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Change /copy behaviour to show how many blocks you went over the limit by instead of immediately stopping when you reach the limit. (Thanks Joshim4)
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@ -124,20 +124,20 @@ namespace MCGalaxy.Commands.Building {
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if (b == Block.custom_block)
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extB = p.level.GetExtTile(xx, yy, zz);
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if (b != Block.air || state.PasteAir) {
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if (b != Block.air || state.PasteAir)
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state.UsedBlocks++;
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if (state.UsedBlocks > p.group.maxBlocks) {
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Player.Message(p, "You tried to copy " + state.UsedBlocks + " or more blocks.");
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Player.Message(p, "You cannot copy more than " + p.group.maxBlocks + ".");
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state = null;
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return;
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}
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}
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state.Blocks[index] = b;
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state.ExtBlocks[index] = extB;
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index++;
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}
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if (state.UsedBlocks > p.group.maxBlocks) {
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Player.Message(p, "You tried to copy {0} blocks. You cannot copy more than {1} blocks.",
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state.UsedBlocks, p.group.maxBlocks);
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state.Blocks = null; state.ExtBlocks = null; state = null;
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return;
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}
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p.CopyBuffer = state;
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if (cpos.type == 1) {
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DrawOp op = new CuboidDrawOp();
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@ -29,7 +29,7 @@ namespace MCGalaxy {
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public static bool Read(string path, Action<string, string> processor, char separator = '=') {
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if (!File.Exists(path)) return false;
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using (StreamReader reader = new CP437Reader(path)) {
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using (CP437Reader reader = new CP437Reader(path)) {
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string line;
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while ((line = reader.ReadLine()) != null) {
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if (line == "" || line[0] == '#') continue;
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@ -46,7 +46,7 @@ namespace MCGalaxy {
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public static bool Read<T>(string path, ref T state, LineProcessor<T> processor, char separator = '=') {
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if (!File.Exists(path)) return false;
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using (StreamReader reader = new CP437Reader(path)) {
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using (CP437Reader reader = new CP437Reader(path)) {
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string line;
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while ((line = reader.ReadLine()) != null) {
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if (line == "" || line[0] == '#') continue;
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