- refactored many things in the Monster system git-svn-id: http://mc-server.googlecode.com/svn/trunk@112 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			14 lines
		
	
	
		
			286 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			286 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "cAggressiveMonster.h"
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class cPassiveAggressiveMonster : public cAggressiveMonster
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{
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public:
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	cPassiveAggressiveMonster();
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	~cPassiveAggressiveMonster();
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	virtual void TakeDamage(int a_Damage, cEntity* a_Instigator);
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	void EventSeePlayer(cEntity *a_Entity);
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};
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