
When there are players in the server, and a client connects as far as the handshake and then disconnects, the server crashed. This is because there is no m_Player yet after the handshake, and the destructor uses m_Player without checking if it exists git-svn-id: http://mc-server.googlecode.com/svn/trunk@163 0a769ca7-a7f5-676a-18bf-c427514a06d6
Description
A game client/server hybrid for the Minecraft software aiming for feature parity with Notchian Philosophies.
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