git-svn-id: http://mc-server.googlecode.com/svn/trunk@1507 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#pragma once
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#include "BlockEntityWithItems.h"
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#include "UI/WindowOwner.h"
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namespace Json
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{
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	class Value;
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};
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class cClientHandle;
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class cServer;
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class cNBTData;
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// tolua_begin
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class cChestEntity :
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	public cBlockEntityWithItems,
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	public cBlockEntityWindowOwner
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{
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	typedef cBlockEntityWithItems super;
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public:
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	enum {
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		ContentsHeight = 3,
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		ContentsWidth  = 9,
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	} ;
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	/// Constructor used while generating a chunk; sets m_World to NULL
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	cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
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	// tolua_end
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	/// Constructor used for normal operation
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	cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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	virtual ~cChestEntity();
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	static const char * GetClassStatic(void) { return "cChestEntity"; }
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	bool LoadFromJson(const Json::Value& a_Value);
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	// cBlockEntity overrides:
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	virtual void SaveToJson(Json::Value & a_Value ) override;
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	virtual void SendTo(cClientHandle & a_Client) override;
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	virtual void UsedBy(cPlayer * a_Player);
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	/// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
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	void OpenNewWindow(void);
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} ;  // tolua_export
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