44 lines
		
	
	
		
			677 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			677 B
		
	
	
	
		
			C++
		
	
	
	
	
	
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#pragma once
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#include "BlockHandler.h"
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#include "../UI/Window.h"
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#include "../Player.h"
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class cBlockWorkbenchHandler:
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	public cBlockHandler
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{
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public:
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	cBlockWorkbenchHandler(BLOCKTYPE a_BlockType)
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		: cBlockHandler(a_BlockType)
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	{
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	}
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	virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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	{
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		cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ);
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		a_Player->OpenWindow(Window);
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	}
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	virtual bool IsUseable(void) override
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	{
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		return true;
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	}
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	virtual const char * GetStepSound(void) override
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	{
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		return "step.wood";
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	}
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} ;
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