From 04252fc09c70b56e8c24558ff59a4f9d4432878a Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Sat, 5 May 2018 15:01:32 +1000 Subject: [PATCH] Fix changing map not updating players list in GUI --- GUI/Window/Window.cs | 1 + MCGalaxy/Commands/other/CmdSummon.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/GUI/Window/Window.cs b/GUI/Window/Window.cs index 9aee2c07c..b30648537 100644 --- a/GUI/Window/Window.cs +++ b/GUI/Window/Window.cs @@ -183,6 +183,7 @@ namespace MCGalaxy.Gui { void Player_OnJoinedLevel(Player p, Level prevLevel, Level lvl) { RunOnUI_Async(() => { Main_UpdateMapList(); + Main_UpdatePlayersList(); Players_UpdateSelected(); }); } diff --git a/MCGalaxy/Commands/other/CmdSummon.cs b/MCGalaxy/Commands/other/CmdSummon.cs index e099775f9..e0cb0e31f 100644 --- a/MCGalaxy/Commands/other/CmdSummon.cs +++ b/MCGalaxy/Commands/other/CmdSummon.cs @@ -25,7 +25,7 @@ namespace MCGalaxy.Commands.Misc { public override string type { get { return CommandTypes.Other; } } public override bool museumUsable { get { return false; } } public override LevelPermission defaultRank { get { return LevelPermission.Operator; } } - public override bool SuperUseable { get { return false; } } + public override bool SuperUseable { get { return false; } } public override CommandAlias[] Aliases { get { return new[] { new CommandAlias("Fetch"), new CommandAlias("Bring"), new CommandAlias("BringAll", "all") }; } }