105 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "MonsterConfig.h"
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#include "Mobs/Monster.h"
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#include "../iniFile/iniFile.h"
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//#include <cstdio>
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struct cMonsterConfig::sAttributesStruct
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{
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	AString m_Name;
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	double  m_SightDistance;
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	double  m_AttackDamage;
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	double  m_AttackRange;
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	double  m_AttackRate;
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	int     m_MaxHealth;
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};
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struct cMonsterConfig::sMonsterConfigState
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{
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	AString MonsterTypes;
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	std::list< sAttributesStruct > AttributesList;
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};
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cMonsterConfig::cMonsterConfig(void)
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	: m_pState( new sMonsterConfigState )
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{
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	Initialize();
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}
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cMonsterConfig::~cMonsterConfig()
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{
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	delete m_pState;
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}
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void cMonsterConfig::Initialize()
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{
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	cIniFile MonstersIniFile;
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	if (!MonstersIniFile.ReadFile("monsters.ini"))
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	{
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		LOGWARNING("%s: Cannot read monsters.ini file, monster attributes not available", __FUNCTION__);
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		return;
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	}
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	for (int i = (int)MonstersIniFile.GetNumKeys(); i >= 0; i--)
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	{
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		sAttributesStruct Attributes;
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		AString Name = MonstersIniFile.GetKeyName(i);
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		Attributes.m_Name = Name;
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		Attributes.m_AttackDamage  = MonstersIniFile.GetValueF(Name, "AttackDamage",  0);
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		Attributes.m_AttackRange   = MonstersIniFile.GetValueF(Name, "AttackRange",   0);
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		Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0);
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		Attributes.m_AttackRate    = MonstersIniFile.GetValueF(Name, "AttackRate",    0);
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		Attributes.m_MaxHealth     = MonstersIniFile.GetValueI(Name, "MaxHealth",     1);
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		m_pState->AttributesList.push_front(Attributes);
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	}  // for i - SplitList[]
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}
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void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Name)
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{
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	std::list<sAttributesStruct>::const_iterator itr;
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	for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
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	{
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		if (itr->m_Name.compare(a_Name) == 0)
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		{
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			a_Monster->SetAttackDamage ((float)itr->m_AttackDamage);
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			a_Monster->SetAttackRange  ((float)itr->m_AttackRange);
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			a_Monster->SetSightDistance((float)itr->m_SightDistance);
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			a_Monster->SetAttackRate   ((int)itr->m_AttackRate);
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			a_Monster->SetMaxHealth    (itr->m_MaxHealth);
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			return;
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		}
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	}  // for itr - m_pState->AttributesList[]
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}
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