mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-23 12:42:22 -04:00
Remove some usage of X.Parse in LS commands
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parent
8af50e208f
commit
03b2806779
@ -95,19 +95,24 @@ namespace MCGalaxy.Commands.Fun {
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void HandleSetup(Player p, string[] args) {
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if (!CheckExtraPerm(p, 1)) return;
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if (p == null) { Player.Message(p, "/{0} setup can only be used in-game.", name); return; }
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if (p == null) { Player.Message(p, "/{0} setup can only be used in-game.", name); return; }
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if (args.Length < 2) { SetupHelp(p); return; }
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if (Server.lava.active) { Player.Message(p, "You cannot configure Lava Survival while a game is active."); return; }
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string group = args[1];
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switch (args[1]) {
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case "map": HandleSetupMap(p, args); return;
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case "block": HandleSetupBlock(p, args); return;
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case "safe": HandleSetupSafeZone(p, args); return;
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case "safezone": HandleSetupSafeZone(p, args); return;
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case "settings": HandleSetupSettings(p, args); return;
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case "mapsettings": HandleSetupMapSettings(p, args); return;
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if (group.CaselessEq("map")) {
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HandleSetupMap(p, args);
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} else if (group.CaselessEq("block")) {
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HandleSetupBlock(p, args);
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} else if (group.CaselessEq("safe") || group.CaselessEq("safezone")) {
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HandleSetupSafeZone(p, args);
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} else if (group.CaselessEq("settings")) {
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HandleSetupSettings(p, args);
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} else if (group.CaselessEq("mapsettings")) {
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HandleSetupMapSettings(p, args);
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} else {
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SetupHelp(p);
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}
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SetupHelp(p);
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}
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void HandleSetupMap(Player p, string[] args) {
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@ -166,28 +171,25 @@ namespace MCGalaxy.Commands.Fun {
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Player.Message(p, "Start on server startup: " + (Server.lava.startOnStartup ? "&aON" : "&cOFF"));
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Player.Message(p, "Send AFK to main: " + (Server.lava.sendAfkMain ? "&aON" : "&cOFF"));
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Player.Message(p, "Vote count: &b" + Server.lava.voteCount);
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Player.Message(p, "Vote time: &b" + Server.lava.voteTime + " minute" + (Server.lava.voteTime == 1 ? "" : "s"));
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Player.Message(p, "Vote time: &b" + Server.lava.voteTime + " minutes");
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return;
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}
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try {
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switch (args[2]) {
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case "sendafkmain":
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Server.lava.sendAfkMain = !Server.lava.sendAfkMain;
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Player.Message(p, "Send AFK to main: " + (Server.lava.sendAfkMain ? "&aON" : "&cOFF"));
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break;
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case "votecount":
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Server.lava.voteCount = (byte)Utils.Clamp(int.Parse(args[3]), 2, 10);
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Player.Message(p, "Vote count: &b" + Server.lava.voteCount);
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break;
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case "votetime":
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Server.lava.voteTime = double.Parse(args[3]);
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Player.Message(p, "Vote time: &b" + Server.lava.voteTime + "minute" + (Server.lava.voteTime == 1 ? "" : "s"));
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break;
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default:
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SetupHelp(p, "settings"); return;
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}
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} catch { Player.Message(p, "INVALID INPUT"); return; }
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string opt = args[2], value = args[3];
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TimeSpan span = default(TimeSpan);
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if (opt.CaselessEq("sendafkmain")) {
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Server.lava.sendAfkMain = !Server.lava.sendAfkMain;
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Player.Message(p, "Send AFK to main: " + (Server.lava.sendAfkMain ? "&aON" : "&cOFF"));
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} else if (opt.CaselessEq("votecount")) {
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if (!CommandParser.GetByte(p, value, "Count", ref Server.lava.voteCount, 2, 10)) return;
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Player.Message(p, "Vote count: &b" + Server.lava.voteCount);
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} else if (opt.CaselessEq("votetime")) {
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if (!CommandParser.GetTimespan(p, value, ref span, "set time to", "m")) return;
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Server.lava.voteTime = span.TotalMinutes;
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Player.Message(p, "Vote time: &b" + span.Shorten(true));
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} else {
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SetupHelp(p, "settings"); return;
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}
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Server.lava.SaveSettings();
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}
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@ -200,11 +202,11 @@ namespace MCGalaxy.Commands.Fun {
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Player.Message(p, "Destroy blocks chance: &b" + settings.destroy + "%");
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Player.Message(p, "Water flood chance: &b" + settings.water + "%");
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Player.Message(p, "Layer flood chance: &b" + settings.layer + "%");
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Player.Message(p, "Layer height: &b" + settings.layerHeight + " block" + (settings.layerHeight == 1 ? "" : "s"));
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Player.Message(p, "Layer height: &b" + settings.layerHeight + " blocks");
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Player.Message(p, "Layer count: &b" + settings.layerCount);
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Player.Message(p, "Layer time: &b" + settings.layerInterval + " minute" + (settings.layerInterval == 1 ? "" : "s"));
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Player.Message(p, "Round time: &b" + settings.roundTime + " minute" + (settings.roundTime == 1 ? "" : "s"));
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Player.Message(p, "Flood time: &b" + settings.floodTime + " minute" + (settings.floodTime == 1 ? "" : "s"));
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Player.Message(p, "Layer time: &b" + settings.layerInterval + " minutes");
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Player.Message(p, "Round time: &b" + settings.roundTime + " minutes");
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Player.Message(p, "Flood time: &b" + settings.floodTime + " minutes");
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Player.Message(p, "Flood position: &b" + settings.blockFlood.ToString(", "));
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Player.Message(p, "Layer position: &b" + settings.blockLayer.ToString(", "));
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Player.Message(p, "Safe zone: &b({0}) ({1})", settings.safeZone[0].ToString(", "), settings.safeZone[1].ToString(", "));
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@ -235,7 +237,7 @@ namespace MCGalaxy.Commands.Fun {
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break;
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case "layerheight":
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settings.layerHeight = int.Parse(args[3]);
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Player.Message(p, "Layer height: &b" + settings.layerHeight + " block" + (settings.layerHeight == 1 ? "" : "s"));
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Player.Message(p, "Layer height: &b" + settings.layerHeight + " blocks");
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break;
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case "layercount":
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settings.layerCount = int.Parse(args[3]);
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@ -243,15 +245,15 @@ namespace MCGalaxy.Commands.Fun {
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break;
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case "layertime":
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settings.layerInterval = double.Parse(args[3]);
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Player.Message(p, "Layer time: &b" + settings.layerInterval + " minute" + (settings.layerInterval == 1 ? "" : "s"));
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Player.Message(p, "Layer time: &b" + settings.layerInterval + " minutes");
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break;
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case "roundtime":
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settings.roundTime = double.Parse(args[3]);
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Player.Message(p, "Round time: &b" + settings.roundTime + " minute" + (settings.roundTime == 1 ? "" : "s"));
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Player.Message(p, "Round time: &b" + settings.roundTime + " minutes");
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break;
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case "floodtime":
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settings.floodTime = double.Parse(args[3]);
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Player.Message(p, "Flood time: &b" + settings.floodTime + " minute" + (settings.floodTime == 1 ? "" : "s"));
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Player.Message(p, "Flood time: &b" + settings.floodTime + " minutes");
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break;
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default:
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SetupHelp(p, "mapsettings"); return;
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@ -324,7 +326,7 @@ namespace MCGalaxy.Commands.Fun {
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Player.Message(p, "Position set! &b({0}, {1}, {2})", m[0].X, m[0].Y, m[0].Z);
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return false;
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}
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bool SetFloodLayerPos(Player p, Vec3S32[] m, object state, ExtBlock block) {
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LavaSurvival.MapSettings settings = Server.lava.LoadMapSettings(p.level.name);
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settings.blockLayer = (Vec3U16)m[0];
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@ -105,8 +105,7 @@ namespace MCGalaxy.Commands.Fun {
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}
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TntWarsGame it;
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if (text[1] == "red" || text[1] == "r" || text[1] == "1" || text[1] == "blue"
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|| text[1] == "b" || text[1] == "2" || text[1] == "auto" || text[1] == "a" || text[1].Length == 0) {
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if (text[1] == "red" || text[1] == "r" || text[1] == "blue" || text[1] == "b" || text[1] == "auto" || text[1] == "a" || text[1].Length == 0) {
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it = TntWarsGame.Find(p.level);
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if (it == null) {
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Player.Message(p, "TNT Wars Error: There isn't a game on your current level!"); return;
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@ -134,7 +133,6 @@ namespace MCGalaxy.Commands.Fun {
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switch (text[1]) {
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case "red":
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case "r":
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case "1":
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if (it.Config.BalanceTeams && red > blue) {
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Player.Message(p, "TNT Wars Error: Red has too many players!"); return;
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}
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@ -142,7 +140,6 @@ namespace MCGalaxy.Commands.Fun {
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case "blue":
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case "b":
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case "2":
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if (it.Config.BalanceTeams && blue > red) {
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Player.Message(p, "TNT Wars Error: Blue has too many players!"); return;
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}
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@ -445,13 +442,11 @@ namespace MCGalaxy.Commands.Fun {
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{
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case "red":
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case "r":
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case "1":
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SetSpawn(p, ref it.RedSpawn, Colors.red + "Red %Sspawn");
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break;
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case "blue":
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case "b":
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case "2":
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SetSpawn(p, ref it.BlueSpawn, Colors.blue + "Blue %Sspawn");
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break;
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}
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@ -48,7 +48,7 @@ namespace MCGalaxy.Games {
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AnnounceTimeLeft(!flooded, true, p);
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} else {
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Player.Message(p, "Vote for the next map!");
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Player.Message(p, "Choices: " + VoteString);
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Player.Message(p, "Choices: &5" + votes.Keys.Join("%S, &5"));
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}
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}
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}
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@ -457,23 +457,6 @@ namespace MCGalaxy.Games
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&& y <= mapSettings.safeZone[1].Y && z >= mapSettings.safeZone[0].Z && z <= mapSettings.safeZone[1].Z;
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}
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// Accessors
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public string VoteString
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{
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get
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{
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if (votes.Count > 0)
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{
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StringBuilder sb = new StringBuilder();
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foreach (KeyValuePair<string, int> kvp in votes)
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sb.AppendFormat("%S, &5{0}", kvp.Key.Capitalize());
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sb.Remove(0, 4);
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return sb.ToString();
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}
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return String.Empty;
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}
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}
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public List<string> Maps
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{
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get
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