git-svn-id: http://mc-server.googlecode.com/svn/trunk@1412 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			166 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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// StructGen.h
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/* Interfaces to the various structure generators:
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	- cStructGenTrees
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	- cStructGenMarbleCaves
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	- cStructGenOres
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*/
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#pragma once
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#include "ComposableGenerator.h"
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#include "../Noise.h"
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class cStructGenTrees :
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	public cStructureGen
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{
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public:
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	cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) :
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		m_Seed(a_Seed),
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		m_Noise(a_Seed),
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		m_BiomeGen(a_BiomeGen),
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		m_HeightGen(a_HeightGen),
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		m_CompositionGen(a_CompositionGen)
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	{}
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protected:
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	int m_Seed;
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	cNoise m_Noise;
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	cBiomeGen *              m_BiomeGen;
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	cTerrainHeightGen *      m_HeightGen;
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	cTerrainCompositionGen * m_CompositionGen;
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	/** Generates and applies an image of a single tree.
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	Parts of the tree inside the chunk are applied to a_BlockX.
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	Parts of the tree outside the chunk are stored in a_OutsideX
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	*/
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	void GenerateSingleTree(
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		int a_ChunkX, int a_ChunkZ, int a_Seq,
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		cChunkDesc & a_ChunkDesc,
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		sSetBlockVector & a_OutsideLogs,
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		sSetBlockVector & a_OutsideOther
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	) ;
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	/// Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow
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	void ApplyTreeImage(
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		int a_ChunkX, int a_ChunkZ,
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		cChunkDesc & a_ChunkDesc,
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		const sSetBlockVector & a_Image,
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		sSetBlockVector & a_Overflow
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	);
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	int GetNumTrees(
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		int a_ChunkX, int a_ChunkZ,
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		const cChunkDef::BiomeMap & a_Biomes
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	);
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	// cStructureGen override:
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	virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
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} ;
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class cStructGenOreNests :
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	public cStructureGen
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{
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public:
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	cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
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protected:
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	cNoise m_Noise;
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	int    m_Seed;
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	// cStructureGen override:
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	virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
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	void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq);
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} ;
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class cStructGenLakes :
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	public cStructureGen
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{
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public:
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	cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) :
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		m_Noise(a_Seed),
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		m_Seed(a_Seed),
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		m_Fluid(a_Fluid),
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		m_HeiGen(a_HeiGen),
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		m_Probability(a_Probability)
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	{
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	}
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protected:
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	cNoise              m_Noise;
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	int                 m_Seed;
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	BLOCKTYPE           m_Fluid;
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	cTerrainHeightGen & m_HeiGen;
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	int                 m_Probability;  ///< Chance, 0 .. 100, of a chunk having the lake
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	// cStructureGen override:
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	virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
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	/// Creates a lake image for the specified chunk into a_Lake
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	void CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake);
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} ;
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class cStructGenDirectOverhangs :
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	public cStructureGen
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{
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public:
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	cStructGenDirectOverhangs(int a_Seed);
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protected:
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	cNoise    m_Noise1;
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	cNoise    m_Noise2;
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	// cStructureGen override:
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	virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
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	bool HasWantedBiome(cChunkDesc & a_ChunkDesc) const;
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} ;
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class cStructGenDistortedMembraneOverhangs :
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	public cStructureGen
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{
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public:
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	cStructGenDistortedMembraneOverhangs(int a_Seed);
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protected:
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	cNoise m_NoiseX;
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	cNoise m_NoiseY;
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	cNoise m_NoiseZ;
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	cNoise m_NoiseH;
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	// cStructureGen override:
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	virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
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} ;
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