git-svn-id: http://mc-server.googlecode.com/svn/trunk@1659 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			161 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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// Minecart.cpp
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// Implements the cMinecart class representing a minecart in the world
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#include "Globals.h"
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#include "Minecart.h"
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#include "World.h"
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#include "ClientHandle.h"
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#include "Player.h"
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cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
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	super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7),
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	m_Payload(a_Payload)
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{
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}
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void cMinecart::Initialize(cWorld * a_World)
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{
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	super::Initialize(a_World);
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	a_World->BroadcastSpawnEntity(*this);
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}
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void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
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{
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	char Type = 0;
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	switch (m_Payload)
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	{
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		case mpNone:    Type = 10; break;
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		case mpChest:   Type = 11; break;
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		case mpFurnace: Type = 12; break;
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		default:
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		{
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			ASSERT(!"Unknown payload, cannot spawn on client");
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			return;
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		}
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	}
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	a_ClientHandle.SendSpawnVehicle(*this, Type);
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}
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void cMinecart::Tick(float a_Dt, cChunk & a_Chunk)
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{
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	// TODO: the physics
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cEmptyMinecart:
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cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) :
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	super(mpNone, a_X, a_Y, a_Z)
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{
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}
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void cEmptyMinecart::OnRightClicked(cPlayer & a_Player)
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{
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	if (m_Attachee != NULL)
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	{
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		if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
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		{
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			// This player is already sitting in, they want out.
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			a_Player.Detach();
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			return;
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		}
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		if (m_Attachee->IsPlayer())
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		{
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			// Another player is already sitting in here, cannot attach
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			return;
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		}
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		// Detach whatever is sitting in this minecart now:
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		m_Attachee->Detach();
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	}
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	// Attach the player to this minecart
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	a_Player.AttachTo(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cMinecartWithChest:
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cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
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	super(mpChest, a_X, a_Y, a_Z)
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{
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}
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void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item)
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{
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	ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items)));
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	m_Items[a_Idx] = a_Item;
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}
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void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
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{
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	// Show the chest UI window to the player
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	// TODO
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cMinecartWithFurnace:
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cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
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	super(mpFurnace, a_X, a_Y, a_Z)
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{
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}
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void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
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{
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	// Try to power the furnace with whatever the player is holding
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	// TODO
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}
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