git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			66 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#pragma once
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#include "BlockEntity.h"
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#include "UI/WindowOwner.h"
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namespace Json
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{
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	class Value;
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};
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class cClientHandle;
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class cServer;
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class cItem;
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class cNBTData;
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class cChestEntity :              // tolua_export
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	public cBlockEntity,            // tolua_export
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	public cBlockEntityWindowOwner  // tolua_export
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{  // tolua_export
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public:
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	cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
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	virtual ~cChestEntity();
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	virtual void Destroy();
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	void HandleData( cNBTData* a_NBTData );
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	const cItem * GetSlot( int a_Slot ) const;		//tolua_export
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	void	SetSlot(int a_Slot, const cItem & a_Item );	//tolua_export
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	bool LoadFromJson( const Json::Value& a_Value );
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	virtual void SaveToJson(Json::Value& a_Value ) override;
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	virtual void SendTo(cClientHandle & a_Client) override;
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	virtual void UsedBy( cPlayer * a_Player );	//tolua_export
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	cChestEntity * GetJoinedChest() { return m_JoinedChest; } // NOTE: Is this a safe function? Should it be exported to Lua?
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	void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
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	void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } }
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	int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); }	//tolua_export
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	cItem * GetContents(bool a_OnlyThis = false);
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	static const int c_ChestWidth = 9;
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	static const int c_ChestHeight = 3;
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private:
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	cItem *        m_Content;
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	bool           m_TopChest;
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	cChestEntity * m_JoinedChest;
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};	//tolua_export
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