Fix /mi env/perms <level> not working with unloaded levels, also show level.properties whitelist/blacklist in /mi perms. Closes #145.

This commit is contained in:
UnknownShadow200 2016-04-26 08:43:35 +10:00
parent 6ac37c1baa
commit 0258839aae

View File

@ -16,6 +16,7 @@
permissions and limitations under the Licenses.
*/
using System;
using System.Collections.Generic;
using System.IO;
using MCGalaxy.Levels.IO;
@ -44,8 +45,8 @@ namespace MCGalaxy.Commands {
MapInfoData data = new MapInfoData();
if (lvl != null) {
data.FromOnlineLevel(lvl);
} else if (LevelInfo.ExistsOffline(message)) {
data.FromOfflineLevel(message);
} else if (LevelInfo.ExistsOffline(level)) {
data.FromOfflineLevel(level);
} else {
Player.SendMessage(p, "Could not find specified level."); return;
}
@ -59,7 +60,6 @@ namespace MCGalaxy.Commands {
Player.SendMessage(p, "&b" + data.Name + "%S: Width=" + data.Width + " Height=" + data.Height + " Depth=" + data.Length);
string physicsState = CmdPhysics.states[data.Physics];
Player.SendMessage(p, "Physics are " + physicsState + " %Son &b" + data.Name);
ShowPermissions(p, data);
string gunStatus = data.Guns ? "&aonline" : "&coffline";
if (p == null || p.group.CanExecute("gun"))
@ -88,30 +88,24 @@ namespace MCGalaxy.Commands {
" %S: Visit rank = " + Group.findPerm(data.visit).ColoredName);
Player.SendMessage(p, "BuildMax Rank = " + Group.findPerm(data.buildmax).ColoredName +
" %S: VisitMax Rank = " + Group.findPerm(data.visitmax).ColoredName);
GetBlacklistedPlayers(p, data.Name);
List<string> whitelist = data.VisitWhitelist;
List<string> blacklist = data.VisitBlacklist;
GetBlacklistedPlayers(data.Name, blacklist);
if (whitelist.Count > 0)
Player.SendMessage(p, "Visit whitelist: &a" + String.Join("%S, &a", whitelist));
if (blacklist.Count > 0)
Player.SendMessage(p, "Visit blacklist: &c" + String.Join("%S, &c", blacklist));
}
private void GetBlacklistedPlayers(Player p, string l)
{
void GetBlacklistedPlayers(string l, List<string> blacklist) {
string path = "levels/blacklists/" + l + ".txt";
string text;
if (!File.Exists(path))
{
return;
if (!File.Exists(path)) return;
string[] lines = File.ReadAllLines(path);
foreach (string line in lines) {
if (line.IndexOf(' ') < 0) continue;
blacklist.Add(line.Split(' ')[1]);
}
if (File.ReadAllText(path) == "")
{
File.Delete(path); return;
}
string blocked = "";
string[] lines = File.ReadAllLines(path);
foreach (string line in lines)
{
string player = line.Split(' ')[1];
blocked += "%b" + player + "%S, ";
}
text = "%SBlacklisted Players = " + blocked;
Player.SendMessage(p, text);
}
void ShowEnv(Player p, MapInfoData data) {
@ -138,12 +132,14 @@ namespace MCGalaxy.Commands {
public ushort Width, Height, Length;
public int Physics;
public LevelPermission visit, build, visitmax, buildmax;
public bool Guns;
public string Name, TerrainUrl, TextureUrl;
public string Fog, Sky, Clouds, Light, Shadow;
public short EdgeLevel, CloudsHeight, MaxFogDistance;
public byte EdgeBlock = Block.blackrock, HorizonBlock = Block.water;
public LevelPermission visit, build, visitmax, buildmax;
public List<string> VisitWhitelist = new List<string>();
public List<string> VisitBlacklist = new List<string>();
// Zombie data
public string Authors;
public int TotalRounds, HumanRounds;
@ -155,6 +151,8 @@ namespace MCGalaxy.Commands {
Physics = lvl.physics; Guns = lvl.guns;
visit = lvl.permissionvisit; build = lvl.permissionbuild;
visitmax = lvl.pervisitmax; buildmax = lvl.perbuildmax;
VisitWhitelist = new List<string>(lvl.VisitWhitelist);
VisitBlacklist = new List<string>(lvl.VisitBlacklist);
Fog = lvl.FogColor; Sky = lvl.SkyColor; Clouds = lvl.CloudColor;
Light = lvl.LightColor; Shadow = lvl.ShadowColor;
@ -177,12 +175,10 @@ namespace MCGalaxy.Commands {
LvlFile.LoadDimensions(LevelInfo.LevelPath(name),
out Width, out Height, out Length);
string path = LevelInfo.GetPropertiesPath(name);
Server.s.Log(path);
if (path != null)
PropertiesFile.Read(path, ParseProperty, '=');
path = "levels/level properties/" + name + ".env";
Server.s.Log(path);
if (File.Exists(path))
PropertiesFile.Read(path, ParseEnv, '=');
if (Authors == null) Authors = "";
@ -191,13 +187,18 @@ namespace MCGalaxy.Commands {
void ParseProperty(string key, string value) {
switch (key.ToLower()) {
case "physics": Physics = int.Parse(value); break;
case "guns": Guns = bool.Parse(value); break;
case "texture": TerrainUrl = value; break;
case "texturepack": TextureUrl = value; break;
case "perbuild": build = GetPerm(value); break;
case "pervisit": visit = GetPerm(value); break;
case "perbuildmax": buildmax = GetPerm(value); break;
case "pervisitmax": visitmax = GetPerm(value); break;
case "guns": Guns = bool.Parse(value); break;
case "texture": TerrainUrl = value; break;
case "texturepack": TextureUrl = value; break;
case "visitwhitelist":
VisitWhitelist = new List<string>(value.Split(',')); break;
case "visitblacklist":
VisitBlacklist = new List<string>(value.Split(',')); break;
case "authors": Authors = value; break;
case "roundsplayed": TotalRounds = int.Parse(value); break;