 92c59963f8
			
		
	
	
		92c59963f8
		
	
	
	
	
		
			
			git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			78 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| #include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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| 
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| #include "cAggressiveMonster.h"
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| 
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| #include "Vector3f.h"
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| #include "cPlayer.h"
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| #include "MersenneTwister.h"
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| 
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| 
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| cAggressiveMonster::cAggressiveMonster()
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| 	: m_ChaseTime(999999)
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| {
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| 	m_EMPersonality = AGGRESSIVE;
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| }
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| 
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| cAggressiveMonster::~cAggressiveMonster()
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| {
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| }
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| 
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| //What to do if in Chasing State
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| void cAggressiveMonster::InStateChasing(float a_Dt) {
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| 	cMonster::InStateChasing(a_Dt);
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| 	m_ChaseTime += a_Dt;
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| 	if( m_Target )
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| 	{
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| 		if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
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| 		{
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| 			cPlayer * Player = (cPlayer *) m_Target;
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| 			if(Player->GetGameMode() == 1)
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| 			{
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| 				m_EMState = IDLE;
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| 				return;
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| 			}
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| 		}
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| 
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| 		Vector3f Pos = Vector3f( m_Pos );
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| 		Vector3f Their = Vector3f( m_Target->GetPosition() );
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| 		if( (Their - Pos).Length() <= m_AttackRange) {
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| 			cMonster::Attack(a_Dt);
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| 		}
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| 		MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
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| 	} else if( m_ChaseTime > 5.f ) {
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| 		m_ChaseTime = 0;
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| 		m_EMState = IDLE;
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| 	}	
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| } 
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| 
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| 
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| 
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| void cAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
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| {
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| 	cMonster::EventSeePlayer(a_Entity);
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| 	m_EMState = CHASING;
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| }
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| 
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| void cAggressiveMonster::Tick(float a_Dt)
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| {
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| 	cMonster::Tick(a_Dt);
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| 
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| 	m_SeePlayerInterval += a_Dt;
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| 
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| 	if(m_SeePlayerInterval > 1)
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| 	{
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| 		MTRand r1;
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| 		int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
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| 
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| 		m_SeePlayerInterval = 0.0;
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| 		if(rem >= 2)
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| 		{
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| 			if(m_EMState == CHASING){
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| 				CheckEventLostPlayer();
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| 			} else {
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| 				CheckEventSeePlayer();
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| 			}
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| 		}
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| 	}
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| } |