | 
						|
	}
 | 
						|
	m_Entities.push_back( a_Entity );
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::RemoveEntity(cEntity * a_Entity)
 | 
						|
{
 | 
						|
	size_t SizeBefore = m_Entities.size();
 | 
						|
	m_Entities.remove(a_Entity);
 | 
						|
	size_t SizeAfter = m_Entities.size();
 | 
						|
	
 | 
						|
	if (SizeBefore != SizeAfter)
 | 
						|
	{
 | 
						|
		// Mark as dirty if it was a server-generated entity:
 | 
						|
		if (a_Entity->GetEntityType() != cEntity::eEntityType_Player)
 | 
						|
		{
 | 
						|
			MarkDirty();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
BLOCKTYPE cChunk::GetBlock( int a_X, int a_Y, int a_Z )
 | 
						|
{
 | 
						|
	if ((a_X < 0) || (a_X >= Width) || (a_Y < 0) || (a_Y >= Height) || (a_Z < 0) || (a_Z >= Width)) return 0; // Clip
 | 
						|
 | 
						|
	return m_BlockTypes[ MakeIndexNoCheck( a_X, a_Y, a_Z ) ];
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
BLOCKTYPE cChunk::GetBlock( int a_BlockIdx )
 | 
						|
{
 | 
						|
	if( a_BlockIdx < 0 || a_BlockIdx >= NumBlocks ) return 0;
 | 
						|
	return m_BlockTypes[ a_BlockIdx ];
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
// _X 2012_02_23: Loading in old format not supported anymore
 | 
						|
/// Loads the chunk from the old-format disk file, erases the file afterwards. Returns true if successful
 | 
						|
bool cChunk::LoadFromDisk()
 | 
						|
{
 | 
						|
	AString SourceFile;
 | 
						|
	Printf(SourceFile, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
 | 
						|
 | 
						|
	cFile f;
 | 
						|
	if (!f.Open(SourceFile, cFile::fmRead))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (f.Read(m_BlockData, sizeof(m_BlockData)) != sizeof(m_BlockData))
 | 
						|
	{
 | 
						|
		LOGERROR("ERROR READING FROM FILE %s", SourceFile.c_str()); 
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Now load Block Entities:
 | 
						|
	ENUM_BLOCK_ID BlockType;
 | 
						|
	while (f.Read(&BlockType, sizeof(ENUM_BLOCK_ID)) == sizeof(ENUM_BLOCK_ID))
 | 
						|
	{
 | 
						|
		switch (BlockType)
 | 
						|
		{
 | 
						|
			case E_BLOCK_CHEST:
 | 
						|
			{
 | 
						|
				cChestEntity * ChestEntity = new cChestEntity( 0, 0, 0, m_World );
 | 
						|
				if (!ChestEntity->LoadFromFile(f))
 | 
						|
				{
 | 
						|
					LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile.c_str());
 | 
						|
					delete ChestEntity;
 | 
						|
					return false;
 | 
						|
				}
 | 
						|
				m_BlockEntities.push_back( ChestEntity );
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			
 | 
						|
			case E_BLOCK_FURNACE:
 | 
						|
			{
 | 
						|
				cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0, m_World );
 | 
						|
				if (!FurnaceEntity->LoadFromFile(f))
 | 
						|
				{
 | 
						|
					LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile.c_str());
 | 
						|
					delete FurnaceEntity;
 | 
						|
					return false;
 | 
						|
				}
 | 
						|
				m_BlockEntities.push_back( FurnaceEntity );
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			
 | 
						|
			case E_BLOCK_SIGN_POST:
 | 
						|
			case E_BLOCK_WALLSIGN:
 | 
						|
			{
 | 
						|
				cSignEntity * SignEntity = new cSignEntity(BlockType, 0, 0, 0, m_World );
 | 
						|
				if (!SignEntity->LoadFromFile( f ) )
 | 
						|
				{
 | 
						|
					LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile.c_str());
 | 
						|
					delete SignEntity;
 | 
						|
					return false;
 | 
						|
				}
 | 
						|
				m_BlockEntities.push_back( SignEntity );
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			
 | 
						|
			default:
 | 
						|
			{
 | 
						|
				ASSERT(!"Unhandled block entity in file");
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	f.Close();
 | 
						|
 | 
						|
	// Delete old format file
 | 
						|
	if (std::remove(SourceFile.c_str()) != 0)
 | 
						|
	{
 | 
						|
		LOGERROR("Could not delete file %s", SourceFile.c_str());
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		LOGINFO("Successfully deleted old format file \"%s\"", SourceFile.c_str());
 | 
						|
	}
 | 
						|
	m_IsDirty = false;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->Send(*a_Packet);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z)
 | 
						|
{
 | 
						|
	a_Y = a_ChunkY;
 | 
						|
	a_X = m_PosX * Width + a_ChunkX;
 | 
						|
	a_Z = m_PosZ * Width + a_ChunkZ;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
Vector3i cChunk::PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
 | 
						|
{
 | 
						|
	return Vector3i( m_PosX * Width + a_ChunkX, m_PosY * Height + a_ChunkY, m_PosZ * Width + a_ChunkZ );
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#if !C_CHUNK_USE_INLINE
 | 
						|
# include "cChunk.inl.h"
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 |