git-svn-id: http://mc-server.googlecode.com/svn/trunk@1659 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			2815 lines
		
	
	
		
			68 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2815 lines
		
	
	
		
			68 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#ifndef _WIN32
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	#include <cstdlib>
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#endif
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#include "Chunk.h"
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#include "World.h"
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#include "ClientHandle.h"
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#include "Server.h"
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#include "zlib.h"
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#include "Defines.h"
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#include "BlockEntities/ChestEntity.h"
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#include "BlockEntities/DispenserEntity.h"
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#include "BlockEntities/DropperEntity.h"
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#include "BlockEntities/FurnaceEntity.h"
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#include "BlockEntities/HopperEntity.h"
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#include "BlockEntities/JukeboxEntity.h"
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#include "BlockEntities/NoteEntity.h"
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#include "BlockEntities/SignEntity.h"
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#include "Pickup.h"
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#include "Item.h"
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#include "Noise.h"
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#include "Root.h"
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#include "MersenneTwister.h"
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#include "Player.h"
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#include "BlockArea.h"
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#include "PluginManager.h"
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#include "Blocks/BlockHandler.h"
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#include "Simulator/FluidSimulator.h"
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#include <json/json.h>
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// sSetBlock:
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sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )  // absolute block position
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	: x( a_BlockX )
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	, y( a_BlockY )
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	, z( a_BlockZ )
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	, BlockType( a_BlockType )
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	, BlockMeta( a_BlockMeta )
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{
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	cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cChunk:
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cChunk::cChunk(
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	int a_ChunkX, int a_ChunkY, int a_ChunkZ, 
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	cChunkMap * a_ChunkMap, cWorld * a_World,
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	cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP
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)
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	: m_PosX( a_ChunkX )
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	, m_PosY( a_ChunkY )
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	, m_PosZ( a_ChunkZ )
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	, m_BlockTickX( 0 )
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	, m_BlockTickY( 0 )
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	, m_BlockTickZ( 0 )
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	, m_World( a_World )
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	, m_ChunkMap(a_ChunkMap)
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	, m_IsValid(false)
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	, m_IsLightValid(false)
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	, m_IsDirty(false)
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	, m_IsSaving(false)
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	, m_StayCount(0)
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	, m_NeighborXM(a_NeighborXM)
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	, m_NeighborXP(a_NeighborXP)
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	, m_NeighborZM(a_NeighborZM)
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	, m_NeighborZP(a_NeighborZP)
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	, m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData())
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	, m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData())
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{
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	if (a_NeighborXM != NULL)
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	{
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		a_NeighborXM->m_NeighborXP = this;
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	}
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	if (a_NeighborXP != NULL)
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	{
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		a_NeighborXP->m_NeighborXM = this;
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	}
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	if (a_NeighborZM != NULL)
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	{
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		a_NeighborZM->m_NeighborZP = this;
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	}
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	if (a_NeighborZP != NULL)
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	{
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		a_NeighborZP->m_NeighborZM = this;
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	}
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}
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cChunk::~cChunk()
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{
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	cPluginManager::Get()->CallHookChunkUnloaded(m_World, m_PosX, m_PosZ);
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	// LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() );
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	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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	{
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		delete *itr;
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	}
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	m_BlockEntities.clear();
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	// Remove and destroy all entities that are not players:
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	cEntityList Entities;
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	std::swap(Entities, m_Entities);  // Need another list because cEntity destructors check if they've been removed from chunk
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	for (cEntityList::const_iterator itr = Entities.begin(); itr != Entities.end(); ++itr)
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	{
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		if (!(*itr)->IsPlayer())
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		{
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			(*itr)->Destroy(false);
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			delete *itr;
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		}
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	}
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	if (m_NeighborXM != NULL)
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	{
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		m_NeighborXM->m_NeighborXP = NULL;
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	}
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	if (m_NeighborXP != NULL)
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	{
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		m_NeighborXP->m_NeighborXM = NULL;
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	}
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	if (m_NeighborZM != NULL)
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	{
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		m_NeighborZM->m_NeighborZP = NULL;
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	}
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	if (m_NeighborZP != NULL)
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	{
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		m_NeighborZP->m_NeighborZM = NULL;
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	}
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	delete m_WaterSimulatorData;
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	delete m_LavaSimulatorData;
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}
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void cChunk::SetValid(void)
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{
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	m_IsValid = true;
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	m_World->GetChunkMap()->ChunkValidated();
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}
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void cChunk::MarkRegenerating(void)
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{
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	// Tell all clients attached to this chunk that they want this chunk:
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	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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	{
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		(*itr)->AddWantedChunk(m_PosX, m_PosZ);
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	}  // for itr - m_LoadedByClient[]
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}
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bool cChunk::CanUnload(void)
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{
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	return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0);
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}
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void cChunk::MarkSaving(void)
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{
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	m_IsSaving = true;
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}
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void cChunk::MarkSaved(void)
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{
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	if (!m_IsSaving)
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	{
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		return;
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	}
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	m_IsDirty = false;
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}
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void cChunk::MarkLoaded(void)
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{
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	m_IsDirty = false;
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	SetValid();
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}
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void cChunk::MarkLoadFailed(void)
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{
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	if (m_IsValid)
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	{
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		return;
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	}
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	m_HasLoadFailed = true;
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}
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void cChunk::GetAllData(cChunkDataCallback & a_Callback)
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{
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	a_Callback.HeightMap    (&m_HeightMap);
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	a_Callback.BiomeData    (&m_BiomeMap);
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	a_Callback.BlockTypes   (m_BlockTypes);
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	a_Callback.BlockMeta    (m_BlockMeta);
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	a_Callback.LightIsValid (m_IsLightValid);
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	a_Callback.BlockLight   (m_BlockLight);
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	a_Callback.BlockSkyLight(m_BlockSkyLight);
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	for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
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	{
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		a_Callback.Entity(*itr);
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	}
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	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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	{
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		a_Callback.BlockEntity(*itr);
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	}
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}
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void cChunk::SetAllData(
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	const BLOCKTYPE *  a_BlockTypes, 
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	const NIBBLETYPE * a_BlockMeta,
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	const NIBBLETYPE * a_BlockLight,
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	const NIBBLETYPE * a_BlockSkyLight,
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	const HeightMap *  a_HeightMap,
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	const BiomeMap &   a_BiomeMap,
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	cBlockEntityList & a_BlockEntities
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)
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{
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	memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
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	if (a_HeightMap != NULL)
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	{
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		memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
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	}
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	memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
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	memcpy(m_BlockMeta,  a_BlockMeta,  sizeof(m_BlockMeta));
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	if (a_BlockLight != NULL)
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	{
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		memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
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	}
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	if (a_BlockSkyLight != NULL)
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	{
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		memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
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	}
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	m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
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	if (a_HeightMap == NULL)
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	{
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		CalculateHeightmap();
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	}
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	// Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
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	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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	{
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		delete *itr;
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	}
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	std::swap(a_BlockEntities, m_BlockEntities);
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	// Set all block entities' World variable:
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	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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	{
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		(*itr)->SetWorld(m_World);
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	}
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	// Create block entities that the loader didn't load; fill them with defaults
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	CreateBlockEntities();
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	// Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize)
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	SetValid();
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	// Wake up all simulators for their respective blocks:
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	WakeUpSimulators();
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	m_HasLoadFailed = false;
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}
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void cChunk::SetLight(
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	const cChunkDef::BlockNibbles & a_BlockLight,
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	const cChunkDef::BlockNibbles & a_SkyLight
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)
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{
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	// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
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	// Postponing until we see how bad it is :)
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	memcpy(m_BlockLight,    a_BlockLight, sizeof(m_BlockLight));
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	memcpy(m_BlockSkyLight, a_SkyLight,   sizeof(m_BlockSkyLight));
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	m_IsLightValid = true;
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}
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void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
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{
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	memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
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}
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void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
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{
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	if ((a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas)) != (cBlockArea::baTypes | cBlockArea::baMetas))
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	{
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		LOGWARNING("cChunk::WriteBlockArea(): unsupported datatype request, can write only types + metas (0x%x), requested 0x%x. Ignoring.",
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			(cBlockArea::baTypes | cBlockArea::baMetas), a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas)
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		);
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		return;
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	}
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	// SizeX, SizeZ are the dimensions of the block data to copy to the chunk (size of the geometric union)
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	int BlockStartX = std::max(a_MinBlockX, m_PosX * cChunkDef::Width);
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	int BlockEndX   = std::min(a_MinBlockX + a_Area.GetSizeX(), (m_PosX + 1) * cChunkDef::Width);
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	int BlockStartZ = std::max(a_MinBlockZ, m_PosZ * cChunkDef::Width);
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	int BlockEndZ   = std::min(a_MinBlockZ + a_Area.GetSizeZ(), (m_PosZ + 1) * cChunkDef::Width);
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	int SizeX = BlockEndX - BlockStartX;
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	int SizeZ = BlockEndZ - BlockStartZ;
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	int OffX = BlockStartX - m_PosX * cChunkDef::Width;
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	int OffZ = BlockStartZ - m_PosZ * cChunkDef::Width;
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	int BaseX = BlockStartX - a_MinBlockX;
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	int BaseZ = BlockStartZ - a_MinBlockZ;
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	int SizeY = a_Area.GetSizeY();
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	// TODO: Improve this by not calling FastSetBlock() and doing the processing here
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	// so that the heightmap is touched only once for each column.
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	BLOCKTYPE *  AreaBlockTypes = a_Area.GetBlockTypes();
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	NIBBLETYPE * AreaBlockMetas = a_Area.GetBlockMetas();
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	for (int y = 0; y < SizeY; y++)
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	{
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		int ChunkY = a_MinBlockY + y;
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		int AreaY = y;
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		for (int z = 0; z < SizeZ; z++)
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		{
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			int ChunkZ = OffZ + z;
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			int AreaZ = BaseZ + z;
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			for (int x = 0; x < SizeX; x++)
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			{
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				int ChunkX = OffX + x;
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				int AreaX = BaseX + x;
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				int idx = a_Area.MakeIndex(AreaX, AreaY, AreaZ);
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				BLOCKTYPE BlockType = AreaBlockTypes[idx];
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				NIBBLETYPE BlockMeta = AreaBlockMetas[idx];
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				FastSetBlock(ChunkX, ChunkY, ChunkZ, BlockType, BlockMeta);
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			}  // for x
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		}  // for z
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	}  // for y
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}
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/// Returns true if there is a block entity at the coords specified
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bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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	{
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		if (
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			((*itr)->GetPosX() == a_BlockX) &&
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			((*itr)->GetPosY() == a_BlockY) &&
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			((*itr)->GetPosZ() == a_BlockZ)
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		)
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		{
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			return true;
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		}
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	}  // for itr - m_BlockEntities[]
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	return false;
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}
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/// Sets or resets the internal flag that prevents chunk from being unloaded
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void cChunk::Stay(bool a_Stay)
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{
 | 
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	m_StayCount += (a_Stay ? 1 : -1);
 | 
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	ASSERT(m_StayCount >= 0);
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}
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void cChunk::Tick(float a_Dt)
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{
 | 
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	BroadcastPendingBlockChanges();
 | 
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 | 
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	// Unload the chunk from all clients that have queued unloading:
 | 
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	for (cClientHandleList::iterator itr = m_UnloadQuery.begin(), end = m_UnloadQuery.end(); itr != end; ++itr)
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	{
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		(*itr)->SendUnloadChunk(m_PosX, m_PosZ);
 | 
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	}
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						|
	m_UnloadQuery.clear();
 | 
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 | 
						|
	CheckBlocks();
 | 
						|
	
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	// Tick simulators:
 | 
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	m_World->GetSimulatorManager()->SimulateChunk(a_Dt, m_PosX, m_PosZ, this);
 | 
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	TickBlocks();
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						|
 | 
						|
	// Tick all block entities in this chunk:
 | 
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	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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	{
 | 
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		m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty;
 | 
						|
	}
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						|
	
 | 
						|
	// Tick all entities in this chunk:
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						|
	for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
 | 
						|
	{
 | 
						|
		(*itr)->Tick(a_Dt, *this);
 | 
						|
	}  // for itr - m_Entitites[]
 | 
						|
	
 | 
						|
	// Remove all entities that were scheduled for removal:
 | 
						|
	for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
 | 
						|
	{
 | 
						|
			if ((*itr)->IsDestroyed())
 | 
						|
			{
 | 
						|
				LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
 | 
						|
				cEntity * ToDelete = *itr;
 | 
						|
				itr = m_Entities.erase(itr);
 | 
						|
				delete ToDelete;
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
			itr++;
 | 
						|
	}  // for itr - m_Entitites[]
 | 
						|
	
 | 
						|
	// If any entity moved out of the chunk, move it to the neighbor:
 | 
						|
	for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
 | 
						|
	{
 | 
						|
		if (
 | 
						|
			((*itr)->GetChunkX() != m_PosX) ||
 | 
						|
			((*itr)->GetChunkZ() != m_PosZ)
 | 
						|
		)
 | 
						|
		{
 | 
						|
			MoveEntityToNewChunk(*itr);
 | 
						|
			itr = m_Entities.erase(itr);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			++itr;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	ApplyWeatherToTop();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::MoveEntityToNewChunk(cEntity * a_Entity)
 | 
						|
{
 | 
						|
	cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width);
 | 
						|
	if (Neighbor == NULL)
 | 
						|
	{
 | 
						|
		Neighbor = m_ChunkMap->GetChunkNoLoad(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
 | 
						|
		if (Neighbor == NULL)
 | 
						|
		{
 | 
						|
			// TODO: What to do with this?
 | 
						|
			LOGWARNING("%s: Failed to move entity, destination chunk unreachable. Entity lost", __FUNCTION__);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	ASSERT(Neighbor != this);  // Moving into the same chunk? wtf?
 | 
						|
	
 | 
						|
	Neighbor->AddEntity(a_Entity);
 | 
						|
 | 
						|
	class cMover :
 | 
						|
		public cClientDiffCallback
 | 
						|
	{
 | 
						|
		virtual void Removed(cClientHandle * a_Client) override
 | 
						|
		{
 | 
						|
			a_Client->SendDestroyEntity(*m_Entity);
 | 
						|
		}
 | 
						|
 | 
						|
		virtual void Added(cClientHandle * a_Client) override
 | 
						|
		{
 | 
						|
			m_Entity->SpawnOn(*a_Client);
 | 
						|
		}
 | 
						|
 | 
						|
		cEntity * m_Entity;
 | 
						|
 | 
						|
	public:
 | 
						|
		cMover(cEntity * a_Entity) :
 | 
						|
			m_Entity(a_Entity)
 | 
						|
		{}
 | 
						|
	} Mover(a_Entity);
 | 
						|
	
 | 
						|
	m_ChunkMap->CompareChunkClients(this, Neighbor, Mover);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastPendingBlockChanges(void)
 | 
						|
{
 | 
						|
	sSetBlockVector Changes;
 | 
						|
	{
 | 
						|
		cCSLock Lock(m_CSBlockLists);
 | 
						|
		if (m_PendingSendBlocks.empty())
 | 
						|
		{
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		std::swap(Changes, m_PendingSendBlocks);
 | 
						|
	}
 | 
						|
	
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
 | 
						|
	{
 | 
						|
		(*itr)->SendBlockChanges(m_PosX, m_PosZ, Changes);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::CheckBlocks(void)
 | 
						|
{
 | 
						|
	cCSLock Lock2(m_CSBlockLists);
 | 
						|
	if (m_ToTickBlocks.size() == 0)
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	std::vector<unsigned int> ToTickBlocks;
 | 
						|
	std::swap(m_ToTickBlocks, ToTickBlocks);
 | 
						|
	Lock2.Unlock();
 | 
						|
	
 | 
						|
	for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
 | 
						|
	{
 | 
						|
		unsigned int index = (*itr);
 | 
						|
		Vector3i BlockPos = IndexToCoordinate(index);
 | 
						|
 | 
						|
		cBlockHandler * Handler = BlockHandler(GetBlock(index));
 | 
						|
		Handler->Check(BlockPos.x, BlockPos.y, BlockPos.z, *this);
 | 
						|
	}  // for itr - ToTickBlocks[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::TickBlocks(void)
 | 
						|
{
 | 
						|
	// Tick dem blocks
 | 
						|
	// _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 )
 | 
						|
	int RandomX = m_World->GetTickRandomNumber(0x00ffffff);
 | 
						|
	int RandomY = m_World->GetTickRandomNumber(0x00ffffff);
 | 
						|
	int RandomZ = m_World->GetTickRandomNumber(0x00ffffff);
 | 
						|
	int TickX = m_BlockTickX;
 | 
						|
	int TickY = m_BlockTickY;
 | 
						|
	int TickZ = m_BlockTickZ;
 | 
						|
 | 
						|
	// This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it
 | 
						|
	// This is so that SetNextBlockTick() works
 | 
						|
	for (int i = 0; i < 50; i++,
 | 
						|
	
 | 
						|
		// This weird construct (*2, then /2) is needed,
 | 
						|
		// otherwise the blocktick distribution is too biased towards even coords!
 | 
						|
		
 | 
						|
		TickX = (TickX + RandomX) % (Width * 2),
 | 
						|
		TickY = (TickY + RandomY) % (Height * 2),
 | 
						|
		TickZ = (TickZ + RandomZ) % (Width * 2),
 | 
						|
		m_BlockTickX = TickX / 2,
 | 
						|
		m_BlockTickY = TickY / 2,
 | 
						|
		m_BlockTickZ = TickZ / 2
 | 
						|
	)
 | 
						|
	{
 | 
						|
 | 
						|
		if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ))
 | 
						|
		{
 | 
						|
			continue; // It's all air up here
 | 
						|
		}
 | 
						|
 | 
						|
		unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
 | 
						|
		cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
 | 
						|
		ASSERT(Handler != NULL);  // Happenned on server restart, FS #243
 | 
						|
		Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width);
 | 
						|
	}  // for i - tickblocks
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::ApplyWeatherToTop()
 | 
						|
{
 | 
						|
	if (
 | 
						|
		(m_World->GetTickRandomNumber(100) != 0) ||
 | 
						|
		(
 | 
						|
			(m_World->GetWeather() != eWeather_Rain) &&
 | 
						|
			(m_World->GetWeather() != eWeather_ThunderStorm)
 | 
						|
		)
 | 
						|
	)
 | 
						|
	{
 | 
						|
		// Not the right weather, or not at this tick; bail out
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	int X = m_World->GetTickRandomNumber(15);
 | 
						|
	int Z = m_World->GetTickRandomNumber(15);
 | 
						|
	switch (GetBiomeAt(X, Z))
 | 
						|
	{
 | 
						|
		case biTaiga:
 | 
						|
		case biFrozenOcean:
 | 
						|
		case biFrozenRiver:
 | 
						|
		case biIcePlains:
 | 
						|
		case biIceMountains:
 | 
						|
		case biTaigaHills:
 | 
						|
		{
 | 
						|
			// TODO: Check light levels, don't snow over when the BlockLight is higher than (7?)
 | 
						|
			int Height = GetHeight(X, Z);
 | 
						|
			BLOCKTYPE TopBlock = GetBlock(X, Height, Z);
 | 
						|
			NIBBLETYPE TopMeta = GetMeta (X, Height, Z);
 | 
						|
			if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW))
 | 
						|
			{
 | 
						|
				int MaxSize = 7;
 | 
						|
				BLOCKTYPE  BlockType[4];
 | 
						|
				NIBBLETYPE BlockMeta[4];
 | 
						|
				UnboundedRelGetBlock(X - 1, Height, Z,     BlockType[0], BlockMeta[0]);
 | 
						|
				UnboundedRelGetBlock(X + 1, Height, Z,     BlockType[1], BlockMeta[1]);
 | 
						|
				UnboundedRelGetBlock(X,     Height, Z - 1, BlockType[2], BlockMeta[2]);
 | 
						|
				UnboundedRelGetBlock(X,     Height, Z + 1, BlockType[3], BlockMeta[3]);
 | 
						|
				for (int i = 0; i < 4; i++)
 | 
						|
				{
 | 
						|
					switch (BlockType[i])
 | 
						|
					{
 | 
						|
						case E_BLOCK_AIR:
 | 
						|
						{
 | 
						|
							MaxSize = 0;
 | 
						|
							break;
 | 
						|
						}
 | 
						|
						case E_BLOCK_SNOW:
 | 
						|
						{
 | 
						|
							MaxSize = std::min(BlockMeta[i] + 1, MaxSize);
 | 
						|
							break;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				if (TopMeta < MaxSize)
 | 
						|
				{
 | 
						|
					FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1);
 | 
						|
				}
 | 
						|
				else if (TopMeta > MaxSize)
 | 
						|
				{
 | 
						|
					FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else if (g_BlockIsSnowable[TopBlock])
 | 
						|
			{
 | 
						|
				SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0);
 | 
						|
			}
 | 
						|
			else if ((TopBlock == E_BLOCK_WATER) || (TopBlock == E_BLOCK_STATIONARY_WATER))
 | 
						|
			{
 | 
						|
				SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
 | 
						|
			}
 | 
						|
			else if (
 | 
						|
					(m_World->IsDeepSnowEnabled()) && 
 | 
						|
					(
 | 
						|
						(TopBlock == E_BLOCK_RED_ROSE) ||
 | 
						|
						(TopBlock == E_BLOCK_YELLOW_FLOWER) ||
 | 
						|
						(TopBlock == E_BLOCK_RED_MUSHROOM) ||
 | 
						|
						(TopBlock == E_BLOCK_BROWN_MUSHROOM)
 | 
						|
					)
 | 
						|
				)
 | 
						|
			{
 | 
						|
				SetBlock(X, Height, Z, E_BLOCK_SNOW, 0);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}  // case (snowy biomes)
 | 
						|
		
 | 
						|
		// TODO: Rainy biomes should check for farmland and cauldrons
 | 
						|
	}  // switch (biome)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
 | 
						|
{
 | 
						|
	// Convert the stem BlockType into produce BlockType
 | 
						|
	BLOCKTYPE ProduceType;
 | 
						|
	switch (a_BlockType)
 | 
						|
	{
 | 
						|
		case E_BLOCK_MELON_STEM:   ProduceType = E_BLOCK_MELON;   break;
 | 
						|
		case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break;
 | 
						|
		default:
 | 
						|
		{
 | 
						|
			ASSERT(!"Unhandled blocktype in TickMelonPumpkin()");
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Check if there's another melon / pumpkin around that stem, if so, abort:
 | 
						|
	bool IsValid;
 | 
						|
	BLOCKTYPE BlockType[4];
 | 
						|
	NIBBLETYPE BlockMeta;  // unused
 | 
						|
	IsValid =            UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ,     BlockType[0], BlockMeta);
 | 
						|
	IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ,     BlockType[1], BlockMeta);
 | 
						|
	IsValid = IsValid && UnboundedRelGetBlock(a_RelX,     a_RelY, a_RelZ + 1, BlockType[2], BlockMeta);
 | 
						|
	IsValid = IsValid && UnboundedRelGetBlock(a_RelX,     a_RelY, a_RelZ - 1, BlockType[3], BlockMeta);
 | 
						|
	if (
 | 
						|
		!IsValid || 
 | 
						|
		(BlockType[0] == ProduceType) || 
 | 
						|
		(BlockType[1] == ProduceType) || 
 | 
						|
		(BlockType[2] == ProduceType) || 
 | 
						|
		(BlockType[3] == ProduceType)
 | 
						|
	)
 | 
						|
	{
 | 
						|
		// Neighbors not valid or already taken by the same produce
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Pick a direction in which to place the produce:
 | 
						|
	int x = 0, z = 0;
 | 
						|
	int CheckType = a_TickRandom.randInt(3);  // The index to the neighbors array which should be checked for emptiness
 | 
						|
	switch (CheckType)
 | 
						|
	{
 | 
						|
		case 0: x =  1; break;
 | 
						|
		case 1: x = -1; break;
 | 
						|
		case 2: z =  1; break;
 | 
						|
		case 3: z = -1; break;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Check that the block in that direction is empty:
 | 
						|
	switch (BlockType[CheckType])
 | 
						|
	{
 | 
						|
		case E_BLOCK_AIR:
 | 
						|
		case E_BLOCK_SNOW:
 | 
						|
		case E_BLOCK_TALL_GRASS:
 | 
						|
		case E_BLOCK_DEAD_BUSH:
 | 
						|
		{
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		default: return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok
 | 
						|
	BLOCKTYPE Soil;
 | 
						|
	UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta);
 | 
						|
	switch (Soil)
 | 
						|
	{
 | 
						|
		case E_BLOCK_DIRT:
 | 
						|
		case E_BLOCK_GRASS:
 | 
						|
		case E_BLOCK_FARMLAND:
 | 
						|
		{
 | 
						|
			// DEBUG: This is here to catch FS #349 - melons growing over other crops.
 | 
						|
			LOG("Growing melon/pumpkin overwriting %s, growing on %s",
 | 
						|
				ItemTypeToString(BlockType[CheckType]).c_str(),
 | 
						|
				ItemTypeToString(Soil).c_str()
 | 
						|
			);
 | 
						|
			// Place a randomly-facing produce:
 | 
						|
			UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
 | 
						|
{
 | 
						|
	// Check the total height of the sugarcane blocks here:
 | 
						|
	int Top = a_RelY + 1;
 | 
						|
	while (
 | 
						|
		(Top < cChunkDef::Height) &&
 | 
						|
		(GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE)
 | 
						|
	)
 | 
						|
	{
 | 
						|
		++Top;
 | 
						|
	}
 | 
						|
	int Bottom = a_RelY - 1;
 | 
						|
	while (
 | 
						|
		(Bottom > 0) &&
 | 
						|
		(GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE)
 | 
						|
	)
 | 
						|
	{
 | 
						|
		--Bottom;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Grow by at most a_NumBlocks, but no more than max height:
 | 
						|
	int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom));
 | 
						|
	for (int i = 0; i < ToGrow; i++)
 | 
						|
	{
 | 
						|
		BLOCKTYPE  BlockType;
 | 
						|
		NIBBLETYPE BlockMeta;
 | 
						|
		if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR))
 | 
						|
		{
 | 
						|
			UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}  // for i
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
 | 
						|
{
 | 
						|
	// Check the total height of the sugarcane blocks here:
 | 
						|
	int Top = a_RelY + 1;
 | 
						|
	while (
 | 
						|
		(Top < cChunkDef::Height) &&
 | 
						|
		(GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS)
 | 
						|
	)
 | 
						|
	{
 | 
						|
		++Top;
 | 
						|
	}
 | 
						|
	int Bottom = a_RelY - 1;
 | 
						|
	while (
 | 
						|
		(Bottom > 0) &&
 | 
						|
		(GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS)
 | 
						|
	)
 | 
						|
	{
 | 
						|
		--Bottom;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Grow by at most a_NumBlocks, but no more than max height:
 | 
						|
	int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom));
 | 
						|
	for (int i = 0; i < ToGrow; i++)
 | 
						|
	{
 | 
						|
		BLOCKTYPE  BlockType;
 | 
						|
		NIBBLETYPE BlockMeta;
 | 
						|
		if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR))
 | 
						|
		{
 | 
						|
			// TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations)
 | 
						|
			UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}  // for i
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const
 | 
						|
{
 | 
						|
	if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
 | 
						|
	{
 | 
						|
		LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Is it in this chunk?
 | 
						|
	if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
 | 
						|
	{
 | 
						|
		if (!IsValid())
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
 | 
						|
		a_BlockType = GetBlock(BlockIdx);
 | 
						|
		a_BlockMeta = GetMeta(BlockIdx);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	// Not in this chunk, try walking the neighbors first:
 | 
						|
	if ((a_RelX < 0) && (m_NeighborXM != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborXM->UnboundedRelGetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
 | 
						|
	}
 | 
						|
	if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborXP->UnboundedRelGetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
 | 
						|
	}
 | 
						|
	if ((a_RelZ < 0) && (m_NeighborZM != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborZM->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta);
 | 
						|
	}
 | 
						|
	if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborZP->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta);
 | 
						|
	}
 | 
						|
 | 
						|
	// Neighbors not available, use the chunkmap to locate the chunk:
 | 
						|
	return m_ChunkMap->LockedGetBlock(
 | 
						|
		m_PosX * cChunkDef::Width + a_RelX,
 | 
						|
		ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
 | 
						|
		m_PosZ * cChunkDef::Width + a_RelZ,
 | 
						|
		a_BlockType, a_BlockMeta
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const
 | 
						|
{
 | 
						|
	if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
 | 
						|
	{
 | 
						|
		LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Is it in this chunk?
 | 
						|
	if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
 | 
						|
	{
 | 
						|
		if (!IsValid())
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
 | 
						|
		a_BlockType = GetBlock(BlockIdx);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	// Not in this chunk, try walking the neighbors first:
 | 
						|
	if ((a_RelX < 0) && (m_NeighborXM != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborXM->UnboundedRelGetBlockType(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType);
 | 
						|
	}
 | 
						|
	if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborXP->UnboundedRelGetBlockType(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType);
 | 
						|
	}
 | 
						|
	if ((a_RelZ < 0) && (m_NeighborZM != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborZM->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType);
 | 
						|
	}
 | 
						|
	if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborZP->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType);
 | 
						|
	}
 | 
						|
 | 
						|
	// Neighbors not available, use the chunkmap to locate the chunk:
 | 
						|
	return m_ChunkMap->LockedGetBlockType(
 | 
						|
		m_PosX * cChunkDef::Width + a_RelX,
 | 
						|
		ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
 | 
						|
		m_PosZ * cChunkDef::Width + a_RelZ,
 | 
						|
		a_BlockType
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const
 | 
						|
{
 | 
						|
	if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
 | 
						|
	{
 | 
						|
		LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Is it in this chunk?
 | 
						|
	if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
 | 
						|
	{
 | 
						|
		if (!IsValid())
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
 | 
						|
		a_BlockMeta = GetMeta(BlockIdx);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	// Not in this chunk, try walking the neighbors first:
 | 
						|
	if ((a_RelX < 0) && (m_NeighborXM != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborXM->UnboundedRelGetBlockMeta(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockMeta);
 | 
						|
	}
 | 
						|
	if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborXP->UnboundedRelGetBlockMeta(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockMeta);
 | 
						|
	}
 | 
						|
	if ((a_RelZ < 0) && (m_NeighborZM != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborZM->UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockMeta);
 | 
						|
	}
 | 
						|
	if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborZP->UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockMeta);
 | 
						|
	}
 | 
						|
 | 
						|
	// Neighbors not available, use the chunkmap to locate the chunk:
 | 
						|
	return m_ChunkMap->LockedGetBlockMeta(
 | 
						|
		m_PosX * cChunkDef::Width + a_RelX,
 | 
						|
		ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
 | 
						|
		m_PosZ * cChunkDef::Width + a_RelZ,
 | 
						|
		a_BlockMeta
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
 | 
						|
{
 | 
						|
	if ((a_RelY < 0) || (a_RelY > cChunkDef::Height))
 | 
						|
	{
 | 
						|
		LOGWARNING("UnboundedRelSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Is it in this chunk?
 | 
						|
	if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
 | 
						|
	{
 | 
						|
		if (!IsValid())
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Not in this chunk, try walking the neighbors first:
 | 
						|
	if ((a_RelX < 0) && (m_NeighborXM != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborXM->UnboundedRelSetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
 | 
						|
	}
 | 
						|
	if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborXP->UnboundedRelSetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
 | 
						|
	}
 | 
						|
	if ((a_RelZ < 0) && (m_NeighborZM != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborZM->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta);
 | 
						|
	}
 | 
						|
	if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborZP->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta);
 | 
						|
	}
 | 
						|
 | 
						|
	// Neighbors not available, use the chunkmap to locate the chunk:
 | 
						|
	return m_ChunkMap->LockedSetBlock(
 | 
						|
		m_PosX * cChunkDef::Width + a_RelX,
 | 
						|
		ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
 | 
						|
		m_PosZ * cChunkDef::Width + a_RelZ,
 | 
						|
		a_BlockType, a_BlockMeta
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
 | 
						|
{
 | 
						|
	if ((a_RelY < 0) || (a_RelY > cChunkDef::Height))
 | 
						|
	{
 | 
						|
		LOGWARNING("UnboundedRelFastSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Is it in this chunk?	
 | 
						|
	if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
 | 
						|
	{
 | 
						|
		if (!IsValid())
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	// Not in this chunk, try walking the neighbors first:
 | 
						|
	if ((a_RelX < 0) && (m_NeighborXM != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborXM->UnboundedRelFastSetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
 | 
						|
	}
 | 
						|
	if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborXP->UnboundedRelFastSetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
 | 
						|
	}
 | 
						|
	if ((a_RelZ < 0) && (m_NeighborZM != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborZM->UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta);
 | 
						|
	}
 | 
						|
	if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
 | 
						|
	{
 | 
						|
		return m_NeighborZP->UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta);
 | 
						|
	}
 | 
						|
 | 
						|
	// Neighbors not available, use the chunkmap to locate the chunk:
 | 
						|
	return m_ChunkMap->LockedFastSetBlock(
 | 
						|
		m_PosX * cChunkDef::Width + a_RelX,
 | 
						|
		ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
 | 
						|
		m_PosZ * cChunkDef::Width + a_RelZ,
 | 
						|
		a_BlockType, a_BlockMeta
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
 | 
						|
{
 | 
						|
	if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
 | 
						|
	{
 | 
						|
		// Outside of chunkmap
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// Is it in this chunk?	
 | 
						|
	if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
 | 
						|
	{
 | 
						|
		QueueTickBlock(a_RelX, a_RelY, a_RelZ);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Not in this chunk, try walking the neighbors first:
 | 
						|
	if ((a_RelX < 0) && (m_NeighborXM != NULL))
 | 
						|
	{
 | 
						|
		m_NeighborXM->UnboundedQueueTickBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
 | 
						|
	{
 | 
						|
		m_NeighborXP->UnboundedQueueTickBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	if ((a_RelZ < 0) && (m_NeighborZM != NULL))
 | 
						|
	{
 | 
						|
		m_NeighborZM->UnboundedQueueTickBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
 | 
						|
	{
 | 
						|
		m_NeighborZP->UnboundedQueueTickBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Neighbors not available, ignore altogether
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
int cChunk::GetHeight( int a_X, int a_Z )
 | 
						|
{
 | 
						|
	ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width));
 | 
						|
	
 | 
						|
	if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width))
 | 
						|
	{
 | 
						|
		return m_HeightMap[a_X + a_Z * Width];
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::CreateBlockEntities(void)
 | 
						|
{
 | 
						|
	for (int x = 0; x < Width; x++)
 | 
						|
	{
 | 
						|
		for (int z = 0; z < Width; z++)
 | 
						|
		{
 | 
						|
			for (int y = 0; y < Height; y++)
 | 
						|
			{
 | 
						|
				BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
 | 
						|
				switch (BlockType)
 | 
						|
				{
 | 
						|
					case E_BLOCK_CHEST:
 | 
						|
					{
 | 
						|
						if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
 | 
						|
						{
 | 
						|
							m_BlockEntities.push_back(new cChestEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
 | 
						|
						}
 | 
						|
						break;
 | 
						|
					}
 | 
						|
 | 
						|
					case E_BLOCK_DISPENSER:
 | 
						|
					{
 | 
						|
						if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
 | 
						|
						{
 | 
						|
							m_BlockEntities.push_back(new cDispenserEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
 | 
						|
						}
 | 
						|
						break;
 | 
						|
					}
 | 
						|
					
 | 
						|
					case E_BLOCK_DROPPER:
 | 
						|
					{
 | 
						|
						if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
 | 
						|
						{
 | 
						|
							m_BlockEntities.push_back(new cDropperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
 | 
						|
						}
 | 
						|
						break;
 | 
						|
					}
 | 
						|
					
 | 
						|
					case E_BLOCK_LIT_FURNACE:
 | 
						|
					case E_BLOCK_FURNACE:
 | 
						|
					{
 | 
						|
						if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
 | 
						|
						{
 | 
						|
							NIBBLETYPE BlockMeta = cChunkDef::GetNibble(m_BlockMeta, x, y, z);
 | 
						|
							m_BlockEntities.push_back(new cFurnaceEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, BlockType, BlockMeta, m_World));
 | 
						|
						}
 | 
						|
						break;
 | 
						|
					}
 | 
						|
					
 | 
						|
					case E_BLOCK_HOPPER:
 | 
						|
					{
 | 
						|
						if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
 | 
						|
						{
 | 
						|
							m_BlockEntities.push_back(new cHopperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
 | 
						|
						}
 | 
						|
					}
 | 
						|
					
 | 
						|
					case E_BLOCK_SIGN_POST:
 | 
						|
					case E_BLOCK_WALLSIGN:
 | 
						|
					{
 | 
						|
						if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
 | 
						|
						{
 | 
						|
							m_BlockEntities.push_back( new cSignEntity(BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
 | 
						|
						}
 | 
						|
						break;
 | 
						|
					}
 | 
						|
 | 
						|
					case E_BLOCK_NOTE_BLOCK:
 | 
						|
					{
 | 
						|
						if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
 | 
						|
						{
 | 
						|
							m_BlockEntities.push_back(new cNoteEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
 | 
						|
						}
 | 
						|
						break;
 | 
						|
					}
 | 
						|
 | 
						|
					case E_BLOCK_JUKEBOX:
 | 
						|
					{
 | 
						|
						if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
 | 
						|
						{
 | 
						|
							m_BlockEntities.push_back(new cJukeboxEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
 | 
						|
						}
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}  // switch (BlockType)
 | 
						|
			}  // for y
 | 
						|
		}  // for z
 | 
						|
	}  // for x
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::WakeUpSimulators(void)
 | 
						|
{
 | 
						|
	cSimulator * WaterSimulator = m_World->GetWaterSimulator();
 | 
						|
	cSimulator * LavaSimulator  = m_World->GetLavaSimulator();
 | 
						|
	int BaseX = m_PosX * cChunkDef::Width;
 | 
						|
	int BaseZ = m_PosZ * cChunkDef::Width;
 | 
						|
	for (int x = 0; x < Width; x++)
 | 
						|
	{
 | 
						|
		int BlockX = x + BaseX;
 | 
						|
		for (int z = 0; z < Width; z++)
 | 
						|
		{
 | 
						|
			int BlockZ = z + BaseZ;
 | 
						|
			for (int y = GetHeight(x, z); y >= 0; y--)
 | 
						|
			{
 | 
						|
				switch (cChunkDef::GetBlock(m_BlockTypes, x, y, z))
 | 
						|
				{
 | 
						|
					case E_BLOCK_WATER:
 | 
						|
					{
 | 
						|
						WaterSimulator->AddBlock(BlockX, y, BlockZ, this);
 | 
						|
						break;
 | 
						|
					}
 | 
						|
					case E_BLOCK_LAVA:
 | 
						|
					{
 | 
						|
						LavaSimulator->AddBlock(BlockX, y, BlockZ, this);
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}  // switch (BlockType)
 | 
						|
			}  // for y
 | 
						|
		}  // for z
 | 
						|
	}  // for x
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::CalculateHeightmap()
 | 
						|
{
 | 
						|
	for (int x = 0; x < Width; x++)
 | 
						|
	{
 | 
						|
		for (int z = 0; z < Width; z++)
 | 
						|
		{
 | 
						|
			for (int y = Height - 1; y > -1; y--)
 | 
						|
			{
 | 
						|
				int index = MakeIndex( x, y, z );
 | 
						|
				if (m_BlockTypes[index] != E_BLOCK_AIR)
 | 
						|
				{
 | 
						|
					m_HeightMap[x + z * Width] = (unsigned char)y;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}  // for y
 | 
						|
		}  // for z
 | 
						|
	}  // for x
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
 | 
						|
{
 | 
						|
	if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width)
 | 
						|
	{
 | 
						|
		return;  // Clip
 | 
						|
	}
 | 
						|
 | 
						|
	ASSERT(IsValid());  // Is this chunk loaded / generated?
 | 
						|
	
 | 
						|
	int index = MakeIndexNoCheck( a_RelX, a_RelY, a_RelZ );
 | 
						|
	BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
 | 
						|
	BLOCKTYPE OldBlockType = m_BlockTypes[index];
 | 
						|
	m_BlockTypes[index] = a_BlockType;
 | 
						|
 | 
						|
	SetNibble( m_BlockMeta, index, a_BlockMeta );
 | 
						|
 | 
						|
	if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	MarkDirty();
 | 
						|
	
 | 
						|
	// The client doesn't need to distinguish between stationary and nonstationary fluids:
 | 
						|
	if (
 | 
						|
		(OldBlockMeta != a_BlockMeta) ||  // Different meta always gets updated
 | 
						|
		!(
 | 
						|
			((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) ||             // Replacing stationary water with water
 | 
						|
			((OldBlockType == E_BLOCK_WATER)            && (a_BlockType == E_BLOCK_STATIONARY_WATER)) ||  // Replacing water with stationary water
 | 
						|
			((OldBlockType == E_BLOCK_STATIONARY_LAVA)  && (a_BlockType == E_BLOCK_LAVA)) ||              // Replacing stationary water with water
 | 
						|
			((OldBlockType == E_BLOCK_LAVA)             && (a_BlockType == E_BLOCK_STATIONARY_LAVA))      // Replacing water with stationary water
 | 
						|
		)
 | 
						|
	)
 | 
						|
	{
 | 
						|
		cCSLock Lock(m_CSBlockLists);
 | 
						|
		m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
 | 
						|
	}
 | 
						|
 | 
						|
	// ONLY recalculate lighting if it's necessary!
 | 
						|
	if(
 | 
						|
		(g_BlockLightValue[ OldBlockType ] != g_BlockLightValue[ a_BlockType ]) ||
 | 
						|
		(g_BlockSpreadLightFalloff[ OldBlockType ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
 | 
						|
		(g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] )
 | 
						|
	)
 | 
						|
	{
 | 
						|
		m_IsLightValid = false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Update heightmap, if needed:
 | 
						|
	if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
 | 
						|
	{
 | 
						|
		if (a_BlockType != E_BLOCK_AIR)
 | 
						|
		{
 | 
						|
			SetHeight(m_HeightMap, a_RelX, a_RelZ, a_RelY);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			for (int y = a_RelY - 1; y > 0; --y)
 | 
						|
			{
 | 
						|
				if (cChunkDef::GetBlock(m_BlockTypes, a_RelX, y, a_RelZ) != E_BLOCK_AIR)
 | 
						|
				{
 | 
						|
					SetHeight(m_HeightMap, a_RelX, a_RelZ, y);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}  // for y - column in m_BlockData
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	m_ToTickBlocks.push_back(index);
 | 
						|
	QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ);
 | 
						|
 | 
						|
	Vector3i WorldPos = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
 | 
						|
	cBlockEntity * BlockEntity = GetBlockEntity(WorldPos);
 | 
						|
	if (BlockEntity != NULL)
 | 
						|
	{
 | 
						|
		BlockEntity->Destroy();
 | 
						|
		RemoveBlockEntity(BlockEntity);
 | 
						|
		delete BlockEntity;
 | 
						|
	}
 | 
						|
	
 | 
						|
	switch (a_BlockType)
 | 
						|
	{
 | 
						|
		case E_BLOCK_CHEST:
 | 
						|
		{
 | 
						|
			AddBlockEntity(new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case E_BLOCK_DISPENSER:
 | 
						|
		{
 | 
						|
			AddBlockEntity(new cDispenserEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case E_BLOCK_DROPPER:
 | 
						|
		{
 | 
						|
			AddBlockEntity(new cDropperEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case E_BLOCK_LIT_FURNACE:
 | 
						|
		case E_BLOCK_FURNACE:
 | 
						|
		{
 | 
						|
			AddBlockEntity(new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, a_BlockType, a_BlockMeta, m_World));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case E_BLOCK_HOPPER:
 | 
						|
		{
 | 
						|
			AddBlockEntity(new cHopperEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case E_BLOCK_SIGN_POST:
 | 
						|
		case E_BLOCK_WALLSIGN:
 | 
						|
		{
 | 
						|
			AddBlockEntity(new cSignEntity(a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case E_BLOCK_NOTE_BLOCK:
 | 
						|
		{
 | 
						|
			AddBlockEntity(new cNoteEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case E_BLOCK_JUKEBOX:
 | 
						|
		{
 | 
						|
			AddBlockEntity(new cJukeboxEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}  // switch (a_BlockType)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
 | 
						|
{
 | 
						|
	ASSERT (
 | 
						|
		(a_RelX >= 0) && (a_RelX < Width) &&
 | 
						|
		(a_RelY >= 0) && (a_RelY < Height) &&
 | 
						|
		(a_RelZ >= 0) && (a_RelZ < Width)
 | 
						|
	);  // Coords need to be valid
 | 
						|
 | 
						|
	if (!IsValid())
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ)
 | 
						|
{
 | 
						|
	struct
 | 
						|
	{
 | 
						|
		int x, y, z;
 | 
						|
	}
 | 
						|
	Coords[] =
 | 
						|
	{
 | 
						|
		{ 1,  0,  0},
 | 
						|
		{-1,  0,  0},
 | 
						|
		{ 0,  1,  0},
 | 
						|
		{ 0, -1,  0},
 | 
						|
		{ 0,  0,  1},
 | 
						|
		{ 0,  0, -1},
 | 
						|
	} ;
 | 
						|
	for (int i = 0; i < ARRAYCOUNT(Coords); i++)
 | 
						|
	{
 | 
						|
		UnboundedQueueTickBlock(a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z);
 | 
						|
	}  // for i - Coords[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
 | 
						|
{
 | 
						|
	ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width)));
 | 
						|
 | 
						|
	ASSERT(IsValid());
 | 
						|
	
 | 
						|
	const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
 | 
						|
	const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
 | 
						|
	const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
 | 
						|
	if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	MarkDirty();
 | 
						|
	
 | 
						|
	m_BlockTypes[index] = a_BlockType;
 | 
						|
 | 
						|
	// The client doesn't need to distinguish between stationary and nonstationary fluids:
 | 
						|
	if (
 | 
						|
		(OldBlockMeta != a_BlockMeta) ||  // Different meta always gets sent to the client
 | 
						|
		!(
 | 
						|
			((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) ||             // Replacing stationary water with water
 | 
						|
			((OldBlockType == E_BLOCK_WATER)            && (a_BlockType == E_BLOCK_STATIONARY_WATER)) ||  // Replacing water with stationary water
 | 
						|
			((OldBlockType == E_BLOCK_STATIONARY_LAVA)  && (a_BlockType == E_BLOCK_LAVA)) ||              // Replacing stationary water with water
 | 
						|
			((OldBlockType == E_BLOCK_LAVA)             && (a_BlockType == E_BLOCK_STATIONARY_LAVA))      // Replacing water with stationary water
 | 
						|
		)
 | 
						|
	)
 | 
						|
	{
 | 
						|
		cCSLock Lock(m_CSBlockLists);
 | 
						|
		m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
 | 
						|
	}
 | 
						|
	
 | 
						|
	SetNibble(m_BlockMeta, index, a_BlockMeta);
 | 
						|
 | 
						|
	// ONLY recalculate lighting if it's necessary!
 | 
						|
	if(
 | 
						|
		(g_BlockLightValue[OldBlockType ]        != g_BlockLightValue[a_BlockType]) ||
 | 
						|
		(g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) ||
 | 
						|
		(g_BlockTransparent[OldBlockType]        != g_BlockTransparent[a_BlockType])
 | 
						|
	)
 | 
						|
	{
 | 
						|
		m_IsLightValid = false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Update heightmap, if needed:
 | 
						|
	if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
 | 
						|
	{
 | 
						|
		if (a_BlockType != E_BLOCK_AIR)
 | 
						|
		{
 | 
						|
			m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			for (int y = a_RelY - 1; y > 0; --y)
 | 
						|
			{
 | 
						|
				if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
 | 
						|
				{
 | 
						|
					m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}  // for y - column in m_BlockData
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
 | 
						|
{
 | 
						|
	// The coords must be valid, because the upper level already does chunk lookup. No need to check them again.
 | 
						|
	// There's an debug-time assert in MakeIndexNoCheck anyway
 | 
						|
	unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
 | 
						|
 | 
						|
	if (a_Client == NULL)
 | 
						|
	{
 | 
						|
		// Queue the block for all clients in the chunk (will be sent in Tick())
 | 
						|
		m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index)));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
 | 
						|
	a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index));
 | 
						|
	
 | 
						|
	// FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client:
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr)
 | 
						|
	{
 | 
						|
		if (((*itr)->GetPosX() == wp.x) && ((*itr)->GetPosY() == wp.y) && ((*itr)->GetPosZ() == wp.z))
 | 
						|
		{
 | 
						|
			(*itr)->SendTo(*a_Client);
 | 
						|
		}
 | 
						|
	}  // for itr - m_BlockEntities
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::AddBlockEntity(cBlockEntity * a_BlockEntity)
 | 
						|
{
 | 
						|
	cCSLock Lock(m_CSBlockLists);
 | 
						|
	m_BlockEntities.push_back( a_BlockEntity );
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ)
 | 
						|
{
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
 | 
						|
	{
 | 
						|
		if (
 | 
						|
			((*itr)->GetPosX() == a_BlockX) &&
 | 
						|
			((*itr)->GetPosY() == a_BlockY) &&
 | 
						|
			((*itr)->GetPosZ() == a_BlockZ)
 | 
						|
		)
 | 
						|
		{
 | 
						|
			return *itr;
 | 
						|
		}
 | 
						|
	}  // for itr - m_BlockEntities[]
 | 
						|
	
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
 | 
						|
{
 | 
						|
	cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z);
 | 
						|
	if (be != NULL)
 | 
						|
	{
 | 
						|
		be->UsedBy(a_Player);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
 | 
						|
{
 | 
						|
	double PosX = a_Player->GetPosX();
 | 
						|
	double PosY = a_Player->GetPosY();
 | 
						|
	double PosZ = a_Player->GetPosZ();
 | 
						|
	
 | 
						|
	for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
 | 
						|
	{
 | 
						|
		if (!(*itr)->IsPickup())
 | 
						|
		{
 | 
						|
			continue; // Only pickups
 | 
						|
		}
 | 
						|
		float DiffX = (float)((*itr)->GetPosX() - PosX );
 | 
						|
		float DiffY = (float)((*itr)->GetPosY() - PosY );
 | 
						|
		float DiffZ = (float)((*itr)->GetPosZ() - PosZ );
 | 
						|
		float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
 | 
						|
		if (SqrDist < 1.5f * 1.5f)  // 1.5 block
 | 
						|
		{
 | 
						|
			/*
 | 
						|
			LOG("Pickup %d being collected by player \"%s\", distance %f",
 | 
						|
				(*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist
 | 
						|
			);
 | 
						|
			*/
 | 
						|
			MarkDirty();
 | 
						|
			(reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player );
 | 
						|
		}
 | 
						|
		else if (SqrDist < 5 * 5)
 | 
						|
		{
 | 
						|
			/*
 | 
						|
			LOG("Pickup %d close to player \"%s\", but still too far to collect: %f",
 | 
						|
				(*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist
 | 
						|
			);
 | 
						|
			*/
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
 | 
						|
{
 | 
						|
	// Also sends update packets to all clients in the chunk
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
 | 
						|
	{
 | 
						|
		if (
 | 
						|
			((*itr)->GetPosX() == a_PosX) &&
 | 
						|
			((*itr)->GetPosY() == a_PosY) &&
 | 
						|
			((*itr)->GetPosZ() == a_PosZ) &&
 | 
						|
			(
 | 
						|
				((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) ||
 | 
						|
				((*itr)->GetBlockType() == E_BLOCK_SIGN_POST)
 | 
						|
			)
 | 
						|
		)
 | 
						|
		{
 | 
						|
			MarkDirty();
 | 
						|
			(reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
 | 
						|
			m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ);
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}  // for itr - m_BlockEntities[]
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
 | 
						|
{
 | 
						|
	cCSLock Lock(m_CSBlockLists);
 | 
						|
	MarkDirty();
 | 
						|
	m_BlockEntities.remove( a_BlockEntity );
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::AddClient(cClientHandle* a_Client)
 | 
						|
{
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
 | 
						|
	{
 | 
						|
		if (a_Client == *itr)
 | 
						|
		{
 | 
						|
			// Already there, nothing needed
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	m_LoadedByClient.push_back( a_Client );
 | 
						|
 | 
						|
	for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
 | 
						|
	{
 | 
						|
		LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str());
 | 
						|
		(*itr)->SpawnOn(*a_Client);
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::RemoveClient( cClientHandle* a_Client )
 | 
						|
{
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
 | 
						|
	{
 | 
						|
		if (*itr != a_Client)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		
 | 
						|
		m_LoadedByClient.erase(itr);
 | 
						|
 | 
						|
		if (!a_Client->IsDestroyed())
 | 
						|
		{
 | 
						|
			for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
 | 
						|
			{
 | 
						|
				LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() );
 | 
						|
				a_Client->SendDestroyEntity(*(*itr));
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}  // for itr - m_LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::HasClient( cClientHandle* a_Client )
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
 | 
						|
	{
 | 
						|
		if ((*itr) == a_Client)
 | 
						|
		{
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::HasAnyClients(void)
 | 
						|
{
 | 
						|
	return !m_LoadedByClient.empty();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::AddEntity(cEntity * a_Entity)
 | 
						|
{
 | 
						|
	if (!a_Entity->IsPlayer())
 | 
						|
	{
 | 
						|
		MarkDirty();
 | 
						|
	}
 | 
						|
	
 | 
						|
	ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end());  // Not there already
 | 
						|
	
 | 
						|
	m_Entities.push_back(a_Entity);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::RemoveEntity(cEntity * a_Entity)
 | 
						|
{
 | 
						|
	size_t SizeBefore = m_Entities.size();
 | 
						|
	m_Entities.remove(a_Entity);
 | 
						|
	size_t SizeAfter = m_Entities.size();
 | 
						|
	
 | 
						|
	if (SizeBefore != SizeAfter)
 | 
						|
	{
 | 
						|
		// Mark as dirty if it was a server-generated entity:
 | 
						|
		if (!a_Entity->IsPlayer())
 | 
						|
		{
 | 
						|
			MarkDirty();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::HasEntity(int a_EntityID)
 | 
						|
{
 | 
						|
	for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr)
 | 
						|
	{
 | 
						|
		if ((*itr)->GetUniqueID() == a_EntityID)
 | 
						|
		{
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}  // for itr - m_Entities[]
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::ForEachEntity(cEntityCallback & a_Callback)
 | 
						|
{
 | 
						|
	// The entity list is locked by the parent chunkmap's CS
 | 
						|
	for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2)
 | 
						|
	{
 | 
						|
		++itr2;
 | 
						|
		if (a_Callback.Item(*itr))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}  // for itr - m_Entitites[]
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult)
 | 
						|
{
 | 
						|
	// The entity list is locked by the parent chunkmap's CS
 | 
						|
	for (cEntityList::iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr)
 | 
						|
	{
 | 
						|
		if ((*itr)->GetUniqueID() == a_EntityID)
 | 
						|
		{
 | 
						|
			a_CallbackResult = a_Callback.Item(*itr);
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}  // for itr - m_Entitites[]
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::ForEachChest(cChestCallback & a_Callback)
 | 
						|
{
 | 
						|
	// The blockentity list is locked by the parent chunkmap's CS
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
 | 
						|
	{
 | 
						|
		++itr2;
 | 
						|
		if ((*itr)->GetBlockType() != E_BLOCK_CHEST)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if (a_Callback.Item((cChestEntity *)*itr))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}  // for itr - m_BlockEntitites[]
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::ForEachDispenser(cDispenserCallback & a_Callback)
 | 
						|
{
 | 
						|
	// The blockentity list is locked by the parent chunkmap's CS
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
 | 
						|
	{
 | 
						|
		++itr2;
 | 
						|
		if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if (a_Callback.Item((cDispenserEntity *)*itr))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}  // for itr - m_BlockEntitites[]
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::ForEachDropper(cDropperCallback & a_Callback)
 | 
						|
{
 | 
						|
	// The blockentity list is locked by the parent chunkmap's CS
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
 | 
						|
	{
 | 
						|
		++itr2;
 | 
						|
		if ((*itr)->GetBlockType() != E_BLOCK_DROPPER)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if (a_Callback.Item((cDropperEntity *)*itr))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}  // for itr - m_BlockEntitites[]
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::ForEachDropSpenser(cDropSpenserCallback & a_Callback)
 | 
						|
{
 | 
						|
	// The blockentity list is locked by the parent chunkmap's CS
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
 | 
						|
	{
 | 
						|
		++itr2;
 | 
						|
		if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if (a_Callback.Item((cDropSpenserEntity *)*itr))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}  // for itr - m_BlockEntitites[]
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback)
 | 
						|
{
 | 
						|
	// The blockentity list is locked by the parent chunkmap's CS
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
 | 
						|
	{
 | 
						|
		++itr2;
 | 
						|
		switch ((*itr)->GetBlockType())
 | 
						|
		{
 | 
						|
			case E_BLOCK_FURNACE:
 | 
						|
			case E_BLOCK_LIT_FURNACE:
 | 
						|
			{
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			default:
 | 
						|
			{
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (a_Callback.Item((cFurnaceEntity *)*itr))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}  // for itr - m_BlockEntitites[]
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
 | 
						|
{
 | 
						|
	// The blockentity list is locked by the parent chunkmap's CS
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
 | 
						|
	{
 | 
						|
		++itr2;
 | 
						|
		if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if ((*itr)->GetBlockType() != E_BLOCK_CHEST)
 | 
						|
		{
 | 
						|
			// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		
 | 
						|
		// The correct block entity is here
 | 
						|
		if (a_Callback.Item((cChestEntity *)*itr))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		return true;
 | 
						|
	}  // for itr - m_BlockEntitites[]
 | 
						|
	
 | 
						|
	// Not found:
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback)
 | 
						|
{
 | 
						|
	// The blockentity list is locked by the parent chunkmap's CS
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
 | 
						|
	{
 | 
						|
		++itr2;
 | 
						|
		if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER)
 | 
						|
		{
 | 
						|
			// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		
 | 
						|
		// The correct block entity is here
 | 
						|
		if (a_Callback.Item((cDispenserEntity *)*itr))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		return true;
 | 
						|
	}  // for itr - m_BlockEntitites[]
 | 
						|
	
 | 
						|
	// Not found:
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback)
 | 
						|
{
 | 
						|
	// The blockentity list is locked by the parent chunkmap's CS
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
 | 
						|
	{
 | 
						|
		++itr2;
 | 
						|
		if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if ((*itr)->GetBlockType() != E_BLOCK_DROPPER)
 | 
						|
		{
 | 
						|
			// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		
 | 
						|
		// The correct block entity is here
 | 
						|
		if (a_Callback.Item((cDropperEntity *)*itr))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		return true;
 | 
						|
	}  // for itr - m_BlockEntitites[]
 | 
						|
	
 | 
						|
	// Not found:
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback)
 | 
						|
{
 | 
						|
	// The blockentity list is locked by the parent chunkmap's CS
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
 | 
						|
	{
 | 
						|
		++itr2;
 | 
						|
		if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER))
 | 
						|
		{
 | 
						|
			// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		
 | 
						|
		// The correct block entity is here
 | 
						|
		if (a_Callback.Item((cDropSpenserEntity *)*itr))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		return true;
 | 
						|
	}  // for itr - m_BlockEntitites[]
 | 
						|
	
 | 
						|
	// Not found:
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
 | 
						|
{
 | 
						|
	// The blockentity list is locked by the parent chunkmap's CS
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
 | 
						|
	{
 | 
						|
		++itr2;
 | 
						|
		if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		switch ((*itr)->GetBlockType())
 | 
						|
		{
 | 
						|
			case E_BLOCK_FURNACE:
 | 
						|
			case E_BLOCK_LIT_FURNACE:
 | 
						|
			{
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			default:
 | 
						|
			{
 | 
						|
				// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
		}  // switch (BlockType)
 | 
						|
		
 | 
						|
		// The correct block entity is here, 
 | 
						|
		if (a_Callback.Item((cFurnaceEntity *)*itr))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		return true;
 | 
						|
	}  // for itr - m_BlockEntitites[]
 | 
						|
	
 | 
						|
	// Not found:
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
 | 
						|
{
 | 
						|
	// The blockentity list is locked by the parent chunkmap's CS
 | 
						|
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
 | 
						|
	{
 | 
						|
		if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		switch ((*itr)->GetBlockType())
 | 
						|
		{
 | 
						|
			case E_BLOCK_WALLSIGN:
 | 
						|
			case E_BLOCK_SIGN_POST:
 | 
						|
			{
 | 
						|
				a_Line1 = ((cSignEntity *)*itr)->GetLine(0);
 | 
						|
				a_Line2 = ((cSignEntity *)*itr)->GetLine(1);
 | 
						|
				a_Line3 = ((cSignEntity *)*itr)->GetLine(2);
 | 
						|
				a_Line4 = ((cSignEntity *)*itr)->GetLine(3);
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
		}  // switch (BlockType)
 | 
						|
		
 | 
						|
		// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
 | 
						|
		return false;
 | 
						|
	}  // for itr - m_BlockEntitites[]
 | 
						|
	
 | 
						|
	// Not found:
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
 | 
						|
{
 | 
						|
	if (
 | 
						|
		(a_RelX < 0) || (a_RelX >= Width) || 
 | 
						|
		(a_RelY < 0) || (a_RelY >= Height) ||
 | 
						|
		(a_RelZ < 0) || (a_RelZ >= Width)
 | 
						|
	)
 | 
						|
	{
 | 
						|
		ASSERT(!"GetBlock(x, y, z) out of bounds!");
 | 
						|
		return 0; // Clip
 | 
						|
	}
 | 
						|
 | 
						|
	return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)];
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
 | 
						|
{
 | 
						|
	if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
 | 
						|
	{
 | 
						|
		ASSERT(!"GetBlock(idx) out of bounds!");
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return m_BlockTypes[ a_BlockIdx ];
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
 | 
						|
{
 | 
						|
	int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
 | 
						|
	a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ);
 | 
						|
	a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
 | 
						|
{
 | 
						|
	int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
 | 
						|
	a_BlockType  = cChunkDef::GetBlock (m_BlockTypes,    Idx);
 | 
						|
	a_Meta       = cChunkDef::GetNibble(m_BlockMeta,     Idx);
 | 
						|
	a_SkyLight   = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
 | 
						|
	a_BlockLight = cChunkDef::GetNibble(m_BlockLight,    Idx);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ)
 | 
						|
{
 | 
						|
	// Convert coords to relative, then call the relative version:
 | 
						|
	a_BlockX -= m_PosX * cChunkDef::Width;
 | 
						|
	a_BlockZ -= m_PosZ * cChunkDef::Width;
 | 
						|
	return GetRelNeighborChunk(a_BlockX, a_BlockZ);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
 | 
						|
{
 | 
						|
	bool ReturnThis = true;
 | 
						|
	if (a_RelX < 0)
 | 
						|
	{
 | 
						|
		if (m_NeighborXM != NULL)
 | 
						|
		{
 | 
						|
			cChunk * Candidate = m_NeighborXM->GetRelNeighborChunk(a_RelX + cChunkDef::Width, a_RelZ);
 | 
						|
			if (Candidate != NULL)
 | 
						|
			{
 | 
						|
				return Candidate;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		// Going X first failed, but if the request is crossing Z as well, let's try the Z first later on.
 | 
						|
		ReturnThis = false;
 | 
						|
	}
 | 
						|
	else if (a_RelX >= cChunkDef::Width)
 | 
						|
	{
 | 
						|
		if (m_NeighborXP != NULL)
 | 
						|
		{
 | 
						|
			cChunk * Candidate = m_NeighborXP->GetRelNeighborChunk(a_RelX - cChunkDef::Width, a_RelZ);
 | 
						|
			if (Candidate != NULL)
 | 
						|
			{
 | 
						|
				return Candidate;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		// Going X first failed, but if the request is crossing Z as well, let's try the Z first later on.
 | 
						|
		ReturnThis = false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (a_RelZ < 0)
 | 
						|
	{
 | 
						|
		if (m_NeighborZM != NULL)
 | 
						|
		{
 | 
						|
			return m_NeighborZM->GetRelNeighborChunk(a_RelX, a_RelZ + cChunkDef::Width);
 | 
						|
			// For requests crossing both X and Z, the X-first way has been already tried
 | 
						|
		}
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	else if (a_RelZ >= cChunkDef::Width)
 | 
						|
	{
 | 
						|
		if (m_NeighborZP != NULL)
 | 
						|
		{
 | 
						|
			return m_NeighborZP->GetRelNeighborChunk(a_RelX, a_RelZ - cChunkDef::Width);
 | 
						|
			// For requests crossing both X and Z, the X-first way has been already tried
 | 
						|
		}
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return (ReturnThis ? this : NULL);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ)
 | 
						|
{
 | 
						|
	bool ReturnThis = true;
 | 
						|
	int RelX = a_RelX;
 | 
						|
	int RelZ = a_RelZ;
 | 
						|
	if (a_RelX < 0)
 | 
						|
	{
 | 
						|
		if (m_NeighborXM != NULL)
 | 
						|
		{
 | 
						|
			RelX = a_RelX + cChunkDef::Width;
 | 
						|
			cChunk * Candidate = m_NeighborXM->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
 | 
						|
			if (Candidate != NULL)
 | 
						|
			{
 | 
						|
				a_RelX = RelX;
 | 
						|
				a_RelZ = RelZ;
 | 
						|
				return Candidate;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		// Going X-first failed, but if the request is crossing Z as well, let's try the Z-first later on.
 | 
						|
		ReturnThis = false;
 | 
						|
	}
 | 
						|
	else if (a_RelX >= cChunkDef::Width)
 | 
						|
	{
 | 
						|
		if (m_NeighborXP != NULL)
 | 
						|
		{
 | 
						|
			RelX = a_RelX - cChunkDef::Width;
 | 
						|
			cChunk * Candidate = m_NeighborXP->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
 | 
						|
			if (Candidate != NULL)
 | 
						|
			{
 | 
						|
				a_RelX = RelX;
 | 
						|
				a_RelZ = RelZ;
 | 
						|
				return Candidate;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		// Going X-first failed, but if the request is crossing Z as well, let's try the Z-first later on.
 | 
						|
		ReturnThis = false;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (a_RelZ < 0)
 | 
						|
	{
 | 
						|
		if (m_NeighborZM != NULL)
 | 
						|
		{
 | 
						|
			a_RelZ += cChunkDef::Width;
 | 
						|
			return m_NeighborZM->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
 | 
						|
			// For requests crossing both X and Z, the X-first way has been already tried
 | 
						|
		}
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	else if (a_RelZ >= cChunkDef::Width)
 | 
						|
	{
 | 
						|
		if (m_NeighborZP != NULL)
 | 
						|
		{
 | 
						|
			a_RelZ -= cChunkDef::Width;
 | 
						|
			return m_NeighborZP->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
 | 
						|
			// For requests crossing both X and Z, the X-first way has been already tried
 | 
						|
		}
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return (ReturnThis ? this : NULL);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		(*itr)->SendAttachEntity(a_Entity, a_Vehicle);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendBlockBreakAnim(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	// We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list
 | 
						|
	cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
 | 
						|
	if (Entity == NULL)
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		Entity->SendTo(*(*itr));
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendCollectPickup(a_Pickup, a_Player);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendDestroyEntity(a_Entity);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendEntityHeadLook(a_Entity);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendEntityLook(a_Entity);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendEntityMetadata(a_Entity);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendEntityStatus(a_Entity, a_Status);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendEntityVelocity(a_Entity);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendPlayerAnimation(a_Player, a_Animation);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		a_Entity.SpawnOn(*(*itr));
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
 | 
						|
{
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		if (*itr == a_Exclude)
 | 
						|
		{
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		(*itr)->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
 | 
						|
{
 | 
						|
	for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
 | 
						|
	{
 | 
						|
		(*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
 | 
						|
	}  // for itr - LoadedByClient[]
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
 | 
						|
{
 | 
						|
	cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
 | 
						|
	if (Entity == NULL)
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	Entity->SendTo(a_Client);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ)
 | 
						|
{
 | 
						|
	a_BlockY = a_RelY;
 | 
						|
	a_BlockX = m_PosX * Width + a_RelX;
 | 
						|
	a_BlockZ = m_PosZ * Width + a_RelZ;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ)
 | 
						|
{
 | 
						|
	return Vector3i(m_PosX * Width + a_RelX, m_PosY * Height + a_RelY, m_PosZ * Width + a_RelZ);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#if !C_CHUNK_USE_INLINE
 | 
						|
# include "cChunk.inl.h"
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 |