git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			78 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cAggressiveMonster.h"
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#include "Vector3f.h"
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#include "cPlayer.h"
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#include "MersenneTwister.h"
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cAggressiveMonster::cAggressiveMonster()
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	: m_ChaseTime(999999)
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{
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	m_EMPersonality = AGGRESSIVE;
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}
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cAggressiveMonster::~cAggressiveMonster()
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{
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}
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//What to do if in Chasing State
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void cAggressiveMonster::InStateChasing(float a_Dt) {
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	cMonster::InStateChasing(a_Dt);
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	m_ChaseTime += a_Dt;
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	if( m_Target )
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	{
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		if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
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		{
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			cPlayer * Player = (cPlayer *) m_Target;
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			if(Player->GetGameMode() == 1)
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			{
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				m_EMState = IDLE;
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				return;
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			}
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		}
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		Vector3f Pos = Vector3f( m_Pos );
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		Vector3f Their = Vector3f( m_Target->GetPosition() );
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		if( (Their - Pos).Length() <= m_AttackRange) {
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			cMonster::Attack(a_Dt);
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		}
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		MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
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	} else if( m_ChaseTime > 5.f ) {
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		m_ChaseTime = 0;
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		m_EMState = IDLE;
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	}	
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} 
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void cAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
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{
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	cMonster::EventSeePlayer(a_Entity);
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	m_EMState = CHASING;
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}
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void cAggressiveMonster::Tick(float a_Dt)
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{
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	cMonster::Tick(a_Dt);
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	m_SeePlayerInterval += a_Dt;
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	if(m_SeePlayerInterval > 1)
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	{
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		MTRand r1;
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		int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
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		m_SeePlayerInterval = 0.0;
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		if(rem >= 2)
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		{
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			if(m_EMState == CHASING){
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				CheckEventLostPlayer();
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			} else {
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				CheckEventSeePlayer();
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			}
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		}
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	}
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} |