62 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
 | 
						|
 | 
						|
#include "BlockHandler.h"
 | 
						|
#include "../World.h"
 | 
						|
#include "../Simulator/RedstoneSimulator.h"
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
class cBlockLeverHandler :
 | 
						|
	public cBlockHandler
 | 
						|
{
 | 
						|
public:
 | 
						|
	cBlockLeverHandler(BLOCKTYPE a_BlockType);
 | 
						|
	
 | 
						|
	virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
 | 
						|
	virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
 | 
						|
 | 
						|
 | 
						|
	virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
 | 
						|
	{
 | 
						|
		// Reset meta to 0
 | 
						|
		a_Pickups.push_back(cItem(E_BLOCK_LEVER, 1, 0));
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	virtual bool IsUseable(void) override
 | 
						|
	{
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	
 | 
						|
	
 | 
						|
	virtual bool GetPlacementBlockTypeMeta(
 | 
						|
		cWorld * a_World, cPlayer * a_Player,
 | 
						|
		int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, 
 | 
						|
		int a_CursorX, int a_CursorY, int a_CursorZ,
 | 
						|
		BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
 | 
						|
	) override
 | 
						|
	{
 | 
						|
		a_BlockType = m_BlockType;
 | 
						|
		a_BlockMeta = cRedstoneSimulator::LeverDirectionToMetaData(a_BlockFace);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	
 | 
						|
 | 
						|
	virtual bool DoesAllowBlockOnTop(void) override
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	virtual const char * GetStepSound(void) override
 | 
						|
	{
 | 
						|
		return "step.wood";
 | 
						|
	}
 | 
						|
} ;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 |