 92c59963f8
			
		
	
	
		92c59963f8
		
	
	
	
	
		
			
			git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			132 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| #include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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| 
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| #include "cFireSimulator.h"
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| #include "cWorld.h"
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| #include "Vector3i.h"
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| #include "BlockID.h"
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| #include "Defines.h"
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| 
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| cFireSimulator::cFireSimulator( cWorld* a_World )
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| 	: cSimulator(a_World)
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| 	, m_Blocks(new BlockList)
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| 	, m_Buffer(new BlockList)
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| 	, m_BurningBlocks(new BlockList)
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| {
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| 
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| }
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| 
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| cFireSimulator::~cFireSimulator()
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| {
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| 	delete m_Buffer;
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| 	delete m_Blocks;
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| 	delete m_BurningBlocks;
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| }
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| 
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| void cFireSimulator::Simulate( float a_Dt )
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| {
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| 	m_Buffer->clear();
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| 	std::swap( m_Blocks, m_Buffer );
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| 
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| 	for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
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| 	{
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| 		Vector3i Pos = *itr;
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| 
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| 		char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
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| 
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| 		if(!IsAllowedBlock(BlockID))	//Check wheather the block is still burning
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| 			continue;
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| 
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| 		if(BurnBlockAround(Pos.x, Pos.y, Pos.z))	//Burn single block and if there was one -> next time again
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| 			_AddBlock(Pos.x, Pos.y, Pos.z);
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| 		else
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| 			if(!IsForeverBurnable(m_World->GetBlock(Pos.x, Pos.y - 1, Pos.z)) && !FiresForever(BlockID))
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| 				m_World->SetBlock(Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0);
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| 
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| 	}
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| 		
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| }
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| 
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| 
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| bool cFireSimulator::IsAllowedBlock( char a_BlockID )
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| {
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| 	return a_BlockID == E_BLOCK_FIRE
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| 		|| IsBlockLava(a_BlockID);
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| }
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| 
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| void cFireSimulator::AddBlock(int a_X, int a_Y, int a_Z)
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| {
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| 	char BlockID = m_World->GetBlock(a_X, a_Y, a_Z);
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| 	if(!IsAllowedBlock(BlockID))		//This should save very much time because it doesn´t have to iterate through all blocks
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| 		return;
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| 	
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| 	//check for duplicates
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| 	for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
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| 	{
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| 		Vector3i Pos = *itr;
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| 		if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z )
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| 			return;
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| 	}
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| 
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| 	_AddBlock(a_X, a_Y, a_Z);
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| 
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| }
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| 
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| void cFireSimulator::_AddBlock(int a_X, int a_Y, int a_Z)
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| {
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| 	m_Blocks->push_back( Vector3i(a_X, a_Y, a_Z) );
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| 
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| }
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| 
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| bool cFireSimulator::IsForeverBurnable( char a_BlockID )
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| {
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| 	return a_BlockID == E_BLOCK_BLOODSTONE;
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| }
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| 
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| bool cFireSimulator::IsBurnable( char a_BlockID )
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| {
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| 	return a_BlockID == E_BLOCK_PLANKS
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| 		|| a_BlockID == E_BLOCK_LEAVES
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| 		|| a_BlockID == E_BLOCK_LOG
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| 		|| a_BlockID == E_BLOCK_WHITE_CLOTH
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| 		|| a_BlockID == E_BLOCK_BOOKCASE
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| 		|| a_BlockID == E_BLOCK_FENCE
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| 		|| a_BlockID == E_BLOCK_TNT;
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| }
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| 
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| bool cFireSimulator::FiresForever( char a_BlockID )
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| {
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| 	return a_BlockID != E_BLOCK_FIRE;
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| }
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| 
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| bool cFireSimulator::BurnBlockAround(int a_X, int a_Y, int a_Z)
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| {
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| 	return BurnBlock(a_X + 1, a_Y, a_Z)
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| 		|| BurnBlock(a_X - 1, a_Y, a_Z)
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| 		|| BurnBlock(a_X, a_Y + 1, a_Z)
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| 		|| BurnBlock(a_X, a_Y - 1, a_Z)
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| 		|| BurnBlock(a_X, a_Y, a_Z + 1)
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| 		|| BurnBlock(a_X, a_Y, a_Z - 1);
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| }
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| 
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| bool cFireSimulator::BurnBlock(int a_X, int a_Y, int a_Z)
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| {
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| 	char BlockID = m_World->GetBlock(a_X, a_Y, a_Z);
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| 	if(IsBurnable(BlockID))
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| 	{
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| 		m_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_FIRE, 0);
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| 		return true;
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| 	}
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| 	if(IsForeverBurnable(BlockID))
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| 	{
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| 		char BlockAbove = m_World->GetBlock(a_X, a_Y + 1, a_Z);
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| 		if(BlockAbove == E_BLOCK_AIR)
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| 		{
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| 			m_World->SetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_FIRE, 0);	//Doesn´t notify the simulator so it won´t go off
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| 			return true;
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| 		}
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| 		return false;
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| 	}
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| 
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| 	return false;
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| } |