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Create CmdEnvPreset.cs
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Commands/CPE/CmdEnvPreset.cs
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90
Commands/CPE/CmdEnvPreset.cs
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/*
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Copyright 2016 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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using System.IO;
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using MCGalaxy.Commands.Building;
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using MCGalaxy.Levels.IO;
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using System.Linq;
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using System.Text;
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namespace MCGalaxy.Commands
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{
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public sealed class CmdEnvPreset : Command
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{
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public override string name { get { return "envpreset"; } }
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public override string shortcut { get { return "ep"; } }
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public override string type { get { return CommandTypes.World; } }
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public override bool museumUsable { get { return true; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Admin; } }
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public override void Use(Player p, string message)
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{
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if (p == null) { MessageInGameOnly(p); return; }
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string[] args = message.SplitSpaces(2);
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if (args.Length <= 1) { Help(p); return; }
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string name = args[1].ToLower();
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if (!Command.ValidName(p, name, "preset")) return;
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string path = "presets/" + name + ".env";
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if (args[0].ToLower() == "add")
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{
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if (File.Exists(path))
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{
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Player.SendMessage(p, "A preset with the name \"" + name + "\" already exists, please choose another name.");
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return;
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}
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Create(p, name, path);
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Player.SendMessage(p, "%HSuccessfully saved preset named: " + name);
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}
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else if (args[0].ToLower() == "delete")
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{
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if (File.Exists(path))
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{
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File.Delete(path);
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Player.SendMessage(p, "%HSuccessfully deleted preset named: " + name);
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}
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else
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{
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Player.SendMessage(p, "%HError: Preset does not exist.");
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}
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}
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else if (args[0].ToLower() == "replace")
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{
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Create(p, name, path);
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Player.SendMessage(p, "%HSuccessfully replaced preset named: " + name);
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}
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}
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internal static void Create(Player p, string name, string path)
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{
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if (!Directory.Exists("presets")) { Directory.CreateDirectory("presets"); }
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Level lvl = p.level;
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StringBuilder sb = new StringBuilder();
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sb.AppendFormat("{0} {1} {2} {3} {4}", lvl.FogColor, lvl.SkyColor, lvl.CloudColor, lvl.LightColor, lvl.ShadowColor);
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string value = sb.ToString();
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File.WriteAllText(path, value);
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}
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public override void Help(Player p)
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{
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Player.SendMessage(p, "%H/ep add <presetname> - Saves the current level's Env as a new preset.");
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Player.SendMessage(p, "%H/ep delete <presetname> - Deletes the custom preset from the server.");
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Player.SendMessage(p, "%H/ep replace <presetname> - Replaces the custom preset with the current level's Env.");
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}
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}
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}
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