/*
 * Written By Jack1312

    Copyright 2011 MCForge
    
    Dual-licensed under the    Educational Community License, Version 2.0 and
    the GNU General Public License, Version 3 (the "Licenses"); you may
    not use this file except in compliance with the Licenses. You may
    obtain a copy of the Licenses at
    
    http://www.opensource.org/licenses/ecl2.php
    http://www.gnu.org/licenses/gpl-3.0.html
    
    Unless required by applicable law or agreed to in writing,
    software distributed under the Licenses are distributed on an "AS IS"
    BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
    or implied. See the Licenses for the specific language governing
    permissions and limitations under the Licenses  
*/
using System.IO;

namespace MCGalaxy.Commands
{
    public sealed class CmdAgree : Command
    {
        public override string name { get { return "agree"; } }
        public override string shortcut { get { return ""; } }
        public override string type { get { return CommandTypes.Other; } }
        public override bool museumUsable { get { return true; } }
        public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
        public CmdAgree() { }

        public override void Use(Player p, string message) {
            if (Player.IsSuper(p)) { MessageInGameOnly(p); return; }
            if (!Server.agreetorulesonentry) {
                Player.Message(p, "This command can only be used if agree-to-rules-on-entry is enabled."); return;
            }
            
            if (!p.hasreadrules)  {
                Player.Message(p, "&9You must read /rules before agreeing!"); return;
            }
            if (Server.agreed.Contains(p.name)) {
                Player.Message(p, "You have already agreed to the rules!"); return;
            }
            
            p.agreed = true;
            Player.Message(p, "Thank you for agreeing to follow the rules. You may now build and use commands!");
            Server.agreed.Add(p.name);
            Server.agreed.Save(false);
        }

        public override void Help(Player p) {
            Player.Message(p, "/agree - Agree to the rules when entering the server");
        }
    }
}
