2715 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2715 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "BlockID.h"
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#include "World.h"
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#include "ChunkDef.h"
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#include "ClientHandle.h"
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#include "Pickup.h"
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#include "Player.h"
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#include "Server.h"
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#include "Item.h"
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#include "Root.h"
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#include "../iniFile/iniFile.h"
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#include "ChunkMap.h"
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// Simulators:
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#include "Simulator/SimulatorManager.h"
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#include "Simulator/FloodyFluidSimulator.h"
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#include "Simulator/FluidSimulator.h"
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#include "Simulator/FireSimulator.h"
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#include "Simulator/NoopFluidSimulator.h"
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#include "Simulator/SandSimulator.h"
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#include "Simulator/RedstoneSimulator.h"
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#include "Simulator/VaporizeFluidSimulator.h"
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// Mobs:
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#include "Mobs/Bat.h"
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#include "Mobs/Blaze.h"
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#include "Mobs/Cavespider.h"
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#include "Mobs/Chicken.h"
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#include "Mobs/Cow.h"
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#include "Mobs/Creeper.h"
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#include "Mobs/Enderman.h"
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#include "Mobs/Ghast.h"
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#include "Mobs/Magmacube.h"
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#include "Mobs/Mooshroom.h"
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#include "Mobs/Ocelot.h"
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#include "Mobs/Pig.h"
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#include "Mobs/Sheep.h"
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#include "Mobs/Silverfish.h"
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#include "Mobs/Skeleton.h"
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#include "Mobs/Slime.h"
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#include "Mobs/Spider.h"
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#include "Mobs/Squid.h"
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#include "Mobs/Villager.h"
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#include "Mobs/Witch.h"
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#include "Mobs/Wolf.h"
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#include "Mobs/Zombie.h"
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#include "Mobs/Zombiepigman.h"
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#include "OSSupport/MakeDir.h"
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#include "MersenneTwister.h"
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#include "Tracer.h"
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#include "Generating/Trees.h"
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#include "PluginManager.h"
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#include "Blocks/BlockHandler.h"
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#include "Vector3d.h"
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#include "TNTEntity.h"
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#include "tolua++.h"
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// DEBUG: Test out the cLineBlockTracer class by tracing a few lines:
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#include "LineBlockTracer.h"
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#ifndef _WIN32
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	#include <stdlib.h>
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#endif
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/// Up to this many m_SpreadQueue elements are handled each world tick
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const int MAX_LIGHTING_SPREAD_PER_TICK = 10;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWorldLoadProgress:
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/// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn()
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class cWorldLoadProgress :
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	public cIsThread
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{
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public:
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	cWorldLoadProgress(cWorld * a_World) :
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		cIsThread("cWorldLoadProgress"),
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		m_World(a_World)
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	{
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		Start();
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	}
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	void Stop(void)
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	{
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		m_ShouldTerminate = true;
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		Wait();
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	}
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protected:
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	cWorld * m_World;
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	virtual void Execute(void) override
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	{
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		for (;;)
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		{
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			LOG("%d chunks to load, %d chunks to generate", 
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				m_World->GetStorage().GetLoadQueueLength(),
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				m_World->GetGenerator().GetQueueLength()
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			);
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			// Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
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			for (int i = 0; i < 20; i++)
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			{
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				cSleep::MilliSleep(100);
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				if (m_ShouldTerminate)
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				{
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					return;
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				}
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			}
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		}  // for (-ever)
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	}
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWorldLightingProgress:
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/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn()
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class cWorldLightingProgress :
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	public cIsThread
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{
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public:
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	cWorldLightingProgress(cLightingThread * a_Lighting) :
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		cIsThread("cWorldLightingProgress"),
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		m_Lighting(a_Lighting)
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	{
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		Start();
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	}
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	void Stop(void)
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	{
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		m_ShouldTerminate = true;
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		Wait();
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	}
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protected:
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	cLightingThread * m_Lighting;
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	virtual void Execute(void) override
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	{
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		for (;;)
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		{
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			LOG("%d chunks remaining to light", m_Lighting->GetQueueLength()
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			);
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			// Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
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			for (int i = 0; i < 20; i++)
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			{
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				cSleep::MilliSleep(100);
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				if (m_ShouldTerminate)
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				{
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					return;
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				}
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			}
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		}  // for (-ever)
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	}
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWorld::cLock:
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cWorld::cLock::cLock(cWorld & a_World) :
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	super(&(a_World.m_ChunkMap->GetCS()))
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWorld::cTickThread:
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cWorld::cTickThread::cTickThread(cWorld & a_World) :
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	super(Printf("WorldTickThread: %s", a_World.GetName().c_str())),
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	m_World(a_World)
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{
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}
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void cWorld::cTickThread::Execute(void)
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{
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	const int ClocksPerTick = CLOCKS_PER_SEC / 20;
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	clock_t LastTime = clock();
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	while (!m_ShouldTerminate)
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	{
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		clock_t Start = clock();
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		m_World.Tick((float)(1000 * (Start - LastTime)) / CLOCKS_PER_SEC);
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		clock_t Now = clock();
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		if (Now - Start < ClocksPerTick)
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		{
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			cSleep::MilliSleep(1000 * (ClocksPerTick - (Now - Start)) / CLOCKS_PER_SEC);
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		}
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		LastTime = Start;
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	}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWorld:
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cWorld::cWorld(const AString & a_WorldName) :
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	m_WorldName(a_WorldName),
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	m_IniFileName(m_WorldName + "/world.ini"),
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	m_StorageSchema("Default"),
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	m_WorldAgeSecs(0),
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	m_TimeOfDaySecs(0),
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	m_WorldAge(0),
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	m_TimeOfDay(0),
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	m_LastTimeUpdate(0),
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	m_LastSpawnMonster(0),
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	m_RSList(0),
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	m_Weather(eWeather_Sunny),
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	m_WeatherInterval(24000),  // Guaranteed 1 day of sunshine at server start :)
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	m_TickThread(*this)
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{
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	LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
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	cMakeDir::MakeDir(m_WorldName.c_str());
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}
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cWorld::~cWorld()
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{
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	delete m_SimulatorManager;
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	delete m_SandSimulator;
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	delete m_WaterSimulator;
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	delete m_LavaSimulator;
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	delete m_FireSimulator;
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	delete m_RedstoneSimulator;
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	UnloadUnusedChunks();
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	m_Storage.WaitForFinish();
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	delete m_ChunkMap;
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}
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void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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	BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
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}
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void cWorld::SetWeather(eWeather a_NewWeather)
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{
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	// Do the plugins agree? Do they want a different weather?
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	cRoot::Get()->GetPluginManager()->CallHookWeatherChanging(*this, a_NewWeather);
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	// Set new period for the selected weather:
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	switch (a_NewWeather)
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	{
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		case eWeather_Sunny:        m_WeatherInterval = 14400 + (m_TickRand.randInt() % 4800); break;  // 12 - 16 minutes
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		case eWeather_Rain:         m_WeatherInterval =  9600 + (m_TickRand.randInt() % 7200); break;  //  8 - 14 minutes
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		case eWeather_ThunderStorm: m_WeatherInterval =  2400 + (m_TickRand.randInt() % 4800); break;  //  2 - 6 minutes
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		default:
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		{
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			LOGWARNING("Requested unknown weather %d, setting sunny for a minute instead.", a_NewWeather);
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			a_NewWeather = eWeather_Sunny;
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			m_WeatherInterval = 1200;
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			break;
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		}
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	}  // switch (NewWeather)
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	m_Weather = a_NewWeather;
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	BroadcastWeather(m_Weather);
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	// Let the plugins know about the change:
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	cPluginManager::Get()->CallHookWeatherChanged(*this);
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}
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void cWorld::ChangeWeather(void)
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{
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	// In the next tick the weather will be changed
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	m_WeatherInterval = 0;
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}
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void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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	return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
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}
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void cWorld::InitializeSpawn(void)
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{
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	int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
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	BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ);
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	// For the debugging builds, don't make the server build too much world upon start:
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	#if defined(_DEBUG) || defined(ANDROID_NDK)
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	int ViewDist = 9;
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	#else
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	int ViewDist = 20;  // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
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	#endif  // _DEBUG
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	LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str());
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	for (int x = 0; x < ViewDist; x++)
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	{
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		for (int z = 0; z < ViewDist; z++)
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		{
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			m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2);  // Queue the chunk in the generator / loader
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		}
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	}
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	{
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		// Display progress during this process:
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		cWorldLoadProgress Progress(this);
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		// Wait for the loader to finish loading
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		m_Storage.WaitForQueuesEmpty();
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		// Wait for the generator to finish generating
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		m_Generator.WaitForQueueEmpty();
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		Progress.Stop();
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	}
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	// Light all chunks that have been newly generated:
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	LOG("Lighting spawn area in world \"%s\"...", m_WorldName.c_str());
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	for (int x = 0; x < ViewDist; x++)
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	{
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		int ChX = x + ChunkX-(ViewDist - 1) / 2;
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		for (int z = 0; z < ViewDist; z++)
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		{
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			int ChZ = z + ChunkZ-(ViewDist - 1) / 2;
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			if (!m_ChunkMap->IsChunkLighted(ChX, ChZ))
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			{
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				m_Lighting.QueueChunk(ChX, ChZ);  // Queue the chunk in the lighting thread
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			}
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		}  // for z
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	}  // for x
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	{
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		cWorldLightingProgress Progress(&m_Lighting);
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		m_Lighting.WaitForQueueEmpty();
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		Progress.Stop();
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	}
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	// TODO: Better spawn detection - move spawn out of the water if it isn't set in the INI already
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	m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // +1.6f eye height
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	#ifdef TEST_LINEBLOCKTRACER
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	// DEBUG: Test out the cLineBlockTracer class by tracing a few lines:
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	class cTracerCallbacks :
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		public cBlockTracer::cCallbacks
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	{
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		virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
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		{
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			LOGD("Block {%d, %d, %d}: %d:%d (%s)",
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				a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta,
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				ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str()
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			);
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			return false;
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		}
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		virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ) override
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		{
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			LOGD("Block {%d, %d, %d}: no data available",
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				a_BlockX, a_BlockY, a_BlockZ
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			);
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			return false;
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		}
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		virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
 | 
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		{
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			LOGD("Out of world at {%f, %f, %f}", a_BlockX, a_BlockY, a_BlockZ);
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			return false;
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		}
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 | 
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		virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
 | 
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		{
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			LOGD("Into world at {%f, %f, %f}", a_BlockX, a_BlockY, a_BlockZ);
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			return false;
 | 
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		}
 | 
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		virtual void OnNoMoreHits(void) override
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		{
 | 
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			LOGD("No more hits");
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		}
 | 
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	} Callbacks;
 | 
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	LOGD("Spawn is at {%f, %f, %f}", m_SpawnX, m_SpawnY, m_SpawnZ);
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	LOGD("Tracing a line along +X:");
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	cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 10, m_SpawnY, m_SpawnZ, m_SpawnX + 10, m_SpawnY, m_SpawnZ);
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	LOGD("Tracing a line along -Z:");
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	cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX, m_SpawnY, m_SpawnZ + 10, m_SpawnX, m_SpawnY, m_SpawnZ - 10);
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	LOGD("Tracing a line along -Y, out of world:");
 | 
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	cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX, 260, m_SpawnZ, m_SpawnX, -5, m_SpawnZ);
 | 
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	LOGD("Tracing a line along XY:");
 | 
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	cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 10, m_SpawnY - 10, m_SpawnZ, m_SpawnX + 10, m_SpawnY + 10, m_SpawnZ);
 | 
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	LOGD("Tracing a line in generic direction:");
 | 
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	cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 15, m_SpawnY - 5, m_SpawnZ + 7.5, m_SpawnX + 13, m_SpawnY - 10, m_SpawnZ + 8.5);
 | 
						||
	LOGD("Tracing tests done");
 | 
						||
	#endif  // TEST_LINEBLOCKTRACER
 | 
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}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::Start(void)
 | 
						||
{
 | 
						||
	// TODO: Find a proper spawn location, based on the biomes (not in ocean)
 | 
						||
	m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500);
 | 
						||
	m_SpawnY = cChunkDef::Height;
 | 
						||
	m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500);
 | 
						||
	m_GameMode = eGameMode_Creative;
 | 
						||
 | 
						||
	cIniFile IniFile(m_IniFileName);
 | 
						||
	if (!IniFile.ReadFile())
 | 
						||
	{
 | 
						||
		LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
 | 
						||
	}
 | 
						||
	AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
 | 
						||
	m_Dimension = StringToDimension(Dimension);
 | 
						||
	switch (m_Dimension)
 | 
						||
	{
 | 
						||
		case dimNether:
 | 
						||
		case dimOverworld:
 | 
						||
		case dimEnd:
 | 
						||
		{
 | 
						||
			break;
 | 
						||
		}
 | 
						||
		default:
 | 
						||
		{
 | 
						||
			LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str());
 | 
						||
			m_Dimension = dimOverworld;
 | 
						||
			break;
 | 
						||
		}
 | 
						||
	}  // switch (m_Dimension)
 | 
						||
	m_SpawnX                    = IniFile.GetValueSetF("SpawnPosition", "X",                         m_SpawnX);
 | 
						||
	m_SpawnY                    = IniFile.GetValueSetF("SpawnPosition", "Y",                         m_SpawnY);
 | 
						||
	m_SpawnZ                    = IniFile.GetValueSetF("SpawnPosition", "Z",                         m_SpawnZ);
 | 
						||
	m_StorageSchema             = IniFile.GetValueSet ("Storage",       "Schema",                    m_StorageSchema);
 | 
						||
	m_MaxCactusHeight           = IniFile.GetValueSetI("Plants",        "MaxCactusHeight",           3);
 | 
						||
	m_MaxSugarcaneHeight        = IniFile.GetValueSetI("Plants",        "MaxSugarcaneHeight",        3);
 | 
						||
	m_IsCactusBonemealable      = IniFile.GetValueSetB("Plants",        "IsCactusBonemealable",      false);
 | 
						||
	m_IsCarrotsBonemealable     = IniFile.GetValueSetB("Plants",        "IsCarrotsBonemealable",     true);
 | 
						||
	m_IsCropsBonemealable       = IniFile.GetValueSetB("Plants",        "IsCropsBonemealable",       true);
 | 
						||
	m_IsGrassBonemealable       = IniFile.GetValueSetB("Plants",        "IsGrassBonemealable",       true);
 | 
						||
	m_IsMelonStemBonemealable   = IniFile.GetValueSetB("Plants",        "IsMelonStemBonemealable",   true);
 | 
						||
	m_IsMelonBonemealable       = IniFile.GetValueSetB("Plants",        "IsMelonBonemealable",       false);
 | 
						||
	m_IsPotatoesBonemealable    = IniFile.GetValueSetB("Plants",        "IsPotatoesBonemealable",    true);
 | 
						||
	m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants",        "IsPumpkinStemBonemealable", true);
 | 
						||
	m_IsPumpkinBonemealable     = IniFile.GetValueSetB("Plants",        "IsPumpkinBonemealable",     false);
 | 
						||
	m_IsSaplingBonemealable     = IniFile.GetValueSetB("Plants",        "IsSaplingBonemealable",     true);
 | 
						||
	m_IsSugarcaneBonemealable   = IniFile.GetValueSetB("Plants",        "IsSugarcaneBonemealable",   false);
 | 
						||
	m_bEnabledPVP               = IniFile.GetValueSetB("PVP",           "Enabled",                   true);
 | 
						||
	m_IsDeepSnowEnabled         = IniFile.GetValueSetB("Physics",       "DeepSnow",                  false);
 | 
						||
 | 
						||
	m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
 | 
						||
 | 
						||
	m_bAnimals = true;
 | 
						||
	m_SpawnMonsterRate = 200;  // 1 mob each 10 seconds
 | 
						||
	cIniFile IniFile2("settings.ini");
 | 
						||
	if (IniFile2.ReadFile())
 | 
						||
	{
 | 
						||
		m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true);
 | 
						||
		m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20);  // Convert from secs to ticks
 | 
						||
		
 | 
						||
	}
 | 
						||
 | 
						||
	m_ChunkMap = new cChunkMap(this);
 | 
						||
	
 | 
						||
	m_LastSave = 0;
 | 
						||
	m_LastUnload = 0;
 | 
						||
 | 
						||
	// preallocate some memory for ticking blocks so we don<6F>t need to allocate that often
 | 
						||
	m_BlockTickQueue.reserve(1000);
 | 
						||
	m_BlockTickQueueCopy.reserve(1000);
 | 
						||
 | 
						||
	// Simulators:
 | 
						||
	m_SimulatorManager  = new cSimulatorManager(*this);
 | 
						||
	m_WaterSimulator    = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
 | 
						||
	m_LavaSimulator     = InitializeFluidSimulator(IniFile, "Lava",  E_BLOCK_LAVA,  E_BLOCK_STATIONARY_LAVA);
 | 
						||
	m_SandSimulator     = new cSandSimulator(*this, IniFile);
 | 
						||
	m_FireSimulator     = new cFireSimulator(*this, IniFile);
 | 
						||
	m_RedstoneSimulator = new cRedstoneSimulator(*this);
 | 
						||
 | 
						||
	// Water and Lava simulators get registered in InitializeFluidSimulator()
 | 
						||
	m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
 | 
						||
	m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
 | 
						||
	m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
 | 
						||
 | 
						||
	m_Lighting.Start(this);
 | 
						||
	m_Storage.Start(this, m_StorageSchema);
 | 
						||
	m_Generator.Start(this, IniFile);
 | 
						||
	m_ChunkSender.Start(this);
 | 
						||
	m_TickThread.Start();
 | 
						||
 | 
						||
	// Save any changes that the defaults may have done to the ini file:
 | 
						||
	if (!IniFile.WriteFile())
 | 
						||
	{
 | 
						||
		LOGWARNING("Could not write world config to %s", m_IniFileName.c_str());
 | 
						||
	}
 | 
						||
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::Stop(void)
 | 
						||
{
 | 
						||
	// Delete the clients that have been in this world:
 | 
						||
	{
 | 
						||
		cCSLock Lock(m_CSClients);
 | 
						||
		for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
 | 
						||
		{
 | 
						||
			(*itr)->Destroy();
 | 
						||
			delete *itr;
 | 
						||
		}  // for itr - m_Clients[]
 | 
						||
		m_Clients.clear();
 | 
						||
	}
 | 
						||
	
 | 
						||
	m_TickThread.Stop();
 | 
						||
	m_Lighting.Stop();
 | 
						||
	m_Generator.Stop();
 | 
						||
	m_ChunkSender.Stop();
 | 
						||
	m_Storage.Stop();
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::Tick(float a_Dt)
 | 
						||
{
 | 
						||
	// We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
 | 
						||
	m_WorldAgeSecs  += (double)a_Dt / 1000.0;
 | 
						||
	m_TimeOfDaySecs += (double)a_Dt / 1000.0;
 | 
						||
 | 
						||
	// Wrap time of day each 20 minutes (1200 seconds)
 | 
						||
	if (m_TimeOfDaySecs > 1200.0)
 | 
						||
	{
 | 
						||
		m_TimeOfDaySecs -= 1200.0;
 | 
						||
	}
 | 
						||
 | 
						||
	m_WorldAge  = (Int64)(m_WorldAgeSecs  * 20.0);
 | 
						||
	m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0);
 | 
						||
 | 
						||
	// Broadcast time update every 40 ticks (2 seconds)
 | 
						||
	if (m_LastTimeUpdate < m_WorldAge - 40)
 | 
						||
	{
 | 
						||
		BroadcastTimeUpdate();
 | 
						||
		m_LastTimeUpdate = m_WorldAge;
 | 
						||
	}
 | 
						||
 | 
						||
	m_ChunkMap->Tick(a_Dt);
 | 
						||
 | 
						||
	TickClients(a_Dt);
 | 
						||
	TickQueuedBlocks(a_Dt);
 | 
						||
	TickQueuedTasks();
 | 
						||
	
 | 
						||
	GetSimulatorManager()->Simulate(a_Dt);
 | 
						||
 | 
						||
	TickWeather(a_Dt);
 | 
						||
 | 
						||
	// Asynchronously set blocks:
 | 
						||
	sSetBlockList FastSetBlockQueueCopy;
 | 
						||
	{
 | 
						||
		cCSLock Lock(m_CSFastSetBlock);
 | 
						||
		std::swap(FastSetBlockQueueCopy, m_FastSetBlockQueue);
 | 
						||
	}
 | 
						||
	m_ChunkMap->FastSetBlocks(FastSetBlockQueueCopy);
 | 
						||
	if (!FastSetBlockQueueCopy.empty())
 | 
						||
	{
 | 
						||
		// Some blocks failed, store them for next tick:
 | 
						||
		cCSLock Lock(m_CSFastSetBlock);
 | 
						||
		m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy);
 | 
						||
	}
 | 
						||
 | 
						||
	if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes
 | 
						||
	{
 | 
						||
		SaveAllChunks();
 | 
						||
	}
 | 
						||
 | 
						||
	if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds
 | 
						||
	{
 | 
						||
		UnloadUnusedChunks();
 | 
						||
	}
 | 
						||
 | 
						||
	TickSpawnMobs(a_Dt);
 | 
						||
 | 
						||
	std::vector<int> m_RSList_copy(m_RSList);
 | 
						||
	
 | 
						||
	m_RSList.clear();
 | 
						||
 | 
						||
	std::vector<int>::const_iterator cii;	// FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter)
 | 
						||
	for (cii = m_RSList_copy.begin(); cii != m_RSList_copy.end();)
 | 
						||
	{
 | 
						||
		int tempX = *cii; cii++;
 | 
						||
		int tempY = *cii; cii++;
 | 
						||
		int tempZ = *cii; cii++;
 | 
						||
		int state = *cii; cii++;
 | 
						||
		
 | 
						||
		if ((state == 11111) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_OFF))
 | 
						||
		{
 | 
						||
			FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta(tempX, tempY, tempZ));
 | 
						||
		}
 | 
						||
		else if ((state == 00000) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_ON))
 | 
						||
		{
 | 
						||
			FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta(tempX, tempY, tempZ));
 | 
						||
		}
 | 
						||
	}
 | 
						||
	m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end());
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::TickWeather(float a_Dt)
 | 
						||
{
 | 
						||
	// There are no weather changes anywhere but in the Overworld:
 | 
						||
	if (GetDimension() != dimOverworld)
 | 
						||
	{
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	if (m_WeatherInterval > 0)
 | 
						||
	{
 | 
						||
		// Not yet, wait for the weather period to end
 | 
						||
		m_WeatherInterval--;
 | 
						||
	}
 | 
						||
	else
 | 
						||
	{
 | 
						||
		// Change weather:
 | 
						||
	
 | 
						||
		// Pick a new weather. Only reasonable transitions allowed:
 | 
						||
		eWeather NewWeather = m_Weather;
 | 
						||
		switch (m_Weather)
 | 
						||
		{
 | 
						||
			case eWeather_Sunny:        NewWeather = eWeather_Rain; break;
 | 
						||
			case eWeather_ThunderStorm: NewWeather = eWeather_Rain; break;
 | 
						||
			case eWeather_Rain:
 | 
						||
			{
 | 
						||
				// 1/8 chance of turning into a thunderstorm
 | 
						||
				NewWeather = ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny;
 | 
						||
				break;
 | 
						||
			}
 | 
						||
			
 | 
						||
			default:
 | 
						||
			{
 | 
						||
				LOGWARNING("Unknown current weather: %d. Setting sunny.", m_Weather);
 | 
						||
				ASSERT(!"Unknown weather");
 | 
						||
				NewWeather = eWeather_Sunny;
 | 
						||
			}
 | 
						||
		}
 | 
						||
		
 | 
						||
		SetWeather(NewWeather);
 | 
						||
	}  // else (m_WeatherInterval > 0)
 | 
						||
 | 
						||
	if (m_Weather == eWeather_ThunderStorm)
 | 
						||
	{
 | 
						||
		// 0.5% chance per tick of thunderbolt
 | 
						||
		if (m_TickRand.randInt() % 199 == 0)
 | 
						||
		{
 | 
						||
			CastThunderbolt(0, 0, 0);  // TODO: find random possitions near players to cast thunderbolts.
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::TickSpawnMobs(float a_Dt)
 | 
						||
{
 | 
						||
	if (!m_bAnimals || (m_WorldAge - m_LastSpawnMonster <= m_SpawnMonsterRate))
 | 
						||
	{
 | 
						||
		return;
 | 
						||
	}
 | 
						||
	
 | 
						||
	m_LastSpawnMonster = m_WorldAge;
 | 
						||
	Vector3d SpawnPos;
 | 
						||
	{
 | 
						||
		cCSLock Lock(m_CSPlayers);
 | 
						||
		if (m_Players.size() <= 0)
 | 
						||
		{
 | 
						||
			return;
 | 
						||
		}
 | 
						||
		int RandomPlayerIdx = m_TickRand.randInt() & m_Players.size();
 | 
						||
		cPlayerList::iterator itr = m_Players.begin();
 | 
						||
		for (int i = 1; i < RandomPlayerIdx; i++)
 | 
						||
		{
 | 
						||
			itr++;
 | 
						||
		}
 | 
						||
		SpawnPos = (*itr)->GetPosition();
 | 
						||
	}
 | 
						||
 | 
						||
	int dayRand   = (m_TickRand.randInt() /  7) %  6;
 | 
						||
	int nightRand = (m_TickRand.randInt() / 11) % 10;
 | 
						||
 | 
						||
	SpawnPos += Vector3d((double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32);
 | 
						||
	int Height = GetHeight((int)SpawnPos.x, (int)SpawnPos.z);
 | 
						||
 | 
						||
	int MobType = -1;
 | 
						||
	int Biome = GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z);
 | 
						||
	switch (Biome)
 | 
						||
	{
 | 
						||
		case biNether:
 | 
						||
		{
 | 
						||
			// Spawn nether mobs
 | 
						||
			switch (nightRand)
 | 
						||
			{
 | 
						||
				case 5: MobType = cMonster::mtGhast;        break;
 | 
						||
				case 6: MobType = cMonster::mtZombiePigman; break;
 | 
						||
			}
 | 
						||
			break;
 | 
						||
		}
 | 
						||
		
 | 
						||
		case biEnd:
 | 
						||
		{
 | 
						||
			// Only endermen spawn in the End
 | 
						||
			MobType = cMonster::mtEnderman;
 | 
						||
			break;
 | 
						||
		}
 | 
						||
		
 | 
						||
		case biMushroomIsland:
 | 
						||
		case biMushroomShore:
 | 
						||
		{
 | 
						||
			// Mushroom land gets only mooshrooms
 | 
						||
			MobType = cMonster::mtMooshroom;
 | 
						||
			break;
 | 
						||
		}
 | 
						||
		
 | 
						||
		default:
 | 
						||
		{
 | 
						||
			// Overworld biomes depend on whether it's night or day:
 | 
						||
			if (m_TimeOfDay >= 12000 + 1000)
 | 
						||
			{
 | 
						||
				// Night mobs:
 | 
						||
				switch (nightRand)
 | 
						||
				{			
 | 
						||
					case 0: MobType = cMonster::mtSpider;     break;
 | 
						||
					case 1: MobType = cMonster::mtZombie;     break;				
 | 
						||
					case 2: MobType = cMonster::mtEnderman;   break;
 | 
						||
					case 3: MobType = cMonster::mtCreeper;    break;
 | 
						||
					case 4: MobType = cMonster::mtCaveSpider; break;
 | 
						||
					case 7: MobType = cMonster::mtSlime;      break;
 | 
						||
					case 8: MobType = cMonster::mtSilverfish; break;
 | 
						||
					case 9: MobType = cMonster::mtSkeleton;   break;
 | 
						||
				}
 | 
						||
			}  // if (night)
 | 
						||
			else
 | 
						||
			{
 | 
						||
				// During the day:
 | 
						||
				switch (dayRand)
 | 
						||
				{
 | 
						||
					case 0: MobType = cMonster::mtChicken; break;
 | 
						||
					case 1: MobType = cMonster::mtCow;     break;
 | 
						||
					case 2: MobType = cMonster::mtPig;     break;
 | 
						||
					case 3: MobType = cMonster::mtSheep;   break;
 | 
						||
					case 4: MobType = cMonster::mtSquid;   break;
 | 
						||
					case 5: MobType = cMonster::mtWolf;    break;
 | 
						||
				}
 | 
						||
			}  // else (night)
 | 
						||
		}  // case overworld biomes
 | 
						||
	}  // switch (biome)
 | 
						||
 | 
						||
	if (MobType >= 0)
 | 
						||
	{
 | 
						||
		// A proper mob type was selected, now spawn the mob:
 | 
						||
		SpawnMob(SpawnPos.x, SpawnPos.y, SpawnPos.z, (cMonster::eType)MobType);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::TickQueuedTasks(void)
 | 
						||
{
 | 
						||
	// Make a copy of the tasks to avoid deadlocks on accessing m_Tasks
 | 
						||
	cTasks Tasks;
 | 
						||
	{
 | 
						||
		cCSLock Lock(m_CSTasks);
 | 
						||
		std::swap(Tasks, m_Tasks);
 | 
						||
	}
 | 
						||
 | 
						||
	// Execute and delete each task:
 | 
						||
	for (cTasks::iterator itr = m_Tasks.begin(), end = m_Tasks.end(); itr != end; ++itr)
 | 
						||
	{
 | 
						||
		(*itr)->Run(*this);
 | 
						||
		delete *itr;
 | 
						||
	}  // for itr - m_Tasks[]
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::TickClients(float a_Dt)
 | 
						||
{
 | 
						||
	cClientHandleList RemoveClients;
 | 
						||
	{
 | 
						||
		cCSLock Lock(m_CSClients);
 | 
						||
		
 | 
						||
		// Remove clients scheduled for removal:
 | 
						||
		for (cClientHandleList::iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
 | 
						||
		{
 | 
						||
			m_Clients.remove(*itr);
 | 
						||
		}  // for itr - m_ClientsToRemove[]
 | 
						||
		m_ClientsToRemove.clear();
 | 
						||
		
 | 
						||
		// Add clients scheduled for adding:
 | 
						||
		for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
 | 
						||
		{
 | 
						||
			if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end())
 | 
						||
			{
 | 
						||
				ASSERT(!"Adding a client that is already in the clientlist");
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
			m_Clients.push_back(*itr);
 | 
						||
		}  // for itr - m_ClientsToRemove[]
 | 
						||
		m_ClientsToAdd.clear();
 | 
						||
		
 | 
						||
		// Tick the clients, take out those that have been destroyed into RemoveClients
 | 
						||
		for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
 | 
						||
		{
 | 
						||
			if ((*itr)->IsDestroyed())
 | 
						||
			{
 | 
						||
				// Remove the client later, when CS is not held, to avoid deadlock
 | 
						||
				RemoveClients.push_back(*itr);
 | 
						||
				itr = m_Clients.erase(itr);
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
			(*itr)->Tick(a_Dt);
 | 
						||
			++itr;
 | 
						||
		}  // for itr - m_Clients[]
 | 
						||
	}
 | 
						||
	
 | 
						||
	// Delete the clients that have been destroyed
 | 
						||
	for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
 | 
						||
	{
 | 
						||
		delete *itr;
 | 
						||
	} // for itr - RemoveClients[]
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
 | 
						||
{
 | 
						||
	return m_ChunkMap->WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
/// Wakes up the simulators for the specified area of blocks
 | 
						||
void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ)
 | 
						||
{
 | 
						||
	return m_ChunkMap->WakeUpSimulatorsInArea(a_MinBlockX, a_MaxBlockX, a_MinBlockY, a_MaxBlockY, a_MinBlockZ, a_MaxBlockZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->ForEachDispenserInChunk(a_ChunkX, a_ChunkZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->ForEachDropperInChunk(a_ChunkX, a_ChunkZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->ForEachDropSpenserInChunk(a_ChunkX, a_ChunkZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->ForEachFurnaceInChunk(a_ChunkX, a_ChunkZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::DoExplosiontAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData)
 | 
						||
{
 | 
						||
	if (cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) || (a_ExplosionSize <= 0))
 | 
						||
	{
 | 
						||
		return;
 | 
						||
	}
 | 
						||
	
 | 
						||
	// TODO: Add damage to entities, add support for pickups, and implement block hardiness
 | 
						||
	Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
 | 
						||
	cVector3iArray BlocksAffected;
 | 
						||
	m_ChunkMap->DoExplosiontAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
 | 
						||
	BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f);
 | 
						||
	{
 | 
						||
		cCSLock Lock(m_CSPlayers);
 | 
						||
		for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
 | 
						||
		{
 | 
						||
			cClientHandle * ch = (*itr)->GetClientHandle();
 | 
						||
			if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
 | 
						||
			{
 | 
						||
				continue;
 | 
						||
			}
 | 
						||
			Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos;
 | 
						||
			if (distance_explosion.SqrLength() < 4096.0)
 | 
						||
			{
 | 
						||
				double real_distance = std::max(0.004, sqrt(distance_explosion.SqrLength()));
 | 
						||
				double power = a_ExplosionSize / real_distance;
 | 
						||
				if (power <= 1)
 | 
						||
				{
 | 
						||
					power = 0;
 | 
						||
				}
 | 
						||
				distance_explosion.Normalize();
 | 
						||
				distance_explosion *= power;
 | 
						||
				ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, (float)a_ExplosionSize, BlocksAffected, distance_explosion);
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
	cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
 | 
						||
{
 | 
						||
	return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::GrowTree(int a_X, int a_Y, int a_Z)
 | 
						||
{
 | 
						||
	if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING)
 | 
						||
	{
 | 
						||
		// There is a sapling here, grow a tree according to its type:
 | 
						||
		GrowTreeFromSapling(a_X, a_Y, a_Z, GetBlockMeta(a_X, a_Y, a_Z));
 | 
						||
	}
 | 
						||
	else
 | 
						||
	{
 | 
						||
		// There is nothing here, grow a tree based on the current biome here:
 | 
						||
		GrowTreeByBiome(a_X, a_Y, a_Z);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta)
 | 
						||
{
 | 
						||
	cNoise Noise(m_Generator.GetSeed());
 | 
						||
	sSetBlockVector Logs, Other;
 | 
						||
	switch (a_SaplingMeta & 0x07)
 | 
						||
	{
 | 
						||
		case E_META_SAPLING_APPLE:   GetAppleTreeImage  (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
 | 
						||
		case E_META_SAPLING_BIRCH:   GetBirchTreeImage  (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
 | 
						||
		case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
 | 
						||
		case E_META_SAPLING_JUNGLE:  GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
 | 
						||
	}
 | 
						||
	Other.insert(Other.begin(), Logs.begin(), Logs.end());
 | 
						||
	Logs.clear();
 | 
						||
	GrowTreeImage(Other);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z)
 | 
						||
{
 | 
						||
	cNoise Noise(m_Generator.GetSeed());
 | 
						||
	sSetBlockVector Logs, Other;
 | 
						||
	GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other);
 | 
						||
	Other.insert(Other.begin(), Logs.begin(), Logs.end());
 | 
						||
	Logs.clear();
 | 
						||
	GrowTreeImage(Other);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks)
 | 
						||
{
 | 
						||
	// Check that the tree has place to grow
 | 
						||
	
 | 
						||
	// Make a copy of the log blocks:
 | 
						||
	sSetBlockVector b2;
 | 
						||
	for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
 | 
						||
	{
 | 
						||
		if (itr->BlockType == E_BLOCK_LOG)
 | 
						||
		{
 | 
						||
			b2.push_back(*itr);
 | 
						||
		}
 | 
						||
	}  // for itr - a_Blocks[]
 | 
						||
	
 | 
						||
	// Query blocktypes and metas at those log blocks:
 | 
						||
	if (!GetBlocks(b2, false))
 | 
						||
	{
 | 
						||
		return;
 | 
						||
	}
 | 
						||
	
 | 
						||
	// Check that at each log's coord there's an block allowed to be overwritten:
 | 
						||
	for (sSetBlockVector::const_iterator itr = b2.begin(); itr != b2.end(); ++itr)
 | 
						||
	{
 | 
						||
		switch (itr->BlockType)
 | 
						||
		{
 | 
						||
			CASE_TREE_ALLOWED_BLOCKS:
 | 
						||
			{
 | 
						||
				break;
 | 
						||
			}
 | 
						||
			default:
 | 
						||
			{
 | 
						||
				return;
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}  // for itr - b2[]
 | 
						||
	
 | 
						||
	// All ok, replace blocks with the tree image:
 | 
						||
	m_ChunkMap->ReplaceTreeBlocks(a_Blocks);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal)
 | 
						||
{
 | 
						||
	BLOCKTYPE BlockType;
 | 
						||
	NIBBLETYPE BlockMeta;
 | 
						||
	GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
 | 
						||
	switch (BlockType)
 | 
						||
	{
 | 
						||
		case E_BLOCK_CARROTS:
 | 
						||
		{
 | 
						||
			if (a_IsByBonemeal && !m_IsCarrotsBonemealable)
 | 
						||
			{
 | 
						||
				return false;
 | 
						||
			}
 | 
						||
			if (BlockMeta < 7)
 | 
						||
			{
 | 
						||
				FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
 | 
						||
			}
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
		
 | 
						||
		case E_BLOCK_CROPS:
 | 
						||
		{
 | 
						||
			if (a_IsByBonemeal && !m_IsCropsBonemealable)
 | 
						||
			{
 | 
						||
				return false;
 | 
						||
			}
 | 
						||
			if (BlockMeta < 7)
 | 
						||
			{
 | 
						||
				FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
 | 
						||
			}
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
		
 | 
						||
		case E_BLOCK_MELON_STEM:
 | 
						||
		{
 | 
						||
			if (BlockMeta < 7)
 | 
						||
			{
 | 
						||
				if (a_IsByBonemeal && !m_IsMelonStemBonemealable)
 | 
						||
				{
 | 
						||
					return false;
 | 
						||
				}
 | 
						||
				FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
 | 
						||
			}
 | 
						||
			else
 | 
						||
			{
 | 
						||
				if (a_IsByBonemeal && !m_IsMelonBonemealable)
 | 
						||
				{
 | 
						||
					return false;
 | 
						||
				}
 | 
						||
				GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
 | 
						||
			}
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
		
 | 
						||
		case E_BLOCK_POTATOES:
 | 
						||
		{
 | 
						||
			if (a_IsByBonemeal && !m_IsPotatoesBonemealable)
 | 
						||
			{
 | 
						||
				return false;
 | 
						||
			}
 | 
						||
			if (BlockMeta < 7)
 | 
						||
			{
 | 
						||
				FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
 | 
						||
			}
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
		
 | 
						||
		case E_BLOCK_PUMPKIN_STEM:
 | 
						||
		{
 | 
						||
			if (BlockMeta < 7)
 | 
						||
			{
 | 
						||
				if (a_IsByBonemeal && !m_IsPumpkinStemBonemealable)
 | 
						||
				{
 | 
						||
					return false;
 | 
						||
				}
 | 
						||
				FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
 | 
						||
			}
 | 
						||
			else
 | 
						||
			{
 | 
						||
				if (a_IsByBonemeal && !m_IsPumpkinBonemealable)
 | 
						||
				{
 | 
						||
					return false;
 | 
						||
				}
 | 
						||
				GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
 | 
						||
			}
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
		
 | 
						||
		case E_BLOCK_SAPLING:
 | 
						||
		{
 | 
						||
			if (a_IsByBonemeal && !m_IsSaplingBonemealable)
 | 
						||
			{
 | 
						||
				return false;
 | 
						||
			}
 | 
						||
			GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta);
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
		
 | 
						||
		case E_BLOCK_GRASS:
 | 
						||
		{
 | 
						||
			if (a_IsByBonemeal && !m_IsGrassBonemealable)
 | 
						||
			{
 | 
						||
				return false;
 | 
						||
			}
 | 
						||
			MTRand r1;
 | 
						||
			for (int i = 0; i < 60; i++)
 | 
						||
			{
 | 
						||
				int OfsX = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
 | 
						||
				int OfsY = r1.randInt(3) + r1.randInt(3) - 3;
 | 
						||
				int OfsZ = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
 | 
						||
				BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ);
 | 
						||
				if (Ground != E_BLOCK_GRASS)
 | 
						||
				{
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
				BLOCKTYPE Above  = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ);
 | 
						||
				if (Above != E_BLOCK_AIR)
 | 
						||
				{
 | 
						||
					continue;
 | 
						||
				}
 | 
						||
				BLOCKTYPE  SpawnType;
 | 
						||
				NIBBLETYPE SpawnMeta = 0;
 | 
						||
				switch (r1.randInt(10))
 | 
						||
				{
 | 
						||
					case 0:  SpawnType = E_BLOCK_YELLOW_FLOWER; break;
 | 
						||
					case 1:  SpawnType = E_BLOCK_RED_ROSE;      break;
 | 
						||
					default:
 | 
						||
					{
 | 
						||
						SpawnType = E_BLOCK_TALL_GRASS;
 | 
						||
						SpawnMeta = E_META_TALL_GRASS_GRASS;
 | 
						||
						break;
 | 
						||
					}
 | 
						||
				}  // switch (random spawn block type)
 | 
						||
				FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta);
 | 
						||
			}  // for i - 50 times
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
		
 | 
						||
		case E_BLOCK_SUGARCANE:
 | 
						||
		{
 | 
						||
			if (a_IsByBonemeal && !m_IsSugarcaneBonemealable)
 | 
						||
			{
 | 
						||
				return false;
 | 
						||
			}
 | 
						||
			m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, m_MaxSugarcaneHeight);
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
		
 | 
						||
		case E_BLOCK_CACTUS:
 | 
						||
		{
 | 
						||
			if (a_IsByBonemeal && !m_IsCactusBonemealable)
 | 
						||
			{
 | 
						||
				return false;
 | 
						||
			}
 | 
						||
			m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, m_MaxCactusHeight);
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
	}  // switch (BlockType)
 | 
						||
	return false;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
 | 
						||
{
 | 
						||
	m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType)
 | 
						||
{
 | 
						||
	MTRand Rand;
 | 
						||
	m_ChunkMap->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, Rand);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
 | 
						||
{
 | 
						||
	m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ)
 | 
						||
{
 | 
						||
	return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
 | 
						||
{
 | 
						||
	if (a_BlockType == E_BLOCK_AIR)
 | 
						||
	{
 | 
						||
		BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(this, a_BlockX, a_BlockY, a_BlockZ);
 | 
						||
	}
 | 
						||
	m_ChunkMap->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
 | 
						||
 | 
						||
	BlockHandler(a_BlockType)->OnPlaced(this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
 | 
						||
{
 | 
						||
	cCSLock Lock(m_CSFastSetBlock);
 | 
						||
	m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta)); 
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z)
 | 
						||
{
 | 
						||
	// First check if it isn't queued in the m_FastSetBlockQueue:
 | 
						||
	{
 | 
						||
		int X = a_X, Y = a_Y, Z = a_Z;
 | 
						||
		int ChunkX, ChunkY, ChunkZ;
 | 
						||
		AbsoluteToRelative(X, Y, Z, ChunkX, ChunkY, ChunkZ);
 | 
						||
		
 | 
						||
		cCSLock Lock(m_CSFastSetBlock);
 | 
						||
		for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
 | 
						||
		{
 | 
						||
			if ((itr->x == X) && (itr->y == Y) && (itr->z == Z) && (itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
 | 
						||
			{
 | 
						||
				return itr->BlockType;
 | 
						||
			}
 | 
						||
		}  // for itr - m_FastSetBlockQueue[]
 | 
						||
	}
 | 
						||
	
 | 
						||
	return m_ChunkMap->GetBlock(a_X, a_Y, a_Z);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
NIBBLETYPE cWorld::GetBlockMeta(int a_X, int a_Y, int a_Z)
 | 
						||
{
 | 
						||
	// First check if it isn't queued in the m_FastSetBlockQueue:
 | 
						||
	{
 | 
						||
		cCSLock Lock(m_CSFastSetBlock);
 | 
						||
		for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
 | 
						||
		{
 | 
						||
			if ((itr->x == a_X) && (itr->y == a_Y) && (itr->y == a_Y))
 | 
						||
			{
 | 
						||
				return itr->BlockMeta;
 | 
						||
			}
 | 
						||
		}  // for itr - m_FastSetBlockQueue[]
 | 
						||
	}
 | 
						||
	
 | 
						||
	return m_ChunkMap->GetBlockMeta(a_X, a_Y, a_Z);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData)
 | 
						||
{
 | 
						||
	m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
 | 
						||
{
 | 
						||
	return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
 | 
						||
{
 | 
						||
	return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
 | 
						||
{
 | 
						||
	return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
 | 
						||
{
 | 
						||
	return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
 | 
						||
{
 | 
						||
	return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed)
 | 
						||
{
 | 
						||
	MTRand r1;
 | 
						||
	a_FlyAwaySpeed /= 1000;  // Pre-divide, so that we don't have to divide each time inside the loop
 | 
						||
	for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
 | 
						||
	{
 | 
						||
		float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
 | 
						||
		float SpeedY = (float)(a_FlyAwaySpeed *  r1.randInt(1000));
 | 
						||
		float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
 | 
						||
		
 | 
						||
		// Add random offset to the spawn position:
 | 
						||
		int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
 | 
						||
		int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
 | 
						||
		int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
 | 
						||
 | 
						||
		// TODO 2013_05_12 _X: Because spawning pickups with nonzero speed causes them to bug (FS #338),
 | 
						||
		// I decided to temporarily reset the speed to zero to fix it, until we have proper pickup physics
 | 
						||
		SpeedX = SpeedY = SpeedZ = 0;
 | 
						||
		
 | 
						||
		// TODO 2013_05_12 _X: It seems that pickups bug out even with zero speed, trying mid-block position:
 | 
						||
		MicroX = (int)(floor(a_BlockX) * 32) + 16;
 | 
						||
		MicroY = (int)(floor(a_BlockY) * 32) + 16;
 | 
						||
		MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
 | 
						||
		
 | 
						||
		cPickup * Pickup = new cPickup(
 | 
						||
			MicroX, MicroY, MicroZ,
 | 
						||
			*itr, SpeedX, SpeedY, SpeedZ
 | 
						||
		);
 | 
						||
		Pickup->Initialize(this);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ)
 | 
						||
{
 | 
						||
	// TODO 2013_05_12 _X: Because spawning pickups with nonzero speed causes them to bug (FS #338),
 | 
						||
	// I decided to temporarily reset the speed to zero to fix it, until we have proper pickup physics
 | 
						||
	a_SpeedX = a_SpeedY = a_SpeedZ = 0;
 | 
						||
		
 | 
						||
	MTRand r1;
 | 
						||
	for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
 | 
						||
	{
 | 
						||
		// Add random offset to the spawn position:
 | 
						||
		int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
 | 
						||
		int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
 | 
						||
		int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
 | 
						||
 | 
						||
		// TODO 2013_05_12 _X: It seems that pickups bug out even with zero speed, trying mid-block position:
 | 
						||
		MicroX = (int)(floor(a_BlockX) * 32) + 16;
 | 
						||
		MicroY = (int)(floor(a_BlockY) * 32) + 16;
 | 
						||
		MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
 | 
						||
		
 | 
						||
		cPickup * Pickup = new cPickup(
 | 
						||
			MicroX, MicroY, MicroZ,
 | 
						||
			*itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
 | 
						||
		);
 | 
						||
		Pickup->Initialize(this);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff)
 | 
						||
{
 | 
						||
	cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec);
 | 
						||
	TNT->Initialize(this);
 | 
						||
	// TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
 | 
						||
{
 | 
						||
	m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
 | 
						||
{
 | 
						||
	return m_ChunkMap->GetBlocks(a_Blocks, a_ContinueOnFailure);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::DigBlock(int a_X, int a_Y, int a_Z)
 | 
						||
{
 | 
						||
	cBlockHandler *Handler = cBlockHandler::GetBlockHandler(GetBlock(a_X, a_Y, a_Z));
 | 
						||
	Handler->OnDestroyed(this, a_X, a_Y, a_Z);
 | 
						||
	return m_ChunkMap->DigBlock(a_X, a_Y, a_Z);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
 | 
						||
{
 | 
						||
	m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
int cWorld::GetHeight(int a_X, int a_Z)
 | 
						||
{
 | 
						||
	return m_ChunkMap->GetHeight(a_X, a_Z);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height)
 | 
						||
{
 | 
						||
	return m_ChunkMap->TryGetHeight(a_BlockX, a_BlockZ, a_Height);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
 | 
						||
{
 | 
						||
	return m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	cCSLock Lock(m_CSPlayers);
 | 
						||
	for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
 | 
						||
	{
 | 
						||
		cClientHandle * ch = (*itr)->GetClientHandle();
 | 
						||
		if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
 | 
						||
		{
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
		ch->SendChat(a_Message);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastEntityHeadLook(a_Entity, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastEntityLook(a_Entity, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastEntityMetadata(a_Entity, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastEntityVelocity(a_Entity, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	cCSLock Lock(m_CSPlayers);
 | 
						||
	for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
 | 
						||
	{
 | 
						||
		cClientHandle * ch = (*itr)->GetClientHandle();
 | 
						||
		if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
 | 
						||
		{
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
		ch->SendPlayerListItem(a_Player, a_IsOnline);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastSpawnEntity(a_Entity, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	cCSLock Lock(m_CSPlayers);
 | 
						||
	for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
 | 
						||
	{
 | 
						||
		cClientHandle * ch = (*itr)->GetClientHandle();
 | 
						||
		if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
 | 
						||
		{
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
		ch->SendTeleportEntity(a_Entity);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	cCSLock Lock(m_CSPlayers);
 | 
						||
	for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
 | 
						||
	{
 | 
						||
		cClientHandle * ch = (*itr)->GetClientHandle();
 | 
						||
		if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
 | 
						||
		{
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
		ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
 | 
						||
{
 | 
						||
	m_ChunkMap->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude)
 | 
						||
{
 | 
						||
	cCSLock Lock(m_CSPlayers);
 | 
						||
	for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
 | 
						||
	{
 | 
						||
		cClientHandle * ch = (*itr)->GetClientHandle();
 | 
						||
		if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
 | 
						||
		{
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
		ch->SendWeather(a_Weather);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
 | 
						||
{
 | 
						||
	m_ChunkMap->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ)
 | 
						||
{
 | 
						||
	m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkZ)
 | 
						||
{
 | 
						||
	m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
 | 
						||
{
 | 
						||
	m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::SetChunkData(
 | 
						||
	int a_ChunkX, int a_ChunkZ,
 | 
						||
	const BLOCKTYPE * a_BlockTypes,
 | 
						||
	const NIBBLETYPE * a_BlockMeta,
 | 
						||
	const NIBBLETYPE * a_BlockLight,
 | 
						||
	const NIBBLETYPE * a_BlockSkyLight,
 | 
						||
	const cChunkDef::HeightMap * a_HeightMap,
 | 
						||
	const cChunkDef::BiomeMap  * a_BiomeMap,
 | 
						||
	cEntityList & a_Entities, 
 | 
						||
	cBlockEntityList & a_BlockEntities,
 | 
						||
	bool a_MarkDirty
 | 
						||
)
 | 
						||
{
 | 
						||
	// Validate biomes, if needed:
 | 
						||
	cChunkDef::BiomeMap BiomeMap;
 | 
						||
	const cChunkDef::BiomeMap * Biomes = a_BiomeMap;
 | 
						||
	if (a_BiomeMap == NULL)
 | 
						||
	{
 | 
						||
		// The biomes are not assigned, get them from the generator:
 | 
						||
		Biomes = &BiomeMap;
 | 
						||
		m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
 | 
						||
	}
 | 
						||
	
 | 
						||
	m_ChunkMap->SetChunkData(
 | 
						||
		a_ChunkX, a_ChunkZ, 
 | 
						||
		a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
 | 
						||
		a_HeightMap, *Biomes,
 | 
						||
		a_BlockEntities,
 | 
						||
		a_MarkDirty
 | 
						||
	);
 | 
						||
	
 | 
						||
	// Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347):
 | 
						||
	for (cEntityList::iterator itr = a_Entities.begin(), end = a_Entities.end(); itr != end; ++itr)
 | 
						||
	{
 | 
						||
		(*itr)->Initialize(this);
 | 
						||
	}
 | 
						||
	
 | 
						||
	// If a client is requesting this chunk, send it to them:
 | 
						||
	if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
 | 
						||
	{
 | 
						||
		m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ);
 | 
						||
	}
 | 
						||
	
 | 
						||
	// Notify the lighting thread that the chunk has become valid (in case it is a neighbor of a postponed chunk):
 | 
						||
	m_Lighting.ChunkReady(a_ChunkX, a_ChunkZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::ChunkLighted(
 | 
						||
	int a_ChunkX, int a_ChunkZ,
 | 
						||
	const cChunkDef::BlockNibbles & a_BlockLight,
 | 
						||
	const cChunkDef::BlockNibbles & a_SkyLight
 | 
						||
)
 | 
						||
{
 | 
						||
	m_ChunkMap->ChunkLighted(a_ChunkX, a_ChunkZ, a_BlockLight, a_SkyLight);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
 | 
						||
{
 | 
						||
	return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkZ, a_BlockTypes);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkZ) const
 | 
						||
{
 | 
						||
	return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const
 | 
						||
{
 | 
						||
	return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::UnloadUnusedChunks(void)
 | 
						||
{
 | 
						||
	m_LastUnload = m_WorldAge;
 | 
						||
	m_ChunkMap->UnloadUnusedChunks();
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::CollectPickupsByPlayer(cPlayer * a_Player)
 | 
						||
{
 | 
						||
	m_ChunkMap->CollectPickupsByPlayer(a_Player);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::AddPlayer(cPlayer * a_Player)
 | 
						||
{
 | 
						||
	{
 | 
						||
		cCSLock Lock(m_CSPlayers);
 | 
						||
		
 | 
						||
		ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end());  // Is it already in the list? HOW?
 | 
						||
		
 | 
						||
		m_Players.remove(a_Player);  // Make sure the player is registered only once
 | 
						||
		m_Players.push_back(a_Player);
 | 
						||
	}
 | 
						||
	
 | 
						||
	// Add the player's client to the list of clients to be ticked:
 | 
						||
	if (a_Player->GetClientHandle() != NULL)
 | 
						||
	{
 | 
						||
		cCSLock Lock(m_CSClients);
 | 
						||
		m_ClientsToAdd.push_back(a_Player->GetClientHandle());
 | 
						||
	}
 | 
						||
 | 
						||
	// The player has already been added to the chunkmap as the entity, do NOT add again!
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::RemovePlayer(cPlayer * a_Player)
 | 
						||
{
 | 
						||
	m_ChunkMap->RemoveEntity(a_Player);
 | 
						||
	{
 | 
						||
		cCSLock Lock(m_CSPlayers);
 | 
						||
		m_Players.remove(a_Player);
 | 
						||
	}
 | 
						||
	
 | 
						||
	// Remove the player's client from the list of clients to be ticked:
 | 
						||
	if (a_Player->GetClientHandle() != NULL)
 | 
						||
	{
 | 
						||
		cCSLock Lock(m_CSClients);
 | 
						||
		m_ClientsToRemove.push_back(a_Player->GetClientHandle());
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
 | 
						||
{
 | 
						||
	// Calls the callback for each player in the list
 | 
						||
	cCSLock Lock(m_CSPlayers);
 | 
						||
	for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2)
 | 
						||
	{
 | 
						||
		++itr2;
 | 
						||
		if (a_Callback.Item(*itr))
 | 
						||
		{
 | 
						||
			return false;
 | 
						||
		}
 | 
						||
	}  // for itr - m_Players[]
 | 
						||
	return true;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
 | 
						||
{
 | 
						||
	// Calls the callback for each player in the list
 | 
						||
	cCSLock Lock(m_CSPlayers);
 | 
						||
	for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
 | 
						||
	{
 | 
						||
		if (NoCaseCompare((*itr)->GetName(), a_PlayerName) == 0)
 | 
						||
		{
 | 
						||
			a_Callback.Item(*itr);
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
	}  // for itr - m_Players[]
 | 
						||
	return false;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback)
 | 
						||
{
 | 
						||
	cPlayer * BestMatch = NULL;
 | 
						||
	unsigned int BestRating = 0;
 | 
						||
	unsigned int NameLength = a_PlayerNameHint.length();
 | 
						||
 | 
						||
	cCSLock Lock(m_CSPlayers);
 | 
						||
	for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
 | 
						||
	{
 | 
						||
		unsigned int Rating = RateCompareString (a_PlayerNameHint, (*itr)->GetName());
 | 
						||
		if (Rating >= BestRating)
 | 
						||
		{
 | 
						||
			BestMatch = *itr;
 | 
						||
			BestRating = Rating;
 | 
						||
		}
 | 
						||
		if (Rating == NameLength)  // Perfect match
 | 
						||
		{
 | 
						||
			break;
 | 
						||
		}
 | 
						||
	}  // for itr - m_Players[]
 | 
						||
 | 
						||
	if (BestMatch != NULL)
 | 
						||
	{
 | 
						||
		LOG("Compared %s and %s with rating %i", a_PlayerNameHint.c_str(), BestMatch->GetName().c_str(), BestRating);
 | 
						||
		return a_Callback.Item (BestMatch);
 | 
						||
	}
 | 
						||
	return false;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
// TODO: This interface is dangerous!
 | 
						||
cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit)
 | 
						||
{
 | 
						||
	cTracer LineOfSight(this);
 | 
						||
 | 
						||
	float ClosestDistance = a_SightLimit;
 | 
						||
	cPlayer* ClosestPlayer = NULL;
 | 
						||
 | 
						||
	cCSLock Lock(m_CSPlayers);
 | 
						||
	for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
 | 
						||
	{
 | 
						||
		Vector3f Pos = (*itr)->GetPosition();
 | 
						||
		float Distance = (Pos - a_Pos).Length();
 | 
						||
 | 
						||
		if (Distance <= a_SightLimit)
 | 
						||
		{
 | 
						||
			if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
 | 
						||
			{
 | 
						||
				if (Distance < ClosestDistance)
 | 
						||
				{
 | 
						||
					ClosestDistance = Distance;
 | 
						||
					ClosestPlayer = *itr;
 | 
						||
				}
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
	return ClosestPlayer;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
 | 
						||
{
 | 
						||
	// Sends the playerlist to a_DestPlayer
 | 
						||
	cCSLock Lock(m_CSPlayers);
 | 
						||
	for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
 | 
						||
	{
 | 
						||
		cClientHandle * ch = (*itr)->GetClientHandle();
 | 
						||
		if ((ch != NULL) && !ch->IsDestroyed())
 | 
						||
		{
 | 
						||
			a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true);
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::ForEachEntity(cEntityCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->ForEachEntity(a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->ForEachEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
 | 
						||
{
 | 
						||
	m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkZ1, a_ChunkX2, a_ChunkZ2, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
 | 
						||
{
 | 
						||
	return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkZ, a_Client);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
 | 
						||
{
 | 
						||
	m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkZ, a_Client);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::RemoveClientFromChunks(cClientHandle * a_Client)
 | 
						||
{
 | 
						||
	m_ChunkMap->RemoveClientFromChunks(a_Client);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
 | 
						||
{
 | 
						||
	m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client)
 | 
						||
{
 | 
						||
	m_ChunkSender.RemoveClient(a_Client);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
 | 
						||
{
 | 
						||
	m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
 | 
						||
{
 | 
						||
	return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
	
 | 
						||
 | 
						||
void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks)
 | 
						||
{
 | 
						||
	m_ChunkMap->LoadChunks(a_Chunks);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
 | 
						||
{
 | 
						||
	m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
 | 
						||
{
 | 
						||
	AString Line1(a_Line1);
 | 
						||
	AString Line2(a_Line2);
 | 
						||
	AString Line3(a_Line3);
 | 
						||
	AString Line4(a_Line4);
 | 
						||
	if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player))
 | 
						||
	{
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
	if (m_ChunkMap->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4))
 | 
						||
	{
 | 
						||
		cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player);
 | 
						||
		return true;
 | 
						||
	}
 | 
						||
	return false;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::UpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
 | 
						||
{
 | 
						||
	return SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
 | 
						||
{
 | 
						||
	m_ChunkMap->ChunksStay(a_Chunks, a_Stay);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
 | 
						||
{
 | 
						||
	m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ);
 | 
						||
	
 | 
						||
	// Trick: use Y=1 to force the chunk generation even though the chunk data is already present
 | 
						||
	m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ)
 | 
						||
{
 | 
						||
	m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
 | 
						||
{
 | 
						||
	m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
 | 
						||
{
 | 
						||
	return m_ChunkMap->IsChunkLighted(a_ChunkX, a_ChunkZ);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
 | 
						||
{
 | 
						||
	return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::SaveAllChunks(void)
 | 
						||
{
 | 
						||
	LOGINFO("Saving all chunks...");
 | 
						||
	m_LastSave = m_WorldAge;
 | 
						||
	m_ChunkMap->SaveAllChunks();
 | 
						||
	m_Storage.QueueSavedMessage();
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::QueueSaveAllChunks(void)
 | 
						||
{
 | 
						||
	QueueTask(new cWorld::cTaskSaveAllChunks);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::QueueTask(cTask * a_Task)
 | 
						||
{
 | 
						||
	cCSLock Lock(m_CSTasks);
 | 
						||
	m_Tasks.push_back(a_Task);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::AddEntity(cEntity * a_Entity)
 | 
						||
{
 | 
						||
	m_ChunkMap->AddEntity(a_Entity);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::HasEntity(int a_UniqueID)
 | 
						||
{
 | 
						||
	return m_ChunkMap->HasEntity(a_UniqueID);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::RemoveEntity(cEntity * a_Entity)
 | 
						||
{
 | 
						||
	m_ChunkMap->RemoveEntity(a_Entity);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
/*
 | 
						||
unsigned int cWorld::GetNumPlayers(void)
 | 
						||
{
 | 
						||
	cCSLock Lock(m_CSPlayers);
 | 
						||
	return m_Players.size(); 
 | 
						||
}
 | 
						||
*/
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
int cWorld::GetNumChunks(void) const
 | 
						||
{
 | 
						||
	return m_ChunkMap->GetNumChunks();
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue)
 | 
						||
{
 | 
						||
	m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty);
 | 
						||
	a_NumInLightingQueue = (int) m_Lighting.GetQueueLength();
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::TickQueuedBlocks(float a_Dt)
 | 
						||
{
 | 
						||
	if (m_BlockTickQueue.empty())
 | 
						||
	{
 | 
						||
		return;
 | 
						||
	}
 | 
						||
	m_BlockTickQueueCopy.clear();
 | 
						||
	m_BlockTickQueue.swap(m_BlockTickQueueCopy);
 | 
						||
 | 
						||
	for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++)
 | 
						||
	{
 | 
						||
		BlockTickQueueItem *Block = (*itr);
 | 
						||
		Block->ToWait -= a_Dt;
 | 
						||
		if (Block->ToWait <= 0)
 | 
						||
		{
 | 
						||
			BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z);
 | 
						||
			delete Block;	//We don't have to remove it from the vector, this will happen automatically on the next tick
 | 
						||
		}
 | 
						||
		else
 | 
						||
		{
 | 
						||
			m_BlockTickQueue.push_back(Block);	//Keep the block in the queue
 | 
						||
		}
 | 
						||
	}  // for itr - m_BlockTickQueueCopy[]
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_TimeToWait)
 | 
						||
{
 | 
						||
	BlockTickQueueItem * Block = new BlockTickQueueItem;
 | 
						||
	Block->X = a_BlockX;
 | 
						||
	Block->Y = a_BlockY;
 | 
						||
	Block->Z = a_BlockZ;
 | 
						||
	Block->ToWait = a_TimeToWait;
 | 
						||
	
 | 
						||
	m_BlockTickQueue.push_back(Block);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
 | 
						||
{
 | 
						||
	return (
 | 
						||
		IsBlockWater(GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ)) ||
 | 
						||
		IsBlockWater(GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ)) ||
 | 
						||
		IsBlockWater(GetBlock(a_BlockX,     a_BlockY, a_BlockZ - 1)) ||
 | 
						||
		IsBlockWater(GetBlock(a_BlockX,     a_BlockY, a_BlockZ + 1))
 | 
						||
	);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType)
 | 
						||
{
 | 
						||
	cMonster * Monster = NULL;
 | 
						||
 | 
						||
	int Size = GetTickRandomNumber(2) + 1;  // 1 .. 3
 | 
						||
	
 | 
						||
	switch (a_MonsterType)
 | 
						||
	{
 | 
						||
		case cMonster::mtBat:          Monster = new cBat();           break;
 | 
						||
		case cMonster::mtBlaze:        Monster = new cBlaze();         break;
 | 
						||
		case cMonster::mtCaveSpider:   Monster = new cCavespider();    break;
 | 
						||
		case cMonster::mtChicken:      Monster = new cChicken();       break;
 | 
						||
		case cMonster::mtCow:          Monster = new cCow();           break;
 | 
						||
		case cMonster::mtCreeper:      Monster = new cCreeper();       break;
 | 
						||
		case cMonster::mtEnderman:     Monster = new cEnderman();      break;
 | 
						||
		case cMonster::mtGhast:        Monster = new cGhast();         break;
 | 
						||
		case cMonster::mtMagmaCube:    Monster = new cMagmacube(Size); break;
 | 
						||
		case cMonster::mtMooshroom:    Monster = new cMooshroom();     break;
 | 
						||
		case cMonster::mtOcelot:       Monster = new cOcelot();        break;
 | 
						||
		case cMonster::mtPig:          Monster = new cPig();           break;
 | 
						||
		case cMonster::mtSheep:        Monster = new cSheep();         break;
 | 
						||
		case cMonster::mtSilverfish:   Monster = new cSilverfish();    break;
 | 
						||
		case cMonster::mtSkeleton:     Monster = new cSkeleton();      break;
 | 
						||
		case cMonster::mtSlime:        Monster = new cSlime(Size);     break;
 | 
						||
		case cMonster::mtSpider:       Monster = new cSpider();        break;
 | 
						||
		case cMonster::mtSquid:        Monster = new cSquid();         break;
 | 
						||
		case cMonster::mtVillager:     Monster = new cVillager();      break;
 | 
						||
		case cMonster::mtWitch:        Monster = new cWitch();         break;
 | 
						||
		case cMonster::mtWolf:         Monster = new cWolf();          break;
 | 
						||
		case cMonster::mtZombie:       Monster = new cZombie();        break;
 | 
						||
		case cMonster::mtZombiePigman: Monster = new cZombiepigman();  break;
 | 
						||
		
 | 
						||
		default:
 | 
						||
		{
 | 
						||
			LOGWARNING("%s: Unhandled monster type: %d. Not spawning.", __FUNCTION__, a_MonsterType);
 | 
						||
			return -1;
 | 
						||
		}
 | 
						||
	}
 | 
						||
	Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
 | 
						||
	Monster->SetHealth(Monster->GetMaxHealth());
 | 
						||
	if (cPluginManager::Get()->CallHookSpawningMonster(*this, *Monster))
 | 
						||
	{
 | 
						||
		delete Monster;
 | 
						||
		return -1;
 | 
						||
	}
 | 
						||
	if (!Monster->Initialize(this))
 | 
						||
	{
 | 
						||
		delete Monster;
 | 
						||
		return -1;
 | 
						||
	}
 | 
						||
	BroadcastSpawnEntity(*Monster);
 | 
						||
	cPluginManager::Get()->CallHookSpawnedMonster(*this, *Monster);
 | 
						||
	return Monster->GetUniqueID();
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results)
 | 
						||
{
 | 
						||
	cCSLock Lock(m_CSPlayers);
 | 
						||
	for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
 | 
						||
	{
 | 
						||
		if (NoCaseCompare((*itr)->GetName().substr(0, a_Text.length()), a_Text) != 0)
 | 
						||
		{
 | 
						||
			// Player name doesn't match
 | 
						||
			continue;
 | 
						||
		}
 | 
						||
		a_Results.push_back((*itr)->GetName());
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock)
 | 
						||
{
 | 
						||
	AString SimulatorNameKey;
 | 
						||
	Printf(SimulatorNameKey, "%sSimulator", a_FluidName);
 | 
						||
	AString SimulatorSectionName;
 | 
						||
	Printf(SimulatorSectionName, "%sSimulator", a_FluidName);
 | 
						||
	AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, "");
 | 
						||
	if (SimulatorName.empty())
 | 
						||
	{
 | 
						||
		LOGWARNING("[Physics] %s not present or empty in %s, using the default of \"Floody\".", SimulatorNameKey.c_str(), GetIniFileName().c_str());
 | 
						||
		SimulatorName = "Floody";
 | 
						||
	}
 | 
						||
	
 | 
						||
	cFluidSimulator * res = NULL;
 | 
						||
	bool IsWater = (strcmp(a_FluidName, "Water") == 0);  // Used for defaults
 | 
						||
	int Rate = 1;
 | 
						||
	if (
 | 
						||
		(NoCaseCompare(SimulatorName, "vaporize") == 0) ||
 | 
						||
		(NoCaseCompare(SimulatorName, "vaporise") == 0)
 | 
						||
	)
 | 
						||
	{
 | 
						||
		res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
 | 
						||
	}
 | 
						||
	else if (
 | 
						||
		(NoCaseCompare(SimulatorName, "noop") == 0) ||
 | 
						||
		(NoCaseCompare(SimulatorName, "nop") == 0) ||
 | 
						||
		(NoCaseCompare(SimulatorName, "null") == 0) ||
 | 
						||
		(NoCaseCompare(SimulatorName, "nil") == 0)
 | 
						||
	)
 | 
						||
	{
 | 
						||
		res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
 | 
						||
	}
 | 
						||
	else
 | 
						||
	{
 | 
						||
		if (NoCaseCompare(SimulatorName, "floody") != 0)
 | 
						||
		{
 | 
						||
			// The simulator name doesn't match anything we have, issue a warning:
 | 
						||
			LOGWARNING("%s [Physics]:%s specifies an unknown simulator, using the default \"Floody\".", GetIniFileName().c_str(), SimulatorNameKey.c_str());
 | 
						||
		}
 | 
						||
		int Falloff               = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff",               IsWater ? 1 : 2);
 | 
						||
		int TickDelay             = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay",             IsWater ? 5 : 30);
 | 
						||
		int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1);
 | 
						||
		res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource);
 | 
						||
	}
 | 
						||
	
 | 
						||
	m_SimulatorManager->RegisterSimulator(res, Rate);
 | 
						||
 | 
						||
	return res;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 | 
						||
// cWorld::cTaskSaveAllChunks:
 | 
						||
 | 
						||
void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
 | 
						||
{
 | 
						||
	a_World.SaveAllChunks();
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 |