/*
	Copyright 2011 MCForge
		
	Dual-licensed under the	Educational Community License, Version 2.0 and
	the GNU General Public License, Version 3 (the "Licenses"); you may
	not use this file except in compliance with the Licenses. You may
	obtain a copy of the Licenses at
	
	http://www.opensource.org/licenses/ecl2.php
	http://www.gnu.org/licenses/gpl-3.0.html
	
	Unless required by applicable law or agreed to in writing,
	software distributed under the Licenses are distributed on an "AS IS"
	BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
	or implied. See the Licenses for the specific language governing
	permissions and limitations under the Licenses.
*/
using System;

namespace MCGalaxy {
    
    public sealed partial class LavaSurvival : IGame {
        
        public override bool HandlesChatMessage(Player p, string message) {
            message = message.ToLower();
            if (HasPlayer(p) && HasVote(message)) {
            	if (AddVote(p, message)) {
                    p.SendMessage("Your vote for &5" + message.Capitalize() + " %Shas been placed. Thanks!");
                    return true;
                } else {
                    p.SendMessage("&cYou already voted!");
                    return true;
                }
            }
            return false;
        }
        
        public override void PlayerJoinedLevel(Player p, Level oldLevl) {
            if (Server.lava.active && !Server.lava.sendingPlayers && Server.lava.map == p.level) {
                if (Server.lava.roundActive) {
                    Server.lava.AnnounceRoundInfo(p);
                    Server.lava.AnnounceTimeLeft(!Server.lava.flooded, true, p);
                } else {
                    Player.SendMessage(p, "Vote for the next map!");
                    Player.SendMessage(p, "Choices: " + Server.lava.VoteString);
                }
            }
        }
    }
}
