git-svn-id: http://mc-server.googlecode.com/svn/trunk@433 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			144 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"
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#include "cFileFormatUpdater.h"
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#include "Vector3d.h"
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#include "Vector3f.h"
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#include "cItem.h"
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#include <json/json.h>
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void cFileFormatUpdater::UpdateFileFormat()
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{
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	UpdatePlayersOfWorld("world");
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}
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// Convert player .bin files to JSON
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void cFileFormatUpdater::UpdatePlayersOfWorld( const char* a_WorldName )
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{
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	AString PlayerDir = AString( a_WorldName ) + "/player/";
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	AStringList AllFiles = GetDirectoryContents( PlayerDir.c_str() );
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	for (AStringList::iterator itr = AllFiles.begin(); itr != AllFiles.end(); ++itr )
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	{
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		AString & FileName = *itr;
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		if (FileName.rfind(".bin") != AString::npos) // Get only the files ending in .bin
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		{
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			PlayerBINtoJSON( (PlayerDir + FileName).c_str() );
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		}
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	}
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}
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#define READ(File, Var) \
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	if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
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	{ \
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		LOGERROR("ERROR READING \"%s\" FROM FILE \"%s\"", #Var, a_FileName); \
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		return; \
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	}
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// Converts player binary files to human readable JSON
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void cFileFormatUpdater::PlayerBINtoJSON( const char* a_FileName )
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{
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	Vector3d	PlayerPos;
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	Vector3f	PlayerRot;
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	short		PlayerHealth = 0;
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	const unsigned int NumInventorySlots = 45; // At this time the player inventory has/had 45 slots
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	cItem IventoryItems[ NumInventorySlots ];
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	cFile f;
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	if (!f.Open(a_FileName, cFile::fmRead))
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	{
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		return;
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	}
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	// First read player position, rotation and health
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	READ(f, PlayerPos.x);
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	READ(f, PlayerPos.y);
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	READ(f, PlayerPos.z);
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	READ(f, PlayerRot.x);
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	READ(f, PlayerRot.y);
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	READ(f, PlayerRot.z);
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	READ(f, PlayerHealth);
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	for(unsigned int i = 0; i < NumInventorySlots; i++)
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	{
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		cItem & Item = IventoryItems[i];
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		READ(f, Item.m_ItemID);
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		READ(f, Item.m_ItemCount);
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		READ(f, Item.m_ItemHealth);
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	}
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	f.Close();
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	// Loaded all the data, now create the JSON data
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	Json::Value JSON_PlayerPosition;
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	JSON_PlayerPosition.append( Json::Value( PlayerPos.x ) );
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	JSON_PlayerPosition.append( Json::Value( PlayerPos.y ) );
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	JSON_PlayerPosition.append( Json::Value( PlayerPos.z ) );
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	Json::Value JSON_PlayerRotation;
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	JSON_PlayerRotation.append( Json::Value( PlayerRot.x ) );
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	JSON_PlayerRotation.append( Json::Value( PlayerRot.y ) );
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	JSON_PlayerRotation.append( Json::Value( PlayerRot.z ) );
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	Json::Value JSON_Inventory;
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	for(unsigned int i = 0; i < NumInventorySlots; i++)
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	{
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		Json::Value JSON_Item;
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		IventoryItems[i].GetJson( JSON_Item );
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		JSON_Inventory.append( JSON_Item );
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	}
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	Json::Value root;
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	root["position"] = JSON_PlayerPosition;
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	root["rotation"] = JSON_PlayerRotation;
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	root["inventory"] = JSON_Inventory;
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	root["health"] = PlayerHealth;
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	Json::StyledWriter writer;
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	std::string JsonData = writer.write( root );
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	// Get correct filename
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	std::string FileName = a_FileName;
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	std::string FileNameWithoutExt = FileName.substr(0, FileName.find_last_of(".") );
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	std::string FileNameJson = FileNameWithoutExt + ".json";
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	// Write to file
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	if (!f.Open(FileNameJson.c_str(), cFile::fmWrite))
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	{
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		return;
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	}
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	if (f.Write(JsonData.c_str(), JsonData.size()) != JsonData.size())
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	{
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		LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", FileNameJson.c_str());
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		return;
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	}
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	f.Close();
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	// Delete old format file, only do this when conversion has succeeded
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	if (std::remove(a_FileName) != 0)
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	{
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		LOGERROR("COULD NOT DELETE old format file \"%s\"", a_FileName);
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		return;
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	}
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	LOGINFO("Successfully converted binary to Json \"%s\"", FileNameJson.c_str() );
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}
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