mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-24 05:03:34 -04:00
Create CmdEnvPreset.cs
This commit is contained in:
parent
62a17002a4
commit
0c19d82c44
90
Commands/CPE/CmdEnvPreset.cs
Normal file
90
Commands/CPE/CmdEnvPreset.cs
Normal file
@ -0,0 +1,90 @@
|
||||
/*
|
||||
Copyright 2016 MCGalaxy
|
||||
|
||||
Dual-licensed under the Educational Community License, Version 2.0 and
|
||||
the GNU General Public License, Version 3 (the "Licenses"); you may
|
||||
not use this file except in compliance with the Licenses. You may
|
||||
obtain a copy of the Licenses at
|
||||
|
||||
http://www.opensource.org/licenses/ecl2.php
|
||||
http://www.gnu.org/licenses/gpl-3.0.html
|
||||
|
||||
Unless required by applicable law or agreed to in writing,
|
||||
software distributed under the Licenses are distributed on an "AS IS"
|
||||
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
|
||||
or implied. See the Licenses for the specific language governing
|
||||
permissions and limitations under the Licenses.
|
||||
*/
|
||||
using System;
|
||||
using System.IO;
|
||||
using MCGalaxy.Commands.Building;
|
||||
using MCGalaxy.Levels.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MCGalaxy.Commands
|
||||
{
|
||||
public sealed class CmdEnvPreset : Command
|
||||
{
|
||||
public override string name { get { return "envpreset"; } }
|
||||
public override string shortcut { get { return "ep"; } }
|
||||
public override string type { get { return CommandTypes.World; } }
|
||||
public override bool museumUsable { get { return true; } }
|
||||
public override LevelPermission defaultRank { get { return LevelPermission.Admin; } }
|
||||
|
||||
public override void Use(Player p, string message)
|
||||
{
|
||||
if (p == null) { MessageInGameOnly(p); return; }
|
||||
string[] args = message.SplitSpaces(2);
|
||||
if (args.Length <= 1) { Help(p); return; }
|
||||
string name = args[1].ToLower();
|
||||
if (!Command.ValidName(p, name, "preset")) return;
|
||||
string path = "presets/" + name + ".env";
|
||||
if (args[0].ToLower() == "add")
|
||||
{
|
||||
if (File.Exists(path))
|
||||
{
|
||||
Player.SendMessage(p, "A preset with the name \"" + name + "\" already exists, please choose another name.");
|
||||
return;
|
||||
}
|
||||
Create(p, name, path);
|
||||
Player.SendMessage(p, "%HSuccessfully saved preset named: " + name);
|
||||
}
|
||||
else if (args[0].ToLower() == "delete")
|
||||
{
|
||||
if (File.Exists(path))
|
||||
{
|
||||
File.Delete(path);
|
||||
Player.SendMessage(p, "%HSuccessfully deleted preset named: " + name);
|
||||
}
|
||||
else
|
||||
{
|
||||
Player.SendMessage(p, "%HError: Preset does not exist.");
|
||||
}
|
||||
}
|
||||
else if (args[0].ToLower() == "replace")
|
||||
{
|
||||
Create(p, name, path);
|
||||
Player.SendMessage(p, "%HSuccessfully replaced preset named: " + name);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal static void Create(Player p, string name, string path)
|
||||
{
|
||||
if (!Directory.Exists("presets")) { Directory.CreateDirectory("presets"); }
|
||||
Level lvl = p.level;
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendFormat("{0} {1} {2} {3} {4}", lvl.FogColor, lvl.SkyColor, lvl.CloudColor, lvl.LightColor, lvl.ShadowColor);
|
||||
string value = sb.ToString();
|
||||
File.WriteAllText(path, value);
|
||||
}
|
||||
|
||||
public override void Help(Player p)
|
||||
{
|
||||
Player.SendMessage(p, "%H/ep add <presetname> - Saves the current level's Env as a new preset.");
|
||||
Player.SendMessage(p, "%H/ep delete <presetname> - Deletes the custom preset from the server.");
|
||||
Player.SendMessage(p, "%H/ep replace <presetname> - Replaces the custom preset with the current level's Env.");
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user