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OS: Change most deprecated commands so that they simply say that they have been replaced, and then automatically execute the new command
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@ -261,24 +261,23 @@ namespace MCGalaxy.Commands.World {
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opt == LevelOptions.Goto || opt == LevelOptions.Unload;
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}
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static void Moved(Player p, string message, string name, string newName = null) {
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p.Message("&W---");
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p.Message("The &T{0}&S command has been moved out of /{1} map.", name, commandShortcut);
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string args = message.Length == 0 ? "" : message + " ";
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if (newName == null) { newName = name; }
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p.Message("Use &T/{0} {1} {2}&Sinstead.", commandShortcut, newName, args);
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static void MapMoved(Player p, string message, string name, SubCommand.Behavior behaviour) {
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p.Message("Note that &T/{0} map {1}&S has been renamed to &T/{0} {1}",
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commandShortcut, name);
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behaviour(p, message);
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}
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static SubCommandGroup mapSubCommandGroup = new SubCommandGroup(commandShortcut + " map",
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new List<SubCommand>() {
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new SubCommand("Physics", (p, arg) => { Moved(p, arg, "physics"); }),
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new SubCommand("Add", (p, arg) => { Moved(p, arg, "add"); }, false, new string[] { "create", "new" } ),
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new SubCommand("Delete", (p, arg) => { Moved(p, arg, "delete"); }, false, new string[] { "del", "remove" } ),
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new SubCommand("Save", (p, arg) => { Moved(p, arg, "save"); }),
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new SubCommand("Restore", (p, arg) => { Moved(p, arg, "restore"); }),
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new SubCommand("Resize", (p, arg) => { Moved(p, arg, "resize"); }),
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new SubCommand("PerVisit", (p, arg) => { Moved(p, arg, "pervisit"); }),
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new SubCommand("PerBuild", (p, arg) => { Moved(p, arg, "perbuild"); }),
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new SubCommand("Texture", (p, arg) => { Moved(p, arg, "texture"); }, false, new string[] { "texturezip", "texturepack" } ),
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new SubCommand("Physics", (p, arg) => { MapMoved(p, arg, "physics", HandlePhysics); }),
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new SubCommand("Add", (p, arg) => { MapMoved(p, arg, "add", HandleAdd); }, false, new string[] { "create", "new" } ),
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new SubCommand("Delete", (p, arg) => { MapMoved(p, arg, "delete", HandleDelete); }, false, new string[] { "del", "remove" } ),
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new SubCommand("Save", (p, arg) => { MapMoved(p, arg, "save", HandleSave); }),
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new SubCommand("Restore", (p, arg) => { MapMoved(p, arg, "restore", HandleRestore); }),
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new SubCommand("Resize", (p, arg) => { MapMoved(p, arg, "resize", HandleResize); }),
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new SubCommand("PerVisit", (p, arg) => { MapMoved(p, arg, "pervisit", HandlePervisit); }),
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new SubCommand("PerBuild", (p, arg) => { MapMoved(p, arg, "perbuild", HandlePerbuild); }),
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new SubCommand("Texture", (p, arg) => { MapMoved(p, arg, "texture", HandleTexture); }, false, new string[] { "texturezip", "texturepack" } ),
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}
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);
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@ -399,11 +398,19 @@ namespace MCGalaxy.Commands.World {
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"&H Your map is saved automatically, so this is only useful",
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"&H If you want to save a specific state to restore later.",
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};
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static void HandleSave(Player p, string unused) {
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UseCommand(p, "Save", "");
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}
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static string[] restoreHelp = new string[] {
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"&T/os restore <number>",
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"&H Restores a backup of your map.",
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"&H Use without a number to see total backup count.",
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};
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static void HandleRestore(Player p, string args) {
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UseCommand(p, "Restore", args);
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}
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//Placed at the end so that the help arrays aren't null
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internal static SubCommandGroup subCommandGroup = new SubCommandGroup(commandShortcut,
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new List<SubCommand>() {
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@ -430,9 +437,9 @@ namespace MCGalaxy.Commands.World {
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new SubCommand("KickAll", HandleKickAll, kickAllHelp),
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new SubCommand("Resize", HandleResize, resizeHelp),
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new SubCommand("Save", (p, unused) => { UseCommand(p, "Save", ""); }, saveHelp),
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new SubCommand("Save", HandleSave, saveHelp),
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new SubCommand("Delete", HandleDelete, deleteHelp, true, new string[] { "del", "remove" } ),
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new SubCommand("Restore", (p, arg ) => { UseCommand(p, "Restore", arg); }, restoreHelp),
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new SubCommand("Restore", HandleRestore, restoreHelp),
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}
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);
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@ -463,17 +470,17 @@ namespace MCGalaxy.Commands.World {
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p.Message("&H To manage zoned areas in your map, use &T/" + commandShortcut + " plot");
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}
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}
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static void HandleZones(Player p, string raw) {
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p.Message("&W---");
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p.Message("&T/{0} zones &Shas been renamed.", commandShortcut);
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string args = raw.Length == 0 ? "" : raw + " ";
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p.Message("Use &T/{0} {1} {2}&Sinstead.", commandShortcut, "plot", args);
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static void ZonesMoved(Player p, string raw) {
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p.Message("Note that &T/{0} zones &Shas been renamed to &T/{0} plot",
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commandShortcut);
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HandlePlot(p, raw);
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}
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internal static SubCommandGroup deprecatedSubCommandGroup = new SubCommandGroup(commandShortcut,
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new List<SubCommand>() {
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new SubCommand("Zone", HandleZone , false),
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new SubCommand("Zones", HandleZones, false),
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new SubCommand("Zone", HandleZone, false),
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new SubCommand("Zones", ZonesMoved, false),
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}
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);
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}
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