Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
23 lines
399 B
C++
23 lines
399 B
C++
#include "Globals.h"
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#include "WaterSimulator.h"
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#include "Defines.h"
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#include "World.h"
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cWaterSimulator::cWaterSimulator(cWorld *a_World)
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: cFluidSimulator(a_World)
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{
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m_FluidBlock = E_BLOCK_WATER;
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m_StationaryFluidBlock = E_BLOCK_STATIONARY_WATER;
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m_MaxHeight = 7;
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m_FlowReduction = 1;
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}
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bool cWaterSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
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{
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return IsBlockWater(a_BlockType);
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}
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