Splitting off the Composable generator and fiddling with LuaChunk / ChunkDesc is good, other generators not good yet. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1171 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			70 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#pragma once
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#ifdef USE_SQUIRREL
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#include "Plugin.h"
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#include <sqrat.h>
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#include "squirrelbindings/SquirrelObject.h"
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class cPlugin_Squirrel :
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	public cPlugin
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{
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public:
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	cPlugin_Squirrel(const char* a_PluginName);
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	~cPlugin_Squirrel();
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	void OnDisable();
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	bool Initialize();
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	void Tick(float a_Dt);
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	virtual bool OnBlockDig        (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override;
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	virtual bool OnBlockPlace      (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override;
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	virtual bool OnBlockToPickup   (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
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	virtual bool OnChat            (cPlayer * a_Player, const AString & a_Message) override;
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	virtual void OnChunkGenerated  (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
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	virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_pLuaChunk ) override;
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	virtual bool OnCollectPickup   (cPlayer * a_Player, cPickup * a_Pickup) override;
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	virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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	virtual bool OnDisconnect      (cPlayer * a_Player, const AString & a_Reason) override;
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	virtual bool OnKilled          (cPawn* a_Killed, cEntity* a_Killer ) override;
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	virtual bool OnLogin           (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
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	virtual bool OnPlayerJoin      (cPlayer* a_Player ) override;
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	virtual void OnPlayerMove      (cPlayer* a_Player ) override;
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	virtual void OnPlayerSpawn     (cPlayer* a_Player ) override;
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	virtual bool OnPostCrafting    (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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	virtual bool OnPreCrafting     (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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	virtual void OnTakeDamage      (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
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	virtual bool OnUpdatedSign     (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
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	virtual bool OnUpdatingSign    (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ,       AString & a_Line1,       AString & a_Line2,       AString & a_Line3,       AString & a_Line4, cPlayer * a_Player) override;
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	virtual bool OnWeatherChanged  (cWorld * a_World) override;
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protected:
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	const char * m_PluginName;
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	cCriticalSection m_CriticalSection;
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	SquirrelObject *m_Plugin;
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};
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#endif  // USE_SQUIRREL
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