LucidCube/src/Mobs/Sheep.h

71 lines
1.9 KiB
C++

/*
* Copyright 2011-2022 Cuberite Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "PassiveMonster.h"
class cSheep:
public cPassiveMonster
{
using Super = cPassiveMonster;
public:
/** The number is the color of the sheep.
Use E_META_WOOL_* constants for the wool color.
If you type -1, the server will generate a random color
with the GenerateNaturalRandomColor() function. */
cSheep(int a_Color = -1);
CLASS_PROTODEF(cSheep)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) override;
virtual void GetFollowedItems(cItems & a_Items) override
{
a_Items.Add(E_ITEM_WHEAT);
}
/** Generates a random color for the sheep like the vanilla server.
The percent's where used are from the wiki: https://minecraft.wiki/w/Sheep#Breeding */
static NIBBLETYPE GenerateNaturalRandomColor(void);
bool IsSheared(void) const { return m_IsSheared; }
void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
int GetFurColor(void) const { return m_WoolColor; }
void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
private:
bool m_IsSheared;
int m_WoolColor;
int m_TimeToStopEating;
} ;