/*
 Copyright 2011 MCForge
		
	Dual-licensed under the	Educational Community License, Version 2.0 and
	the GNU General Public License, Version 3 (the "Licenses"); you may
	not use this file except in compliance with the Licenses. You may
	obtain a copy of the Licenses at
	
	http://www.opensource.org/licenses/ecl2.php
	http://www.gnu.org/licenses/gpl-3.0.html
	
	Unless required by applicable law or agreed to in writing,
	software distributed under the Licenses are distributed on an "AS IS"
	BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
	or implied. See the Licenses for the specific language governing
	permissions and limitations under the Licenses.
*/
using System.Collections.Generic;
using System.IO;
namespace MCGalaxy
{
    public static class VIP
    {
        public static readonly string file = "text/vips.txt"; //this file is never even created anywhere..

        public static void Add(string name)
        {
            if (!File.Exists(file)) return;
            name = name.Trim().ToLower();
            List<string> list = new List<string>(File.ReadAllLines(file));
            list.Add(name);
            File.WriteAllLines(file, list.ToArray());
        }
        /// <summary>
        /// Adds a Player to VIP's
        /// </summary>
        /// <param name="p">the Player to add</param>
        public static void Add(Player p)
        {
            Add(p.name);
        }

        public static void Remove(string name)
        {
            if (!File.Exists(file)) return;
            name = name.Trim().ToLower();
            List<string> list = new List<string>();
            foreach (string line in File.ReadAllLines(file))
                if (line.Trim().ToLower() != name)
                    list.Add(line);
            File.WriteAllLines(file, list.ToArray());
        }
        public static void Remove(Player p)
        {
            Remove(p.name);
        }

        public static bool Find(string name)
        {
            if (!File.Exists(file)) return false;
            name = name.Trim().ToLower();
            foreach (string line in File.ReadAllLines(file))
                if (line.Trim().ToLower() == name)
                    return true;
            return false;
        }
        public static bool Find(Player p)
        {
            return Find(p.name);
        }

        public static List<string> GetAll()
        {
            if (File.Exists(file))
                return new List<string>(File.ReadAllLines(file));
            return new List<string>();
        }
    }
}