diff --git a/Drawing/DrawOps/DrawOp.cs b/Drawing/DrawOps/DrawOp.cs
index 35a73d4db..bc5c912a9 100644
--- a/Drawing/DrawOps/DrawOp.cs
+++ b/Drawing/DrawOps/DrawOp.cs
@@ -21,15 +21,15 @@ using MCGalaxy.Drawing.Brushes;
namespace MCGalaxy {
- public struct FillPos { public ushort X, Y, Z; }
-
- public struct ExtBlock {
- public byte Type, ExtType;
+ public struct FillPos { public ushort X, Y, Z; }
+
+ public struct ExtBlock {
+ public byte Type, ExtType;
- public ExtBlock(byte type, byte extType) {
- Type = type; ExtType = extType;
- }
- }
+ public ExtBlock(byte type, byte extType) {
+ Type = type; ExtType = extType;
+ }
+ }
}
namespace MCGalaxy.Drawing.Ops {
@@ -48,7 +48,7 @@ namespace MCGalaxy.Drawing.Ops {
public Vector3U16 Max;
/// Coordinates of the first point selected by the user.
- public Vector3U16 Origin;
+ public Vector3U16 Origin;
/// Coordinates of the current block being processed by the drawing command.
public Vector3U16 Coords;
@@ -128,7 +128,7 @@ namespace MCGalaxy.Drawing.Ops {
internal const int MethodBlockQueue = 0, MethodBlockChange = 1, MethodSetTile = 2;
public static bool DoDrawOp(DrawOp op, Brush brush, Player p,
- ushort x1, ushort y1, ushort z1, ushort x2, ushort y2, ushort z2) {
+ ushort x1, ushort y1, ushort z1, ushort x2, ushort y2, ushort z2) {
int affected = 0;
op.Origin = new Vector3U16(x1, y1, z1);
op.Min = Vector3U16.Min(x1, y1, z1, x2, y2, z2);
@@ -143,12 +143,17 @@ namespace MCGalaxy.Drawing.Ops {
if (!op.CanDraw(x1, y1, z1, x2, y2, z2, p, out affected))
return false;
- const string format = "{0}({1}): affecting up to {2} blocks";
- Player.SendMessage(p, String.Format(format, op.Name, brush.Name, affected));
+ if (brush != null) {
+ const string format = "{0}({1}): affecting up to {2} blocks";
+ Player.SendMessage(p, String.Format(format, op.Name, brush.Name, affected));
+ } else {
+ const string format = "{0}: affecting up to {1} blocks";
+ Player.SendMessage(p, String.Format(format, op.Name, affected));
+ }
bool needReveal = op.DetermineDrawOpMethod(p.level, affected);
op.Perform(x1, y1, z1, x2, y2, z2, p, p.level, brush);
- Player[] players = PlayerInfo.Online;
+ Player[] players = PlayerInfo.Online;
if (needReveal) {
foreach (Player pl in players) {
if (pl.level.name.ToLower() == p.level.name.ToLower())