/*
	Copyright 2011 MCForge
	
	Dual-licensed under the	Educational Community License, Version 2.0 and
	the GNU General Public License, Version 3 (the "Licenses"); you may
	not use this file except in compliance with the Licenses. You may
	obtain a copy of the Licenses at
	
	http://www.opensource.org/licenses/ecl2.php
	http://www.gnu.org/licenses/gpl-3.0.html
	
	Unless required by applicable law or agreed to in writing,
	software distributed under the Licenses are distributed on an "AS IS"
	BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
	or implied. See the Licenses for the specific language governing
	permissions and limitations under the Licenses.
*/
using System.Reflection;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MCGalaxy")]
[assembly: AssemblyDescription("Minecraft Classic Custom Server Software")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MCGalaxy")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("Forging the Way")]
//[assembly: AssemblyDevs("MCGalaxy Development Team")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("24d9085c-78ba-4f53-b69c-f2b52153683f")]

[assembly: AssemblyVersion("1.8.2.0")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// This system is to be followed in every update for easy referencing at later dates.
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
