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Pass .dll to the plugin loader. Fixes #121
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@ -28,7 +28,7 @@ namespace MCGalaxy.Commands
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public override void Use(Player p, string message)
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{
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if (File.Exists("plugins/" + message + ".dll"))
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Plugin.Load(message, false);
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Plugin.Load(message + ".dll", false);
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else
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Player.SendMessage(p, "Plugin not found!");
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}
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