Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#pragma once
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#include "BlockHandler.h"
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class cBlockSlabHandler :
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	public cBlockHandler
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{
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public:
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	cBlockSlabHandler(BLOCKTYPE a_BlockType)
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		: cBlockHandler(a_BlockType)
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	{
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	}
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	virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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	{
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		char Count = ((m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? 2 : 1;
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		a_Pickups.push_back(cItem(m_BlockType, Count, a_BlockMeta));
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	}
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	virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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	{
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		a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, DirectionToMetaData( a_Dir, a_BlockMeta ));
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		OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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	}
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	static char DirectionToMetaData( char a_Direction, NIBBLETYPE Meta )
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	{
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		char result = Meta;
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		if( a_Direction == 0)
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		{
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		  result |= 0x8;
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		}
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		return result;
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	}
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	virtual const char * GetStepSound(void) override
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	{		
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		return ((m_BlockType == E_BLOCK_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ?  "step.wood" : "step.stone";
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	}
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} ;
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