faketruth e7ea352f41 Got rid of cWorld::GetAllPlayers() and implemented ForEachPlayer() more or less in Lua
Core now uses ForEachPlayer() to interact with connected players

git-svn-id: http://mc-server.googlecode.com/svn/trunk@260 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14 19:14:23 +00:00
2011-11-08 01:25:01 +00:00
2011-10-03 19:39:53 +00:00
2011-10-03 19:39:53 +00:00
2011-10-03 19:39:53 +00:00
2011-10-03 19:39:53 +00:00
2011-10-03 19:39:53 +00:00
2011-10-03 19:39:53 +00:00
2011-10-03 19:39:53 +00:00
Description
A game client/server hybrid for the Minecraft software aiming for feature parity with Notchian Philosophies.
Multiple Licenses 172 MiB
Languages
C++ 97.6%
C 0.7%
CMake 0.6%
HTML 0.6%
Shell 0.2%
Other 0.1%